コード例 #1
0
ファイル: test_beam_force.py プロジェクト: maciekmm/origami
class TestBeamForce(unittest.TestCase):
    def setUp(self) -> None:
        self.v1 = Vertex(0, 0, 0, 0)
        self.v2 = Vertex(1, 2, 0, 0)
        self.edge = Edge(0, self.v1, self.v2, EDGE_BOUNDARY)

    def test_is_zero_if_position_did_not_change(self):
        set_all_beam_forces([self.edge])
        self.assertEqual(self.v1.total_force(), Vector3(0, 0, 0))

    def test_creates_shrinking_force(self):
        self.v2.x = 4
        set_all_beam_forces([self.edge])
        self.assertTrue(
            same_direction_vec(self.v1.total_force(), Vector3(1, 0, 0)))
        self.assertTrue(
            same_direction_vec(self.v2.total_force(), Vector3(-1, 0, 0)))

    def test_creates_expanding_force(self):
        self.v2.x = 1
        set_all_beam_forces([self.edge])
        self.assertTrue(
            same_direction_vec(self.v1.total_force(), Vector3(-1, 0, 0)))
        self.assertTrue(
            same_direction_vec(self.v2.total_force(), Vector3(1, 0, 0)))
コード例 #2
0
class TestVertexForces(unittest.TestCase):
    def setUp(self) -> None:
        self.v = Vertex(0, 0, 0, 0)

    def test_forces_manipulation(self):
        self.v.set_force(ForceName.BEAM, Vector3(1, 1, 0))
        self.v.set_force(ForceName.DAMPING, Vector3(1, 1, 0))
        self.v.set_force(ForceName.CREASE, Vector3(1, 1, 0))
        self.v.set_force(ForceName.FACE, Vector3(1, 1, -1))

        self.assertEqual(self.v.total_force(), Vector3(4, 4, -1))

        self.v.reset_forces()
        self.assertEqual(self.v.total_force(), Vector3(0, 0, 0))
コード例 #3
0
ファイル: test_face_force.py プロジェクト: maciekmm/origami
class TestFaceForce(unittest.TestCase):
    def setUp(self) -> None:
        self.v1 = Vertex(0, 1, 0, 0)
        self.v2 = Vertex(1, -1, 0, 0)
        self.v3 = Vertex(2, 0, 2, 0)
        self.face = Face(0, self.v1, self.v2, self.v3)

    def test_is_zero_if_no_position_changed(self):
        set_all_face_forces([self.face])
        self.assertEqual(self.v1.total_force(), Vector3(0, 0, 0))
        self.assertEqual(self.v2.total_force(), Vector3(0, 0, 0))
        self.assertEqual(self.v3.total_force(), Vector3(0, 0, 0))

    def test_creates_pulling_force_if_face_is_squished(self):
        self.v3.y = 1
        set_all_face_forces([self.face])
        self.assertTrue(same_direction_vec(self.v3.total_force(), Vector3(0, 1, 0)))

    def test_creates_pushing_force_if_face_is_expanded(self):
        self.v3.y = 3
        set_all_face_forces([self.face])
        self.assertTrue(same_direction_vec(self.v3.total_force(), Vector3(0, -1, 0)))
コード例 #4
0
class TestDampingForce(unittest.TestCase):
    def setUp(self) -> None:
        self.v1 = Vertex(0, 0, 0, 0)
        self.v2 = Vertex(1, 1, 1, 0)
        self.edge = Edge(0, self.v1, self.v2, EDGE_FLAT)

    def test_is_zero_if_velocity_is_zero(self):
        set_all_damping_forces([self.edge])
        self.assertEqual(self.v1.total_force(), Vector3(0, 0, 0))
        self.assertEqual(self.v2.total_force(), Vector3(0, 0, 0))

    def test_creates_equal_forces_when_velocity_changes(self):
        self.v1.velocity = Vector3(-1, 0, 0)
        self.v2.velocity = Vector3(1, 0, 0)

        set_all_damping_forces([self.edge])

        self.assertEqual(self.v1.total_force(), -self.v2.total_force())
        self.assertTrue(
            same_direction_vec(self.v1.total_force(), Vector3(1, 0, 0)))
        self.assertTrue(
            same_direction_vec(self.v2.total_force(), Vector3(-1, 0, 0)))
コード例 #5
0
ファイル: test_crease_force.py プロジェクト: maciekmm/origami
class TestCreaseForce(unittest.TestCase):
    def setUp(self) -> None:
        self.v1 = Vertex(0, 1, -1, 0)
        self.v2 = Vertex(1, 1, 1, 0)
        self.v3 = Vertex(2, -1, 1, 0)
        self.v4 = Vertex(3, -1, -1, 0)
        self.face1 = Face(0, self.v1, self.v2, self.v4)
        self.face2 = Face(1, self.v2, self.v3, self.v4)
        self.edge = Edge(2, self.v4, self.v2, EDGE_UNKNOWN)
        self.edge.face_right = self.face1
        self.edge.face_left = self.face2

    def test_is_zero_if_is_not_being_folded(self):
        set_all_crease_forces([self.edge])

        self.assertEqual(self.v1.total_force(), Vector3(0, 0, 0))
        self.assertEqual(self.v2.total_force(), Vector3(0, 0, 0))
        self.assertEqual(self.v3.total_force(), Vector3(0, 0, 0))
        self.assertEqual(self.v4.total_force(), Vector3(0, 0, 0))

    def test_creates_upward_force_for_valley_assignment(self):
        self.edge.assignment = EDGE_VALLEY
        self.edge.target_angle = angle_from_assignment(self.edge.assignment)
        set_all_crease_forces([self.edge])

        self.assertTrue(
            same_direction_vec(self.v1.total_force(), Vector3(0, 0, 1)))
        self.assertTrue(
            same_direction_vec(self.v2.total_force(), Vector3(0, 0, -1)))
        self.assertTrue(
            same_direction_vec(self.v3.total_force(), Vector3(0, 0, 1)))
        self.assertTrue(
            same_direction_vec(self.v4.total_force(), Vector3(0, 0, -1)))

    def test_creates_downwards_force_for_mountain_assignment(self):
        self.edge.assignment = EDGE_MOUNTAIN
        self.edge.target_angle = angle_from_assignment(self.edge.assignment)
        set_all_crease_forces([self.edge])

        self.assertTrue(
            same_direction_vec(self.v1.total_force(), Vector3(0, 0, -1)))
        self.assertTrue(
            same_direction_vec(self.v2.total_force(), Vector3(0, 0, 1)))
        self.assertTrue(
            same_direction_vec(self.v3.total_force(), Vector3(0, 0, -1)))
        self.assertTrue(
            same_direction_vec(self.v4.total_force(), Vector3(0, 0, 1)))