def completeTunnelPath(self): self.geomNode.addGeom(self.geom) if self.triStrips.getNumPrimitives() == 0: return floorMesh = CollisionFloorMesh() vertexReader = GeomVertexReader(self.vertexData, 'vertex') print "Original prims:", self.triStrips.getNumPrimitives() p = 0 for i in range(self.triStrips.getNumPrimitives()): v0 = self.triStrips.getPrimitiveStart(i) ve = self.triStrips.getPrimitiveEnd(i) j = v0 + 4 # add the bottom triangles vertexReader.setRow(self.triStrips.getVertex(j)) floorMesh.addVertex(Point3(vertexReader.getData3f())) vertexReader.setRow(self.triStrips.getVertex(j + 1)) floorMesh.addVertex(Point3(vertexReader.getData3f())) vertexReader.setRow(self.triStrips.getVertex(j + 2)) floorMesh.addVertex(Point3(vertexReader.getData3f())) floorMesh.addTriangle(p, p + 1, p + 2) vertexReader.setRow(self.triStrips.getVertex(j + 3)) floorMesh.addVertex(Point3(vertexReader.getData3f())) floorMesh.addTriangle(p + 1, p + 3, p + 2) p += 4 # this adds every triangle, but is not appropriate for a closed path # tris = self.triStrips.decompose() # print "Decomposed prims:",tris.getNumPrimitives() # p = 0 # for i in range(tris.getNumPrimitives()): # v0 = tris.getPrimitiveStart(i) # ve = tris.getPrimitiveEnd(i) # if v0 < ve: # vertexReader.setRow(tris.getVertex(v0)) # floorMesh.addVertex(Point3(vertexReader.getData3f())) # vertexReader.setRow(tris.getVertex(v0+1)) # floorMesh.addVertex(Point3(vertexReader.getData3f())) # vertexReader.setRow(tris.getVertex(v0+2)) # floorMesh.addVertex(Point3(vertexReader.getData3f())) # floorMesh.addTriangle(p, p+1, p+2) # p += 3 self.floorCollNode.addSolid(floorMesh)
def completePath(self): self.geomNode.addGeom(self.geom) if self.triStrips.getNumPrimitives() == 0: return floorMesh = CollisionFloorMesh() tris = self.triStrips.decompose() p = 0 vertexReader = GeomVertexReader(self.vertexData, "vertex") for i in range(tris.getNumPrimitives()): v0 = tris.getPrimitiveStart(i) ve = tris.getPrimitiveEnd(i) if v0 < ve: vertexReader.setRow(tris.getVertex(v0)) floorMesh.addVertex(Point3(vertexReader.getData3f())) vertexReader.setRow(tris.getVertex(v0 + 1)) floorMesh.addVertex(Point3(vertexReader.getData3f())) vertexReader.setRow(tris.getVertex(v0 + 2)) floorMesh.addVertex(Point3(vertexReader.getData3f())) floorMesh.addTriangle(p, p + 1, p + 2) p += 3 self.floorCollNode.addSolid(floorMesh)
def completeQuadPath(self): self.geomNode.addGeom(self.geom) if self.triStrips.getNumPrimitives() == 0: return floorMesh = CollisionFloorMesh() vertexReader = GeomVertexReader(self.vertexData, 'vertex') tris = self.triStrips.decompose() print "Decomposed prims:", tris.getNumPrimitives() p = 0 for i in range(tris.getNumPrimitives()): v0 = tris.getPrimitiveStart(i) ve = tris.getPrimitiveEnd(i) if v0 < ve: vertexReader.setRow(tris.getVertex(v0)) floorMesh.addVertex(Point3(vertexReader.getData3f())) vertexReader.setRow(tris.getVertex(v0 + 1)) floorMesh.addVertex(Point3(vertexReader.getData3f())) vertexReader.setRow(tris.getVertex(v0 + 2)) floorMesh.addVertex(Point3(vertexReader.getData3f())) floorMesh.addTriangle(p, p + 1, p + 2) p += 3 self.floorCollNode.addSolid(floorMesh)
def completeTunnelPath(self): self.geomNode.addGeom(self.geom) if self.triStrips.getNumPrimitives() == 0: return floorMesh = CollisionFloorMesh() vertexReader = GeomVertexReader(self.vertexData, 'vertex') print "Original prims:",self.triStrips.getNumPrimitives() p = 0 for i in range(self.triStrips.getNumPrimitives()): v0 = self.triStrips.getPrimitiveStart(i) ve = self.triStrips.getPrimitiveEnd(i) j = v0 + 4 # add the bottom triangles vertexReader.setRow(self.triStrips.getVertex(j)) floorMesh.addVertex(Point3(vertexReader.getData3f())) vertexReader.setRow(self.triStrips.getVertex(j+1)) floorMesh.addVertex(Point3(vertexReader.getData3f())) vertexReader.setRow(self.triStrips.getVertex(j+2)) floorMesh.addVertex(Point3(vertexReader.getData3f())) floorMesh.addTriangle(p, p+1, p+2) vertexReader.setRow(self.triStrips.getVertex(j+3)) floorMesh.addVertex(Point3(vertexReader.getData3f())) floorMesh.addTriangle(p+1, p+3, p+2) p += 4 # this adds every triangle, but is not appropriate for a closed path # tris = self.triStrips.decompose() # print "Decomposed prims:",tris.getNumPrimitives() # p = 0 # for i in range(tris.getNumPrimitives()): # v0 = tris.getPrimitiveStart(i) # ve = tris.getPrimitiveEnd(i) # if v0 < ve: # vertexReader.setRow(tris.getVertex(v0)) # floorMesh.addVertex(Point3(vertexReader.getData3f())) # vertexReader.setRow(tris.getVertex(v0+1)) # floorMesh.addVertex(Point3(vertexReader.getData3f())) # vertexReader.setRow(tris.getVertex(v0+2)) # floorMesh.addVertex(Point3(vertexReader.getData3f())) # floorMesh.addTriangle(p, p+1, p+2) # p += 3 self.floorCollNode.addSolid(floorMesh)