def hand_labels(self): from paigow.pghand import PGHand high_hand = PGHand.create_with_tile_chars(self.tiles[0].char(), self.tiles[1].char()) low_hand = PGHand.create_with_tile_chars(self.tiles[2].char(), self.tiles[3].char()) return high_hand.label() + "|" + low_hand.label()
def hands(self): from paigow.pghand import PGHand hand1 = PGHand.create_with_tile_chars(self.tiles[0].char(), self.tiles[1].char()) hand2 = PGHand.create_with_tile_chars(self.tiles[2].char(), self.tiles[3].char()) return hand1, hand2
def __unicode__(self): from paigow.pghand import PGHand hand1 = PGHand.create_with_tile_chars(self.tiles[0].char(), self.tiles[1].char()) hand2 = PGHand.create_with_tile_chars(self.tiles[2].char(), self.tiles[3].char()) return "Set: [" + str(hand1) + " ] ... [ " + str(hand2) + " ]"
def hand_labels( self ): from paigow.pghand import PGHand high_hand = PGHand.create_with_tile_chars( self.tiles[0].char(), self.tiles[1].char() ) low_hand = PGHand.create_with_tile_chars( self.tiles[2].char(), self.tiles[3].char() ) return high_hand.label() + "|" + low_hand.label()
def hands( self ): from paigow.pghand import PGHand hand1 = PGHand.create_with_tile_chars( self.tiles[0].char(), self.tiles[1].char() ) hand2 = PGHand.create_with_tile_chars( self.tiles[2].char(), self.tiles[3].char() ) return hand1, hand2
def __unicode__( self ): from paigow.pghand import PGHand hand1 = PGHand.create_with_tile_chars( self.tiles[0].char(), self.tiles[1].char() ) hand2 = PGHand.create_with_tile_chars( self.tiles[2].char(), self.tiles[3].char() ) return "Set: [" + str( hand1 ) + " ] ... [ " + str( hand2 ) + " ]"