def from_css(css: CrossServerSkill) -> 'ActiveSkill': jp_skill = css.jp_skill na_skill = css.na_skill kr_skill = css.kr_skill jp_as_converter = JpASTextConverter() ja_description = jp_skill.full_text(jp_as_converter) en_as_converter = EnASTextConverter() en_description = jp_skill.full_text(en_as_converter) skill_type_tags = skill_text_typing.parse_as_conditions(css) tags = skill_text_typing.format_conditions(skill_type_tags) # In the event that we don't have KR data, use the NA name and calculated description. kr_name = kr_skill.name if jp_skill != kr_skill else na_skill.name ko_desc = kr_skill.raw_description if jp_skill != kr_skill else en_description return ActiveSkill(active_skill_id=jp_skill.skill_id, name_ja=jp_skill.name, name_en=na_skill.name, name_ko=kr_name, desc_ja=ja_description, desc_en=en_description, desc_ko=ko_desc, turn_max=jp_skill.turn_max, turn_min=jp_skill.turn_min, tags=tags)
def from_css(css: CrossServerSkill) -> 'ActiveSkill': jp_skill = css.jp_skill na_skill = css.na_skill kr_skill = css.kr_skill cur_skill = css.cur_skill desc_ja = cur_skill.full_text(JaASTextConverter()) desc_en = cur_skill.full_text(EnASTextConverter()) desc_ko = cur_skill.full_text(KoASTextConverter()) desc_templated_ja = cur_skill.templated_text(JaASTextConverter()) desc_templated_en = cur_skill.templated_text(EnASTextConverter()) desc_templated_ko = cur_skill.templated_text(KoASTextConverter()) skill_type_tags = skill_text_typing.parse_as_conditions(css) tags = skill_text_typing.format_conditions(skill_type_tags) return ActiveSkill( active_skill_id=jp_skill.skill_id, compound_skill_type_id=cur_skill.compound_skill_type, name_ja=jp_skill.name, name_en=na_skill.name, name_ko=kr_skill.name, desc_ja=desc_ja, desc_en=desc_en, desc_ko=desc_ko, desc_templated_ja=desc_templated_ja, desc_templated_en=desc_templated_en, desc_templated_ko=desc_templated_ko, desc_official_ja=jp_skill.raw_description, desc_official_en=na_skill.raw_description, desc_official_ko=kr_skill.raw_description, cooldown_turns_max=cur_skill.cooldown_turns_max, cooldown_turns_min=cur_skill.cooldown_turns_min, tags=tags)
def from_as(act: ASSkill) -> 'ActiveSubskill': desc_ja = act.full_text(JaASTextConverter()) desc_en = act.full_text(EnASTextConverter()) desc_ko = act.full_text(KoASTextConverter()) desc_templated_ja = act.templated_text(JaASTextConverter()) desc_templated_en = act.templated_text(EnASTextConverter()) desc_templated_ko = act.templated_text(KoASTextConverter()) skill_type_tags = skill_text_typing.parse_as_conditions(act, True) tags = skill_text_typing.format_conditions(skill_type_tags) return ActiveSubskill( active_subskill_id=act.skill_id, # TODO: Figure out how to do names name_ja="", name_en="", name_ko="", desc_ja=desc_ja, desc_en=desc_en, desc_ko=desc_ko, desc_templated_ja=desc_templated_ja, desc_templated_en=desc_templated_en, desc_templated_ko=desc_templated_ko, board_65=act.board.to_6x5(), board_76=act.board.to_7x6(), cooldown=act.cooldown_turns_max or -1, tags=tags)
def from_as(act: ASSkill) -> 'ActivePart': desc_ja = act.full_text(JaASTextConverter()) desc_en = act.full_text(EnASTextConverter()) desc_ko = act.full_text(KoASTextConverter()) desc_templated_ja = act.templated_text(JaASTextConverter()) desc_templated_en = act.templated_text(EnASTextConverter()) desc_templated_ko = act.templated_text(KoASTextConverter()) skill_type_tags = skill_text_typing.parse_as_conditions(act, True) tags = skill_text_typing.format_conditions(skill_type_tags) return ActivePart(active_part_id=act.skill_id, active_skill_type_id=act.skill_type, desc_ja=desc_ja, desc_en=desc_en, desc_ko=desc_ko, desc_templated_ja=desc_templated_ja, desc_templated_en=desc_templated_en, desc_templated_ko=desc_templated_ko, tags=tags)
def __init__(self, jp_database: Database, na_database: Database, kr_database: Database): self.all_cards = build_cross_server_cards( jp_database, na_database, kr_database) # type: List[CrossServerCard] self.ownable_cards = list( filter(lambda c: 0 < c.monster_id < 19999, self.all_cards)) # type: List[CrossServerCard] self.leader_skills = build_cross_server_skills( jp_database.leader_skills, na_database.leader_skills, kr_database.leader_skills) ls_converter = EnLsTextConverter() for ls in self.leader_skills: ls.en_text = ls.jp_skill.full_text(ls_converter) ls.skill_type_tags = list( skill_text_typing.parse_ls_conditions(ls.en_text)) ls.skill_type_tags.sort(key=lambda x: x.value) self.active_skills = build_cross_server_skills( jp_database.active_skills, na_database.active_skills, kr_database.active_skills) as_converter = EnAsTextConverter() for ask in self.active_skills: ask.en_text = ask.jp_skill.full_text(as_converter) ask.skill_type_tags = list( skill_text_typing.parse_as_conditions(ask.en_text)) ask.skill_type_tags.sort(key=lambda x: x.value) self.dungeons = build_cross_server_dungeons( jp_database, na_database, kr_database) # type: List[CrossServerDungeon] self.enemy_skills = build_cross_server_enemy_skills( jp_database.enemy_skills, na_database.enemy_skills, kr_database.enemy_skills) self.jp_bonuses = jp_database.bonuses self.na_bonuses = na_database.bonuses self.kr_bonuses = kr_database.bonuses self.jp_exchange = jp_database.exchange self.na_exchange = na_database.exchange self.kr_exchange = kr_database.exchange self.jp_egg_machines = jp_database.egg_machines self.na_egg_machines = na_database.egg_machines self.kr_egg_machines = kr_database.egg_machines self.jp_exchange = jp_database.exchange self.na_exchange = na_database.exchange self.kr_exchange = kr_database.exchange self.monster_id_to_card = {c.monster_id: c for c in self.all_cards} self.leader_id_to_leader = {s.skill_id: s for s in self.leader_skills} self.active_id_to_active = {s.skill_id: s for s in self.active_skills} self.dungeon_id_to_dungeon = {d.dungeon_id: d for d in self.dungeons} self.hq_image_monster_ids = [] # type: List[MonsterId] self.animated_monster_ids = [] # type: List[MonsterId] for csc in self.ownable_cards: if csc.leader_skill: csc.leader_skill = self.leader_id_to_leader[ csc.leader_skill.skill_id] if csc.active_skill: csc.active_skill = self.active_id_to_active[ csc.active_skill.skill_id] csc.load_text()
def __init__(self, jp_database: Database, na_database: Database, kr_database: Database, server=Server.jp): self.all_cards = build_cross_server_cards(jp_database, na_database, kr_database, server) self.ownable_cards = [ c for c in self.all_cards if 0 < c.monster_id < 19999 and not is_bad_name(c.jp_card.card.name) ] self.leader_skills = build_cross_server_skills( jp_database.leader_skills, na_database.leader_skills, kr_database.leader_skills, server) self.active_skills = build_cross_server_skills( jp_database.active_skills, na_database.active_skills, kr_database.active_skills, server) for ask in self.active_skills: ask.skill_type_tags = list( skill_text_typing.parse_as_conditions(ask)) ask.skill_type_tags.sort(key=lambda x: x.value) self.dungeons = build_cross_server_dungeons( jp_database, na_database, kr_database, server) # type: List[CrossServerDungeon] self.enemy_skills = build_cross_server_enemy_skills( jp_database.raw_enemy_skills, na_database.raw_enemy_skills, kr_database.raw_enemy_skills, server) self.jp_bonuses = jp_database.bonuses self.na_bonuses = na_database.bonuses self.kr_bonuses = kr_database.bonuses self.jp_exchange = jp_database.exchange self.na_exchange = na_database.exchange self.kr_exchange = kr_database.exchange self.jp_egg_machines = jp_database.egg_machines self.na_egg_machines = na_database.egg_machines self.kr_egg_machines = kr_database.egg_machines self.jp_purchase = jp_database.purchase self.na_purchase = na_database.purchase self.kr_purchase = kr_database.purchase self.monster_id_to_card = {c.monster_id: c for c in self.all_cards} self.leader_id_to_leader = {s.skill_id: s for s in self.leader_skills} self.active_id_to_active = {s.skill_id: s for s in self.active_skills} self.dungeon_id_to_dungeon = {d.dungeon_id: d for d in self.dungeons} self.hq_image_monster_ids = [] # type: List[MonsterId] self.animated_monster_ids = [] # type: List[MonsterId] for csc in self.ownable_cards: if csc.leader_skill: csc.leader_skill = self.leader_id_to_leader[ csc.leader_skill.skill_id] if csc.active_skill: csc.active_skill = self.active_id_to_active[ csc.active_skill.skill_id] self.server = server