def flattenMultitex(self, stateFrom = None, target = None, useGeom = 0, allowTexMat = 0, win = None): from panda3d.core import MultitexReducer mr = MultitexReducer() if target != None: mr.setTarget(target) mr.setUseGeom(useGeom) mr.setAllowTexMat(allowTexMat) if win == None: win = base.win if stateFrom == None: mr.scan(self) else: mr.scan(self, stateFrom) mr.flatten(win)
def flattenMultitex(self, stateFrom=None, target=None, useGeom=0, allowTexMat=0, win=None): from panda3d.core import MultitexReducer mr = MultitexReducer() if target != None: mr.setTarget(target) mr.setUseGeom(useGeom) mr.setAllowTexMat(allowTexMat) if win == None: win = base.win if stateFrom == None: mr.scan(self) else: mr.scan(self, stateFrom) mr.flatten(win) return
def __init__(self): ShowBase.__init__(self) base.win.set_clear_color((0, 0, 0, 0)) simplepbr.init() self.multitex_reducer = MultitexReducer() #load textures self.textures = {} texture_files = "plaid", "shirtnjeans", "jacket" for file in texture_files: self.textures[file] = loader.loadTexture( "textures/{}.png".format(file)) # camera/control self.cam_pivot = NodePath("cam pivot") self.cam_pivot.reparentTo(render) base.cam.reparent_to(self.cam_pivot) base.cam.set_pos(0, -2.7, 1.8) self.cam_pivot.set_h(180) self.cam_pivot.set_y(0.2) self.move_speed = 0.5 self.zoom_speed = 0.5 self.last_mouse = [0, 0] self.accept("wheel_up", self.zoom_in) self.accept("wheel_down", self.zoom_out) self.taskMgr.add(self.update_camera) # sliders self.sliders = {} self.y_pos = 0.9 # jan model self.jan = Actor( { "body": "jan/jan.bam", "palisa": "jan/acc/palisa-mije.bam", "hair": "jan/acc/hair_raz.bam", "clothing": "jan/clothing.bam", }, { "body": {}, "palisa": {}, "hair": {}, "clothing": {}, }) self.jan.attach("hair", "body", "head") self.jan.attach("palisa", "body", "waist") self.jan.attach("clothing", "body", "root") self.jan.play("loop") self.jan.setTwoSided(True) self.jan.hide_part("palisa") self.make_sliders(self.jan) #self.jan.flatten_strong() #self.jan.post_flatten() #self.multitex_reducer.scan(self.jan) #self.multitex_reducer.flatten(base.win) self.jan.reparent_to(render) self.jan.set_transparency(True) # talk gender = "mije" #meli self.speech = Speech(loader.loadSfx("toki-{}-a.wav".format(gender))) self.speech.say("to ki") self.speech.say("mi to ki po na") self.speech.say("mi o li n si na") self.taskMgr.add(self.speech.update) self.light_scene() render.ls() render.analyze()