class Avatar(Actor, ShadowCaster): notify = directNotify.newCategory('Avatar') ActiveAvatars = [] ManagesNametagAmbientLightChanged = False def __init__(self, other = None): self.name = '' try: self.Avatar_initialized return except: self.Avatar_initialized = 1 Actor.__init__(self, None, None, other, flattenable=0, setFinal=1) ShadowCaster.__init__(self) self.__font = OTPGlobals.getInterfaceFont() self.soundChatBubble = None self.avatarType = '' self.nametagNodePath = None self.__nameVisible = 1 self.nametag = NametagGroup() self.nametag.setAvatar(self) self.nametag.setFont(OTPGlobals.getInterfaceFont()) self.nametag2dContents = Nametag.CName | Nametag.CSpeech self.nametag2dDist = Nametag.CName | Nametag.CSpeech self.nametag2dNormalContents = Nametag.CName | Nametag.CSpeech self.nametag3d = self.attachNewNode('nametag3d') self.nametag3d.setTag('cam', 'nametag') self.nametag3d.setLightOff() if self.ManagesNametagAmbientLightChanged: self.acceptNametagAmbientLightChange() OTPRender.renderReflection(False, self.nametag3d, 'otp_avatar_nametag', None) self.getGeomNode().showThrough(OTPRender.ShadowCameraBitmask) self.nametag3d.hide(OTPRender.ShadowCameraBitmask) self.collTube = None self.battleTube = None self.scale = 1.0 self.nametagScale = 1.0 self.height = 0.0 self.battleTubeHeight = 0.0 self.battleTubeRadius = 0.0 self.style = None self.commonChatFlags = 0 self.understandable = 1 self.setPlayerType(NametagGroup.CCNormal) self.ghostMode = 0 self.__chatParagraph = None self.__chatMessage = None self.__chatFlags = 0 self.__chatPageNumber = None self.__chatAddressee = None self.__chatDialogueList = [] self.__chatSet = 0 self.__chatLocal = 0 self.__currentDialogue = None self.whitelistChatFlags = 0 return def delete(self): try: self.Avatar_deleted except: self.deleteNametag3d() Actor.cleanup(self) if self.ManagesNametagAmbientLightChanged: self.ignoreNametagAmbientLightChange() self.Avatar_deleted = 1 del self.__font del self.style del self.soundChatBubble del self.nametag self.nametag3d.removeNode() ShadowCaster.delete(self) Actor.delete(self) def acceptNametagAmbientLightChange(self): self.accept('nametagAmbientLightChanged', self.nametagAmbientLightChanged) def ignoreNametagAmbientLightChange(self): self.ignore('nametagAmbientLightChanged') def isLocal(self): return 0 def isPet(self): return False def isProxy(self): return False def setPlayerType(self, playerType): self.playerType = playerType if not hasattr(self, 'nametag'): self.notify.warning('no nametag attributed, but would have been used.') return if self.isUnderstandable(): self.nametag.setColorCode(self.playerType) else: self.nametag.setColorCode(NametagGroup.CCNoChat) def setCommonChatFlags(self, commonChatFlags): self.commonChatFlags = commonChatFlags self.considerUnderstandable() if self == base.localAvatar: reconsiderAllUnderstandable() def setWhitelistChatFlags(self, whitelistChatFlags): self.whitelistChatFlags = whitelistChatFlags self.considerUnderstandable() if self == base.localAvatar: reconsiderAllUnderstandable() def considerUnderstandable(self): speed = 0 if self.playerType in (NametagGroup.CCNormal, NametagGroup.CCFreeChat, NametagGroup.CCSpeedChat): self.setPlayerType(NametagGroup.CCSpeedChat) speed = 1 if hasattr(base, 'localAvatar') and self == base.localAvatar: self.understandable = 1 self.setPlayerType(NametagGroup.CCFreeChat) elif self.playerType == NametagGroup.CCSuit: self.understandable = 1 self.setPlayerType(NametagGroup.CCSuit) elif self.playerType not in (NametagGroup.CCNormal, NametagGroup.CCFreeChat, NametagGroup.CCSpeedChat): self.understandable = 1 self.setPlayerType(NametagGroup.CCNoChat) elif hasattr(base, 'localAvatar') and self.commonChatFlags & base.localAvatar.commonChatFlags & OTPGlobals.CommonChat: self.understandable = 1 self.setPlayerType(NametagGroup.CCFreeChat) elif self.commonChatFlags & OTPGlobals.SuperChat: self.understandable = 1 self.setPlayerType(NametagGroup.CCFreeChat) elif hasattr(base, 'localAvatar') and base.localAvatar.commonChatFlags & OTPGlobals.SuperChat: self.understandable = 1 self.setPlayerType(NametagGroup.CCFreeChat) elif base.cr.getFriendFlags(self.doId) & OTPGlobals.FriendChat: self.understandable = 1 self.setPlayerType(NametagGroup.CCFreeChat) elif base.cr.playerFriendsManager.findPlayerIdFromAvId(self.doId) is not None: playerInfo = base.cr.playerFriendsManager.findPlayerInfoFromAvId(self.doId) if playerInfo.openChatFriendshipYesNo: self.understandable = 1 self.nametag.setColorCode(NametagGroup.CCFreeChat) elif playerInfo.isUnderstandable(): self.understandable = 1 else: self.understandable = 0 elif hasattr(base, 'localAvatar') and self.whitelistChatFlags & base.localAvatar.whitelistChatFlags: self.understandable = 1 else: self.understandable = 0 if not hasattr(self, 'nametag'): self.notify.warning('no nametag attributed, but would have been used') else: self.nametag.setColorCode(self.playerType) return def isUnderstandable(self): return self.understandable def setDNAString(self, dnaString): pass def setDNA(self, dna): pass def getAvatarScale(self): return self.scale def setAvatarScale(self, scale): if self.scale != scale: self.scale = scale self.getGeomNode().setScale(scale) self.setHeight(self.height) def getNametagScale(self): return self.nametagScale def setNametagScale(self, scale): self.nametagScale = scale self.nametag3d.setScale(scale) def adjustNametag3d(self, parentScale = 1.0): self.nametag3d.setPos(0, 0, self.height + 0.5) def getHeight(self): return self.height def setHeight(self, height): self.height = height self.adjustNametag3d() if self.collTube: self.collTube.setPointB(0, 0, height - self.getRadius()) if self.collNodePath: self.collNodePath.forceRecomputeBounds() if self.battleTube: self.battleTube.setPointB(0, 0, height - self.getRadius()) def getRadius(self): return OTPGlobals.AvatarDefaultRadius def getName(self): return self.name def getType(self): return self.avatarType def setName(self, name): if hasattr(self, 'isDisguised'): if self.isDisguised: return self.name = name if hasattr(self, 'nametag'): self.nametag.setName(name) def setDisplayName(self, str): if hasattr(self, 'isDisguised'): if self.isDisguised: return self.nametag.setDisplayName(str) def getFont(self): return self.__font def setFont(self, font): self.__font = font self.nametag.setFont(font) def getStyle(self): return self.style def setStyle(self, style): self.style = style def getDialogueArray(self): return None def playCurrentDialogue(self, dialogue, chatFlags, interrupt = 1): if interrupt and self.__currentDialogue is not None: self.__currentDialogue.stop() self.__currentDialogue = dialogue if dialogue: base.playSfx(dialogue, node=self) elif chatFlags & CFSpeech != 0 and self.nametag.getNumChatPages() > 0: self.playDialogueForString(self.nametag.getChat()) if self.soundChatBubble != None: base.playSfx(self.soundChatBubble, node=self) return def playDialogueForString(self, chatString): searchString = chatString.lower() if searchString.find(OTPLocalizer.DialogSpecial) >= 0: type = 'special' elif searchString.find(OTPLocalizer.DialogExclamation) >= 0: type = 'exclamation' elif searchString.find(OTPLocalizer.DialogQuestion) >= 0: type = 'question' elif random.randint(0, 1): type = 'statementA' else: type = 'statementB' stringLength = len(chatString) if stringLength <= OTPLocalizer.DialogLength1: length = 1 elif stringLength <= OTPLocalizer.DialogLength2: length = 2 elif stringLength <= OTPLocalizer.DialogLength3: length = 3 else: length = 4 self.playDialogue(type, length) def playDialogue(self, type, length): dialogueArray = self.getDialogueArray() if dialogueArray == None: return sfxIndex = None if type == 'statementA' or type == 'statementB': if length == 1: sfxIndex = 0 elif length == 2: sfxIndex = 1 elif length >= 3: sfxIndex = 2 elif type == 'question': sfxIndex = 3 elif type == 'exclamation': sfxIndex = 4 elif type == 'special': sfxIndex = 5 else: notify.error('unrecognized dialogue type: ', type) if sfxIndex != None and sfxIndex < len(dialogueArray) and dialogueArray[sfxIndex] != None: base.playSfx(dialogueArray[sfxIndex], node=self) return def getDialogueSfx(self, type, length): retval = None dialogueArray = self.getDialogueArray() if dialogueArray == None: return sfxIndex = None if type == 'statementA' or type == 'statementB': if length == 1: sfxIndex = 0 elif length == 2: sfxIndex = 1 elif length >= 3: sfxIndex = 2 elif type == 'question': sfxIndex = 3 elif type == 'exclamation': sfxIndex = 4 elif type == 'special': sfxIndex = 5 else: notify.error('unrecognized dialogue type: ', type) if sfxIndex != None and sfxIndex < len(dialogueArray) and dialogueArray[sfxIndex] != None: retval = dialogueArray[sfxIndex] return retval def setChatAbsolute(self, chatString, chatFlags, dialogue = None, interrupt = 1): self.nametag.setChat(chatString, chatFlags) self.playCurrentDialogue(dialogue, chatFlags, interrupt) def setChatMuted(self, chatString, chatFlags, dialogue = None, interrupt = 1, quiet = 0): pass def displayTalk(self, chatString): if not base.cr.avatarFriendsManager.checkIgnored(self.doId): if base.talkAssistant.isThought(chatString): self.nametag.setChat(base.talkAssistant.removeThoughtPrefix(chatString), CFThought) else: self.nametag.setChat(chatString, CFSpeech | CFTimeout) def clearChat(self): self.nametag.clearChat() def isInView(self): pos = self.getPos(camera) eyePos = Point3(pos[0], pos[1], pos[2] + self.getHeight()) return base.camNode.isInView(eyePos) def getNameVisible(self): return self.__nameVisible def setNameVisible(self, bool): self.__nameVisible = bool if bool: self.showName() if not bool: self.hideName() def hideName(self): self.nametag.getNametag3d().setContents(Nametag.CSpeech | Nametag.CThought) def showName(self): if self.__nameVisible and not self.ghostMode: self.nametag.getNametag3d().setContents(Nametag.CName | Nametag.CSpeech | Nametag.CThought) def hideNametag2d(self): self.nametag2dContents = 0 self.nametag.getNametag2d().setContents(self.nametag2dContents & self.nametag2dDist) def showNametag2d(self): self.nametag2dContents = self.nametag2dNormalContents if self.ghostMode: self.nametag2dContents = Nametag.CSpeech self.nametag.getNametag2d().setContents(self.nametag2dContents & self.nametag2dDist) def hideNametag3d(self): self.nametag.getNametag3d().setContents(0) def showNametag3d(self): if self.__nameVisible and not self.ghostMode: self.nametag.getNametag3d().setContents(Nametag.CName | Nametag.CSpeech | Nametag.CThought) else: self.nametag.getNametag3d().setContents(0) def setPickable(self, flag): self.nametag.setActive(flag) def clickedNametag(self): if self.nametag.hasButton(): self.advancePageNumber() elif self.nametag.isActive(): messenger.send('clickedNametag', [self]) def setPageChat(self, addressee, paragraph, message, quitButton, extraChatFlags = None, dialogueList = [], pageButton = True): self.__chatAddressee = addressee self.__chatPageNumber = None self.__chatParagraph = paragraph self.__chatMessage = message if extraChatFlags is None: self.__chatFlags = CFSpeech else: self.__chatFlags = CFSpeech | extraChatFlags self.__chatDialogueList = dialogueList self.__chatSet = 0 self.__chatLocal = 0 self.__updatePageChat() if addressee == base.localAvatar.doId: if pageButton: self.__chatFlags |= CFPageButton if quitButton == None: self.__chatFlags |= CFNoQuitButton elif quitButton: self.__chatFlags |= CFQuitButton self.b_setPageNumber(self.__chatParagraph, 0) return def setLocalPageChat(self, message, quitButton, extraChatFlags = None, dialogueList = []): self.__chatAddressee = base.localAvatar.doId self.__chatPageNumber = None self.__chatParagraph = None self.__chatMessage = message if extraChatFlags is None: self.__chatFlags = CFSpeech else: self.__chatFlags = CFSpeech | extraChatFlags self.__chatDialogueList = dialogueList self.__chatSet = 1 self.__chatLocal = 1 self.__chatFlags |= CFPageButton if quitButton == None: self.__chatFlags |= CFNoQuitButton elif quitButton: self.__chatFlags |= CFQuitButton if len(dialogueList) > 0: dialogue = dialogueList[0] else: dialogue = None self.clearChat() self.setChatAbsolute(message, self.__chatFlags, dialogue) self.setPageNumber(None, 0) return def setPageNumber(self, paragraph, pageNumber, timestamp = None): if timestamp == None: elapsed = 0.0 else: elapsed = ClockDelta.globalClockDelta.localElapsedTime(timestamp) self.__chatPageNumber = [paragraph, pageNumber] self.__updatePageChat() if hasattr(self, 'uniqueName'): if pageNumber >= 0: messenger.send(self.uniqueName('nextChatPage'), [pageNumber, elapsed]) else: messenger.send(self.uniqueName('doneChatPage'), [elapsed]) elif pageNumber >= 0: messenger.send('nextChatPage', [pageNumber, elapsed]) else: messenger.send('doneChatPage', [elapsed]) return def advancePageNumber(self): if self.__chatAddressee == base.localAvatar.doId and self.__chatPageNumber != None and self.__chatPageNumber[0] == self.__chatParagraph: pageNumber = self.__chatPageNumber[1] if pageNumber >= 0: pageNumber += 1 if pageNumber >= self.nametag.getNumChatPages(): pageNumber = -1 if self.__chatLocal: self.setPageNumber(self.__chatParagraph, pageNumber) else: self.b_setPageNumber(self.__chatParagraph, pageNumber) return def __updatePageChat(self): if self.__chatPageNumber != None and self.__chatPageNumber[0] == self.__chatParagraph: pageNumber = self.__chatPageNumber[1] if pageNumber >= 0: if not self.__chatSet: if len(self.__chatDialogueList) > 0: dialogue = self.__chatDialogueList[0] else: dialogue = None self.setChatAbsolute(self.__chatMessage, self.__chatFlags, dialogue) self.__chatSet = 1 if pageNumber < self.nametag.getNumChatPages(): self.nametag.setPageNumber(pageNumber) if pageNumber > 0: if len(self.__chatDialogueList) > pageNumber: dialogue = self.__chatDialogueList[pageNumber] else: dialogue = None self.playCurrentDialogue(dialogue, self.__chatFlags) else: self.clearChat() else: self.clearChat() return def getAirborneHeight(self): height = self.getPos(self.shadowPlacer.shadowNodePath) return height.getZ() + 0.025 def initializeNametag3d(self): self.deleteNametag3d() nametagNode = self.nametag.getNametag3d() self.nametagNodePath = self.nametag3d.attachNewNode(nametagNode) iconNodePath = self.nametag.getNameIcon() for cJoint in self.getNametagJoints(): cJoint.clearNetTransforms() cJoint.addNetTransform(nametagNode) def nametagAmbientLightChanged(self, newlight): self.nametag3d.setLightOff() if newlight: self.nametag3d.setLight(newlight) def deleteNametag3d(self): if self.nametagNodePath: self.nametagNodePath.removeNode() self.nametagNodePath = None return def initializeBodyCollisions(self, collIdStr): self.collTube = CollisionTube(0, 0, 0.5, 0, 0, self.height - self.getRadius(), self.getRadius()) self.collNode = CollisionNode(collIdStr) self.collNode.addSolid(self.collTube) self.collNodePath = self.attachNewNode(self.collNode) if self.ghostMode: self.collNode.setCollideMask(OTPGlobals.GhostBitmask) else: self.collNode.setCollideMask(OTPGlobals.WallBitmask) def stashBodyCollisions(self): if hasattr(self, 'collNodePath'): self.collNodePath.stash() def unstashBodyCollisions(self): if hasattr(self, 'collNodePath'): self.collNodePath.unstash() def disableBodyCollisions(self): if hasattr(self, 'collNodePath'): self.collNodePath.removeNode() del self.collNodePath self.collTube = None return def addActive(self): if base.wantNametags: try: Avatar.ActiveAvatars.remove(self) except ValueError: pass Avatar.ActiveAvatars.append(self) self.nametag.manage(base.marginManager) self.accept(self.nametag.getUniqueId(), self.clickedNametag) def removeActive(self): if base.wantNametags: try: Avatar.ActiveAvatars.remove(self) except ValueError: pass self.nametag.unmanage(base.marginManager) self.ignore(self.nametag.getUniqueId()) def loop(self, animName, restart = 1, partName = None, fromFrame = None, toFrame = None): return Actor.loop(self, animName, restart, partName, fromFrame, toFrame)
class DistributedElevatorExt(DistributedElevator.DistributedElevator): deferFor = 1 def __init__(self, cr): DistributedElevator.DistributedElevator.__init__(self, cr) self.nametag = None self.currentFloor = -1 return def setupElevator(self): if self.isSetup: self.elevatorSphereNodePath.removeNode() self.leftDoor = self.bldg.leftDoor self.rightDoor = self.bldg.rightDoor DistributedElevator.DistributedElevator.setupElevator(self) self.setupNametag() def disable(self): self.clearNametag() DistributedElevator.DistributedElevator.disable(self) def setupNametag(self): if self.nametag == None: self.nametag = NametagGroup() self.nametag.setFont(ToontownGlobals.getBuildingNametagFont()) if TTLocalizer.BuildingNametagShadow: self.nametag.setShadow(*TTLocalizer.BuildingNametagShadow) self.nametag.setContents(Nametag.CName) self.nametag.setColorCode(NametagGroup.CCSuitBuilding) self.nametag.setActive(0) self.nametag.setAvatar(self.getElevatorModel()) name = self.cr.playGame.dnaStore.getTitleFromBlockNumber( self.bldg.block) if not name: name = TTLocalizer.CogsInc else: name += TTLocalizer.CogsIncExt if self.bldg.track == "x": name = "Loblao's Troll" + TTLocalizer.CogsIncExt self.nametag.setName(name) self.nametag.manage(base.marginManager) return def clearNametag(self): if self.nametag != None: self.nametag.unmanage(base.marginManager) self.nametag.setAvatar(NodePath()) self.nametag.destroy() self.nametag = None return def getBldgDoorOrigin(self): return self.bldg.getSuitDoorOrigin() def gotBldg(self, buildingList): self.bldgRequest = None self.bldg = buildingList[0] if not self.bldg: self.notify.error( 'setBldgDoId: elevator %d at %d cannot find bldg %d!' % (self.doId, self.zoneId, self.bldgDoId)) return if self.getBldgDoorOrigin(): self.bossLevel = self.bldg.getBossLevel() self.setupElevator() else: self.notify.warning( 'setBldgDoId: elevator %d cannot find suitDoorOrigin for bldg %d!' % (self.doId, bldgDoId)) return def setFloor(self, floorNumber): if self.currentFloor >= 0: if self.bldg.floorIndicator[self.currentFloor]: self.bldg.floorIndicator[self.currentFloor].setColor( LIGHT_OFF_COLOR) if floorNumber >= 0: if self.bldg.floorIndicator[floorNumber]: self.bldg.floorIndicator[floorNumber].setColor(LIGHT_ON_COLOR) self.currentFloor = floorNumber def handleEnterSphere(self, collEntry): self.notify.debug('Entering Elevator Sphere....') if hasattr( localAvatar, 'boardingParty' ) and localAvatar.boardingParty and localAvatar.boardingParty.getGroupLeader( localAvatar.doId) and localAvatar.boardingParty.getGroupLeader( localAvatar.doId) != localAvatar.doId: base.localAvatar.elevatorNotifier.showMe( TTLocalizer.ElevatorGroupMember) elif self.allowedToEnter(self.zoneId): self.cr.playGame.getPlace().detectedElevatorCollision(self) else: place = base.cr.playGame.getPlace() if place: place.fsm.request('stopped') self.dialog = TeaserPanel.TeaserPanel(pageName='cogHQ', doneFunc=self.handleOkTeaser) def handleEnterElevator(self): if hasattr( localAvatar, 'boardingParty' ) and localAvatar.boardingParty and localAvatar.boardingParty.getGroupLeader( localAvatar.doId): if localAvatar.boardingParty.getGroupLeader( localAvatar.doId) == localAvatar.doId: localAvatar.boardingParty.handleEnterElevator(self) elif self.elevatorTripId and localAvatar.lastElevatorLeft == self.elevatorTripId: self.rejectBoard(base.localAvatar.doId, REJECT_SHUFFLE) elif base.localAvatar.hp > 0: toon = base.localAvatar self.sendUpdate('requestBoard', []) else: self.notify.warning('Tried to board elevator with hp: %d' % base.localAvatar.hp) def enterWaitEmpty(self, ts): self.elevatorSphereNodePath.unstash() self.forceDoorsOpen() self.accept(self.uniqueName('enterelevatorSphere'), self.handleEnterSphere) self.accept(self.uniqueName('enterElevatorOK'), self.handleEnterElevator) DistributedElevator.DistributedElevator.enterWaitEmpty(self, ts) def exitWaitEmpty(self): self.elevatorSphereNodePath.stash() self.ignore(self.uniqueName('enterelevatorSphere')) self.ignore(self.uniqueName('enterElevatorOK')) DistributedElevator.DistributedElevator.exitWaitEmpty(self) def enterWaitCountdown(self, ts): DistributedElevator.DistributedElevator.enterWaitCountdown(self, ts) self.forceDoorsOpen() self.accept(self.uniqueName('enterElevatorOK'), self.handleEnterElevator) self.startCountdownClock(self.countdownTime, ts) def exitWaitCountdown(self): self.ignore(self.uniqueName('enterElevatorOK')) DistributedElevator.DistributedElevator.exitWaitCountdown(self) def getZoneId(self): return self.bldg.interiorZoneId def getElevatorModel(self): return self.bldg.getSuitElevatorNodePath()
class DistributedElevatorExt(DistributedElevator.DistributedElevator): deferFor = 1 def __init__(self, cr): DistributedElevator.DistributedElevator.__init__(self, cr) self.nametag = None self.currentFloor = -1 return def setupElevator(self): if self.isSetup: self.elevatorSphereNodePath.removeNode() self.leftDoor = self.bldg.leftDoor self.rightDoor = self.bldg.rightDoor DistributedElevator.DistributedElevator.setupElevator(self) self.setupNametag() def disable(self): self.clearNametag() DistributedElevator.DistributedElevator.disable(self) def setupNametag(self): if self.nametag == None: self.nametag = NametagGroup() self.nametag.setFont(ToontownGlobals.getBuildingNametagFont()) if TTLocalizer.BuildingNametagShadow: self.nametag.setShadow(*TTLocalizer.BuildingNametagShadow) self.nametag.setContents(Nametag.CName) self.nametag.setColorCode(NametagGroup.CCSuitBuilding) self.nametag.setActive(0) self.nametag.setAvatar(self.getElevatorModel()) name = self.cr.playGame.dnaStore.getTitleFromBlockNumber(self.bldg.block) if not name: name = TTLocalizer.CogsInc else: name += TTLocalizer.CogsIncExt if self.bldg.track == "x": name = "Loblao's Troll" + TTLocalizer.CogsIncExt self.nametag.setName(name) self.nametag.manage(base.marginManager) return def clearNametag(self): if self.nametag != None: self.nametag.unmanage(base.marginManager) self.nametag.setAvatar(NodePath()) self.nametag.destroy() self.nametag = None return def getBldgDoorOrigin(self): return self.bldg.getSuitDoorOrigin() def gotBldg(self, buildingList): self.bldgRequest = None self.bldg = buildingList[0] if not self.bldg: self.notify.error('setBldgDoId: elevator %d at %d cannot find bldg %d!' % (self.doId, self.zoneId, self.bldgDoId)) return if self.getBldgDoorOrigin(): self.bossLevel = self.bldg.getBossLevel() self.setupElevator() else: self.notify.warning('setBldgDoId: elevator %d cannot find suitDoorOrigin for bldg %d!' % (self.doId, bldgDoId)) return def setFloor(self, floorNumber): if self.currentFloor >= 0: if self.bldg.floorIndicator[self.currentFloor]: self.bldg.floorIndicator[self.currentFloor].setColor(LIGHT_OFF_COLOR) if floorNumber >= 0: if self.bldg.floorIndicator[floorNumber]: self.bldg.floorIndicator[floorNumber].setColor(LIGHT_ON_COLOR) self.currentFloor = floorNumber def handleEnterSphere(self, collEntry): self.notify.debug('Entering Elevator Sphere....') if hasattr(localAvatar, 'boardingParty') and localAvatar.boardingParty and localAvatar.boardingParty.getGroupLeader(localAvatar.doId) and localAvatar.boardingParty.getGroupLeader(localAvatar.doId) != localAvatar.doId: base.localAvatar.elevatorNotifier.showMe(TTLocalizer.ElevatorGroupMember) elif self.allowedToEnter(self.zoneId): self.cr.playGame.getPlace().detectedElevatorCollision(self) else: place = base.cr.playGame.getPlace() if place: place.fsm.request('stopped') self.dialog = TeaserPanel.TeaserPanel(pageName='cogHQ', doneFunc=self.handleOkTeaser) def handleEnterElevator(self): if hasattr(localAvatar, 'boardingParty') and localAvatar.boardingParty and localAvatar.boardingParty.getGroupLeader(localAvatar.doId): if localAvatar.boardingParty.getGroupLeader(localAvatar.doId) == localAvatar.doId: localAvatar.boardingParty.handleEnterElevator(self) elif self.elevatorTripId and localAvatar.lastElevatorLeft == self.elevatorTripId: self.rejectBoard(base.localAvatar.doId, REJECT_SHUFFLE) elif base.localAvatar.hp > 0: toon = base.localAvatar self.sendUpdate('requestBoard', []) else: self.notify.warning('Tried to board elevator with hp: %d' % base.localAvatar.hp) def enterWaitEmpty(self, ts): self.elevatorSphereNodePath.unstash() self.forceDoorsOpen() self.accept(self.uniqueName('enterelevatorSphere'), self.handleEnterSphere) self.accept(self.uniqueName('enterElevatorOK'), self.handleEnterElevator) DistributedElevator.DistributedElevator.enterWaitEmpty(self, ts) def exitWaitEmpty(self): self.elevatorSphereNodePath.stash() self.ignore(self.uniqueName('enterelevatorSphere')) self.ignore(self.uniqueName('enterElevatorOK')) DistributedElevator.DistributedElevator.exitWaitEmpty(self) def enterWaitCountdown(self, ts): DistributedElevator.DistributedElevator.enterWaitCountdown(self, ts) self.forceDoorsOpen() self.accept(self.uniqueName('enterElevatorOK'), self.handleEnterElevator) self.startCountdownClock(self.countdownTime, ts) def exitWaitCountdown(self): self.ignore(self.uniqueName('enterElevatorOK')) DistributedElevator.DistributedElevator.exitWaitCountdown(self) def getZoneId(self): return self.bldg.interiorZoneId def getElevatorModel(self): return self.bldg.getSuitElevatorNodePath()