コード例 #1
0
    def from_css(css: CrossServerSkill) -> 'ActiveSkill':
        jp_skill = css.jp_skill
        na_skill = css.na_skill
        kr_skill = css.kr_skill

        jp_as_converter = JpASTextConverter()
        ja_description = jp_skill.full_text(jp_as_converter)

        en_as_converter = EnASTextConverter()
        en_description = jp_skill.full_text(en_as_converter)

        skill_type_tags = skill_text_typing.parse_as_conditions(css)
        tags = skill_text_typing.format_conditions(skill_type_tags)

        # In the event that we don't have KR data, use the NA name and calculated description.
        kr_name = kr_skill.name if jp_skill != kr_skill else na_skill.name
        ko_desc = kr_skill.raw_description if jp_skill != kr_skill else en_description

        return ActiveSkill(active_skill_id=jp_skill.skill_id,
                           name_ja=jp_skill.name,
                           name_en=na_skill.name,
                           name_ko=kr_name,
                           desc_ja=ja_description,
                           desc_en=en_description,
                           desc_ko=ko_desc,
                           turn_max=jp_skill.turn_max,
                           turn_min=jp_skill.turn_min,
                           tags=tags)
コード例 #2
0
    def from_css(css: CrossServerSkill) -> 'ActiveSkill':
        jp_skill = css.jp_skill
        na_skill = css.na_skill
        kr_skill = css.kr_skill
        cur_skill = css.cur_skill

        desc_ja = cur_skill.full_text(JaASTextConverter())
        desc_en = cur_skill.full_text(EnASTextConverter())
        desc_ko = cur_skill.full_text(KoASTextConverter())
        desc_templated_ja = cur_skill.templated_text(JaASTextConverter())
        desc_templated_en = cur_skill.templated_text(EnASTextConverter())
        desc_templated_ko = cur_skill.templated_text(KoASTextConverter())

        skill_type_tags = skill_text_typing.parse_as_conditions(css)
        tags = skill_text_typing.format_conditions(skill_type_tags)

        return ActiveSkill(
            active_skill_id=jp_skill.skill_id,
            compound_skill_type_id=cur_skill.compound_skill_type,
            name_ja=jp_skill.name,
            name_en=na_skill.name,
            name_ko=kr_skill.name,
            desc_ja=desc_ja,
            desc_en=desc_en,
            desc_ko=desc_ko,
            desc_templated_ja=desc_templated_ja,
            desc_templated_en=desc_templated_en,
            desc_templated_ko=desc_templated_ko,
            desc_official_ja=jp_skill.raw_description,
            desc_official_en=na_skill.raw_description,
            desc_official_ko=kr_skill.raw_description,
            cooldown_turns_max=cur_skill.cooldown_turns_max,
            cooldown_turns_min=cur_skill.cooldown_turns_min,
            tags=tags)
コード例 #3
0
    def from_as(act: ASSkill) -> 'ActiveSubskill':
        desc_ja = act.full_text(JaASTextConverter())
        desc_en = act.full_text(EnASTextConverter())
        desc_ko = act.full_text(KoASTextConverter())
        desc_templated_ja = act.templated_text(JaASTextConverter())
        desc_templated_en = act.templated_text(EnASTextConverter())
        desc_templated_ko = act.templated_text(KoASTextConverter())

        skill_type_tags = skill_text_typing.parse_as_conditions(act, True)
        tags = skill_text_typing.format_conditions(skill_type_tags)

        return ActiveSubskill(
            active_subskill_id=act.skill_id,
            # TODO: Figure out how to do names
            name_ja="",
            name_en="",
            name_ko="",
            desc_ja=desc_ja,
            desc_en=desc_en,
            desc_ko=desc_ko,
            desc_templated_ja=desc_templated_ja,
            desc_templated_en=desc_templated_en,
            desc_templated_ko=desc_templated_ko,
            board_65=act.board.to_6x5(),
            board_76=act.board.to_7x6(),
            cooldown=act.cooldown_turns_max or -1,
            tags=tags)
コード例 #4
0
    def from_as(act: ASSkill) -> 'ActivePart':
        desc_ja = act.full_text(JaASTextConverter())
        desc_en = act.full_text(EnASTextConverter())
        desc_ko = act.full_text(KoASTextConverter())
        desc_templated_ja = act.templated_text(JaASTextConverter())
        desc_templated_en = act.templated_text(EnASTextConverter())
        desc_templated_ko = act.templated_text(KoASTextConverter())

        skill_type_tags = skill_text_typing.parse_as_conditions(act, True)
        tags = skill_text_typing.format_conditions(skill_type_tags)

        return ActivePart(active_part_id=act.skill_id,
                          active_skill_type_id=act.skill_type,
                          desc_ja=desc_ja,
                          desc_en=desc_en,
                          desc_ko=desc_ko,
                          desc_templated_ja=desc_templated_ja,
                          desc_templated_en=desc_templated_en,
                          desc_templated_ko=desc_templated_ko,
                          tags=tags)
コード例 #5
0
    def __init__(self, jp_database: Database, na_database: Database,
                 kr_database: Database):
        self.all_cards = build_cross_server_cards(
            jp_database, na_database,
            kr_database)  # type: List[CrossServerCard]
        self.ownable_cards = list(
            filter(lambda c: 0 < c.monster_id < 19999,
                   self.all_cards))  # type: List[CrossServerCard]

        self.leader_skills = build_cross_server_skills(
            jp_database.leader_skills, na_database.leader_skills,
            kr_database.leader_skills)

        ls_converter = EnLsTextConverter()
        for ls in self.leader_skills:
            ls.en_text = ls.jp_skill.full_text(ls_converter)
            ls.skill_type_tags = list(
                skill_text_typing.parse_ls_conditions(ls.en_text))
            ls.skill_type_tags.sort(key=lambda x: x.value)

        self.active_skills = build_cross_server_skills(
            jp_database.active_skills, na_database.active_skills,
            kr_database.active_skills)

        as_converter = EnAsTextConverter()
        for ask in self.active_skills:
            ask.en_text = ask.jp_skill.full_text(as_converter)
            ask.skill_type_tags = list(
                skill_text_typing.parse_as_conditions(ask.en_text))
            ask.skill_type_tags.sort(key=lambda x: x.value)

        self.dungeons = build_cross_server_dungeons(
            jp_database, na_database,
            kr_database)  # type: List[CrossServerDungeon]

        self.enemy_skills = build_cross_server_enemy_skills(
            jp_database.enemy_skills, na_database.enemy_skills,
            kr_database.enemy_skills)

        self.jp_bonuses = jp_database.bonuses
        self.na_bonuses = na_database.bonuses
        self.kr_bonuses = kr_database.bonuses

        self.jp_exchange = jp_database.exchange
        self.na_exchange = na_database.exchange
        self.kr_exchange = kr_database.exchange

        self.jp_egg_machines = jp_database.egg_machines
        self.na_egg_machines = na_database.egg_machines
        self.kr_egg_machines = kr_database.egg_machines

        self.jp_exchange = jp_database.exchange
        self.na_exchange = na_database.exchange
        self.kr_exchange = kr_database.exchange

        self.monster_id_to_card = {c.monster_id: c for c in self.all_cards}
        self.leader_id_to_leader = {s.skill_id: s for s in self.leader_skills}
        self.active_id_to_active = {s.skill_id: s for s in self.active_skills}
        self.dungeon_id_to_dungeon = {d.dungeon_id: d for d in self.dungeons}

        self.hq_image_monster_ids = []  # type: List[MonsterId]
        self.animated_monster_ids = []  # type: List[MonsterId]

        for csc in self.ownable_cards:
            if csc.leader_skill:
                csc.leader_skill = self.leader_id_to_leader[
                    csc.leader_skill.skill_id]
            if csc.active_skill:
                csc.active_skill = self.active_id_to_active[
                    csc.active_skill.skill_id]
            csc.load_text()
コード例 #6
0
    def __init__(self,
                 jp_database: Database,
                 na_database: Database,
                 kr_database: Database,
                 server=Server.jp):
        self.all_cards = build_cross_server_cards(jp_database, na_database,
                                                  kr_database, server)
        self.ownable_cards = [
            c for c in self.all_cards if 0 < c.monster_id < 19999
            and not is_bad_name(c.jp_card.card.name)
        ]

        self.leader_skills = build_cross_server_skills(
            jp_database.leader_skills, na_database.leader_skills,
            kr_database.leader_skills, server)

        self.active_skills = build_cross_server_skills(
            jp_database.active_skills, na_database.active_skills,
            kr_database.active_skills, server)

        for ask in self.active_skills:
            ask.skill_type_tags = list(
                skill_text_typing.parse_as_conditions(ask))
            ask.skill_type_tags.sort(key=lambda x: x.value)

        self.dungeons = build_cross_server_dungeons(
            jp_database, na_database, kr_database,
            server)  # type: List[CrossServerDungeon]

        self.enemy_skills = build_cross_server_enemy_skills(
            jp_database.raw_enemy_skills, na_database.raw_enemy_skills,
            kr_database.raw_enemy_skills, server)

        self.jp_bonuses = jp_database.bonuses
        self.na_bonuses = na_database.bonuses
        self.kr_bonuses = kr_database.bonuses

        self.jp_exchange = jp_database.exchange
        self.na_exchange = na_database.exchange
        self.kr_exchange = kr_database.exchange

        self.jp_egg_machines = jp_database.egg_machines
        self.na_egg_machines = na_database.egg_machines
        self.kr_egg_machines = kr_database.egg_machines

        self.jp_purchase = jp_database.purchase
        self.na_purchase = na_database.purchase
        self.kr_purchase = kr_database.purchase

        self.monster_id_to_card = {c.monster_id: c for c in self.all_cards}
        self.leader_id_to_leader = {s.skill_id: s for s in self.leader_skills}
        self.active_id_to_active = {s.skill_id: s for s in self.active_skills}
        self.dungeon_id_to_dungeon = {d.dungeon_id: d for d in self.dungeons}

        self.hq_image_monster_ids = []  # type: List[MonsterId]
        self.animated_monster_ids = []  # type: List[MonsterId]

        for csc in self.ownable_cards:
            if csc.leader_skill:
                csc.leader_skill = self.leader_id_to_leader[
                    csc.leader_skill.skill_id]
            if csc.active_skill:
                csc.active_skill = self.active_id_to_active[
                    csc.active_skill.skill_id]

        self.server = server