def test_reset_inactive(self): """Check reset button is inactive Scenario: 1. Check reset button is inactive """ self.assertFalse(Actions().reset.is_enabled())
def test_reset_redeploy(self): """Reset environment after deploy changes Scenario: 1. Add controller and compute nodes 2. Click deploy 3. Add new compute node and deploy changes 4. Reset environment 4. Verify that environment is reseted """ Tabs().nodes.click() Nodes().add_controller_compute_nodes() Nodes().deploy_changes.click() DeployChangesPopup().deploy.click() TaskResultAlert().close.click() Nodes().add_nodes.click() Nodes().nodes_discovered[0].checkbox.click() RolesPanel().compute.click() Nodes().apply_changes.click() PageObject.wait_until_exists(Nodes().apply_changes) Nodes().deploy_changes.click() DeployChangesPopup().deploy.click() TaskResultAlert().close.click() Tabs().actions.click() Actions().reset_env() Tabs().nodes.click() for node in Nodes().nodes: self.assertEqual('pending addition', node.status.text.lower(), 'Node status is Pending Addition') self.assertTrue(Nodes().deploy_changes.is_enabled())
def test_stop_deploy(self): """Stop deploy Scenario: 1. Add controller and compute nodes 2. Click deploy 3. Click stop 4. Verify that environment isn't deployed """ Tabs().nodes.click() Nodes().add_controller_compute_nodes() Nodes().deploy_changes.click() DeployChangesPopup().deploy.click() Actions().cancel_popup.click() Actions().stop_deploy_process() PageObject.find_element(Nodes(), 'nodes', 'status', 0) for node in Nodes().nodes: self.assertEqual('pending addition', node.status.text.lower(), 'Node status is Pending Addition') self.assertTrue(Nodes().deploy_changes.is_enabled())
def test_cancel_reset(self): """Cancel reset environment Scenario: 1. Add controller and compute nodes 2. Deploy claster 3. Click reset after deploying and click cancel on popup 4. Verify that environment isn't reseted """ Tabs().nodes.click() Nodes().add_controller_compute_nodes() Nodes().deploy_changes.click() DeployChangesPopup().deploy.click() TaskResultAlert().close.click() Tabs().actions.click() Actions().cancel_reset() Tabs().nodes.click() for node in Nodes().nodes: self.assertEqual('ready', node.status.text.lower(), 'Node status is Ready') Actions().verify_disabled_deploy
def test_delete(self): """Delete environment Scenario: 1. Click delete environment 2. Click delete on confirmation pop-up 3. Verify that environment is deleted """ with Actions() as a: a.delete.click() DeleteEnvironmentPopup().delete.click() time.sleep(1) self.assertEqual(0, len(Environments().create_cluster_boxes), 'Environment has been deleted')
def test_stop_reset(self): """Stop and then reset environment Scenario: 1. Add controller and compute nodes 2. Click deploy 3. Click stop 4. Reset environment 4. Verify that environment is reseted """ Tabs().nodes.click() Nodes().add_controller_compute_nodes() Nodes().deploy_changes.click() DeployChangesPopup().deploy.click() Actions().cancel_popup.click() Actions().stop_deploy_process() Tabs().actions.click() Actions().reset_env() Tabs().nodes.click() for node in Nodes().nodes: self.assertEqual('pending addition', node.status.text.lower(), 'Node status is Pending Addition') self.assertTrue(Nodes().deploy_changes.is_enabled())
def test_rename(self): """Rename environment Scenario: 1. Clear environment name 2. Enter new name 3. Click Rename 4. Verify environment name is changed """ value = 'Happy environment' with Actions() as a: a.name.clear() a.name.send_keys(value) a.rename.click() time.sleep(1) Tabs().nodes.click() self.assertEqual(value, Nodes().env_name.text, 'Environment has been renamed')
def test_simple_reset(self): """Reset simple environment Scenario: 1. Add controller and compute nodes 2. Deploy claster 3. Click reset after deploying 4. Verify that environment is reseted """ Tabs().nodes.click() Nodes().add_controller_compute_nodes() Nodes().deploy_changes.click() DeployChangesPopup().deploy.click() TaskResultAlert().close.click() Tabs().actions.click() Actions().reset_env() Tabs().nodes.click() for node in Nodes().nodes: self.assertEqual('pending addition', node.status.text.lower(), 'Node status is Pending Addition') self.assertTrue(Nodes().deploy_changes.is_enabled())