def write_loc_routes_out(v, data, outf): if u.return_type(v) != 'city': write_province_destinations(v, data, outf) else: header_printed = False host_prov = data[v['LI']['wh'][0]] # If city is in a mountain, can't move from city to ocean if u.return_type(host_prov) != 'mountain': dest_loc_list = host_prov['LO']['pd'] i = int(0) for pd in dest_loc_list: try: pd_loc = data[pd] if u.return_type(pd_loc) == 'ocean': if not header_printed: outf.write('<H4>Routes leaving {}:</H4\n'.format(v['na'][0])) outf.write('<ul>\n') pd_name = pd_loc['na'][0] pd_loc_id = u.return_unitid(pd_loc) out_distance = u.calc_exit_distance(v, pd_loc) outf.write('<li>{}, to {} [{}], {}, {} {}</li>\n' .format(pd_directions[i], pd_name, anchor(to_oid(pd_loc_id)), data[u.region(pd_loc_id, data)]['na'][0], out_distance, 'day' if out_distance == 1 else 'days')) except KeyError: pass i = i + 1 if not header_printed: outf.write('<H4>Routes leaving {}:</H4\n'.format(v['na'][0])) outf.write('<ul>\n') out_distance = u.calc_exit_distance(v, host_prov) outf.write('<li>Out, to {} [{}], {} {}</li>\n' .format(host_prov['na'][0], anchor(to_oid(u.return_unitid(host_prov))), out_distance, 'day' if out_distance == 1 else 'days')) if 'LI' in v: if 'hl' in v['LI']: here_list = v['LI']['hl'] for here in here_list: here_record = data[here] if u.is_road_or_gate(here_record): to_record = data[here_record['GA']['tl'][0]] if u.return_kind(here_record) == 'gate': name = 'Gate' else: name = here_record['na'][0] if not header_printed: outf.write('<H4>Routes leaving {}:</H4\n'.format(v['na'][0])) outf.write('<ul>\n') write_province_destination(v, to_record, name, data, outf) if header_printed: outf.write('</ul>\n')
def write_loc_controlled_by(v, data, outf): if 'LI' in v and 'hl' in v['LI']: here_list = v['LI']['hl'] if len(here_list) > 0: for loc in here_list: try: charac = data[loc] except KeyError: pass else: if 'MI' in charac and 'gc' in charac['MI']: if charac['MI']['gc'][0] != '0': dest_loc = data[charac['MI']['gc'][0]] dest_loc2 = data[dest_loc['LI']['wh'][0]] outf.write('<p>Province controlled by ') dest_name = dest_loc['na'][0] dest_id = anchor(to_oid(u.return_unitid(dest_loc))) dest_type = u.return_type(dest_loc) outf.write('{} [{}], {}'.format( dest_name, dest_id, dest_type)) dest_type2 = u.return_type(dest_loc2) if dest_type2 != 'city': dest_name2 = dest_loc2['na'][0] dest_id2 = anchor( to_oid(u.return_unitid(dest_loc2))) outf.write(', in {} [{}]'.format( dest_name2, dest_id2)) else: dest_loc2 = data[dest_loc2['LI']['wh'][0]] dest_name2 = dest_loc2['na'][0] dest_id2 = anchor( to_oid(u.return_unitid(dest_loc2))) outf.write(', in {} [{}]'.format( dest_name2, dest_id2)) try: garrison = data[dest_loc2['LI']['hl'][0]] except KeyError: pass else: garr_type = u.return_type(garrison) if garr_type == 'garrison': # calculate top of pledge chain if 'LI' in dest_loc and 'hl' in dest_loc[ 'LI']: top_guy = u.top_ruler( dest_loc['LI']['hl'][0], data) try: top_dog = data[top_guy] except KeyError: pass else: a = top_dog['na'][0] b = anchor(to_oid(top_guy)) outf.write( '<br>Ruled by {} [{}]'.format( a, b)) outf.write('</p>\n')
def print_wearable_wielding(v, data, outf): attack_max = 0 missile_max = 0 defense_max = 0 attack = '' missile = '' defense = '' if 'il' in v: item_list = v['il'] if len(item_list) > 0: for items in range(0, len(item_list), 2): itemz = data[item_list[items]] if 'IM' in itemz: if 'ab' in itemz['IM']: if int(itemz['IM']['ab'][0]) > attack_max: attack_max = int(itemz['IM']['ab'][0]) attack = u.return_unitid(itemz) if 'mb' in itemz['IM']: if int(itemz['IM']['mb'][0]) > missile_max: missile_max = int(itemz['IM']['mb'][0]) missile = u.return_unitid(itemz) if 'db' in itemz['IM']: if int(itemz['IM']['db'][0]) > defense_max: defense_max = int(itemz['IM']['db'][0]) defense = u.return_unitid(itemz) # found something if attack != '' or missile != '' or defense != '': if attack == missile: missile = '' if attack == defense: defense = '' if attack != '' or missile != '': if attack == '': missile_rec = data[missile] outf.write(', wielding {} [{}]'.format( missile_rec['na'][0], anchor(to_oid(u.return_unitid(missile_rec))))) elif missile == '': attack_rec = data[attack] outf.write(', wielding {} [{}]'.format( attack_rec['na'][0], anchor(to_oid(u.return_unitid(attack_rec))))) else: missile_rec = data[missile] attack_rec = data[attack] outf.write(', wielding {} [{}] and {} [{}]'.format( attack_rec['na'][0], anchor(to_oid(u.return_unitid(attack_rec))), missile_rec['na'][0], anchor(to_oid(u.return_unitid(missile_rec))))) if defense != '': defense_rec = data[defense] outf.write(', wearing {} [{}]'.format( defense_rec['na'][0], anchor(to_oid(u.return_unitid(defense_rec)))))
def write_ships(v, k, data, outf): outf.write('<li>\n') outf.write('{} [{}], {}'.format(v['na'][0], anchor(to_oid(k)), u.return_type(v))) if 'SL' in v: if 'bs' in v['SL']: storm = data[v['SL']['bs'][0]] if 'na' in storm: name = storm['na'][0] else: name = u.return_type(storm) outf.write(', bound {}-storm {} [{}] (strength: {})'.format(u.return_type(storm), name, anchor(to_oid(v['SL']['bs'][0])), storm['MI']['ss'][0])) if 'SL' in v: if 'de' in v['SL']: outf.write(', defense {}'.format(v['SL']['de'][0])) if 'eg' and 'er' in v['SL']: effort_given = int(v['SL']['eg'][0]) effort_required = int(v['SL']['er'][0]) pct_complete = int(float(effort_given / effort_required)*100) outf.write(', {}% completed'.format(pct_complete)) if 'da' in v['SL']: outf.write(', {}% damaged'.format(v['SL']['da'][0])) pct_load = ship.calc_pct_loaded(data, k, v) if pct_load > 0: outf.write(', {}% loaded'.format(pct_load)) if 'LI' in v and 'hl' in v['LI']: sub_here_list = v['LI']['hl'] if len(sub_here_list) > 0: first_here = data[sub_here_list[0]] if u.return_kind(first_here) == 'char': outf.write(', owner:') outf.write('</li>\n') # see if stuff stacked under it if 'LI' in v and 'hl' in v['LI']: sub_here_list = v['LI']['hl'] if len(sub_here_list) > 0: outf.write('<ul>\n') for sub_hl in sub_here_list: sub_sub_here = data[sub_hl] if u.return_kind(sub_sub_here) == 'loc': write_sub_locs(v, sub_sub_here, sub_hl, data, outf) elif u.return_kind(sub_sub_here) == 'char': write_characters(sub_sub_here, u.return_unitid(sub_sub_here), data, outf) outf.write('</ul>\n')
def write_ship_non_prominent(v, k, data, outf): seen_here_list = loop_here(data, k, False, True) list_length = len(seen_here_list) if list_length > 1: first_time = True printed_items = False for un in seen_here_list: unit_rec = data[un] if 'il' in unit_rec: item_list = unit_rec['il'] for items in range(0, len(item_list), 2): item_rec = data[item_list[items]] if 'IT' in item_rec and 'pr' in item_rec[ 'IT'] and item_rec['IT']['pr'][0] == '1': pass else: if int(item_list[items + 1]) > 0: weight = 0 qty = int(item_list[items + 1]) if 'wt' in item_rec['IT']: weight = int(item_rec['IT']['wt'][0]) total_weight = int(qty * weight) if first_time and total_weight > 0: outf.write( '<p>Non-Prominent Items Onboard:</p>\n') outf.write( '<table border="1" cellpadding="5">\n') outf.write( '<tr><th>Possessor</th><th>Item</th><th>Qty</th><th>Weight</th></tr>' ) first_time = False if total_weight > 0: printed_items = True outf.write('<tr>') outf.write('<td>{} [{}]</td>'.format( unit_rec['na'][0], anchor(to_oid(un)))) outf.write('<td>{} [{}]</td>'.format( item_rec['na'][0], anchor(to_oid(item_list[items])))) outf.write( f'<td style="text-align:right">{qty:,d}</td>' ) outf.write( f'<td style="text-align:right">{total_weight:,d}</td>' ) outf.write('</tr>\n') if printed_items: outf.write('</table>\n')
def write_unit_list(data, outf, v): if 'PL' in v and 'un' in v['PL']: unit_list = v['PL']['un'] unit_list.sort() outf.write('<tr><td valign="top">Unit List:</td><td>') outf.write('<table>\n') columns = int(math.ceil(len(unit_list) / 3)) for unit in range(0, columns): outf.write('<tr>') if (columns * 0) + unit < len(unit_list): char = data[unit_list[(columns * 0) + unit]] if 'na' in char: name = char['na'][0] else: name = u.return_type(char).capitalize() if name == 'Ni': name = data[char['CH']['ni'][0]]['na'][0].capitalize() outf.write('<td>{} [{}]</td>'.format(name, anchor(to_oid(u.return_unitid(char))))) else: outf.write('<td></td>') if (columns * 1) + unit < len(unit_list): char = data[unit_list[(columns * 1) + unit]] if 'na' in char: name = char['na'][0] else: name = u.return_type(char).capitalize() if name == 'Ni': name = data[char['CH']['ni'][0]]['na'][0].capitalize() outf.write('<td>{} [{}]</td>'.format(name, anchor(to_oid(u.return_unitid(char))))) else: outf.write('<td></td><td></td>') if (columns * 2) + unit < len(unit_list): char = data[unit_list[(columns * 2) + unit]] if 'na' in char: name = char['na'][0] else: name = u.return_type(char).capitalize() if name == 'Ni': name = data[char['CH']['ni'][0]]['na'][0].capitalize() outf.write('<td>{} [{}]</td>'.format(name, anchor(to_oid(u.return_unitid(char))))) else: outf.write('<td></td><td></td>') outf.write('</tr>\n') outf.write('</table>\n') outf.write('</td></tr>')
def write_sub_locs(loc, sub_loc, k, data, outf): outf.write('<li>') outf.write('{} [{}], {}'.format(sub_loc['na'][0], anchor(to_oid(k)), u.return_type(sub_loc))) if 'LO' in sub_loc and 'hi' in sub_loc['LO']: outf.write(', hidden') out_distance = u.calc_exit_distance(loc, sub_loc) if out_distance > 0: outf.write(', {} {}'.format(out_distance, 'day' if out_distance == 1 else 'days')) if 'SL' in sub_loc and 'de' in sub_loc['SL']: outf.write(', defense {}'.format(sub_loc['SL']['de'][0])) if 'castle' in u.return_type(sub_loc): if 'SL' in sub_loc: if 'cl' in sub_loc['SL']: if sub_loc['SL']['cl'][0] != '0': outf.write(', level {}'.format(sub_loc['SL']['cl'][0])) if 'mine' in u.return_type(sub_loc): if 'SL' in sub_loc and 'sd' in sub_loc['SL']: if sub_loc['SL']['sd'][0] != '0': outf.write(', level {}'.format(int(sub_loc['SL']['sd'][0]) / 3)) if 'SL' in sub_loc: if 'eg' and 'er' in sub_loc['SL']: effort_given = int(sub_loc['SL']['eg'][0]) effort_required = int(sub_loc['SL']['er'][0]) pct_complete = int(float(effort_given / effort_required)*100) outf.write(', {}% completed'.format(pct_complete)) if 'SL' in sub_loc and 'da' in sub_loc['SL']: outf.write(', {}% damaged'.format(sub_loc['SL']['da'][0])) if 'LI' in sub_loc and 'hl' in sub_loc['LI']: sub_here_list = sub_loc['LI']['hl'] if len(sub_here_list) > 0: first_here = data[sub_here_list[0]] if u.return_kind(first_here) == 'char': outf.write(', owner:') outf.write('</li>\n') # see if stuff stacked under it if 'LI' in sub_loc and 'hl' in sub_loc['LI']: sub_here_list = sub_loc['LI']['hl'] if len(sub_here_list) > 0: outf.write('<ul>\n') for sub_hl in sub_here_list: sub_sub_here = data[sub_hl] if u.return_kind(sub_sub_here) == 'loc': write_sub_locs(sub_loc, sub_sub_here, sub_hl, data, outf) elif u.return_kind(sub_sub_here) == 'char': write_characters(sub_sub_here, u.return_unitid(sub_sub_here), data, outf) elif u.return_kind(sub_sub_here) == 'ship': write_ships(sub_sub_here, u.return_unitid(sub_sub_here), data, outf) outf.write('</ul>\n')
def write_loc_page_header(v, k, data, outf): outf.write('<H3>') loc_type = u.return_type(v) outf.write('{} [{}]'.format(v['na'][0], to_oid(k))) outf.write(', {}'.format(loc_type)) if u.return_type(v) != 'region': outf.write(', in') if loc_type == 'city': outf.write(' province ') try: loc2 = data[v['LI']['wh'][0]] outf.write(' {} [{}]'.format(loc2['na'][0], anchor(to_oid(u.return_unitid(loc2))))) except KeyError: pass # if 'city' in loc_type: # outf.write(' [{}]'.format(anchor(to_oid(v['LI']['wh'][0])))) if 'SL' in v and 'sh' in v['SL']: outf.write(', safe haven') if 'LO' in v and 'hi' in v['LO']: outf.write(', hidden') if loc_type != 'ocean' and u.loc_depth(u.return_type(v)) == 2 \ and data[u.region(k, data)]['na'][0] != 'faery' and data[u.region(k, data)]['na'][0] != 'hades': civ_level = 'wilderness' if 'LO' in v and 'lc' in v['LO']: if v['LO']['lc'][0] == '0': civ_level = 'wilderness' else: civ_level = 'civ-' + v['LO']['lc'][0] outf.write(', {}'.format(civ_level)) outf.write('</H3>\n')
def write_bound_ship(data, k, outf, storm_chain): ship_list = storm_chain[k] if len(ship_list) > 0: for ship in ship_list: ship_rec = data[ship] outf.write('<tr><td>Bound Ship: </td><td>{} [{}]</td></tr>\n'.format(ship_rec['na'][0], anchor(to_oid(ship))))
def write_char_pledged_to(v, data, outf): # CM/pl if 'CM' in v and 'pl' in v['CM']: pledged_to = data[v['CM']['pl'][0]] outf.write('<tr>') outf.write('<td>Pledged To:</td>') outf.write('<td>{} [{}]</td></tr>\n'.format( pledged_to['na'][0], anchor(to_oid(u.return_unitid(pledged_to)))))
def write_char_faction(v, data, outf): # CH/lo if 'CH' in v and 'lo' in v['CH']: player = data[v['CH']['lo'][0]] outf.write('<tr>') outf.write('<td>Faction:</td>') outf.write('<td>{} [{}]</td></tr>\n'.format( player['na'][0], anchor(to_oid(u.return_unitid(player)))))
def write_char_location(data, outf, v): if 'LI' in v and 'wh' in v['LI']: loc = data[v['LI']['wh'][0]] anch = anchor(to_oid(v['LI']['wh'][0])) outf.write('<tr>') outf.write('<td>Where:</td><td>{} [{}]</td>'.format( loc['na'][0], anch)) outf.write('</tr>\n')
def write_loc_skills_report(v, data, outf): if 'SL' in v and 'te' in v['SL']: skills_list = v['SL']['te'] if len(skills_list) > 0: outf.write('<H4> Skills taught here:</H4>\n') outf.write('<ul>\n') for skill in skills_list: outf.write('<li>{} [{}]</li>\n'.format(data[skill]['na'][0], anchor(to_oid(skill)))) outf.write('</ul>\n')
def write_storms(v, k, outf): outf.write('<li>\n') if 'na' in v: name = v['na'][0] else: name = u.return_type(v).capitalize() outf.write('{} [{}], {}'.format(name, anchor(to_oid(k)), u.return_type(v))) if 'MI' in v and 'ss' in v['MI']: outf.write(' (strength: {})'.format(v['MI']['ss'][0])) outf.write('</li>\n')
def write_char_stacked_under(v, data, outf): # LI/wh if 'LI' in v and 'wh' in v['LI']: charu = data[v['LI']['wh'][0]] # if it's not a 'char' type, then it's a location/ship # and I handle that in location row if u.return_kind(charu) == 'char': outf.write('<tr>') outf.write('<td>Stacked Under:</td>') outf.write('<td>{} [{}]</td></tr>\n'.format( charu['na'][0], anchor(to_oid(u.return_unitid(charu)))))
def write_char_stacked_over(v, data, outf): # LI/hl if 'LI' in v and 'hl' in v['LI']: over_list = v['LI']['hl'] stacked_over = 'Stacked Over:' for ov in over_list: charo = data[ov] outf.write('<tr>') outf.write('<td>{}</td>'.format(stacked_over)) outf.write('<td>{} [{}]</td></tr>\n'.format( charo['na'][0], anchor(to_oid(u.return_unitid(charo))))) stacked_over = ''
def write_char_visions_received(v, data, outf): if 'CM' in v and 'vi' in v['CM']: vision_list = v['CM']['vi'] outf.write('<p>Visions Received:</p>\n') outf.write('<table>\n') for vision in vision_list: try: visioned = data[vision] except KeyError: vision_name = 'missing' else: vision_name = visioned.get('na', ['missing'])[0] outf.write('<tr><td>{} [{}]</td></tr>\n'.format( vision_name, anchor(to_oid(vision)))) outf.write('</table>\n')
def write_ship_owner(v, data, outf): if 'LI' in v and 'hl' in v['LI']: units = v['LI']['hl'] else: units = '???' if units != '???': char = data[units[0]] outf.write('<tr>') outf.write('<td>Owner:</td>') outf.write('<td>{} [{}]</td></tr>\n'.format( char['na'][0], anchor(to_oid(u.return_unitid(char))))) else: outf.write('<tr>') outf.write('<td>Owner:</td>') outf.write('<td>unoccupied</td></tr>\n')
def write_ship_bound_storm(v, data, outf): if 'SL' in v and 'bs' in v['SL']: bound_storm = v['SL']['bs'][0] else: bound_storm = '???' if bound_storm != '???': bound_storm_rec = data[bound_storm] if 'na' in bound_storm_rec: name = bound_storm_rec['na'][0] else: name = u.return_type(bound_storm_rec).capitalize() outf.write('<tr>') outf.write('<td>Bound Storm:</td>') outf.write('<td>{} [{}] (Strength: {})</td></tr>\n'.format( name, anchor(to_oid(bound_storm)), bound_storm_rec['MI']['ss'][0]))
def write_char_pledged_to_us(k, data, outf, pledge_chain): # CM/pl try: pledge_list = pledge_chain[k] except: pass else: if len(pledge_list) > 0: pledged_text = 'Pledged To Us:' for pledgee in pledge_list: pledgee_rec = data[pledgee] outf.write('<tr>') outf.write('<td>{}</td>'.format(pledged_text)) pledged_text = ' ' outf.write('<td>{} [{}]</td></tr>\n'.format( pledgee_rec['na'][0], anchor(to_oid(pledgee))))
def write_ship_seen_here(k, data, outf): label1 = 'Seen Here:' seen_here_list = [] level = 0 seen_here_list = u.chase_structure(k, data, level, seen_here_list) list_length = len(seen_here_list) if list_length > 1: for un in seen_here_list[1:]: char = data[un[0]] depth = un[1] - 1 outf.write('<tr>') outf.write('<td>{}</td>'.format(label1)) outf.write('<td>{} {} [{}]</td></tr>\n'.format( '.' * depth, char['na'][0], anchor(to_oid(u.return_unitid(char))))) label1 = ' '
def write_hidden_access(v, k, data, outf, hidden_chain): if 'LO' in v and 'hi' in v['LO']: if v['LO']['hi'][0] == '1' or u.region(k, data) in {'faery', 'hades'}: # PL/kn try: hidden_list = hidden_chain[k] if len(hidden_list) > 0: outf.write('Hidden location known by:</H4>\n') outf.write('<ul>\n') for hidden in hidden_list: hidden_rec = data[hidden] outf.write('<li>{} [{}]</td></li>\n'.format(hidden_rec['na'][0], anchor(to_oid(hidden)))) outf.write('</ul>\n') finally: pass
def write_char_prisoners(k, data, outf, prisoner_chain): # CH/pr try: prisoner_list = prisoner_chain[k] except: pass else: if len(prisoner_list) > 0: prisoner_text = 'Prisoners:' for prisoner in prisoner_list: prisoner_rec = data[prisoner] outf.write('<tr>') outf.write('<td>{}</td>'.format(prisoner_text)) prisoner_text = ' ' prisoner_health_text = '' if 'CH' in prisoner_rec: if 'he' in prisoner_rec['CH']: prisoner_health_text = ' (health {})'.format( prisoner_rec['CH']['he'][0]) outf.write('<td>{} [{}]{}</td></tr>\n'.format( prisoner_rec['na'][0], anchor(to_oid(prisoner)), prisoner_health_text))
def write_char_pending_trades(v, data, outf): if 'tl' in v: trade_list = v['tl'] if len(trade_list) > 0: outf.write('<p>Pending Trades:</p>\n') outf.write('<table>\n') outf.write( '<tr><td style="text-align:right">trades</td><td style="text-align:right">price</td>' '<td style="text-align:right">qty</td><td style="text-align:left">item</td>\n' ) outf.write( '<tr><td style="text-align:right">---</td><td style="text-align:right">-----</td>' '<td style="text-align:right">---</td><td style="text-align:left">----</td>\n' ) for trades in range(0, len(trade_list), 8): try: itemz = data[trade_list[trades + 1]] except KeyError: pass else: outf.write('<tr>') direction = 'buy' if trade_list[trades] == '1' else 'sell' outf.write('<td style="text-align:right">{}</td>'.format( direction)) outf.write('<td style="text-align:right">{}</td>'.format( trade_list[trades + 3])) outf.write('<td style="text-align:right">{}</td>'.format( trade_list[trades + 2])) name = u.get_item_name(itemz) if int( trade_list[trades + 2]) == 1 else u.get_item_plural(itemz) anch = anchor(to_oid(trade_list[trades + 1])) outf.write( '<td style="text-align:left">{} [{}]</td>'.format( name, anch)) outf.write('</tr>\n') outf.write('</table>\n')
def write_char_skills_known(v, data, outf): # CH/sl if 'CH' in v and 'sl' in v['CH']: skills_list = v['CH']['sl'] skills_dict = defaultdict(list) if len(skills_list) > 0: for skill in range(0, len(skills_list), 5): skills_dict[skills_list[skill]].append(skills_list[skill + 1]) skills_dict[skills_list[skill]].append(skills_list[skill + 2]) skills_dict[skills_list[skill]].append(skills_list[skill + 3]) skills_dict[skills_list[skill]].append(skills_list[skill + 4]) sort_list = [] for skill in skills_dict: skill_id = skill skills_rec = skills_dict[skill] know = skills_rec[0] sort_list.append([int(know) * -1, skill_id]) sort_list.sort() if len(sort_list) > 0: printknown = False printunknown = False for skill in sort_list: skill_id = skill[1] skills_rec = skills_dict[skill_id] know = skills_rec[0] days_studied = skills_rec[1] if know == '2': if not printknown: if printunknown: outf.write('</ul>\n') outf.write('<p>Skills known:</p>\n') outf.write('<ul style="list-style-type:none">\n') printknown = True skillz = data[skill_id] outf.write('<li>') if 'rs' in skillz['SK']: req_skill = skillz['SK']['rs'][0] else: req_skill = '0' if req_skill != '0': outf.write(' ') outf.write('{} [{}]'.format(skillz['na'][0], anchor(to_oid(skill_id)))) outf.write('</li>\n') if know == '1': if not printunknown: if printknown: outf.write('</ul>\n') outf.write('<p>Partially known skills:</p>\n') outf.write('<ul style="list-style-type:none">\n') printunknown = True skillz = data[skill_id] outf.write('<li>') outf.write('{} [{}], {}/{}'.format( skillz['na'][0], anchor(to_oid(skill_id)), days_studied, skillz['SK']['tl'][0])) outf.write('</li>\n') if printknown or printunknown: outf.write('</ul>\n') else: outf.write('<p>Skills known:</p>\n') outf.write('<ul style="list-style-type:none">\n') outf.write('<li>none</li></ul>\n')
def write_char_type(v, k, data, outf): if u.return_type(v) == 'ni': outf.write('<tr>') outf.write('<td>Type:</td>') outf.write('<td>{} [{}]</td></tr>\n'.format( data[v['CH']['ni'][0]]['na'][0], anchor(to_oid(v['CH']['ni'][0]))))
def write_char_magic_stuff(v, data, outf): if 'il' in v: item_list = v['il'] for items in range(0, len(item_list), 2): try: itemz = data[item_list[items]] except KeyError: pass else: item_type = u.return_type(itemz) if item_type == '0': if 'IM' in itemz and 'uk' in itemz['IM']: use_key = itemz['IM']['uk'][0] if use_key == '2': outf.write('<p>Healing Potion [{}]</p>\n'.format( anchor(to_oid(item_list[items])))) elif use_key == '5': loc_kind = 'unknown' loc_name = 'unknown' loc_id = '' if 'IM' in itemz and 'pc' in itemz['IM']: try: location = data[itemz['IM']['pc'][0]] except KeyError: loc_kind = 'unknown' loc_name = 'unknown' loc_id = to_oid(itemz['IM']['pc'][0]) else: loc_id = anchor( to_oid(itemz['IM']['pc'][0])) if u.return_kind(location) != 'loc': loc_kind = u.return_kind(location) else: loc_kind = 'location' loc_name = location.get('na', ['unknown'])[0] loc_id = anchor( to_oid(u.return_unitid(location))) else: loc_id = '(no id)' anch = anchor(to_oid(item_list[items])) outf.write( '<p>Projected Cast [{}] to {} {}'.format( anch, loc_kind, loc_name)) if loc_id != '': outf.write(' [{}]'.format(loc_id)) outf.write('</p>\n') elif item_type == 'scroll': if 'IM' in itemz and 'ms' in itemz['IM']: skill_id = anchor(to_oid(itemz['IM']['ms'][0])) scroll_id = anchor(to_oid(item_list[items])) required_study = '' try: skill = data[itemz['IM']['ms'][0]] except KeyError: skill_name = 'unknown' else: skill_name = skill['na'][0] if 'SK' in skill: if 'rs' in skill['SK']: try: skill2 = data[skill['SK']['rs'][0]] except KeyError: skill2_name = 'unknown' else: skill2_name = skill2.get( 'na', ['unknown'])[0] anch = anchor(to_oid(skill['SK']['rs'][0])) required_study = '(requires {} [{}])'.format( skill2_name, anch) outf.write( '<p>Scroll [{}] permits the study of the following skills:<br> ' '{} [{}] {}</p>\n'.format(scroll_id, skill_name, skill_id, required_study))
def generate_cell_contents(castle_chain, cell, data, loc_rec, outf): if 'LO' in loc_rec and 'lc' in loc_rec['LO']: if loc_rec['LO']['lc'][0] != '0': outf.write('<b>') a = to_oid(cell) outf.write('{}'.format(anchor(to_oid(cell)))) if 'LO' in loc_rec and 'lc' in loc_rec['LO']: if loc_rec['LO']['lc'][0] != '0': outf.write('</b>') if 'LI' in loc_rec and 'hl' in loc_rec['LI']: here_list = loc_rec['LI']['hl'] for garr in here_list: garr_rec = data[garr] if u.return_type(garr_rec) == 'garrison': if 'MI' in garr_rec: if 'gc' in garr_rec['MI']: castle_id = garr_rec['MI']['gc'][0] outf.write('{}'.format(castle_chain[castle_id][0])) loc1 = '' loc2 = '' city = '' graveyard = '' road_or_gate = '' count = int(0) if 'LI' in loc_rec and 'hl' in loc_rec['LI']: if len(loc_rec['LI']['hl']) > 0: here_list = loc_rec['LI']['hl'] for here in here_list: # if 56760 <= int(here) <= 78999: here_rec = data[here] if u.return_type( here_rec) in details.subloc_kinds or u.is_road_or_gate( here_rec): count = count + 1 if u.return_type(here_rec) == 'city': city = here_rec elif u.return_type(here_rec) == 'graveyard': graveyard = here_rec elif u.is_road_or_gate(here_rec): road_or_gate = here_rec elif loc1 == '' and u.return_kind(here_rec) == 'loc': loc1 = here_rec elif loc2 == '' and u.return_kind(here_rec) == 'loc': loc2 = here_rec if 'SL' in loc_rec: if 'lt' in loc_rec['SL']: here_rec = data[loc_rec['SL']['lt'][0]] count = count + 1 if loc1 == '': loc1 = here_rec elif loc2 == '': loc2 = here_rec if 'lf' in loc_rec['SL']: here_rec = data[loc_rec['SL']['lf'][0]] count = count + 1 if loc1 == '': loc1 = here_rec elif loc2 == '': loc2 = here_rec if loc1 != '' or loc2 != '' or city != '' or graveyard != '' or road_or_gate != '': if city != '': if loc2 == '': loc2 = loc1 loc1 = city if graveyard != '': if loc1 == '': if loc2 == '': loc2 = loc1 loc1 = graveyard else: if loc2 == '': loc2 = graveyard if road_or_gate != '': if loc1 == '': if loc2 == '': loc2 = loc1 loc1 = road_or_gate else: if loc2 == '': loc2 = road_or_gate if count > 2: outf.write('<br />many') else: if loc2 != '': if u.return_type(loc2) == 'city' or u.return_type( loc2) == 'graveyard' or u.return_type( loc2) == 'faery hill': outf.write('<br />') outf.write('{}'.format( anchor2(to_oid(u.return_unitid(loc2)), u.return_short_type(loc2)))) else: outf.write('<br />') if 'LO' in loc2 and 'hi' in loc2['LO']: if loc2['LO']['hi'][0] == '1': outf.write('<i>') outf.write(u.return_short_type(loc2)) if 'LO' in loc2: if 'hi' in loc2['LO'] and loc2['LO']['hi'][0] == '1': outf.write('</i>') else: outf.write('<br /> ') if loc1 != '': if u.return_type(loc1) == 'city' or u.return_type( loc1) == 'graveyard' or u.return_type( loc1) == 'faery hill': outf.write('<br />') outf.write('{}'.format( anchor2(to_oid(u.return_unitid(loc1)), u.return_short_type(loc1)))) else: outf.write('<br />') if 'LO' in loc1 and 'hi' in loc1['LO']: if loc1['LO']['hi'][0] == '1': outf.write('<i>') outf.write(u.return_short_type(loc1)) if 'LO' in loc1 and 'hi' in loc1['LO']: if loc1['LO']['hi'][0] == '1': outf.write('</i>') else: outf.write('<br /> ')
def write_skill_basic_info(v, k, data, outf, teaches_chain, child_skills_chain, skills_known_chain): outf.write('<table>\n') if 'SK' in v: if 'rs' in v['SK']: skill = data[v['SK']['rs'][0]] outf.write('<tr><td>Skill Required:</td><td>{} [{}]' '</td></tr>\n'.format(skill['na'][0], anchor(u.return_unitid(skill)))) if 'tl' in v['SK']: outf.write('<tr><td>Time to Learn:</td><td>{}</td></tr>\n'.format( v['SK']['tl'][0])) char_list = skills_known_chain[k] if len(char_list) > 0: outf.write('<tr><td valign="top">Known By:</td><td>') outf.write('<table>\n') columns = int(math.ceil(len(char_list) / 3)) for charac in range(0, columns): outf.write('<tr>') if (columns * 0) + charac < len(char_list): char_rec = data[char_list[(columns * 0) + charac]] outf.write('<td>{} [{}]</td>'.format( char_rec['na'][0], anchor(to_oid(u.return_unitid(char_rec))))) else: outf.write('<td></td><td></td>') if (columns * 1) + charac < len(char_list): char_rec = data[char_list[(columns * 1) + charac]] outf.write('<td>{} [{}]</td>'.format( char_rec['na'][0], anchor(to_oid(u.return_unitid(char_rec))))) else: outf.write('<td></td><td></td>') if (columns * 2) + charac < len(char_list): char_rec = data[char_list[(columns * 2) + charac]] outf.write('<td>{} [{}]</td>'.format( char_rec['na'][0], anchor(to_oid(u.return_unitid(char_rec))))) else: outf.write('<td></td><td></td>') outf.write('</tr>\n') outf.write('</table>\n') outf.write('</td></tr>') child_list = child_skills_chain[k] if len(child_list) > 0: outf.write('<tr><td valign="top">Child Skills:</td><td>') outf.write('<table>\n') columns = int(math.ceil(len(child_list) / 3)) for skill in range(0, columns): outf.write('<tr>') if (columns * 0) + skill < len(child_list): skill_rec = data[child_list[(columns * 0) + skill]] outf.write('<td>{} [{}]</td>'.format( skill_rec['na'][0], anchor(to_oid(u.return_unitid(skill_rec))))) else: outf.write('<td></td><') if (columns * 1) + skill < len(child_list): skill_rec = data[child_list[(columns * 1) + skill]] outf.write('<td>{} [{}]</td>'.format( skill_rec['na'][0], anchor(to_oid(u.return_unitid(skill_rec))))) else: outf.write('<td></td>') if (columns * 2) + skill < len(child_list): skill_rec = data[child_list[(columns * 2) + skill]] outf.write('<td>{} [{}]</td>'.format( skill_rec['na'][0], anchor(to_oid(u.return_unitid(skill_rec))))) else: outf.write('<td></td>') outf.write('</tr>\n') outf.write('</table>\n') outf.write('</td></tr>') skill_list = teaches_chain[k] if len(skill_list) > 0: skill_literal = 'Taught in:' for loc in skill_list: loc_rec = data[loc] where_rec = data[loc_rec['LI']['wh'][0]] region = data[u.region(u.return_unitid(where_rec), data)] outf.write( '<tr><td>{}</td><td>{} [{}], {} [{}], in {}</td></tr>\n'. format(skill_literal, loc_rec['na'][0], anchor(to_oid(u.return_unitid(loc_rec))), where_rec['na'][0], anchor(to_oid(u.return_unitid(where_rec))), region['na'][0])) skill_literal = '' outf.write('</table>\n')
def write_char_inventory(v, data, outf): total_weight = int(0) if 'il' in v: item_list = v['il'] if len(item_list) > 0: outf.write('<p>Inventory:</p>\n') outf.write('<table>\n') outf.write( '<tr><td style="text-align:right">qty</td><td style="text-align:left">name</td><td ' 'style="text-align:right">weight</td><td style="text-align:left"> </td></tr>\n' ) outf.write( '<tr><td style="text-align:right">---</td><td style="text-align:left">----</td><td ' 'style="text-align:right">------</td><td style="text-align:left"> </td></tr>\n' ) for itm in range(0, len(item_list), 2): item_id = item_list[itm] item_qty = int(item_list[itm + 1]) outf.write('<tr>') outf.write(f'<td style="text-align:right">{item_qty:,d}</td>') itemz = data[item_id] itemz_name = u.get_item_name( itemz) if item_qty == 1 else u.get_item_plural(itemz) outf.write('<td style="text-align:left">{} [{}]</td>'.format( itemz_name, anchor(to_oid(item_id)))) if 'wt' in itemz['IT']: item_weight = int(itemz['IT']['wt'][0]) else: item_weight = int(0) item_ext = int(item_weight * item_qty) outf.write(f'<td style="text-align:right">{item_ext:,d}</td>') total_weight = total_weight + (item_weight * item_qty) if u.return_type(v) != "garrison": outf.write('<td>') fly_capacity = int(0) if 'fc' in itemz['IT']: fly_capacity = int(itemz['IT']['fc'][0]) land_capacity = int(0) if 'lc' in itemz['IT']: land_capacity = int(itemz['IT']['lc'][0]) ride_capacity = int(0) if 'rc' in itemz['IT']: ride_capacity = int(itemz['IT']['rc'][0]) if fly_capacity > 0: outf.write(f'fly {(fly_capacity * item_qty):,d}') elif ride_capacity > 0: outf.write(f'ride {(ride_capacity * item_qty):,d}') elif land_capacity > 0: outf.write(f'cap {(land_capacity * item_qty):,d}') if u.is_fighter(itemz, item_id): attack = int(0) defense = int(0) missile = int(0) if 'at' in itemz['IT']: attack = int(itemz['IT']['at'][0]) if 'df' in itemz['IT']: defense = int(itemz['IT']['df'][0]) if 'mi' in itemz['IT']: missile = int(itemz['IT']['mi'][0]) outf.write(' ({},{},{})'.format( attack, defense, missile)) attack_bonus = int(0) defense_bonus = int(0) missile_bonus = int(0) if 'IM' in itemz: if 'ab' in itemz['IM']: attack_bonus = int(itemz['IM']['ab'][0]) if 'db' in itemz['IM']: defense_bonus = int(itemz['IM']['db'][0]) if 'mb' in itemz['IM']: missile_bonus = int(itemz['IM']['mb'][0]) if attack_bonus > 0: outf.write(f'+ {attack_bonus:,d} attack') if defense_bonus > 0: outf.write(f'+ {defense_bonus:,d} defense') if missile_bonus > 0: outf.write(f'+ {missile_bonus:,d} missile') if u.is_magician(v): aura_bonus = 0 if 'IM' in itemz and 'ba' in itemz['IM']: aura_bonus = int(itemz['IM']['ba'][0]) if aura_bonus > 0: outf.write('+{} aura'.format(aura_bonus)) outf.write(' </td>') else: outf.write('<td> </td>') outf.write('</tr>\n') if u.return_type(v) != 'garrison': outf.write( '<tr><td></td><td></td><td style="text-align:right">=====' '</td><td> </td></tr>\n') outf.write( '<tr><td></td><td></td>' f'<td style="text-align:right">{total_weight:,d}</td>' '<td> </td></tr>\n') outf.write('</table>\n')