コード例 #1
0
 def setupBackgroundImage(self):    
   
   image_file = Filename(TestGameBase.__BACKGROUND_IMAGE_PATH__)
   
   # check if image can be loaded
   img_head = PNMImageHeader()
   if not img_head.readHeader(image_file ):
       raise IOError("PNMImageHeader could not read file %s. Try using absolute filepaths"%(image_file.c_str()))
       sys.exit()
       
   # Load the image with a PNMImage
   w = img_head.getXSize()
   h = img_head.getYSize()
   img = PNMImage(w,h)
   #img.alphaFill(0)
   img.read(image_file) 
   
   texture = Texture()        
   texture.setXSize(w)
   texture.setYSize(h)
   texture.setZSize(1)    
   texture.load(img)
   texture.setWrapU(Texture.WM_border_color) # gets rid of odd black edges around image
   texture.setWrapV(Texture.WM_border_color)
   texture.setBorderColor(LColor(0,0,0,0))
   
   # creating CardMaker to hold the texture
   cm = CardMaker('background')
   cm.setFrame(-0.5*w,0.5*w,-0.5*h,0.5*h)  # This configuration places the image's topleft corner at the origin (left, right, bottom, top)
   background_np = NodePath(cm.generate())            
   background_np.setTexture(texture)
   
   background_np.reparentTo(self.render)
   background_np.setPos(TestGameBase.__BACKGROUND_POSITION__)
   background_np.setScale(TestGameBase.__BACKGROUND_SCALE__)
コード例 #2
0
    def read_texture(self, filename):
        """
        Reads a texture from the Pandora resources repository.
        Returns a PNMImage object representing the image data.
        Throws a PalettizerException if file could not be found.
            :filename: Relative filename pointing to a texture file in the Pandora repository.
        """
        full_filename = self.find_texture(filename)

        if self.debug:
            print(f'Reading {full_filename}...')

        # We've found the source file! Let's load it using Panda3D.
        img = PNMImage()
        img.read(Filename.from_os_specific(full_filename))

        needs_alpha_fill = img.num_channels not in (2, 4)
        img.set_color_type(4)

        if needs_alpha_fill:
            # We need an alpha channel no matter what, so if the image does not have one,
            # it needs to be filled immediately with opaque pixels as it starts out with transparent pixels
            img.alpha_fill(1)

        return img
コード例 #3
0
    def __map_Topography(self, planet, model, pts=[]):
        height_map = PNMImage()
        height_map_path = "{}/maps/{}".format(planet.path, planet.height_map)
        height_map.read(Filename(height_map_path))
        _hu_size = height_map.getXSize() - 1
        _hv_size = height_map.getYSize() - 1

        radius = planet.radius
        bottom = radius + planet.height_min
        elev_range = planet.height_max - planet.height_min
        _has_sea = "sea_level" in planet.__dict__
        if _has_sea:
            sea_level = planet.sea_level + planet.radius

        if not pts: pts = model.read("vertex")
        for pt in pts:
            u, v = self.__get_Pt_Uv(pt, _hu_size, _hv_size)
            height_val = height_map.getGray(
                u, v)  ## watch when extending w colours.
            height = bottom + elev_range * height_val
            ratio = height / radius
            pt *= ratio

            # If planet has sea then raise vert to sea level.
            if _has_sea:
                len_pt = pt.length()
                if len_pt <= sea_level:
                    ratio = sea_level / len_pt
                    pt *= ratio

        model.modify("vertex", pts)
コード例 #4
0
ファイル: model.py プロジェクト: svfgit/solex
 def __map_Topography(self, planet, model, pts=[]):
     height_map = PNMImage()
     height_map_path = "{}/maps/{}".format(planet.path, planet.height_map)
     height_map.read(Filename(height_map_path))
     _hu_size = height_map.getXSize()-1
     _hv_size = height_map.getYSize()-1
     
     radius = planet.radius
     bottom = radius + planet.height_min
     elev_range = planet.height_max - planet.height_min
     _has_sea = "sea_level" in planet.__dict__
     if _has_sea:
         sea_level = planet.sea_level + planet.radius
     
     if not pts: pts = model.read("vertex")
     for pt in pts:
         u, v = self.__get_Pt_Uv(pt, _hu_size, _hv_size)
         height_val = height_map.getGray(u, v)  ## watch when extending w colours.
         height = bottom + elev_range*height_val
         ratio = height / radius
         pt *= ratio
         
         # If planet has sea then raise vert to sea level.
         if _has_sea:
             len_pt = pt.length()
             if len_pt <= sea_level:
                 ratio = sea_level/len_pt
                 pt *= ratio
     
     model.modify("vertex", pts)
コード例 #5
0
ファイル: model.py プロジェクト: svfgit/solex
 def __apply_Textures(self, recipe, tex_dict):
     for i, ter_dict in enumerate(recipe['terrains']):
         tex_img = PNMImage()
         tex_img.read(Filename("{}/tex/{}".format(recipe['planet_path'], ter_dict['texture'])))
         tex = Texture()
         tex.load(tex_img)
         tex.setMinfilter(Texture.FTLinear)
         ts = TextureStage(str(i))
         ts.setSort(i)
         self.NP.setTexture(ts, tex, i*10)
コード例 #6
0
 def __apply_Textures(self, recipe, tex_dict):
     for i, ter_dict in enumerate(recipe['terrains']):
         tex_img = PNMImage()
         tex_img.read(
             Filename("{}/tex/{}".format(recipe['planet_path'],
                                         ter_dict['texture'])))
         tex = Texture()
         tex.load(tex_img)
         tex.setMinfilter(Texture.FTLinear)
         ts = TextureStage(str(i))
         ts.setSort(i)
         self.NP.setTexture(ts, tex, i * 10)
コード例 #7
0
ファイル: model.py プロジェクト: svfgit/solex
 def __build_Normal_Map(self, recipe):
     # Load ref image.
     ref_img = PNMImage()
     height_map_path = "{}/maps/{}".format(recipe['path'], recipe['height_map'])
     ref_img.read(Filename(height_map_path))
     
     # Create normal map from height map with GPU.
     with GPU_Image(ref_img, print_times=True) as gpu:
         height_range = LVector2f(recipe['height_min'], recipe['height_max'])
         norm_img = gpu.generate_normal_map(height_range=height_range)
         norm_img.write(Filename("{}/maps/earth_norm.jpg".format(recipe['path'])))
     
     return recipe
コード例 #8
0
 def loadSpriteImages(self,file_path,cols,rows,flipx = False,flipy = False):
     """
     Loads an image file containing individual animation frames and returns then in a list of PNMImages
     inputs:
         - file_path
         - cols
         - rows
         - flipx
         - flipy
     Output: 
         - tuple ( bool , list[PNMImage]  )
     """
     
     # Make a filepath
     image_file = Filename(file_path)
     if image_file .empty():
         raise IOError("File not found")
         return (False, [])
 
     # Instead of loading it outright, check with the PNMImageHeader if we can open
     # the file.
     img_head = PNMImageHeader()
     if not img_head.readHeader(image_file ):
         raise IOError("PNMImageHeader could not read file %s. Try using absolute filepaths"%(file_path))
         return (False, [])
 
     # Load the image with a PNMImage
     full_image = PNMImage(img_head.getXSize(),img_head.getYSize())
     full_image.alphaFill(0)
     full_image.read(image_file) 
     
     if flipx or flipy:
         full_image.flip(flipx,flipy,False)
 
     w = int(full_image.getXSize()/cols)
     h = int(full_image.getYSize()/rows)
     
     images = []
 
     counter = 0
     for i in range(0,cols):
       for j in range(0,rows):
         sub_img = PNMImage(w,h)
         sub_img.addAlpha()
         sub_img.alphaFill(0)
         sub_img.fill(1,1,1)
         sub_img.copySubImage(full_image ,0 ,0 ,i*w ,j*h ,w ,h)
 
         images.append(sub_img)
         
     return (True, images)
コード例 #9
0
    def takePictureRaw(self):
        img = PNMImage()
        tex = self.takePicture()
        tex.store(img)

        ss = StringStream()
        img.write(ss, 'jpg')

        if 1:
            # Test it
            img2 = PNMImage()
            img2.read(ss)
            img2.write(Filename("test_viewfinder.jpg"))

        return ss.getData()
コード例 #10
0
def create_texture(image: Image) -> Texture:
    """Create a Panda3D Texture from a PIL Image."""
    bytes_io = BytesIO()
    image.save(bytes_io, format='PNG')
    bytes_io.seek(0)
    stream = StringStream()
    stream.set_data(bytes_io.read())
    bytes_io.close()
    pnm_image = PNMImage()
    pnm_image.read(stream)
    stream.clear_data()
    texture = Texture()
    texture.load(pnm_image)
    pnm_image.clear()
    return texture
コード例 #11
0
 def loadFlatQuad(self, fullFilename):
     cm = CardMaker('cm-%s' % fullFilename)
     cm.setColor(1.0, 1.0, 1.0, 1.0)
     aspect = base.camLens.getAspectRatio()
     htmlWidth = 2.0 * aspect * WEB_WIDTH_PIXELS / float(WIN_WIDTH)
     htmlHeight = 2.0 * float(WEB_HEIGHT_PIXELS) / float(WIN_HEIGHT)
     cm.setFrame(-htmlWidth / 2.0, htmlWidth / 2.0, -htmlHeight / 2.0,
                 htmlHeight / 2.0)
     bottomRightX = WEB_WIDTH_PIXELS / float(WEB_WIDTH + 1)
     bottomRightY = WEB_HEIGHT_PIXELS / float(WEB_HEIGHT + 1)
     cm.setUvRange(Point2(0, 1 - bottomRightY), Point2(bottomRightX, 1))
     card = cm.generate()
     quad = NodePath(card)
     jpgFile = PNMImage(WEB_WIDTH, WEB_HEIGHT)
     smallerJpgFile = PNMImage()
     readFile = smallerJpgFile.read(Filename(fullFilename))
     if readFile:
         jpgFile.copySubImage(smallerJpgFile, 0, 0)
         guiTex = Texture('guiTex')
         guiTex.setupTexture(Texture.TT2dTexture, WEB_WIDTH, WEB_HEIGHT, 1,
                             Texture.TUnsignedByte, Texture.FRgba)
         guiTex.setMinfilter(Texture.FTLinear)
         guiTex.load(jpgFile)
         guiTex.setWrapU(Texture.WMClamp)
         guiTex.setWrapV(Texture.WMClamp)
         ts = TextureStage('webTS')
         quad.setTexture(ts, guiTex)
         quad.setTransparency(0)
         quad.setTwoSided(True)
         quad.setColor(1.0, 1.0, 1.0, 1.0)
         result = quad
     else:
         result = None
     Texture.setTexturesPower2(1)
     return result
コード例 #12
0
ファイル: IssueFrame.py プロジェクト: RandomToon/Toontown-2
 def loadFlatQuad(self, fullFilename):
     cm = CardMaker('cm-%s' % fullFilename)
     cm.setColor(1.0, 1.0, 1.0, 1.0)
     aspect = base.camLens.getAspectRatio()
     htmlWidth = 2.0 * aspect * WEB_WIDTH_PIXELS / float(WIN_WIDTH)
     htmlHeight = 2.0 * float(WEB_HEIGHT_PIXELS) / float(WIN_HEIGHT)
     cm.setFrame(-htmlWidth / 2.0, htmlWidth / 2.0, -htmlHeight / 2.0, htmlHeight / 2.0)
     bottomRightX = WEB_WIDTH_PIXELS / float(WEB_WIDTH + 1)
     bottomRightY = WEB_HEIGHT_PIXELS / float(WEB_HEIGHT + 1)
     cm.setUvRange(Point2(0, 1 - bottomRightY), Point2(bottomRightX, 1))
     card = cm.generate()
     quad = NodePath(card)
     jpgFile = PNMImage(WEB_WIDTH, WEB_HEIGHT)
     smallerJpgFile = PNMImage()
     readFile = smallerJpgFile.read(Filename(fullFilename))
     if readFile:
         jpgFile.copySubImage(smallerJpgFile, 0, 0)
         guiTex = Texture('guiTex')
         guiTex.setupTexture(Texture.TT2dTexture, WEB_WIDTH, WEB_HEIGHT, 1, Texture.TUnsignedByte, Texture.FRgba)
         guiTex.setMinfilter(Texture.FTLinear)
         guiTex.load(jpgFile)
         guiTex.setWrapU(Texture.WMClamp)
         guiTex.setWrapV(Texture.WMClamp)
         ts = TextureStage('webTS')
         quad.setTexture(ts, guiTex)
         quad.setTransparency(0)
         quad.setTwoSided(True)
         quad.setColor(1.0, 1.0, 1.0, 1.0)
         result = quad
     else:
         result = None
     Texture.setTexturesPower2(1)
     return result
コード例 #13
0
    def __build_Normal_Map(self, recipe):
        # Load ref image.
        ref_img = PNMImage()
        height_map_path = "{}/maps/{}".format(recipe['path'],
                                              recipe['height_map'])
        ref_img.read(Filename(height_map_path))

        # Create normal map from height map with GPU.
        with GPU_Image(ref_img, print_times=True) as gpu:
            height_range = LVector2f(recipe['height_min'],
                                     recipe['height_max'])
            norm_img = gpu.generate_normal_map(height_range=height_range)
            norm_img.write(
                Filename("{}/maps/earth_norm.jpg".format(recipe['path'])))

        return recipe
コード例 #14
0
 def load_image(self, category, grayscale=False):
     image = PNMImage()
     if image.read(self.get_terrain_file_name(category)):
         if grayscale:
             image.makeGrayscale()
         return image
     else:
         return None
コード例 #15
0
ファイル: texture.py プロジェクト: svfgit/solex
 def set_planet_textures(cls, planet):
     # Terrain map texture.
     map_img = PNMImage()
     map_img.read(Filename("{}/maps/{}".format(planet.path, planet.height_map)))
     map_tex = Texture()
     map_tex.load(map_img)
     planet.LOD_NP.setShaderInput("height_map", map_tex)
     
     # Colour map texture.
     col_img = PNMImage()
     col_img.read(Filename("{}/maps/{}".format(planet.path, planet.colour_map)))
     col_tex = Texture()
     col_tex.load(col_img)
     planet.LOD_NP.setShaderInput("col_map", col_tex)
     
     # Normal map texture.
     norm_img = PNMImage()
     norm_img.read(Filename("{}/maps/{}".format(planet.path, planet.normal_map)))
     norm_tex = Texture()
     norm_tex.load(norm_img)
     planet.LOD_NP.setShaderInput("normal_map", norm_tex)
     
     # Terrain map texture.
     ter_img = PNMImage()
     ter_img.read(Filename("{}/maps/{}".format(planet.path, planet.terrain_map)))
     ter_tex = Texture()
     ter_tex.load(ter_img)
     planet.LOD_NP.setShaderInput("terrain_map", ter_tex)
     
     # Terrain textures.
     tex_count = len(planet.terrains)
     near_tex_array = Texture()
     far_tex_array = Texture()
     near_tex_array.setup2dTextureArray(tex_count)
     far_tex_array.setup2dTextureArray(tex_count)
     for i, terrain in enumerate(planet.terrains):
         near_tex_img, far_tex_img = PNMImage(), PNMImage()
         near_tex_name, far_tex_name = terrain['textures']
         near_tex_img.read(Filename("{}/textures/{}".format(planet.path, near_tex_name)))
         far_tex_img.read(Filename("{}/textures/{}".format(planet.path, far_tex_name)))
         near_tex_array.load(near_tex_img, i, 0)
         far_tex_array.load(far_tex_img, i, 0)
     
     planet.LOD_NP.setShaderInput("near_tex", near_tex_array)
     planet.LOD_NP.setShaderInput("far_tex", far_tex_array)
コード例 #16
0
ファイル: model.py プロジェクト: svfgit/solex
 def __map_Colours(self, planet, model, rec, pts=[]):
     col_map_path = planet.colour_map.replace(".","_low.")
     col_map_fn = Filename("{}/maps/{}".format(planet.path, col_map_path))
     col_map = PNMImage()
     col_map.read(col_map_fn)
     _cu_size = col_map.getXSize()-1
     _cv_size = col_map.getYSize()-1
    
     cols = []
     if not pts: pts = model.read("vertex")
     for pt in pts:
         u, v = self.__get_Pt_Uv(pt, _cu_size, _cv_size)
         r = col_map.getRed(u, v)
         g = col_map.getGreen(u, v)
         b = col_map.getBlue(u, v)
         pt_col = (r, g, b, 1)
         cols.append(pt_col)
     model.modify("color", cols)
コード例 #17
0
    def __map_Colours(self, planet, model, rec, pts=[]):
        col_map_path = planet.colour_map.replace(".", "_low.")
        col_map_fn = Filename("{}/maps/{}".format(planet.path, col_map_path))
        col_map = PNMImage()
        col_map.read(col_map_fn)
        _cu_size = col_map.getXSize() - 1
        _cv_size = col_map.getYSize() - 1

        cols = []
        if not pts: pts = model.read("vertex")
        for pt in pts:
            u, v = self.__get_Pt_Uv(pt, _cu_size, _cv_size)
            r = col_map.getRed(u, v)
            g = col_map.getGreen(u, v)
            b = col_map.getBlue(u, v)
            pt_col = (r, g, b, 1)
            cols.append(pt_col)
        model.modify("color", cols)
コード例 #18
0
def main():

  sff_file =''
  output_dir=''

  if len(sys.argv) >= 2:
    sff_file = sys.argv[1]
  
  else:
    logging.error('Usage: sff-test ssf_file [output_dir]')
    return 
  
  if len(sys.argv) >= 3:
    output_dir = sys.argv[2]
  

  #checking output dir
  if (output_dir != '') and (not os.path.exists(output_dir)):
      os.makedirs(output_dir)
  else:
    logging.info("Output directory not set from command line, skipping image save")

  fh = open(sff_file, 'rb')

  header = sff1_file.parse(fh.read(512))
  print(header)

  next_subfile = header.next_subfile
  count = 0
  while next_subfile and count < header.image_total:
      fh.seek(next_subfile)
      subfile = sff1_subfile_header.parse(fh.read(32))
      next_subfile = subfile.next_subfile

      try:
          buff = StringIO(fh.read(subfile.length))
          image = Image.open(buff)
          
          buff = StringIO()
          image.save(buff,'PNG')
          output = PNMImage()
          if not output.read(StringStream(buff.getvalue()), "i.png"):
            logging.error("Failed to read image from buffer")
            raise ValueError("Invalid image!")
          

          print("Image Group: %i, no: %i, size: %i x %i ,offset: (%i , %i), palette %i"%(subfile.groupno,subfile.imageno, 
            image.size[0],image.size[1],subfile.axisx,subfile.axisy,subfile.palette))
      except IOError:
          print(("ioerror", subfile.groupno, subfile.imageno))
          pass
      else:
#           image.save(output_dir + "/g{0}-i{1}.png".format(subfile.groupno, subfile.imageno))
        if len(output_dir) > 0:
          output.write(output_dir + "/g{0}-i{1}.png".format(subfile.groupno, subfile.imageno))
            
      count+=1
コード例 #19
0
 def load_terrain_map(self):
     image = PNMImage()
     if image.read(self.get_terrain_file_name()):
         for y in range(self.patch.r_height):
             for x in range(self.patch.r_width):
                 self.patch.set_height(x, y, image.getGray(x, y))
         return True
     else:
         return False
コード例 #20
0
  def loadImage(self,file_path,cols,rows,scale_x,scale_y,frame_rate):

    # Make a filepath
    image_file = Filename(file_path)
    if image_file .empty():
        raise IOError, "File not found"
        return False

    # Instead of loading it outright, check with the PNMImageHeader if we can open
    # the file.
    img_head = PNMImageHeader()
    if not img_head.readHeader(image_file ):
        raise IOError, "PNMImageHeader could not read file %s. Try using absolute filepaths"%(file_path)
        return False

    # Load the image with a PNMImage
    full_image = PNMImage(img_head.getXSize(),img_head.getYSize())
    full_image.alphaFill(0)
    full_image.read(image_file) 

    right_image = PNMImage(img_head.getXSize(),img_head.getYSize())
    left_image = PNMImage(img_head.getXSize(),img_head.getYSize())
    right_image.copyFrom(full_image)    
    left_image.copyFrom(full_image)
    left_image.flip(True,False,False)

    # storing individual sprite size
    self.size_ = (right_image.getReadXSize()/cols,right_image.getReadYSize()/rows)

    self.seq_right_ = self.attachNewNode(self.createSequenceNode(self.name_ + '_right_seq',right_image,cols,rows,scale_x,scale_y,frame_rate))
    self.seq_left_ = self.attachNewNode(self.createSequenceNode(self.name_ + '_left_seq',left_image,cols,rows,scale_x,scale_y,frame_rate))
    self.seq_right_.reparentTo(self)
    self.seq_left_.reparentTo(self)

    right_image.clear()
    left_image.clear()
    full_image.clear()

    self.faceRight(True)      

    return True
コード例 #21
0
  def __loadSpritePair__(sprite_details):  
    
    image_file = sprite_details.im_file
    img_head = PNMImageHeader()
    if not img_head.readHeader(image_file ):
        logging.error( "PNMImageHeader could not read file %s. Try using absolute filepaths"%(image_file))
        return (None,None)

    # Load the right side image as a PNMImage
    right_img = PNMImage(img_head.getXSize(),img_head.getYSize())
    right_img.alphaFill(0)
    right_img.read(image_file)
    
    # Flip to get the left side image
    left_img = PNMImage(right_img.getXSize(),right_img.getYSize())  
    left_img.copyFrom(right_img)        
    left_img.flip(True ,False,False) 
    
    images = [(right_img,False),(left_img,True)]
    sprites = []
    
    for entry in images:      
       
      img = entry[0]
      flip = entry[1]        
      sprite = Sprite()     
      sprite.setXSize(img.getXSize())
      sprite.setYSize(img.getYSize())
      sprite.setZSize(1)    
      sprite.axisx = -sprite_details.axisx if (not flip ) else sprite_details.axisx
      sprite.axisy = sprite_details.axisy
      sprite.group = sprite_details.group_no
      sprite.no = sprite_details.image_no
      sprite.load(img)
      sprite.setWrapU(Texture.WM_border_color) # gets rid of odd black edges around image
      sprite.setWrapV(Texture.WM_border_color)
      sprite.setBorderColor(LColor(0,0,0,0))
      
      sprites.append(sprite)
    
    return (sprites[0],sprites[1])
コード例 #22
0
    def read_texture(self, filename, alpha=False):
        """
        Reads a texture from the model path.
        Throws a PalettizerException if file could not be found.
            :filename: Relative filename pointing to a texture file in the model path.
            :alpha: Do we need an alpha channel?
        """
        img = PNMImage()
        img.read(Filename.from_os_specific(filename))

        if alpha:
            needs_alpha_fill = img.num_channels not in (2, 4)
            img.set_color_type(4)

            if needs_alpha_fill:
                # We need an alpha channel no matter what, so if the image does not have one,
                # it needs to be filled immediately with opaque pixels as it starts out with transparent pixels
                img.alpha_fill(1)
        else:
            img.set_color_type(3)

        return img
コード例 #23
0
ファイル: gui.py プロジェクト: croxis/CityMania
 def mapSelection(self, maps):
     """
     Generate a window with list and thumbnails of region maps availiable.
     Provide two options, load map or, if there is no local version, save local version
     """
     self.mapDialog = DirectWindow(title = "Select Map")
     mapList = []
     m = [""]
     import base64
     for mapName in maps:
         heightmap = maps[mapName]
         image = PNMImage()
         image.read(StringStream(heightmap))      
         thumbnail = PNMImage(64, 64)
         thumbnail.gaussianFilterFrom(1, image)
         heightTexture = Texture()
         heightTexture.load(image)
         label = DirectRadioButton(text=mapName, image=heightTexture, variable=m, value=[mapName])
         mapList.append(label)
     for button in mapList:
         button.setOthers(mapList)
     self.mapDialog.addScrolledList(mapList)
     okButton = DirectButton(text = self.getText('TXT_UI_OK'), command = self.selectMap, extraArgs=m)
     self.mapDialog.addVertical([okButton])
コード例 #24
0
def textureFromData(image_data, filename=""):
    tex = None
    
    if image_data:
        myTexture = Texture()
        
        myImage = PNMImage()
        success = myImage.read(StringStream(image_data), filename)
        
        if success == 1:
            #PNMImage can handle most texture formats
            myTexture.load(myImage)
        else:
            #Except for DDS, which PNMImage.read will return 0, so try to load as DDS
            success = myTexture.readDds(StringStream(image_data))
            
        if success != 0:
            tex = myTexture
            tex.setMinfilter(Texture.FTLinearMipmapLinear)
            
    return tex
コード例 #25
0
    def addImage(self, image):
        """ Adds an image to the icon.  Returns False on failure, True on success.
        Only one image per size can be loaded, and the image size must be square. """

        if not isinstance(image, PNMImage):
            fn = image
            if not isinstance(fn, Filename):
                fn = Filename.fromOsSpecific(fn)

            image = PNMImage()
            if not image.read(fn):
                Icon.notify.warning("Image '%s' could not be read" % fn.getBasename())
                return False

        if image.getXSize() != image.getYSize():
            Icon.notify.warning("Ignoring image without square size")
            return False

        self.images[image.getXSize()] = image

        return True
コード例 #26
0
    def __build_Terrain_Map(self, recipe):
        # Height map.
        height_map = PNMImage()
        height_map_path = "{}/maps/{}".format(recipe['path'],
                                              recipe['height_map'])
        height_map.read(Filename(height_map_path))
        # Colour map.
        col_map = PNMImage()
        col_map_path = "{}/maps/{}".format(recipe['path'],
                                           recipe['colour_map'])
        col_map.read(Filename(col_map_path))
        # Normal map.
        norm_map = PNMImage()
        norm_map_path = "{}/maps/{}".format(recipe['path'],
                                            recipe['normal_map'])
        norm_map.read(Filename(norm_map_path))

        # Dict of range qualifiers to pass directly to 'generate_terrain_map'.
        t_count = len(recipe['terrains'])
        ranges_dict = {
            'lat_ranges':
            PTA_LVecBase2f([LVector2f(x * 0, 0) for x in range(t_count)]),
            'lon_ranges':
            PTA_LVecBase2f([LVector2f(x * 0, 0) for x in range(t_count)]),
            'alt_ranges':
            PTA_LVecBase2f([LVector2f(x * 0, 0) for x in range(t_count)]),
            'red_ranges':
            PTA_LVecBase2f([LVector2f(x * 0, 0) for x in range(t_count)]),
            'green_ranges':
            PTA_LVecBase2f([LVector2f(x * 0, 0) for x in range(t_count)]),
            'blue_ranges':
            PTA_LVecBase2f([LVector2f(x * 0, 0) for x in range(t_count)])
        }

        for i, terrain in enumerate(recipe['terrains']):
            for attr, val in list(terrain.items()):
                if attr.endswith("range"):
                    ranges_dict[attr + "s"][i] = LVector2f(*val)

        # Create terrain map with GPU.
        height_range = LVector2f(recipe['height_min'], recipe['height_max'])
        with GPU_Image(height_map, print_times=True) as gpu:
            terrain_img = gpu.generate_terrain_map(height_range=height_range,
                                                   col_map=col_map,
                                                   **ranges_dict)
            file_path = "{}/maps/{}_ter.png".format(recipe['path'],
                                                    recipe['name'].lower())
            terrain_img.write(Filename(file_path))
コード例 #27
0
def textureFromData(image_data, filename=""):
    tex = None

    if image_data:
        myTexture = Texture()

        myImage = PNMImage()
        success = myImage.read(StringStream(image_data), filename)

        if success == 1:
            #PNMImage can handle most texture formats
            myTexture.load(myImage)
        else:
            #Except for DDS, which PNMImage.read will return 0, so try to load as DDS
            success = myTexture.readDds(StringStream(image_data))

        if success != 0:
            tex = myTexture
            tex.setMinfilter(Texture.FTLinearMipmapLinear)

    return tex
コード例 #28
0
ファイル: model.py プロジェクト: svfgit/solex
    def __build_Terrain_Map(self, recipe):
        # Height map.
        height_map = PNMImage()
        height_map_path = "{}/maps/{}".format(recipe['path'], recipe['height_map'])
        height_map.read(Filename(height_map_path))
        # Colour map.
        col_map = PNMImage()
        col_map_path = "{}/maps/{}".format(recipe['path'], recipe['colour_map'])
        col_map.read(Filename(col_map_path))
        # Normal map.
        norm_map = PNMImage()
        norm_map_path = "{}/maps/{}".format(recipe['path'], recipe['normal_map'])
        norm_map.read(Filename(norm_map_path))
        
        # Dict of range qualifiers to pass directly to 'generate_terrain_map'.
        t_count = len(recipe['terrains'])
        ranges_dict = {'lat_ranges':PTA_LVecBase2f([LVector2f(x*0,0) for x in range(t_count)]),
                       'lon_ranges':PTA_LVecBase2f([LVector2f(x*0,0) for x in range(t_count)]),
                       'alt_ranges':PTA_LVecBase2f([LVector2f(x*0,0) for x in range(t_count)]),
                       'red_ranges':PTA_LVecBase2f([LVector2f(x*0,0) for x in range(t_count)]),
                       'green_ranges':PTA_LVecBase2f([LVector2f(x*0,0) for x in range(t_count)]),
                       'blue_ranges':PTA_LVecBase2f([LVector2f(x*0,0) for x in range(t_count)])}
                       
        for i, terrain in enumerate(recipe['terrains']):
            for attr, val in list(terrain.items()):
                if attr.endswith("range"):
                    ranges_dict[attr+"s"][i] = LVector2f(*val)

        # Create terrain map with GPU.
        height_range = LVector2f(recipe['height_min'],recipe['height_max'])
        with GPU_Image(height_map, print_times=True) as gpu:
            terrain_img = gpu.generate_terrain_map(height_range=height_range,
                                                   col_map=col_map,
                                                   **ranges_dict)
            file_path = "{}/maps/{}_ter.png".format(recipe['path'], recipe['name'].lower())
            terrain_img.write(Filename(file_path))
コード例 #29
0
ファイル: navmeshgen.py プロジェクト: wezu/koparka
    #make it square
    if map.getReadYSize() != map_size:
        new_map = PNMImage(map_size, map_size)
        new_map.boxFilterFrom(0.0, map)
        map = new_map

    #generate data
    nods = []
    for y in range(0, map_size):
        for x in range(0, map_size):
            nods += GetNeighbors((x, y), map, map_size)

    #write data
    with open(output, 'w') as output_file:
        #header
        output_file.write('Grid Size,' + str(map_size) + '\n')
        output_file.write(
            'NULL,NodeType,GridX,GridY,Length,Width,Height,PosX,PosY,PosZ\n')
        #data...
        for nod in nods:
            output_file.write(
                '{NULL},{NodeType},{GridX},{GridY},{Length},{Width},{Height},{PosX},{PosY},{PosZ}\n'
                .format(**nod))


#test
if __name__ == "__main__":
    map = PNMImage()
    map.read('nav1.png')
    GenerateNavmeshCSV(map, 'from_img.csv')
コード例 #30
0
def getPmPerceptualError(mesh, pm_filebuf, mipmap_tarfilebuf):
    perceptualdiff = which('perceptualdiff')
    if perceptualdiff is None:
        raise Exception("perceptualdiff exectuable not found on path")

    pm_chunks = []

    if pm_filebuf is not None:
        data = pm_filebuf.read(PM_CHUNK_SIZE)
        refinements_read = 0
        num_refinements = None
        while len(data) > 0:
            (refinements_read, num_refinements, pm_refinements,
             data_left) = pdae_utils.readPDAEPartial(data, refinements_read,
                                                     num_refinements)
            pm_chunks.append(pm_refinements)
            data = data_left + pm_filebuf.read(PM_CHUNK_SIZE)

    tar = tarfile.TarFile(fileobj=mipmap_tarfilebuf)
    texsizes = []
    largest_tarinfo = (0, None)
    for tarinfo in tar:
        tarinfo.xsize = int(tarinfo.name.split('x')[0])
        if tarinfo.xsize > largest_tarinfo[0]:
            largest_tarinfo = (tarinfo.xsize, tarinfo)
        if tarinfo.xsize >= 128:
            texsizes.append(tarinfo)
    if len(texsizes) == 0:
        texsizes.append(largest_tarinfo[1])

    texsizes = sorted(texsizes, key=lambda t: t.xsize)
    texims = []
    first_image_data = None
    for tarinfo in texsizes:
        f = tar.extractfile(tarinfo)
        texdata = f.read()
        if first_image_data is None:
            first_image_data = texdata

        texpnm = PNMImage()
        texpnm.read(StringStream(texdata), 'something.jpg')
        newtex = Texture()
        newtex.load(texpnm)
        texims.append(newtex)

    mesh.images[0].setData(first_image_data)

    scene_members = getSceneMembers(mesh)

    # turn off panda3d printing to stdout
    nout = MultiplexStream()
    Notify.ptr().setOstreamPtr(nout, 0)
    nout.addFile(Filename(os.devnull))

    base = ShowBase()

    rotateNode = GeomNode("rotater")
    rotatePath = base.render.attachNewNode(rotateNode)
    matrix = numpy.identity(4)
    if mesh.assetInfo.upaxis == collada.asset.UP_AXIS.X_UP:
        r = collada.scene.RotateTransform(0, 1, 0, 90)
        matrix = r.matrix
    elif mesh.assetInfo.upaxis == collada.asset.UP_AXIS.Y_UP:
        r = collada.scene.RotateTransform(1, 0, 0, 90)
        matrix = r.matrix
    rotatePath.setMat(Mat4(*matrix.T.flatten().tolist()))
    geom, renderstate, mat4 = scene_members[0]
    node = GeomNode("primitive")
    node.addGeom(geom)
    if renderstate is not None:
        node.setGeomState(0, renderstate)
    geomPath = rotatePath.attachNewNode(node)
    geomPath.setMat(mat4)

    wrappedNode = ensureCameraAt(geomPath, base.camera)
    base.disableMouse()
    attachLights(base.render)
    base.render.setShaderAuto()
    base.render.setTransparency(TransparencyAttrib.MNone)
    base.render.setColorScaleOff(9999)

    controls.KeyboardMovement()
    controls.MouseDrag(wrappedNode)
    controls.MouseScaleZoom(wrappedNode)
    controls.ButtonUtils(wrappedNode)
    controls.MouseCamera()

    error_data = []

    try:
        tempdir = tempfile.mkdtemp(prefix='meshtool-print-pm-perceptual-error')

        triangleCounts = []

        hprs = [(0, 0, 0), (0, 90, 0), (0, 180, 0), (0, 270, 0), (90, 0, 0),
                (-90, 0, 0)]

        for texim in texims:
            np = base.render.find("**/rotater/collada")
            np.setTextureOff(1)
            np.setTexture(texim, 1)
            for angle, hpr in enumerate(hprs):
                wrappedNode.setHpr(*hpr)
                takeScreenshot(tempdir, base, geomPath, texim, angle)
        triangleCounts.append(getNumTriangles(geomPath))

        for pm_chunk in pm_chunks:
            pdae_panda.add_refinements(geomPath, pm_chunk)

            for texim in texims:
                np = base.render.find("**/rotater/collada")
                np.setTextureOff(1)
                np.setTexture(texim, 1)
                for angle, hpr in enumerate(hprs):
                    wrappedNode.setHpr(*hpr)
                    takeScreenshot(tempdir, base, geomPath, texim, angle)
            triangleCounts.append(getNumTriangles(geomPath))

        full_tris = triangleCounts[-1]
        full_tex = texims[-1]

        for numtris in triangleCounts:
            for texim in texims:
                pixel_diff = 0
                for angle, hpr in enumerate(hprs):
                    curFile = '%d_%d_%d_%d.png' % (numtris, texim.getXSize(),
                                                   texim.getYSize(), angle)
                    curFile = os.path.join(tempdir, curFile)

                    fullFile = '%d_%d_%d_%d.png' % (full_tris,
                                                    full_tex.getXSize(),
                                                    full_tex.getYSize(), angle)
                    fullFile = os.path.join(tempdir, fullFile)

                    try:
                        output = subprocess.check_output([
                            perceptualdiff, '-threshold', '1', fullFile,
                            curFile
                        ])
                    except subprocess.CalledProcessError as ex:
                        output = ex.output

                    output = output.strip()
                    if len(output) > 0:
                        pixel_diff = max(pixel_diff,
                                         int(output.split('\n')[1].split()[0]))

                error_data.append({
                    'triangles': numtris,
                    'width': texim.getXSize(),
                    'height': texim.getYSize(),
                    'pixel_error': pixel_diff
                })

    finally:
        shutil.rmtree(tempdir, ignore_errors=True)

    return error_data
コード例 #31
0
class FloorBase:  #(FSM):

    walkable_path = None
    music_path = None
    sound_names = []

    walkable_y_offset = 0.0
    free_hobot_z = None

    def __init__(self, parent):
        actor = Actor(self.model_path)
        actor.set_two_sided(True)
        actor.reparent_to(parent)
        #print(actor.get_anim_names())
        #actor.list_joints()
        self.actor = actor
        self.actor.hide()

        if self.walkable_path:
            self.walk_map = PNMImage()
            self.load_walk_map(self.walkable_path)
        else:
            self.walk_map = None

        if self.music_path:
            self.music = base.loader.load_music(self.music_path)
            self.music.set_loop(True)
            self.music.set_volume(0.5)
            self.music.play()
        else:
            self.music = None

        self.sfx = {}
        for s in self.sound_names:
            self.sfx[s] = base.loader.load_sfx(
                Filename(self.sound_path, s + ".wav"))

        # Make subparts for hobot.
        actor.make_subpart('hobot', [
            'hobot root', 'chain_a', 'chain_b', 'hand', 'wheel', 'neck',
            'head', 'tuit', 'eyes'
        ])

        # Make a copy for inspection of the animations, specifically to be able
        # to obtain the starting position of hobot in each animation.
        self.shadow_actor = Actor(self.model_path)
        self.shadow_hobot_root = self.shadow_actor.expose_joint(
            None, 'modelRoot', 'hobot root')

        # Make sure hobot is in a defined state in the actor
        actor.pose('entrance', 0)

        self.hobot_root = actor.expose_joint(None, 'modelRoot', 'hobot root')
        self.hobot_hand = actor.expose_joint(None, 'modelRoot', 'hand')
        self.hobot = Hobot(self.hobot_root)

        shadow_texture = loader.load_texture('hobot/drop_shadow.png')
        shadow_texture.set_wrap_u(core.SamplerState.WM_clamp)
        shadow_texture.set_wrap_v(core.SamplerState.WM_clamp)
        cm = core.CardMaker('card')
        cm.set_frame(-0.35, 0.35, -0.45, -0.1)
        self.shadow = self.hobot_root.attach_new_node(cm.generate())
        self.shadow.set_texture(shadow_texture)
        self.shadow.set_attrib(
            core.ColorBlendAttrib.make(
                core.ColorBlendAttrib.M_add, core.ColorBlendAttrib.O_zero,
                core.ColorBlendAttrib.O_one_minus_incoming_alpha))
        self.shadow.set_p(-90)
        self.shadow.set_depth_write(False)
        self.shadow.set_x(0.2)
        self.shadow.set_billboard_point_eye()
        self.shadow.set_two_sided(True)
        self.shadow.set_bin('transparent', 0)
        self.shadow.set_alpha_scale(0)
        self.shadow_fade = None

        self.carrying_joint = None
        self.carrying_joint_name = None

    def destroy(self):
        self.actor.cleanup()
        self.hobot.destroy()
        if self.music:
            self.music.stop()
        self.actor.remove_node()
        for sound_name in self.sound_names:
            self.sfx[sound_name].stop()

    def start(self):
        pass

    def load_walk_map(self, path):
        path = Filename.expand_from('$MAIN_DIR/assets/' + path)
        if not self.walk_map.read(path):
            print("Failed to read {}".format(path))

    def grab_joint(self, name):
        print("Grabbing {}".format(name))
        self.carrying_joint_name = name
        self.hobot.model.set_pos(self.hobot.anim_root.get_pos())
        transform = self.actor.get_joint_transform_state('modelRoot', name)

        parent = self.actor.attach_new_node('parent')
        self.carrying_joint = self.actor.control_joint(
            parent.attach_new_node('joint'), 'modelRoot', name)
        self.carrying_joint.set_transform(transform)
        self.carrying_joint_initial_transform = transform
        self.carrying_joint_initial_hobot_hand_pos = self.hobot.hand.get_pos(
            self.actor)

    def release_joint(self, name):
        print("Releasing {}".format(name))
        self.actor.release_joint('modelRoot', name)
        self.carrying_joint = None
        self.carrying_joint_name = None

    def get_anim_starting_hobot_pos(self, anim):
        # Returns Hobot's starting position for a given animation.
        self.shadow_actor.pose(anim, 0)
        self.shadow_actor.update()
        return self.shadow_hobot_root.get_pos()

    def play(self,
             anim,
             parts=None,
             loop=False,
             extra_interval=None,
             from_frame=None,
             to_frame=None,
             callback=None,
             release_joint=None,
             sound=None):
        if parts is None:
            print("Playing {} on all parts".format(anim))
        else:
            print("Playing {} on {}".format(anim, list(parts)))

        if parts is None or 'hobot' in parts:
            # Move hobot to the position first
            self.hobot.model.show()
            self.hobot.lock()
            hobot_pos = self.get_anim_starting_hobot_pos(anim)

            delta = hobot_pos.x - self.hobot.model.get_x()
            self.hobot.face(delta)
            time = abs(delta) * 4

            anims = []
            for part in parts or (None, ):
                anims.append(
                    ActorInterval(self.actor,
                                  anim,
                                  startFrame=from_frame,
                                  endFrame=to_frame,
                                  partName=part))

            if extra_interval:
                anims.append(extra_interval)

            if sound:
                anims.append(Func(sound.play))

            if callback is None:
                callback = self.switch_to_free_hobot

            seq = Sequence(
                self.hobot.model.posInterval(time,
                                             hobot_pos,
                                             blendType='easeInOut'),
                Func(self.switch_to_scene_hobot), Parallel(*anims),
                Func(callback))

            if loop:
                seq.loop()
            else:
                seq.start()
        elif loop:
            if sound:
                sound.play()
            if not parts:
                self.actor.loop(anim, fromFrame=from_frame, toFrame=to_frame)
            else:
                for part in parts:
                    self.actor.loop(anim,
                                    fromFrame=from_frame,
                                    toFrame=to_frame,
                                    partName=part)
        else:
            if sound:
                sound.play()

            if callback:
                anims = []
                for part in parts or (None, ):
                    anims.append(
                        ActorInterval(self.actor,
                                      anim,
                                      startFrame=from_frame,
                                      endFrame=to_frame,
                                      partName=part))

                Sequence(Parallel(*anims), Func(callback)).start()
            else:
                if not parts:
                    self.actor.play(anim)
                else:
                    for part in parts:
                        self.actor.play(anim,
                                        fromFrame=from_frame,
                                        toFrame=to_frame,
                                        partName=part)

    def switch_to_scene_hobot(self):
        self.hobot.lock()
        self.hobot.model.hide()
        self.hobot.lightbulb.hide()
        self.actor.release_joint('modelRoot', 'hobot root')
        if self.carrying_joint_name and self.carrying_joint:
            self.actor.release_joint('modelRoot', self.carrying_joint_name)
            self.carrying_joint = None

        if self.shadow_fade is not None:
            self.shadow_fade.pause()
        self.shadow.set_alpha_scale(self.hobot.shadow.get_color_scale()[3])
        self.shadow_fade = self.shadow.colorScaleInterval(
            5.0, (1, 1, 1, 0), blendType='easeInOut')
        self.shadow_fade.start()

    def switch_to_free_hobot(self):
        if self.hobot.model.is_empty():
            return
        self.hobot.face(self.hobot_root.get_sz() * -1)
        self.hobot.model.show()
        bone = self.actor.control_joint(None, 'modelRoot', 'hobot root')
        bone.set_pos(-100, -100, -100)
        self.hobot.unlock()

        if self.hobot.shadow_fade is not None:
            self.hobot.shadow_fade.pause()
        self.hobot.shadow.set_alpha_scale(self.shadow.get_color_scale()[3])
        self.hobot.shadow_fade = self.hobot.shadow.colorScaleInterval(
            5.0, (1, 1, 1, 1), blendType='easeInOut')
        self.hobot.shadow_fade.start()

        if self.free_hobot_z is not None:
            self.hobot.model.set_z(self.free_hobot_z)

        if self.carrying_joint_name and not self.carrying_joint:
            self.grab_joint(self.carrying_joint_name)

    def hide_scene_hobot(self):
        print("Hiding hobot")
        self.actor.control_joint(None, 'modelRoot', 'hobot root').set_z(-10000)

    def adjust_move(self, pos, delta, slide=True):
        x = (pos[0] + 16 / 9 / 2) * (9 / 16.0) * self.walk_map.size.x
        y = -(pos[1] - self.walkable_y_offset) * 2 * self.walk_map.size.y

        new_pos = pos + delta
        new_x = (new_pos[0] + 16 / 9 / 2) * (9 / 16.0) * self.walk_map.size.x
        new_y = -(new_pos[1] -
                  self.walkable_y_offset) * 2 * self.walk_map.size.y

        if new_x < 0 or round(new_x) >= self.walk_map.size.x:
            return pos
        elif new_y < 0 or round(new_y) >= self.walk_map.size.y:
            return pos

        x = int(round(x))
        y = int(round(y))
        new_x = int(round(new_x))
        new_y = int(round(new_y))

        if self.walk_map.get_gray(new_x, new_y) > 0.5:
            return new_pos

        if not slide:
            return pos

        if delta[0] != 0 and self.walk_map.get_gray(new_x, y) > 0.5:
            return (new_pos[0], pos[1])
        elif delta[1] != 0 and self.walk_map.get_gray(x, new_y) > 0.5:
            return (pos[0], new_pos[1])
        elif delta[0] != 0 and delta[1] == 0:
            # Try 45 degree angle down and up
            new_pos = self.adjust_move(pos,
                                       Vec2(delta[0] * 0.894,
                                            delta[0] * 0.447),
                                       slide=False)
            if new_pos == pos:
                new_pos = self.adjust_move(pos,
                                           Vec2(delta[0] * 0.894,
                                                delta[0] * -0.707),
                                           slide=False)
            if new_pos == pos:
                new_pos = self.adjust_move(pos,
                                           Vec2(delta[0] * 0.707,
                                                delta[0] * 0.707),
                                           slide=False)
            if new_pos == pos:
                new_pos = self.adjust_move(pos,
                                           Vec2(delta[0] * 0.707,
                                                delta[0] * -0.707),
                                           slide=False)
            if new_pos == pos:
                new_pos = self.adjust_move(pos,
                                           Vec2(delta[0] * 0.447,
                                                delta[0] * 0.894),
                                           slide=False)
            if new_pos == pos:
                new_pos = self.adjust_move(pos,
                                           Vec2(delta[0] * 0.447,
                                                delta[0] * -0.894),
                                           slide=False)
            return new_pos
        elif delta[0] == 0 and delta[1] != 0:
            # Try 45 degree angle left and right
            new_pos = self.adjust_move(pos,
                                       Vec2(delta[1] * 0.447,
                                            delta[1] * 0.894),
                                       slide=False)
            if new_pos == pos:
                new_pos = self.adjust_move(pos,
                                           Vec2(delta[1] * -0.447,
                                                delta[1] * 0.894),
                                           slide=False)
            if new_pos == pos:
                new_pos = self.adjust_move(pos,
                                           Vec2(delta[1] * 0.707,
                                                delta[1] * 0.707),
                                           slide=False)
            if new_pos == pos:
                new_pos = self.adjust_move(pos,
                                           Vec2(delta[1] * -0.707,
                                                delta[1] * 0.707),
                                           slide=False)
            if new_pos == pos:
                new_pos = self.adjust_move(pos,
                                           Vec2(delta[1] * 0.894,
                                                delta[1] * 0.447),
                                           slide=False)
            if new_pos == pos:
                new_pos = self.adjust_move(pos,
                                           Vec2(delta[1] * -0.894,
                                                delta[1] * 0.447),
                                           slide=False)
            return new_pos
        else:
            return pos

    def process_input(self, input, dt):
        if self.hobot.locked:
            return
        self.hobot.process_input(input, dt, self)

        if self.carrying_joint:
            pos = self.hobot.hand.get_pos(
                self.actor) - self.carrying_joint_initial_hobot_hand_pos
            self.carrying_joint.set_transform(
                TransformState.make_pos(
                    (self.hobot.model.get_z(), pos[1],
                     -pos[0])).compose(self.carrying_joint_initial_transform))

        self.check_interactions()

    def check_interactions(self):
        pass
コード例 #32
0
ファイル: _swizzle_demo.py プロジェクト: svfgit/solex
# ===============
# swizzle_demo.py
# ===============

# Panda3d imports.
from panda3d.core import PNMImage, Filename
import direct.directbase.DirectStart

# Local imports.
from panda3d_gpu import GPU_Image, TimeIt, LVector3i

# Load ref image.
ref_img = PNMImage()
ref_img.read(Filename("earth_col.jpg"))

# Create 5 alternate versions of images with mixed up rgb vals.
rgb = "rgb"
mask_list = [(0,2,1),(1,0,2),(1,2,0),(2,0,1),(2,1,0)]
write_time = 0
with GPU_Image(ref_img, print_times=True) as gpu:
    for swizzle_mask in mask_list:
        mod_img = gpu.swizzle_rgb(swizzle_mask=LVector3i(*swizzle_mask))
        with TimeIt() as write_timer:
            a, b, c = swizzle_mask
            mod_img_name = "earth_col_{}{}{}.jpeg".format(rgb[a], rgb[b], rgb[c])
            mod_img.write(Filename(mod_img_name))
        write_time += write_timer.total_time

print()
print("  write: {}".format(round(write_time, 3)))
コード例 #33
0
def getChannel(img, x, y, channel):
    if channel == CHANNEL_AO:
        return img.getRed(x, y)
    elif channel == CHANNEL_ROUGHNESS:
        return img.getGreen(x, y)
    elif channel == CHANNEL_METALLIC:
        return img.getBlue(x, y)
    elif channel == CHANNEL_EMISSIVE:
        return img.getAlpha(x, y)


armeFile = raw_input("ARME file: ")
armeFilename = Filename.fromOsSpecific(armeFile)

img = PNMImage()
img.read(armeFilename)

for i in range(4):
    name = getChannelName(i).lower()
    print("Writing", name)
    chImg = PNMImage(img.getReadXSize(), img.getReadYSize())
    chImg.setNumChannels(1)
    chImg.setColorType(PNMImageHeader.CTGrayscale)
    for x in range(img.getReadXSize()):
        for y in range(img.getReadYSize()):
            val = getChannel(img, x, y, i)
            chImg.setXel(x, y, val)
    chImg.write(
        Filename(armeFilename.getFullpathWoExtension() + "_" + name + ".png"))

print("Done")
コード例 #34
0
ファイル: navmeshgen.py プロジェクト: FelixBucket/koparka
    return nods    
    
def GenerateNavmeshCSV(map, output): 
    #check the map size
    map_size=map.getReadXSize()    
    #make it square
    if map.getReadYSize()!=map_size:
        new_map=PNMImage(map_size,map_size)
        new_map.boxFilterFrom(0.0,map) 
        map=new_map       
  
    #generate data    
    nods=[]    
    for y in range(0,map_size):    
        for x in range(0,map_size):
            nods+=GetNeighbors((x,y), map, map_size)    
    
    #write data 
    with open(output, 'w') as output_file:        
        #header
        output_file.write('Grid Size,'+str(map_size)+'\n')
        output_file.write('NULL,NodeType,GridX,GridY,Length,Width,Height,PosX,PosY,PosZ\n')
        #data...
        for nod in nods:
            output_file.write('{NULL},{NodeType},{GridX},{GridY},{Length},{Width},{Height},{PosX},{PosY},{PosZ}\n'.format(**nod))
            
#test            
if __name__ == "__main__":
    map=PNMImage()
    map.read('nav1.png')  
    GenerateNavmeshCSV(map, 'from_img.csv')
コード例 #35
0
    def __init__(self, mesh_path, progressive_texture_path):

        resolutions = []
        f = tarfile.open(progressive_texture_path)
        for resolution_name in f.getnames():
            toset = {
                'size': resolution_name[:-4],
                'contents': f.extractfile(resolution_name).read()
            }
            texpnm = PNMImage()
            texpnm.read(StringStream(toset['contents']), 'something.jpg')
            newtex = Texture()
            newtex.load(texpnm)
            toset['texture'] = newtex
            resolutions.append(toset)

        self.resolutions = resolutions

        def aux_loader(fname):
            return resolutions[0]['contents']

        mesh = collada.Collada(mesh_path, aux_file_loader=aux_loader)

        scene_members = getSceneMembers(mesh)

        base = ShowBase()

        rotateNode = GeomNode("rotater")
        rotatePath = render.attachNewNode(rotateNode)
        matrix = numpy.identity(4)
        if mesh.assetInfo.upaxis == collada.asset.UP_AXIS.X_UP:
            r = collada.scene.RotateTransform(0, 1, 0, 90)
            matrix = r.matrix
        elif mesh.assetInfo.upaxis == collada.asset.UP_AXIS.Y_UP:
            r = collada.scene.RotateTransform(1, 0, 0, 90)
            matrix = r.matrix
        rotatePath.setMat(Mat4(*matrix.T.flatten().tolist()))

        geom, renderstate, mat4 = scene_members[0]
        node = GeomNode("primitive")
        node.addGeom(geom)
        if renderstate is not None:
            node.setGeomState(0, renderstate)
        self.geomPath = rotatePath.attachNewNode(node)
        self.geomPath.setMat(mat4)

        wrappedNode = ensureCameraAt(self.geomPath, base.camera)
        base.disableMouse()
        attachLights(render)
        render.setShaderAuto()
        render.setTransparency(TransparencyAttrib.MDual, 1)

        base.render.analyze()
        KeyboardMovement()
        MouseDrag(wrappedNode)
        MouseScaleZoom(wrappedNode)
        MouseCamera()

        num_resolutions = len(resolutions) - 1
        self.slider = DirectSlider(range=(0, num_resolutions),
                                   value=0,
                                   pageSize=1,
                                   command=self.sliderMoved,
                                   pos=(0, 0, -.9),
                                   scale=1)
        for key, val in uiArgs.iteritems():
            self.slider.thumb[key] = val

        self.triText = OnscreenText(text="",
                                    pos=(-1, 0.85),
                                    scale=0.15,
                                    fg=(1, 0.5, 0.5, 1),
                                    align=TextNode.ALeft,
                                    mayChange=1)

        base.run()
コード例 #36
0
    def convert_texture(self, texture, model_path=None):
        if not self.model_path:
            self.print_exc('ERROR: No model path specified in ImageConverter.')
            return

        tex_path = texture[0]
        tex_basename = os.path.splitext(os.path.basename(tex_path))[0]

        if not os.path.isabs(tex_path):
            if '../' in tex_path and model_path:
                # This texture path is using relative paths.
                # We assume that the working directory is the model's directory
                tex_path = os.path.join(os.path.dirname(model_path), tex_path)
            else:
                tex_path = os.path.join(self.model_path, tex_path)

        tex_path = tex_path.replace('\\', os.sep).replace('/', os.sep)

        if not os.path.exists(tex_path):
            self.print_exc('ERROR: Could not convert {}: Missing RGB texture!'.format(tex_path))
            return

        png_tex_path = os.path.join(os.path.dirname(tex_path), tex_basename + '.png')
        png_tex_path = png_tex_path.replace('\\', os.sep).replace('/', os.sep)

        print('Converting to PNG...', png_tex_path)

        if len(texture) == 1:
            # Only one texture, we can save this immediately
            if tex_path.lower().endswith('.rgb'):
                output_img = PNMImage()
                output_img.read(Filename.from_os_specific(tex_path))

                if output_img.num_channels in (1, 2) and 'golf_ball' not in tex_path and 'roll-o-dex' not in tex_path: # HACK: Toontown
                    output_img.set_color_type(4)

                    for i in range(output_img.get_x_size()):
                        for j in range(output_img.get_y_size()):
                            output_img.set_alpha(i, j, output_img.get_gray(i, j))
            else:
                output_img = self.read_texture(tex_path, alpha=False)
        elif len(texture) == 2:
            img = self.read_texture(tex_path, alpha=True)

            # Two textures: the second one should be a RGB file
            alpha_path = texture[1]

            if not os.path.isabs(alpha_path):
                if '../' in alpha_path and model_path:
                    # This texture path is using relative paths.
                    # We assume that the working directory is the model's directory
                    alpha_path = os.path.join(os.path.dirname(model_path), alpha_path)
                else:
                    alpha_path = os.path.join(self.model_path, alpha_path)

            alpha_path = alpha_path.replace('\\', os.sep).replace('/', os.sep)

            if not os.path.exists(alpha_path):
                self.print_exc('ERROR: Could not convert {} with alpha {}: Missing alpha texture!'.format(tex_path, alpha_path))
                return

            alpha_img = PNMImage()
            alpha_img.read(Filename.from_os_specific(alpha_path))

            alpha_img = self.resize_image(alpha_img, img.get_x_size(), img.get_y_size())

            output_img = PNMImage(img.get_x_size(), img.get_y_size(), 4)
            output_img.alpha_fill(1)

            output_img.copy_sub_image(img, 0, 0, 0, 0, img.get_x_size(), img.get_y_size())

            for i in range(img.get_x_size()):
                for j in range(img.get_y_size()):
                    output_img.set_alpha(i, j, alpha_img.get_gray(i, j))

        output_img.write(Filename.from_os_specific(png_tex_path))
コード例 #37
0
    def __init__(self, mesh_path, progressive_texture_path):

        resolutions = []
        f = tarfile.open(progressive_texture_path)
        for resolution_name in f.getnames():
            toset = {'size': resolution_name[:-4],
                     'contents': f.extractfile(resolution_name).read()}
            texpnm = PNMImage()
            texpnm.read(StringStream(toset['contents']), 'something.jpg')
            newtex = Texture()
            newtex.load(texpnm)
            toset['texture'] = newtex
            resolutions.append(toset)
        
        self.resolutions = resolutions
        def aux_loader(fname):
            return resolutions[0]['contents']
        mesh = collada.Collada(mesh_path, aux_file_loader=aux_loader)
        
        scene_members = getSceneMembers(mesh)
        
        base = ShowBase()
        
        rotateNode = GeomNode("rotater")
        rotatePath = render.attachNewNode(rotateNode)
        matrix = numpy.identity(4)
        if mesh.assetInfo.upaxis == collada.asset.UP_AXIS.X_UP:
            r = collada.scene.RotateTransform(0,1,0,90)
            matrix = r.matrix
        elif mesh.assetInfo.upaxis == collada.asset.UP_AXIS.Y_UP:
            r = collada.scene.RotateTransform(1,0,0,90)
            matrix = r.matrix
        rotatePath.setMat(Mat4(*matrix.T.flatten().tolist()))
        
        geom, renderstate, mat4 = scene_members[0]
        node = GeomNode("primitive")
        node.addGeom(geom)
        if renderstate is not None:
            node.setGeomState(0, renderstate)
        self.geomPath = rotatePath.attachNewNode(node)
        self.geomPath.setMat(mat4)
            
        wrappedNode = ensureCameraAt(self.geomPath, base.camera)
        base.disableMouse()
        attachLights(render)
        render.setShaderAuto()
        render.setTransparency(TransparencyAttrib.MDual, 1)
    
        base.render.analyze()
        KeyboardMovement()
        MouseDrag(wrappedNode)
        MouseScaleZoom(wrappedNode)
        MouseCamera()
        
        num_resolutions = len(resolutions) - 1
        self.slider = DirectSlider(range=(0, num_resolutions),
                                   value=0, pageSize=1,
                                   command=self.sliderMoved, pos=(0, 0, -.9), scale=1)
        for key, val in uiArgs.iteritems():
            self.slider.thumb[key] = val
        
        self.triText = OnscreenText(text="", pos=(-1,0.85), scale = 0.15,
                                    fg=(1, 0.5, 0.5, 1), align=TextNode.ALeft, mayChange=1)
        
        base.run()
コード例 #38
0
ファイル: Sprite2d.py プロジェクト: gaconkzk/tethical
    def __init__(self, image_path, name=None,\
                  rows=1, cols=1, scale=1.0,\
                  twoSided=True, alpha=TRANS_ALPHA,\
                  repeatX=1, repeatY=1,\
                  anchorX=ALIGN_LEFT, anchorY=ALIGN_BOTTOM):
        """
        Create a card textured with an image. The card is sized so that the ratio between the
        card and image is the same.
        """
       
        scale *= self.PIXEL_SCALE
       
        self.animations = {}
       
        self.scale = scale
        self.repeatX = repeatX
        self.repeatY = repeatY
        self.flip = {'x':False,'y':False}
        self.rows = rows
        self.cols = cols
       
        self.currentFrame = 0
        self.currentAnim = None
        self.loopAnim = False
        self.frameInterrupt = True
       
        # Create the NodePath
        if name:
            self.node = NodePath("Sprite2d:%s" % name)
        else:
            self.node = NodePath("Sprite2d:%s" % image_path)
       
        # Set the attribute for transparency/twosided
        self.node.node().setAttrib(TransparencyAttrib.make(alpha))
        if twoSided:
            self.node.setTwoSided(True)
       
        # Make a filepath
        self.imgFile = Filename(image_path)
        if self.imgFile.empty():
            raise IOError("File not found")
       
        # Instead of loading it outright, check with the PNMImageHeader if we can open
        # the file.
        imgHead = PNMImageHeader()
        if not imgHead.readHeader(self.imgFile):
            raise IOError("PNMImageHeader could not read file. Try using absolute filepaths")
       
        # Load the image with a PNMImage
        image = PNMImage()
        image.read(self.imgFile)
       
        self.sizeX = image.getXSize()
        self.sizeY = image.getYSize()
       
        self.frames = []
        for rowIdx in range(self.rows):
            for colIdx in range(self.cols):
                self.frames.append(Sprite2d.Cell(colIdx, rowIdx))
       
        # We need to find the power of two size for the another PNMImage
        # so that the texture thats loaded on the geometry won't have artifacts
        textureSizeX = self.nextsize(self.sizeX)
        textureSizeY = self.nextsize(self.sizeY)
       
        # The actual size of the texture in memory
        self.realSizeX = textureSizeX
        self.realSizeY = textureSizeY
       
        self.paddedImg = PNMImage(textureSizeX, textureSizeY)
        if image.hasAlpha():
            self.paddedImg.alphaFill(0)
        # Copy the source image to the image we're actually using
        self.paddedImg.blendSubImage(image, 0, 0)
        # We're done with source image, clear it
        image.clear()
       
        # The pixel sizes for each cell
        self.colSize = self.sizeX/self.cols
        self.rowSize = self.sizeY/self.rows
       
        # How much padding the texture has
        self.paddingX = textureSizeX - self.sizeX
        self.paddingY = textureSizeY - self.sizeY
       
        # Set UV padding
        self.uPad = float(self.paddingX)/textureSizeX
        self.vPad = float(self.paddingY)/textureSizeY
       
        # The UV dimensions for each cell
        self.uSize = (1.0 - self.uPad) / self.cols
        self.vSize = (1.0 - self.vPad) / self.rows
       
        card = CardMaker("Sprite2d-Geom")

        # The positions to create the card at
        if anchorX == self.ALIGN_LEFT:
            posLeft = 0
            posRight = (self.colSize/scale)*repeatX
        elif anchorX == self.ALIGN_CENTER:
            posLeft = -(self.colSize/2.0/scale)*repeatX
            posRight = (self.colSize/2.0/scale)*repeatX
        elif anchorX == self.ALIGN_RIGHT:
            posLeft = -(self.colSize/scale)*repeatX
            posRight = 0
       
        if anchorY == self.ALIGN_BOTTOM:
            posTop = 0
            posBottom = (self.rowSize/scale)*repeatY
        elif anchorY == self.ALIGN_CENTER:
            posTop = -(self.rowSize/2.0/scale)*repeatY
            posBottom = (self.rowSize/2.0/scale)*repeatY
        elif anchorY == self.ALIGN_TOP:
            posTop = -(self.rowSize/scale)*repeatY
            posBottom = 0
       
        card.setFrame(posLeft, posRight, posTop, posBottom)
        card.setHasUvs(True)
        self.card = self.node.attachNewNode(card.generate())
       
        # Since the texture is padded, we need to set up offsets and scales to make
        # the texture fit the whole card
        self.offsetX = (float(self.colSize)/textureSizeX)
        self.offsetY = (float(self.rowSize)/textureSizeY)
       
        self.node.setTexScale(TextureStage.getDefault(), self.offsetX * repeatX, self.offsetY * repeatY)
        self.node.setTexOffset(TextureStage.getDefault(), 0, 1-self.offsetY)
       
        self.texture = Texture()
       
        self.texture.setXSize(textureSizeX)
        self.texture.setYSize(textureSizeY)
        self.texture.setZSize(1)
       
        # Load the padded PNMImage to the texture
        self.texture.load(self.paddedImg)

        self.texture.setMagfilter(Texture.FTNearest)
        self.texture.setMinfilter(Texture.FTNearest)
       
        #Set up texture clamps according to repeats
        if repeatX > 1:
            self.texture.setWrapU(Texture.WMRepeat)
        else:
            self.texture.setWrapU(Texture.WMClamp)
        if repeatY > 1:
            self.texture.setWrapV(Texture.WMRepeat)
        else:
            self.texture.setWrapV(Texture.WMClamp)
       
        self.node.setTexture(self.texture)
コード例 #39
0
from panda3d.core import PNMImage, Filename

inputFile = raw_input("Input linear image: ")
inputFilename = Filename.fromOsSpecific(inputFile)
outputFile = raw_input("Output sRGB image: ")
outputFilename = Filename.fromOsSpecific(outputFile)

img = PNMImage()
img.read(inputFilename)
img.applyExponent(1.0 / 2.2)
img.write(outputFilename)

print("Done")
コード例 #40
0
def getPmPerceptualError(mesh, pm_filebuf, mipmap_tarfilebuf):
    perceptualdiff = which('perceptualdiff')
    if perceptualdiff is None:
        raise Exception("perceptualdiff exectuable not found on path")
    
    pm_chunks = []
    
    if pm_filebuf is not None:
        data = pm_filebuf.read(PM_CHUNK_SIZE)
        refinements_read = 0
        num_refinements = None
        while len(data) > 0:
            (refinements_read, num_refinements, pm_refinements, data_left) = pdae_utils.readPDAEPartial(data, refinements_read, num_refinements)
            pm_chunks.append(pm_refinements)
            data = data_left + pm_filebuf.read(PM_CHUNK_SIZE)
    
    tar = tarfile.TarFile(fileobj=mipmap_tarfilebuf)
    texsizes = []
    largest_tarinfo = (0, None)
    for tarinfo in tar:
        tarinfo.xsize = int(tarinfo.name.split('x')[0])
        if tarinfo.xsize > largest_tarinfo[0]:
            largest_tarinfo = (tarinfo.xsize, tarinfo)
        if tarinfo.xsize >= 128:
            texsizes.append(tarinfo)
    if len(texsizes) == 0:
        texsizes.append(largest_tarinfo[1])
    
    texsizes = sorted(texsizes, key=lambda t: t.xsize)
    texims = []
    first_image_data = None
    for tarinfo in texsizes:
        f = tar.extractfile(tarinfo)
        texdata = f.read()
        if first_image_data is None:
            first_image_data = texdata
        
        texpnm = PNMImage()
        texpnm.read(StringStream(texdata), 'something.jpg')
        newtex = Texture()
        newtex.load(texpnm)
        texims.append(newtex)
    
    mesh.images[0].setData(first_image_data)
    
    scene_members = getSceneMembers(mesh)
    
    # turn off panda3d printing to stdout
    nout = MultiplexStream()
    Notify.ptr().setOstreamPtr(nout, 0)
    nout.addFile(Filename(os.devnull))
    
    base = ShowBase()
    
    rotateNode = GeomNode("rotater")
    rotatePath = base.render.attachNewNode(rotateNode)
    matrix = numpy.identity(4)
    if mesh.assetInfo.upaxis == collada.asset.UP_AXIS.X_UP:
        r = collada.scene.RotateTransform(0,1,0,90)
        matrix = r.matrix
    elif mesh.assetInfo.upaxis == collada.asset.UP_AXIS.Y_UP:
        r = collada.scene.RotateTransform(1,0,0,90)
        matrix = r.matrix
    rotatePath.setMat(Mat4(*matrix.T.flatten().tolist()))
    geom, renderstate, mat4 = scene_members[0]
    node = GeomNode("primitive")
    node.addGeom(geom)
    if renderstate is not None:
        node.setGeomState(0, renderstate)
    geomPath = rotatePath.attachNewNode(node)
    geomPath.setMat(mat4)
        
    wrappedNode = ensureCameraAt(geomPath, base.camera)
    base.disableMouse()
    attachLights(base.render)
    base.render.setShaderAuto()
    base.render.setTransparency(TransparencyAttrib.MNone)
    base.render.setColorScaleOff(9999)
    
    controls.KeyboardMovement()
    controls.MouseDrag(wrappedNode)
    controls.MouseScaleZoom(wrappedNode)
    controls.ButtonUtils(wrappedNode)
    controls.MouseCamera()
    
    error_data = []
    
    try:
        tempdir = tempfile.mkdtemp(prefix='meshtool-print-pm-perceptual-error')
        
        triangleCounts = []
        
        hprs = [(0, 0, 0),
                (0, 90, 0),
                (0, 180, 0),
                (0, 270, 0),
                (90, 0, 0),
                (-90, 0, 0)]
        
        for texim in texims:
            np = base.render.find("**/rotater/collada")
            np.setTextureOff(1)
            np.setTexture(texim, 1)
            for angle, hpr in enumerate(hprs):
                wrappedNode.setHpr(*hpr)
                takeScreenshot(tempdir, base, geomPath, texim, angle)
        triangleCounts.append(getNumTriangles(geomPath))
        
        for pm_chunk in pm_chunks:
            pdae_panda.add_refinements(geomPath, pm_chunk)
            
            for texim in texims:
                np = base.render.find("**/rotater/collada")
                np.setTextureOff(1)
                np.setTexture(texim, 1)
                for angle, hpr in enumerate(hprs):
                    wrappedNode.setHpr(*hpr)
                    takeScreenshot(tempdir, base, geomPath, texim, angle)
            triangleCounts.append(getNumTriangles(geomPath))
        
        full_tris = triangleCounts[-1]
        full_tex = texims[-1]
        
        for numtris in triangleCounts:
            for texim in texims:
                pixel_diff = 0
                for angle, hpr in enumerate(hprs):
                    curFile = '%d_%d_%d_%d.png' % (numtris, texim.getXSize(), texim.getYSize(), angle)
                    curFile = os.path.join(tempdir, curFile)
                    
                    fullFile = '%d_%d_%d_%d.png' % (full_tris, full_tex.getXSize(), full_tex.getYSize(), angle)
                    fullFile = os.path.join(tempdir, fullFile)
                    
                    try:
                        output = subprocess.check_output([perceptualdiff, '-threshold', '1', fullFile, curFile])
                    except subprocess.CalledProcessError as ex:
                        output = ex.output
                    
                    output = output.strip()
                    if len(output) > 0:
                        pixel_diff = max(pixel_diff, int(output.split('\n')[1].split()[0]))
                    
                error_data.append({'triangles': numtris,
                                   'width': texim.getXSize(),
                                   'height': texim.getYSize(),
                                   'pixel_error': pixel_diff})
    
    finally:
        shutil.rmtree(tempdir, ignore_errors=True)
        
    return error_data
コード例 #41
0
def getImageFromFile(filename="sample.png"):
    """ """
    image = PNMImage()
    image.read(Filename(filename))
    return image
コード例 #42
0
from purses3d import Purses
from ship import clamp

# Load colors (256)
#0 = White  - debug (bonus points?)
#1 = Yellow - endlevel
#2 = LRed   - death
#3 = LGreen - turbo
#4 = LBlue  - hp/fuel
#5 = Dgray  - slide
#6 = Dgreen - slow
#7 = Magenta- parking
#>7= Safe
colors = []
palette = PNMImage()
palette.read("assets/palette.png")
for y in range(16):
    for x in range(16):
        c = palette.getXel(x, y)
        colors.append(tuple(c) + (1, ))

# Set default parts, tiles and rows
# a tile is a stack of parts
# a row is 9 tiles wide
P = None  # None part
N = [P]  # None tile
D = [(0, 0)]  # Default
H = [P, (1, 0)]  # Test block
T = D + [(5, 0)]  # Test tunnel
NR = [N, N, N, N, N, N, N, N, N]  # Empty row/space
EM = [[H, N, N, N, D, N, N, N, H]]  # Empty start map
コード例 #43
0
class LatexImage:
    # a LatexImage can in theory be incomplete.
    # it doesn't necessarily need an expression_str, if it's just loaded
    # by a hash (created from an expression_str) from disk
    def __init__(self,
                 expression_str=None,
                 sha_hash=None,
                 tex_xcolor="white",
                 p3d_PNMImage=None):

        self.sha_hash = sha_hash

        if self.sha_hash is None:  # that is, if the image is already compiled
            # generate hash
            self.sha_hash = hashlib.sha256(
                str(expression_str).encode("utf-8")).hexdigest()

        # latex expression
        # You have to escape dollar signs if passed as arguments
        self.expression_str = expression_str

        # specify all file paths

        self.directory = os.getcwd() + "/" + LATEX_SUBFOLDER
        if not os.path.exists(self.directory):
            os.makedirs(self.directory)

        self.fullfilepath_without_extentsion = self.directory + "/" + self.sha_hash
        self.fullfilepath_tex_file = self.fullfilepath_without_extentsion + ".tex"
        self.fullfilepath_png_file = self.fullfilepath_without_extentsion + ".png"

        self.p3d_PNMImage = p3d_PNMImage

        # misc
        self.tex_xcolor = tex_xcolor  # isn't actually used as of now

    def compileToPNG(self, load_p3d_PNMImage=True):
        latexcommands = (r'''
        \documentclass[convert={density=300,outext=.png},preview]{standalone}
        \usepackage{xcolor}
        \color{white}
        \begin{document}
        \color{white}
        ''' + self.expression_str +
                         r'''
        \end{document}
        ''')

        print("compiling ", self.fullfilepath_without_extentsion)

        with open(self.fullfilepath_tex_file, 'w') as f:
            f.write(latexcommands)

        cmd = ['pdflatex', '-interaction', 'nonstopmode',
               '-shell-escape', "\"" + self.fullfilepath_tex_file + "\""]
        proc = subprocess.Popen(cmd, cwd=self.directory)
        proc.communicate()

        # deal with success/failure
        retcode = proc.returncode
        if not retcode == 0:
            os.unlink(self.sha_hash + '.pdf')
            raise ValueError('Error {} executing command: {}'.format(
                retcode, ' '.join(cmd)))

        # delete all auxiliary files
        os.unlink(self.fullfilepath_without_extentsion + '.tex')
        os.unlink(self.fullfilepath_without_extentsion + '.log')
        os.unlink(self.fullfilepath_without_extentsion + '.aux')

        # LatexImage can also be in a state where the image is not loaded
        # but for now, it always also loads the pnmImage from disk
        if load_p3d_PNMImage is True:
            self.p3d_PNMImage = texture_utils.getImageFromFile(
                filename=self.fullfilepath_without_extentsion + ".png")

        return self.p3d_PNMImage

    def getPNMImage(self):
        assert (self.p3d_PNMImage is not None)
        return self.p3d_PNMImage

    def assignImageFromCompiledFile(self):
        self.p3d_PNMImage = PNMImage()
        self.p3d_PNMImage.read(Filename(self.fullfilepath_png_file))
コード例 #44
0
# ===============
# swizzle_demo.py
# ===============

# Panda3d imports.
from panda3d.core import PNMImage, Filename
import direct.directbase.DirectStart

# Local imports.
from panda3d_gpu import GPU_Image, TimeIt, LVector3i

# Load ref image.
ref_img = PNMImage()
ref_img.read(Filename("earth_col.jpg"))

# Create 5 alternate versions of images with mixed up rgb vals.
rgb = "rgb"
mask_list = [(0, 2, 1), (1, 0, 2), (1, 2, 0), (2, 0, 1), (2, 1, 0)]
write_time = 0
with GPU_Image(ref_img, print_times=True) as gpu:
    for swizzle_mask in mask_list:
        mod_img = gpu.swizzle_rgb(swizzle_mask=LVector3i(*swizzle_mask))
        with TimeIt() as write_timer:
            a, b, c = swizzle_mask
            mod_img_name = "earth_col_{}{}{}.jpeg".format(
                rgb[a], rgb[b], rgb[c])
            mod_img.write(Filename(mod_img_name))
        write_time += write_timer.total_time

print()
print("  write: {}".format(round(write_time, 3)))
コード例 #45
0
 def __set_Planet_Constants(cls, planet, model_np, model_type):
     # Env constants.
     model_np.setShaderInput("radius", float(planet.radius))
     model_np.setShaderInput("ambient_val", _env.AMBIENT)
     
     # Env vars.
     model_np.setShaderInput("light_vec", LVector3f(-1,0,0))
     if "atmos_colour" in planet.__dict__:
         model_np.setShaderInput("atmos_colour", LVector4f(*planet.atmos_colour))
         model_np.setShaderInput("atmos_ceiling", planet.atmos_ceiling)
         model_np.setShaderInput("atmos_radius", planet.radius+planet.atmos_ceiling)
     
     # Mid model.
     if model_type == "mid" and "colour_map" in planet.__dict__:
         col_path = "{}/maps/{}".format(planet.path, planet.colour_map.replace(".","_low."))
         model_np.setShaderInput("colour_map", loader.loadTexture(Filename(col_path)))
     
     # High Model.
     elif model_type == "high":
         # Mapping textures.
         hm_path = "{}/maps/{}".format(planet.path, planet.height_map)
         nm_path = "{}/maps/{}".format(planet.path, planet.normal_map)
         col_path = "{}/maps/{}".format(planet.path, planet.colour_map)
         ter_path = "{}/maps/{}".format(planet.path, planet.terrain_map)
         model_np.setShaderInput("height_map", loader.loadTexture(Filename(hm_path)))
         model_np.setShaderInput("normal_map", loader.loadTexture(Filename(nm_path)))
         model_np.setShaderInput("colour_map", loader.loadTexture(Filename(col_path)))
         model_np.setShaderInput("terrain_map", loader.loadTexture(Filename(ter_path)))
         
         # Terrain textures.
         tex_count = len(planet.terrains)
         near_tex_array = Texture()
         far_tex_array = Texture()
         near_tex_array.setup2dTextureArray(tex_count)
         far_tex_array.setup2dTextureArray(tex_count)
         for i, terrain in enumerate(planet.terrains):
             near_tex_img, far_tex_img = PNMImage(), PNMImage()
             near_tex_name, far_tex_name = terrain['textures']
             near_tex_img.read(Filename("{}/textures/{}".format(planet.path, near_tex_name)))
             far_tex_img.read(Filename("{}/textures/{}".format(planet.path, far_tex_name)))
             near_tex_array.load(near_tex_img, i, 0)
             far_tex_array.load(far_tex_img, i, 0)
         
         model_np.setShaderInput("near_tex", near_tex_array)
         model_np.setShaderInput("far_tex", far_tex_array)
         
         # Env vars.
         planet.MODEL_NP.setShaderInput("cull_dist", 999999999999999999)
         ## model_np.setAttrib(RenderModeAttrib.make(2))  # Wireframe.
          
         # Terrain specs.
         min_radius = planet.radius - planet.height_min
         elev_range = planet.height_max - planet.height_min
         terrain_count = len(planet.terrains)
     
         terrain_specs = LVector4f(min_radius, elev_range, terrain_count, 0)
         model_np.setShaderInput("terrain_specs", terrain_specs)
         
         # Geom tesselation specs.
         geom_lod_list = [LVector3i(x*0,0,0) for x in range(8)]  ## lod ranges need to be un const.
         for i, (dist, inner, outer) in enumerate(planet.near_lod):
             if dist <= 4: dist *= planet.radius
             geom_lod_list[i].set(int(dist), inner, outer)
         geom_lod = PTA_LVecBase3i(geom_lod_list)
         model_np.setShaderInput("geom_lod", geom_lod)
         
         # Texture LOD.
         tex_lod_list = [LVector3f(x*0,0) for x in range(len(planet.tex_lod))]
         for i, (near, far, multi) in enumerate(planet.tex_lod):
             tex_lod_list[i].set(near, far, multi)
         tex_lod = PTA_LVecBase3f(tex_lod_list)
         model_np.setShaderInput("tex_lod", tex_lod)
         
         # Tesselation LOD.
         tess_lod_list = [LVector2f(x*0,0) for x in range(len(planet.tess_lod))]
         for i, (var_thresh, tess_max) in enumerate(planet.tess_lod):
             tess_lod_list[i].set(var_thresh, tess_max)
         tess_lod = PTA_LVecBase2f(tess_lod_list)
         model_np.setShaderInput("tess_lod", tess_lod)
コード例 #46
0
emissive = Filename(raw_input("Emissive Image: "))
emissive_srgb = bool(int(raw_input("sRGB (Edited in image program)? [1/0]: ")))

size = [1024, 1024]

fImgs = [[ao, ao_srgb], [roughness, roughness_srgb], [metallic, metallic_srgb],
         [emissive, emissive_srgb]]
imgs = {}

foundSize = False

for i in range(len(fImgs)):
    fImg, is_sRGB = fImgs[i]
    if fImg.exists():
        img = PNMImage()
        img.read(fImg)
        img.makeRgb()
        if is_sRGB:
            # Convert to linear
            print("Converting", getChannelName(i), "to linear")
            img.applyExponent(2.2)
        if not foundSize:
            size = [img.getReadXSize(), img.getReadYSize()]
            foundSize = True
        imgs[i] = img
    else:
        # assume it is a constant value
        val = float(fImg.getFullpath())
        if is_sRGB:
            print("Converting", getChannelName(i), "to linear")
            # Convert to linear
コード例 #47
0
def checkForLoad(task):
    
    #print globalClock.getAverageFrameRate()
    global model_queue
    
    checkQueue()
    
    try:
        action = load_queue.get_nowait()
    except Queue.Empty:
        action = None
    
    if EXIT_AFTER and action is None and base.num_models_loaded >= NUM_MODELS and base.quit and base.screenshot_frame > base.quit_frame:
        sys.exit(0)
    elif action is None and base.num_models_loaded >= NUM_MODELS and base.quit and base.screenshot_frame > base.quit_frame:
        base.render.analyze()
        base.quit = False
    
    if action is None:
        return task.cont

    action_type = action[0]
    
    if action_type == ActionType.LOAD_MODEL:
        model = action[1]
        print 'Queueing model for load:', model.model_json['full_path'], 'queue size', len(model_queue)
        model_queue.append(model)
        checkQueue()
    
    elif action_type == ActionType.UPDATE_TEXTURE:
        model = action[1]
        offset = action[2]
        data = action[3]
        print model.model_json['base_path'], 'needs texture updating offset', offset
        texpnm = PNMImage()
        texpnm.read(StringStream(data), 'something.jpg')
        newtex = Texture()
        newtex.load(texpnm)
        
        path_search = '**/*' + model.model_json['full_path'].replace('/', '_') + '*'
        np = render.find(path_search)
        
        np.setTextureOff(1)
        np.setTexture(newtex, 1)
    
    elif action_type == ActionType.PROGRESSIVE_ADDITION:
        model = action[1]
        refinements = action[2]
        
        path_search = '**/*' + model.model_json['full_path'].replace('/', '_') + '*'
        np = render.find(path_search)
        np = np.find("**/primitive")
        pnode = np.node()
        
        
        start = time.time()
        update_nodepath(pnode, refinements)
        end = time.time()
    
        print '---JUST UPDATED ' + model.model_json['full_path'] + ' ----'
        
    elif action_type == ActionType.QUIT:
        print 'Got a quit message, triggering quit flag'
        base.quit = True
    
    return task.cont
コード例 #48
0
ファイル: _gen_normal_map.py プロジェクト: svfgit/solex
# =================
# gen_normal_map.py
# =================

# Panda3d imports.
from panda3d.core import PNMImage, Filename
import direct.directbase.DirectStart

# Local imports.
from panda3d_gpu import GPU_Image, TimeIt

# Load ref image.
ref_img = PNMImage()
ref_img.read(Filename("earth_height.jpg"))

# Create normal map from height map.
with GPU_Image(ref_img, print_times=True) as gpu:
    norm_img = gpu.generate_normal_map(depth=72)

with TimeIt("  write") as write_timer:
    norm_img.write(Filename("earth_norm.jpg"))


コード例 #49
0
def checkForLoad(task):

    #print globalClock.getAverageFrameRate()
    global model_queue

    checkQueue()

    try:
        action = load_queue.get_nowait()
    except Queue.Empty:
        action = None

    if EXIT_AFTER and action is None and base.num_models_loaded >= NUM_MODELS and base.quit and base.screenshot_frame > base.quit_frame:
        sys.exit(0)
    elif action is None and base.num_models_loaded >= NUM_MODELS and base.quit and base.screenshot_frame > base.quit_frame:
        base.render.analyze()
        base.quit = False

    if action is None:
        return task.cont

    action_type = action[0]

    if action_type == ActionType.LOAD_MODEL:
        model = action[1]
        print 'Queueing model for load:', model.model_json[
            'full_path'], 'queue size', len(model_queue)
        model_queue.append(model)
        checkQueue()

    elif action_type == ActionType.UPDATE_TEXTURE:
        model = action[1]
        offset = action[2]
        data = action[3]
        print model.model_json[
            'base_path'], 'needs texture updating offset', offset
        texpnm = PNMImage()
        texpnm.read(StringStream(data), 'something.jpg')
        newtex = Texture()
        newtex.load(texpnm)

        path_search = '**/*' + model.model_json['full_path'].replace('/',
                                                                     '_') + '*'
        np = render.find(path_search)

        np.setTextureOff(1)
        np.setTexture(newtex, 1)

    elif action_type == ActionType.PROGRESSIVE_ADDITION:
        model = action[1]
        refinements = action[2]

        path_search = '**/*' + model.model_json['full_path'].replace('/',
                                                                     '_') + '*'
        np = render.find(path_search)
        np = np.find("**/primitive")
        pnode = np.node()

        start = time.time()
        update_nodepath(pnode, refinements)
        end = time.time()

        print '---JUST UPDATED ' + model.model_json['full_path'] + ' ----'

    elif action_type == ActionType.QUIT:
        print 'Got a quit message, triggering quit flag'
        base.quit = True

    return task.cont
コード例 #50
0
def getStateFromMaterial(prim_material):
    state = RenderState.makeFullDefault()
    
    emission = None
    ambient = None
    diffuse = None
    specular = None
    shininess = None
    reflection = None
    reflectivity = None
    
    if prim_material:
        for prop in prim_material.supported:
            value = getattr(prim_material, prop)
            
            if value is None:
                continue
            
            if type(value) is tuple:
                val4 = value[3] if len(value) > 3 else 1.0
                value = VBase4(value[0], value[1], value[2], val4)
            
            if isinstance(value, collada.material.Map):
                texture_file = value.sampler.surface.image.path
                if not texture_file is None:
                    (root, leaf) = os.path.split(sys.argv[1])
                    tex_absolute = os.path.join(root, texture_file)
                    myImage = PNMImage()
                    myImage.read(Filename(tex_absolute))
                    myTexture = Texture(texture_file)
                    myTexture.load(myImage)
                    state = state.addAttrib(TextureAttrib.make(myTexture))
            elif prop == 'emission':
                emission = value
            elif prop == 'ambient':
                ambient = value
            elif prop == 'diffuse':
                diffuse = value
            elif prop == 'specular':
                specular = value
            elif prop == 'shininess':
                shininess = value
            elif prop == 'reflective':
                reflective = value
            elif prop == 'reflectivity':
                reflectivity = value
            elif prop == 'transparent':
                pass
            elif prop == 'transparency':
                pass
            else:
                raise
    
    mat = Material()
    
    if not emission is None:
        mat.setEmission(emission)
    if not ambient is None:
        mat.setAmbient(ambient)
    if not diffuse is None:
        mat.setDiffuse(diffuse)
    if not specular is None:
        mat.setSpecular(specular)
    if not shininess is None:
        mat.setShininess(shininess)
        
    state = state.addAttrib(MaterialAttrib.make(mat))
    return state
コード例 #51
0
  def __parseSff__(self,filename,load_all, groups = []):
    
    # Opening file
    if os.path.exists(filename):
      logging.error("SFF file %s was not found"%(filename))
      return False
    
    if not filename.lower().endswith('.sff'):
      logging.error("File %s is not an .sff image")
      return False
    
    
    fh = open(filename, 'rb')
    header = sff1_file.parse(fh.read(512))
    
    next_subfile = header.next_subfile
    count = 0

    while next_subfile and count < header.image_total:
        fh.seek(next_subfile)
        subfile = sff1_subfile_header.parse(fh.read(32))
        next_subfile = subfile.next_subfile
  
        try:
            buff = StringIO(fh.read(subfile.length))
            image = Image.open(buff)
            
            buff = StringIO()
            image.save(buff,'PNG')
            pnm_img = PNMImage(image.size[0],image.size[1])
            pnm_img.alphaFill(0)
            
            if not pnm_img.read(StringStream(buff.getvalue()), "i.png"):
              logging.error("Failed to read from buffer, invalid image found in sff file")
              return False         
  
            logging.debug("Image Group: %i, no: %i, size: %i x %i ,offset: (%i , %i), palette %i"%(subfile.groupno,subfile.imageno, 
              image.size[0],image.size[1],subfile.axisx,subfile.axisy,subfile.palette))
            
            # Check if group is requested              
            if not load_all:
              if groups.count(subfile.groupno) == 0:
                continue # skip this group
            
            # storing image
            if not self.hasGroup(subfile.groupno):
              # create left and right groupos
              self.groups_dict_[subfile.groupno] = (SpriteGroup(subfile.groupno),SpriteGroup(subfile.groupno))
                     
            group_pair = self.groups_dict_[subfile.groupno]
            group_right = group_pair[0]
            group_left = group_pair[1]
            
            group_right.addSprite(self.__makeSprite__(pnm_img,subfile,False))
            group_left.addSprite(self.__makeSprite__(pnm_img,subfile,True))              
            
        except IOError:
            loggin.error("ioerror while reading image in group %i and no %i"%( subfile.groupno, subfile.imageno))
            return False
              
        count+=1
        
    return True