コード例 #1
0
ファイル: heightfield2.py プロジェクト: borgified/Hockfire
class heightfieldClass:
	def __init__( self, cameraPos ):
		#try:
		#	import psyco
		#	psyco.full()
		#except ImportError:
		#	pass
		self.cameraPos = cameraPos
		self.setupHeightfield()
		taskMgr.doMethodLater(5.0, self.mapUpdateTask, 'UpdateLOD')
	
	def mapUpdateTask( self, task ):
		self.updateHeightField()
		return Task.again
	
	def setupHeightfield( self ):
		
		self.terrain = GeoMipTerrain("mySimpleTerrain")
		
		p = Perlin.Perlin( persistance = 0.50, seed = 0 )
		myImage = p.imgNoise2D(int(TEXSIZE)+1,True)
		
		
		self.terrain.setHeightfield(myImage)
		#self.terrain.setBruteforce(True)
		
		self.terrain.setBlockSize(33)
		self.terrain.setFactor(200)#TEXSIZE/(2**4) * 10)
		self.terrain.setFocalPoint(base.camera.getPos())
		self.terrain.getRoot().reparentTo(render)
		#self.terrain.setAutoFlatten(GeoMipTerrain.AFMStrong)
		
		taskMgr.add(self.updateTask, "update")
		
		self.mTerrainHeight = MAPSIZE/20#(TEXSIZE/50)
		self.mHorizontalScale = MAPSIZE/TEXSIZE
		
		self.mHeightFieldNode = self.terrain.getRoot()
		self.mHeightFieldNode.setPos( -MAPSIZE/2, -MAPSIZE/2, 0 )
		self.mHeightFieldNode.setSx(self.mHorizontalScale)
		self.mHeightFieldNode.setSy(self.mHorizontalScale)
		self.mHeightFieldNode.setSz(self.mTerrainHeight)
		
		self.terrain.generate()
		
		self.ts0 = TextureStage( 'dirtL0' )
		self.ts1 = TextureStage( 'dirtL1' )
		self.ts2 = TextureStage( 'dirtL3' )
		
		self.tex0 = loader.loadTexture( 'data/textures/ground/mud-tile-2.png' )
		
		self.tex0
		#self.ts0.setMode(TextureStage.MAdd)
		scale = 1.0#8.0/1.0
		self.mHeightFieldNode.setTexScale( self.ts0, scale, scale )
		self.mHeightFieldNode.setTexture( self.ts0, self.tex0, 1 )
		
		#self.ts1.setMode(TextureStage.MAdd)
		scale = 32.0/1.0
		self.mHeightFieldNode.setTexScale( self.ts1, scale, scale )
		self.mHeightFieldNode.setTexture( self.ts1, self.tex0, 1 )
		
		#self.ts2.setMode(TextureStage.MAdd)
		scale = 128.0/1.0
		self.mHeightFieldNode.setTexScale( self.ts2, scale, scale )
		self.mHeightFieldNode.setTexture( self.ts2, self.tex0, 1 )
		
		self.updateHeightField()
	
	def updateTask(self,task):
		posX = base.camera.getX()  + MAPSIZE/2
		posY = base.camera.getY()  + MAPSIZE/2
		self.terrain.setFocalPoint(posX, posY)
		self.terrain.update()
		return task.cont
	
	def updateHeightField( self ):
		pass
		''' recalculate heightfield
		
		
		posX, posY = self.world2MapPos( ( self.cameraPos.getX(), self.cameraPos.getY() ) )
		self.mHeightFieldTesselator.setFocalPoint( int(posX), int(posY) )
		
		self.mHeightFieldNode.reparentTo(render) 
		
		
		'''
	
	def world2MapPos( self, in_pos ):
		posX = (in_pos[0] + MAPSIZE/2) / self.mHorizontalScale
		posY = (in_pos[1] + MAPSIZE/2) / self.mHorizontalScale
		return (posX, posY)
	
	def get_elevation( self, in_pos ):
		''' returns the elevation of the heightField at a specific 3d location
		it is not 100% correct...
		'''
		posX = (in_pos[0] + MAPSIZE/2.0) / self.mHorizontalScale
		posY = (in_pos[1] + MAPSIZE/2.0) / self.mHorizontalScale
		return self.terrain.getElevation(posX ,posY ) * self.mTerrainHeight
コード例 #2
0
ファイル: heightfield.py プロジェクト: borgified/Hockfire
class Heightfield:
	def __init__( self, cameraPos ):
		#try:
		#	import psyco
		#	psyco.full()
		#except ImportError:
		#	pass
		self.cameraPos = cameraPos
		self.setupHeightfield()
		taskMgr.doMethodLater(5.0, self.mapUpdateTask, 'UpdateLOD')
	
	def mapUpdateTask( self, task ):
		self.updateHeightField()
		return Task.again
	
	def setupHeightfield( self ):
		
		self.terrain = GeoMipTerrain("mySimpleTerrain")
		
		size = int(TEXSIZE) + 1
		randSeed = random.random()
		p1 = Perlin.Perlin( persistance = 0.500, smooth = False, seed = randSeed )
		self.myImage = p1.imgNoise2D(size,True)
		
		self.terrain.setHeightfield(self.myImage)
		#self.terrain.setBruteforce(True)
		
		self.terrain.setBlockSize(32)
		self.terrain.setNear(128)
		self.terrain.setFar(512)
		self.terrain.setFocalPoint(base.camera.getPos(render))
		self.terrain.getRoot().reparentTo(render)
		
		taskMgr.add(self.updateTask, "update")
		
		self.mTerrainHeight = MAPSIZE*3#/20#(TEXSIZE/50)
		self.mHorizontalScale = MAPSIZE/TEXSIZE
		
		self.mHeightFieldNode = self.terrain.getRoot()
		self.mHeightFieldNode.setPos( -MAPSIZE/2, -MAPSIZE/2, - self.mTerrainHeight/2)
		self.mHeightFieldNode.setSx(self.mHorizontalScale)
		self.mHeightFieldNode.setSy(self.mHorizontalScale)
		self.mHeightFieldNode.setSz(self.mTerrainHeight)
		
		self.terrain.generate()
		
		self.ts0 = TextureStage( 'dirtL0' )
		self.ts1 = TextureStage( 'dirtL1' )
		self.ts2 = TextureStage( 'dirtL3' )
		
		self.tex0 = loader.loadTexture( 'data/environment/textures/mud-tile.png' )
		
		self.tex0
		scale = 1.0
		self.mHeightFieldNode.setTexScale( self.ts0, scale, scale )
		self.mHeightFieldNode.setTexture( self.ts0, self.tex0, 1 )
		
		scale = 32.0
		self.mHeightFieldNode.setTexScale( self.ts1, scale, scale )
		self.mHeightFieldNode.setTexture( self.ts1, self.tex0, 1 )
		
		scale = 128.0
		self.mHeightFieldNode.setTexScale( self.ts2, scale, scale )
		self.mHeightFieldNode.setTexture( self.ts2, self.tex0, 1 )
		
		self.updateHeightField()
	
	def updateTask(self,task):
		posX = base.camera.getX(render)  + MAPSIZE/2
		posY = base.camera.getY(render)  + MAPSIZE/2
		self.terrain.setFocalPoint(posX, posY)
		self.terrain.update()
		return task.cont
	
	def updateHeightField( self ):
		pass
		''' recalculate heightfield
		
		
		posX, posY = self.world2MapPos( ( self.cameraPos.getX(), self.cameraPos.getY() ) )
		self.mHeightFieldTesselator.setFocalPoint( int(posX), int(posY) )
		
		self.mHeightFieldNode.reparentTo(render) 
		
		
		'''
	
	def world2MapPos( self, in_pos ):
		posX = (in_pos[0] + MAPSIZE/2) / self.mHorizontalScale
		posY = (in_pos[1] + MAPSIZE/2) / self.mHorizontalScale
		return (posX, posY)
	
	'''
	def get_elevation( self, in_pos ):
		'''''' returns the elevation of the heightField at a specific 3d location
		it is not 100% correct...
		''''''
		posX = (in_pos[0] + MAPSIZE/2.0) / self.mHorizontalScale
		posY = (in_pos[1] + MAPSIZE/2.0) / self.mHorizontalScale
		return self.terrain.getElevation(posX ,posY ) * self.mTerrainHeight
	'''
	
	def get_elevation( self, in_pos ):
		result = 0
		if abs(in_pos[0]) <= MAPSIZE/2.0 and abs(in_pos[1]) <= MAPSIZE/2.0:
			posX = (in_pos[0] + MAPSIZE/2.0) / self.mHorizontalScale
			posY = (in_pos[1] + MAPSIZE/2.0) / self.mHorizontalScale
			result = (self.terrain.getElevation(posX ,posY ) * self.mTerrainHeight) - self.mTerrainHeight/2
		
		return result