def __init__(self, canRender=0): self.canRender = canRender self.world = OdeWorld() self.space = OdeSimpleSpace() self.contactgroup = OdeJointGroup() self.bodyList = [] self.geomList = [] self.massList = [] self.rayList = [] self.showContacts = 0 self.jointMarkers = [] self.jointMarkerCount = 64 self.meshDataList = [] self.geomDataList = [] self.commonObjectInfoDict = {} self.maxColCount = 0 if self.canRender: self.odePandaRelationList = self.bodyList self.root = render.attachNewNode('physics root node') else: self.root = NodePath('physics root node') self.placerNode = self.root.attachNewNode('Placer') self.subPlacerNode = self.placerNode.attachNewNode('Placer Sub Node') self.commonObjectDict = {} self.commonId = 0 self.worldAttach = self.root.attachNewNode('physics geom attach point') self.timingCycleLength = 10.0 self.timingCycleOffset = 0.0 self.timingSimTime = 0.0 self.FPS = 60.0 self.DTAStep = 1.0 / self.FPS self.DTA = 0 self.useQuickStep = False self.deterministic = True self.numStepsInSimulateTask = 0
def __init__(self): ShowBase.__init__(self) dlight = DirectionalLight('dlight') dlight.setColor(VBase4(0.8, 0.8, 0.5, 1)) dlnp = self.render.attachNewNode(dlight) dlnp.setHpr(0, -60, 0) self.render.setLight(dlnp) self.balls = [Ball(self) for x in range(NUMBALLS)] # Setup our physics world and the body self.world = OdeWorld() self.world.setGravity(0, 0, -9.81) if 0: self.body = OdeBody(self.world) M = OdeMass() M.setSphere(7874, 1.0) self.body.setMass(M) self.body.setPosition(self.sphere.getPos(self.render)) self.body.setQuaternion(self.sphere.getQuat(self.render)) ## Set the camera position self.disableMouse() self.angle = 0.0 self.camera.setPos(1000, 1000, 1000) self.camera.lookAt(0, 0, 0) #self.enableMouse() # Create an accumulator to track the time since the sim # has been running self.deltaTimeAccumulator = 0.0 # This stepSize makes the simulation run at 60 frames per second self.stepSize = 1.0 / 60.0 taskMgr.doMethodLater(1.0, self.simulationTask, "Physics Simulation")
def setup_ODE(self): # Setup our physics world self.world = OdeWorld() self.world.setGravity(0, 0, -9.81) self.world.initSurfaceTable(1) self.world.setSurfaceEntry(0, 0, 200, 0.7, 0.2, 0.9, 0.00001, 0.0, 0.002) self.space = OdeSimpleSpace() self.space.setAutoCollideWorld(self.world) self.contacts = OdeJointGroup() self.space.setAutoCollideJointGroup(self.contacts) self.space.setCollisionEvent("on_collision")
def ode_cols(self): world = OdeWorld() world.setGravity(0, 0, -9) world.initSurfaceTable(1) world.setSurfaceEntry(0, 0, 150, 0.0, 9.1, 0.9, 0.00001, 0.0, 0.002) # Create a space and add a contactgroup to it to add the contact joints space = OdeSimpleSpace() space.setAutoCollideWorld(world) contactgroup = OdeJointGroup() space.setAutoCollideJointGroup(contactgroup) space.autoCollide() #try ODE for collisions t_trimesh = OdeTriMeshData(self.terrain.getRoot(), True) t_geom = OdeTriMeshGeom(space, t_trimesh)
def __init__(self, world): self.world = world self.world.objs = [] self.world.spheres = [] self.world.joints = [] self.world.myWorld = OdeWorld() zapolnenie(self.world, 15, 10, 15) self.world.deltaTimeAccumulator = 0.0 self.world.stepSize = 1.0 / 90.0 self.accept('g-up', self.up) self.accept('g', self.press) self.g_pressed = False self.world.taskMgr.doMethodLater(1.0, self.simulationTask, 'Physics Simulation')
def setupODE(self,*args,**kw): if self.world is None : if panda3d is None : return from panda3d.core import loadPrcFileData loadPrcFileData("", "window-type none" ) # Make sure we don't need a graphics engine #(Will also prevent X errors / Display errors when starting on linux without X server) loadPrcFileData("", "audio-library-name null" ) # Prevent ALSA errors # loadPrcFileData('', 'bullet-enable-contact-events true') # loadPrcFileData('', 'bullet-max-objects 50')#10240 import direct.directbase.DirectStart # bullet.bullet-max-objects = 1024 * 10#sum of all predicted n Ingredient ? # self.worldNP = render.attachNewNode('World') self.world = OdeWorld() self.world.setGravity(Vec3(0, 0, 0)) self.static=[] self.moving = None self.rb_panda = [] return self.world
sphere_a = cm.gen_sphere(radius=radius) sphere_a.set_pos([0, .3, -.3]) sphere_a.set_rgba([1, .2, .3, 1]) sphere_a.attach_to(base) sphere_b = cm.gen_sphere(radius=radius) sphere_b.set_pos([0, 1.25, -.7]) sphere_b.set_rgba([.3, .2, 1, 1]) sphere_b.attach_to(base) gm.gen_linesegs([[np.zeros(3), sphere_a.get_pos()]], thickness=.05, rgba=[0, 1, 0, 1]).attach_to(base) gm.gen_linesegs([[sphere_a.get_pos(), sphere_b.get_pos()]], thickness=.05, rgba=[0, 0, 1, 1]).attach_to(base) # Setup our physics world and the body world = OdeWorld() world.setGravity(0, 0, -9.81) body_sphere_a = OdeBody(world) M = OdeMass() M.setSphere(7874, radius) body_sphere_a.setMass(M) body_sphere_a.setPosition(da.npv3_to_pdv3(sphere_a.get_pos())) body_sphere_b = OdeBody(world) M = OdeMass() M.setSphere(7874, radius) body_sphere_b.setMass(M) body_sphere_b.setPosition(da.npv3_to_pdv3(sphere_b.get_pos())) # Create the joints