コード例 #1
0
def test_collision_handler_floor_pickle():
    from panda3d.core import CollisionHandlerFloor

    collider1 = NodePath(CollisionNode("collider1"))
    collider2 = NodePath(CollisionNode("collider2"))
    target1 = NodePath("target1")
    target2 = NodePath("target2")
    center = NodePath("center")

    handler = CollisionHandlerFloor()
    handler.add_out_pattern("out pattern")
    handler.add_collider(collider1, target1)
    handler.add_collider(collider2, target2)
    handler.center = center
    handler.offset = 1.0
    handler.reach = 2.0
    handler.max_velocity = 3.0

    handler = loads(dumps(handler, -1))

    assert tuple(handler.in_patterns) == ()
    assert tuple(handler.again_patterns) == ()
    assert tuple(handler.out_patterns) == ("out pattern", )
    assert handler.center.name == "center"
    assert handler.offset == 1.0
    assert handler.reach == 2.0
    assert handler.max_velocity == 3.0