コード例 #1
0
ファイル: othello_gui.py プロジェクト: smitpatel316/CSC384
def main(argv):

    size = 0
    limit = -1
    ordering = False
    caching = False
    minimax = False
    agent1 = None
    agent2 = None

    try:
        opts, args = getopt.getopt(
            argv, "hcmol:d:a:b:", ["limit=", "dimension=", "agent1=", "agent2="]
        )
    except getopt.GetoptError:
        print(
            "othello_gui.py -d <dimension> [-a <agentA> -b <agentB> -l <depth-limit> -c -o -m]"
        )
        sys.exit(2)
    for opt, arg in opts:
        if opt == "-h":
            print(
                "othello_gui.py -d <dimension> -a <agentA> [-b <agentB> -l <depth-limit> -c -o]"
            )
            sys.exit()
        elif opt in ("-d", "--dimension"):
            size = int(arg)
        elif opt in ("-a", "--agentA"):
            agent1 = arg
        elif opt in ("-b", "--agentB"):
            agent2 = arg
        elif opt in ("-c", "--caching"):
            caching = True
        elif opt in ("-m", "--minimax"):
            minimax = True
        elif opt in ("-o", "--ordering"):
            ordering = True
        elif opt in ("-l", "--limit"):
            limit = int(arg)

    if size <= 0:  # if no dimension provided
        print("Please provide a board size.")
        print(
            "othello_gui.py -d <dimension> [-a <agentA> -b <agentB> -l <depth-limit> -c -o]"
        )
        sys.exit(2)

    if agent1 != None and agent2 != None and size > 0:
        p1 = AiPlayerInterface(agent1, 1, limit, minimax, caching, ordering)
        p2 = AiPlayerInterface(agent2, 2, limit, minimax, caching, ordering)
    elif agent1 != None and size > 0:
        p1 = Player(1)
        p2 = AiPlayerInterface(agent1, 2, limit, minimax, caching, ordering)
    else:
        p1 = Player(1)
        p2 = Player(2)

    game = OthelloGameManager(size)
    gui = OthelloGui(game, p1, p2)
    gui.run()
コード例 #2
0
ファイル: othello_gui.py プロジェクト: antonpriyanka/Reversi
    def __init__(self,
                 game_manager=OthelloGameManager(dimension=8),
                 player1='ap3901_ai.py',
                 player2='Human'):

        self.game = game_manager
        self.players = [None, player1, player2]
        self.height = self.game.dimension
        self.width = self.game.dimension

        self.offset = 3
        self.cell_size = 50

        root = Tk()
        root.wm_title("Othello")
        root.lift()
        root.attributes("-topmost", True)
        self.root = root
        self.canvas = Canvas(root,
                             height=self.cell_size * self.height + self.offset,
                             width=self.cell_size * self.width + self.offset)
        self.move_label = Label(root)
        self.score_label = Label(root)
        self.text = scrolledtext.ScrolledText(root, width=70, height=10)
        self.move_label.pack(side="top")
        self.score_label.pack(side="top")
        self.canvas.pack()
        self.text.pack()
        self.draw_board()
コード例 #3
0
def main():

    if len(sys.argv) == 4:
        game = OthelloGameManager(dimension=int(sys.argv[1]))
        p1 = AiPlayerInterface(sys.argv[2], 1)
        p2 = AiPlayerInterface(sys.argv[3], 2)
    elif len(sys.argv) == 3:
        game = OthelloGameManager(dimension=int(sys.argv[1]))
        p1 = Player(1)
        p2 = AiPlayerInterface(sys.argv[2], 2)
    elif len(sys.argv) == 2:
        p1 = Player(1)
        p2 = Player(2)
        game = OthelloGameManager(dimension=int(sys.argv[1]))
    else:
        p1 = Player(1)
        p2 = Player(2)
        game = OthelloGameManager(dimension=8)
    gui = OthelloGui(game, p1, p2)
    gui.run()
コード例 #4
0
def main(ai_player=None):

    if ai_player:
        p1 = Player(1)
        p2 = AiPlayerInterface(ai_player, 2)

    elif len(sys.argv) == 3:
        p1 = AiPlayerInterface(sys.argv[1], 1)
        p2 = AiPlayerInterface(sys.argv[2], 2)
    elif len(sys.argv) == 2:
        p1 = Player(1)
        p2 = AiPlayerInterface(sys.argv[1], 2)
    else:
        p1 = Player(1)
        p2 = Player(2)
    game = OthelloGameManager(dimension=8)
    gui = OthelloGui(game, p1, p2)
    gui.run()
コード例 #5
0
                print("Other played: ", otherI, otherJ)

            except AiTimeoutError:
                print("{} ({}) timed out!".format(player_obj.name, color))
                print("FINAL: {} (dark) {}:{} {} (light)".format(
                    player_obj.name, p1score, p2score, player2.name))
                #player1.kill(game)
                #player2.kill(game)
                serverSocket.close()
                break


if __name__ == "__main__":

    if len(sys.argv) == 4:
        game = OthelloGameManager(dimension=int(sys.argv[1]))
        p1 = AiPlayerInterface(sys.argv[2], 1)
        p2 = AiPlayerInterface(sys.argv[3], 2)
    elif len(sys.argv) == 3:
        game = OthelloGameManager(dimension=int(sys.argv[1]))
        p1 = Player(1)
        p2 = AiPlayerInterface(sys.argv[2], 2)
    elif len(sys.argv) == 2:
        p1 = Player(1)
        p2 = Player(2)
        game = OthelloGameManager(dimension=int(sys.argv[1]))
    else:
        p1 = Player(1)
        p2 = Player(2)
        game = OthelloGameManager(dimension=8)
    #gameManager = OthelloGameManager(game, p1, p2)
コード例 #6
0
def main():

    players = []
    playerRanking = []
    gameSize = int(sys.argv[1])
    currentRound = 0

    for arg in sys.argv[2:]:
        players.append(arg)

    while len(players) > 1:
        nextPlayers = []

        print(" === Round {} : Current Contenders === ".format(
            str(currentRound)))
        currentAI = None
        for elem in players:
            currentAI = AiPlayerInterface(elem, 1)
            print(currentAI.name)
            currentAI.kill()

        print()
        while len(players) > 0:
            if len(players) == 1:
                nextPlayers.append(players.pop())
                break

            print(
                "████████████████████████████████████████████████████████████████████████████████"
            )

            random.shuffle(players)

            player1 = players.pop()
            player2 = players.pop()

            player1Interface = AiPlayerInterface(player1, 1)
            player1Name = player1Interface.name
            player1Interface.kill()

            player2Interface = AiPlayerInterface(player2, 2)
            player2Name = player2Interface.name
            player2Interface.kill()

            print("Now: {} vs. {}!".format(player1Name, player2Name))

            time.sleep(5)

            game1 = OthelloGui(OthelloGameManager(dimension=gameSize),
                               AiPlayerInterface(player1, 1),
                               AiPlayerInterface(player2, 2))
            scores1 = game1.run()

            print("Current Score: {} : {} ; {} : {}".format(
                game1.players[1].name, scores1[0], game1.players[2].name,
                scores1[1]))

            time.sleep(5)

            game2 = OthelloGui(OthelloGameManager(dimension=gameSize),
                               AiPlayerInterface(player2, 1),
                               AiPlayerInterface(player1, 2))
            scores2 = game2.run()

            player1Score = scores1[0] + scores2[1]
            player2Score = scores1[1] + scores2[0]

            print("Final Score: {} : {} ; {} : {}".format(
                game1.players[1].name, player1Score, game1.players[2].name,
                player2Score))

            winner = None
            winnerName = None
            loserName = None

            if player1Score > player2Score:
                winner = player1
                winnerName = player1Name
                loserName = player2Name
            elif player2Score > player1Score:
                winner = player2
                winnerName = player2Name
                loserName = player1Name

            if winner == None:
                print("Tie! Both go to next round...")
                nextPlayer.append(player1)
                nextPlayer.append(player2)
            else:
                print("{} wins! {} goes to the next round.".format(
                    winnerName, winnerName))
                nextPlayers.append(winner)
                playerRanking.insert(0, loserName)

            time.sleep(5)

        players = nextPlayers
        currentRound += 1

    currentAI = AiPlayerInterface(players[0], 1)
    playerRanking.insert(0, currentAI.name)
    currentAI.kill()
    print("{} is the champion! Congratulations!!!".format(playerRanking[0]))
    print(" === Final rankings === ")
    for x in range(0, len(playerRanking)):
        print("{} : {}".format(x + 1, playerRanking[x]))