コード例 #1
0
ファイル: GameServer.py プロジェクト: crempp/psg
	def __handleDownloadMap(data, msgID, client):
		''' Prepare and send requested map to client
			data (PyDatagramIterator): the list of data sent with this datagram
			msgID (Int): the message ID
			client (Connection): the connection that tendNehis datagram came from'''
		
		# Unpack message data
		id = data.getUint32()
		resp = 0
		
		filename = self._mapStore.getMap(id=id)['filename']
		mapString = self._mapStore.loadMapAsString(filename)
		
		if (mapString == None):
			LOG.debug('No such map')
			resp = 0
			mapString = ''
		else:
			LOG.debug('Sending map')
			resp = 1
			
		# Send response
		pkg = NetDatagram()
		pkg.addUint16(MSG_JOINGAME_RES)	
		pkg.addUint32(resp)
		pkg.addString(mapString)
		self._cWriter.send(pkg, client)
コード例 #2
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    def reader_polling(self, taskdata):

        if self.cReader.dataAvailable():
            datagram = NetDatagram(
            )  # catch the incoming data in this instance
            # Check the return value; if we were threaded, someone else could have
            # snagged this data before we did
            if self.cReader.getData(datagram):
                self.read_buffer = self.read_buffer + datagram.getMessage()
        while (True):
            if self.read_state == 0:
                if len(self.read_buffer) >= self.packet.header_length:
                    bytes_consumed = self.packet.header_length
                    self.packet.header = self.read_buffer[:bytes_consumed]
                    self.read_body_length = self.packet.decode_header()
                    self.read_buffer = self.read_buffer[bytes_consumed:]
                    self.read_state = 1
                else:
                    break
            if self.read_state == 1:
                if len(self.read_buffer) >= self.read_body_length:
                    bytes_consumed = self.read_body_length
                    self.packet.data = self.read_buffer[:bytes_consumed]
                    self.packet.offset = 0
                    self.read_body_length = 0
                    self.read_buffer = self.read_buffer[bytes_consumed:]
                    self.read_state = 0
                    self.new_data_callback(self.packet)

                else:
                    break
        return Task.cont
コード例 #3
0
ファイル: GameServer.py プロジェクト: crempp/psg
	def __handleGameList(self, data, msgID, client):
		''' Assemble a list of active games and send it to the requesting client.
			data (PyDatagramIterator): the list of data sent with this datagram
			msgID (Int): the message ID
			client (Connection): the connection that this datagram came from'''
		
		# Send response
		pkg = NetDatagram()
		pkg.addUint16(MSG_GAMELIST_RES)
		if (len(self.games) == 0):
			pkg.addString('EOT') # Nothing to transmit
		else:
			pkg.addString('SOT') # Start Of Transmission
			for i,g in enumerate(self.games):
				pkg.addInt32(g.id)
				pkg.addString(g.name)
				pkg.addUint32(g.numPlayers)
				pkg.addString(g.map.name)
				pkg.addString(g.mapFile)
				pkg.addUint32(g.startTime)
				pkg.addUint32(g.turnNumber)
				if i < len(self.games)-1:
					pkg.addString('T') # Still tranmitting
			pkg.addString('EOT') # End Of Transmission
		self._cWriter.send(pkg, client)
		
		self._console.printNotice('%s: Request for game list.' %(client.getAddress().getIpString()))
コード例 #4
0
ファイル: GameServer.py プロジェクト: crempp/psg
	def __handleNewGame(self, data, msgID, client):
		''' Create a new game and respond with success or failure.
			data (PyDatagramIterator): the list of data sent with this datagram
			msgID (Int): the message ID
			client (Connection): the connection that tendNehis datagram came from'''
		
		# Unpack message data
		gameName    = data.getString()
		mapID       = data.getString()
		numPlayers  = data.getUint32()
		
		# If we do not have the map for the requested game tell client
		print("id=%s"%mapID)
		if(not self._mapStore.isAvailable(id=mapID)):
			response = 0
		else:
			# Create the game
			newGame = GameStateServer(gameName, numPlayers, mapID)
			if newGame is not None:
				self.games.append(newGame)
				response = newGame.id
			else:
				response = -1
		
		# Send response
		pkg = NetDatagram()
		pkg.addUint16(MSG_NEWGAME_RES)
		pkg.addInt32(response)
		self._cWriter.send(pkg, client)
		
		self._console.printNotice('%s: Request for new game: %s, %s, %d.' %(client.getAddress().getIpString(),gameName,mapID,numPlayers))
コード例 #5
0
ファイル: GameServer.py プロジェクト: crempp/psg
	def __handleAuth(self, data, msgID, client):
		''' Try to authorize the connecting user, send the result.
			data (PyDatagramIterator): the list of data sent with this datagram
			msgID (Int): the message ID
			client (Connection): the connection that this datagram came from'''
		
		# Unpack message data
		username = data.getString()
		password = data.getString()
		auth = 0
		
		# Look for the username in the list of registered users
		for u in self.registeredUsers:
			if u.username == username:
				if u.connected:
					auth = 1
					self._console.printNotice('%s: User %s already connected'%(client.getAddress().getIpString(),username))
					break
				elif u.password != password:
					auth = 2
					self._console.printNotice('%s: User %s gave invalid password'%(client.getAddress().getIpString(),username))
					break
				else:
					auth = 3
					u.connect(client)
					self.connectedUsers.append(u)
					self._console.printNotice('%s: User %s connected with pass %s' %(client.getAddress().getIpString(),username,password))
		
		# Send response
		pkg = NetDatagram()
		pkg.addUint16(MSG_AUTH_RES)
		pkg.addUint32(auth)
		self._cWriter.send(pkg, client)
コード例 #6
0
ファイル: GameServer.py プロジェクト: crempp/psg
	def __handleMapList(self, data, msgID, client):
		''' Assemble a list of available maps and send it to the requesting client.
			data (PyDatagramIterator): the list of data sent with this datagram
			msgID (Int): the message ID
			client (Connection): the connection that this datagram came from'''
		
		# Assemble a list with entries in the form (filename,mapname,md5sum)
		mapFileList = Map.getMapFiles()
		responseList = []
		for f in mapFileList:
			fh = open(Map.MAP_PATH + f,' rb')
			mapObj = cPickle.load(fh)
			responseList.append((mapObj.name, f, Map.getMapMD5(f)))
		
		# Send response
		pkg = NetDatagram()
		pkg.addUint16(MSG_MAPLIST_RES)
		pkg.addString('SOT') # Start Of Transmission
		for i, (n,f,c) in enumerate(responseList):
			pkg.addString(n)
			pkg.addString(f)
			pkg.addString(c)
			if i < len(responseList)-1:
				pkg.addString('T') # Still tranmitting
		pkg.addString('EOT') # End Of Transmission
		self._cWriter.send(pkg, client)
		
		self._console.printNotice('%s: Request for map list.' %(client.getAddress().getIpString()))
コード例 #7
0
ファイル: GameServer.py プロジェクト: crempp/psg
	def __handleDisconnect(self, data, msgID, client):
		''' Disconnect and send confirmation to the client.
			data (PyDatagramIterator): the list of data sent with this datagram
			msgID (Int): the message ID
			client (Connection): the connection that tendNehis datagram came from'''
		
		# Create a response
		pkg = NetDatagram()
		pkg.addUint16(MSG_DISCONNECT_RES)
		self._cWriter.send(pkg, client)
		
		# If user has joined a game, remove the player from that game
		for g in self.games:
			if g.isPlayerInGame(client):
				g.removePlayer(client)
		
		# If user is logged in disconnect
		username = ''
		for u in self.connectedUsers:
			if (u.connectedClient == client):
				username = u.username
				u.disconnect()
				self.connectedUsers.remove(u)
		
		# Delete client from list
		if client in self.connections:
			self.connections.remove(client)
			
		# Don't worry about pings any more
		if client in self.pingNonResponders:
			del(self.pingNonResponders[client])
		
		self._console.printNotice('%s: Disconnected user %s'%(client.getAddress().getIpString(),username))
コード例 #8
0
ファイル: loginserver.py プロジェクト: H3LLB0Y/Centipede
 def getData(self):
     data = []
     while self.cReader.dataAvailable():
         datagram = NetDatagram()
         if self.cReader.getData(datagram):
             if datagram.getConnection() in self.tempConnections:
                 if self.auth(datagram):
                     self.tempConnections.remove(datagram.getConnection())
                 continue
             # Check if the data recieved is from a valid client.
             for client in self.activeClients:
                 if datagram.getConnection() == client.connection:
                     data.append(
                         ('client', self.processData(datagram), client))
                     break
             # Check if the data recieved is from a valid server.
             for server in self.activeServers:
                 if datagram.getConnection() == server.connection:
                     data.append(
                         ('server', self.processData(datagram), server))
                     break
             # Check if the data recieved is from a valid chat.
             for chat in self.activeChats:
                 if datagram.getConnection() == chat.connection:
                     data.append(('chat', self.processData(datagram), chat))
                     break
     return data
コード例 #9
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	def __sendGameListReq(self):
		''' Request a list of games on the connected server.'''
		
		# Send request
		if (self._connected and self._authorized):
			pkg = NetDatagram()
			pkg.addUint16(MSG_GAMELIST_REQ)
			self._cWriter.send(pkg, self._tcpSocket)
コード例 #10
0
ファイル: client.py プロジェクト: PlumpMath/Warlocks
	def getData(self):
		data = []
		while self.cReader.dataAvailable():
			datagram = NetDatagram()  # catch the incoming data in this instance
			# Check the return value; if we were threaded, someone else could have
			# snagged this data before we did
			if self.cReader.getData(datagram):
				data.append(self.processData(datagram))
		return data
コード例 #11
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    def _debugSendMsg(msg):
        if not ClientMsg.myConnection:
            return

        print "DEBUG SEND MESSAGE:", msg
        datagram = NetDatagram()
        datagram.addString(pickle.dumps(msg, pickle.HIGHEST_PROTOCOL))
        ClientMsg.cWriter.send(datagram, ClientMsg.myConnection)
        ClientMsg.notify.debug("Client posted a message: %s", msg)
コード例 #12
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 def getData(self):
     data = []
     for passed in self.passedData:
         data.append(passed)
         self.passedData.remove(passed)
     while self.cReader.dataAvailable():
         datagram = NetDatagram()
         if self.cReader.getData(datagram):
             data.append(self.processData(datagram))
     return data
コード例 #13
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def eVV_VP_ACK_FAILED(ip, port):
    packet = SocketPacket()
    packet.add_int(VV_VP_ACK_FAILED)
    packet.add_string(ip)
    packet.add_int(port)
    packet.encode_header()
    
    datagram = NetDatagram()
    datagram.appendData('' + packet.get_header() + packet.get_body())
    return datagram
コード例 #14
0
ファイル: GameServer.py プロジェクト: crempp/psg
	def shutdown(self):
		print('Shutting down server ...')
		
		# Send disconnect to all clients
		pkg = NetDatagram()
		pkg.addUint16(MSG_DISCONNECT_REQ)
		for c in self.connections:
			self._cWriter.send(pkg, c)
		self._cManager.closeConnection(self._tcpSocket)
		print('Server done')
		sys.exit()
コード例 #15
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def eVV_ACK_OK(ip, port, client_id):
    packet = SocketPacket()
    packet.add_int(VV_ACK_OK)
    packet.add_string(ip)
    packet.add_int(port)
    packet.add_int(client_id)
    packet.encode_header()
    
    datagram = NetDatagram()
    datagram.appendData('' + packet.get_header() + packet.get_body())
    return datagram
コード例 #16
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def eVV_READY(ip, port, vv_id):
    packet = SocketPacket()
    packet.add_int(VV_READY)
    packet.add_string(ip)
    packet.add_int(port)
    packet.add_int(vv_id)
    packet.encode_header()
    
    datagram = NetDatagram()
    datagram.appendData('' + packet.get_header() + packet.get_body())
    return datagram
コード例 #17
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def eVV_REQ_SIGNATURE(ip, port, object_id):
    packet = SocketPacket()
    packet.add_int(VV_REQ_SIGNATURE)
    packet.add_string(ip)
    packet.add_int(port)
    packet.add_int(object_id)
    packet.encode_header()
    
    datagram = NetDatagram()
    datagram.appendData('' + packet.get_header() + packet.get_body())
    return datagram
コード例 #18
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ファイル: GameServer.py プロジェクト: crempp/psg
	def __handlePingReq(self, data, msgID, client):
		''' Respond to a ping request.
			data (PyDatagramIterator): the list of data sent with this datagram
			msgID (Int): the message ID
			client (Connection): the connection that this datagram came from'''
		
		# Send response
		pkg = NetDatagram()
		pkg.addUint16(MSG_PING_RES)
		self._cWriter.send(pkg, client)
		
		self._console.printNotice('%s: Ping request'%(client.getAddress().getIpString()))
コード例 #19
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def eVV_CAM_MESSAGE(ip, port, cam_id, message):
    packet = SocketPacket()
    packet.add_int(VV_CAM_MESSAGE)
    packet.add_string(ip)
    packet.add_int(port)
    packet.add_int(cam_id)
    packet.add_packet(message)
    packet.encode_header()
    
    datagram = NetDatagram()
    datagram.appendData('' + packet.get_header() + packet.get_body())
    return datagram
コード例 #20
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	def __recievePingReq(self, data, msgID, client):
		''' Handle pings from the server.
			data (PyDatagramIterator): the list of data sent with this datagram
			msgID (Int): the message ID
			client (Connection): the connection that this datagram came from'''
		
		LOG.debug("Recieved a ping request")
		
		# Send response
		pkg = NetDatagram()
		pkg.addUint16(MSG_PING_RES)
		self._cWriter.send(pkg, self._tcpSocket)
コード例 #21
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	def __sendJoinGameReq(self, id):
		''' Join a game on the server.
			id (int): the id of the game to join'''
			
		LOG.debug('Sending join game request')
		
		# Send Request
		if (self._connected and self._authorized):
			pkg = NetDatagram()
			pkg.addUint16(MSG_JOINGAME_REQ)
			pkg.addUint32(id)
			self._cWriter.send(pkg, self._tcpSocket)
コード例 #22
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def eVV_CAM_LIST(ip, port, cam_list):
    packet = SocketPacket()
    packet.add_int(VV_CAM_LIST)
    packet.add_string(ip)
    packet.add_int(port)
    packet.add_int(len(cam_list))
    for cam in cam_list:
      packet.add_int(cam)
    packet.encode_header()
    
    datagram = NetDatagram()
    datagram.appendData('' + packet.get_header() + packet.get_body())
    return datagram
コード例 #23
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    def _sendMsg(msg, sterner=False):
        if not ClientMsg.myConnection:
            return

        if not sterner:
            msg = (
                ClientMsg.game_id,
                ClientMsg.player_id,
            ) + msg

        datagram = NetDatagram()
        datagram.addString(pickle.dumps(msg, pickle.HIGHEST_PROTOCOL))
        ClientMsg.cWriter.send(datagram, ClientMsg.myConnection)
        ClientMsg.notify.debug("Client posted a message: %s", msg)
コード例 #24
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def eVV_REQ_VIDEO_ANALYSIS(ip, port, cam_id, width, height, jpeg):
    packet = SocketPacket()
    packet.add_int(VV_REQ_VIDEO_ANALYSIS)
    packet.add_string(ip)
    packet.add_int(port)
    packet.add_int(cam_id)
    packet.add_int(width)
    packet.add_int(height)
    packet.add_int(jpeg)
    packet.encode_header()
    
    datagram = NetDatagram()
    datagram.appendData('' + packet.get_header() + packet.get_body())
    return datagram
コード例 #25
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	def _sendDownloadReq(type, id):
		''' Download a file from the server.'''
		
		LOG.debug("Downloading type=%s, id=%s"%(type, id))
		
		if (self._connected and self._authorized):
			pkg = NetDatagram()
			if (type == "MAP"):
				pkg.addUint16(MSG_DOWNLOADMAP_REQ)
				pkg.addUint32(id)
			elif (type == "UPDATE"):
				pkg.addUint16(MSG_DOWNLOADUPD_REQ)
				pkg.addUint32(id)
			self._cWriter.send(pkg, self._tcpSocket)
コード例 #26
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	def getData(self):
		data = []
		for passed in self.passedData:
			data.append(passed)
			self.passedData.remove(passed)
		while self.cReader.dataAvailable():
			datagram = NetDatagram()
			if self.cReader.getData(datagram):
				if datagram.getConnection() in self.tempConnections:
					self.processTempConnection(datagram)
					continue
				for authed in self.users:
					if datagram.getConnection() == authed.connection:
						data.append((self.processData(datagram), datagram.getConnection()))
		return data
コード例 #27
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def eVV_TRACK_SIGNATURE(ip, port, object_id, feature_str, sig):
    packet = SocketPacket()
    packet.add_int(VV_TRACK_SIGNATURE)
    packet.add_string(ip)
    packet.add_int(port)
    packet.add_int(object_id)
    packet.add_string(feature_str)
    packet.add_int(len(sig))
    for element in sig:
        packet.add_float(element)
    packet.encode_header()
    
    datagram = NetDatagram()
    datagram.appendData('' + packet.get_header() + packet.get_body())
    return datagram
コード例 #28
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    def readMsg():
        """Return the message, if any, or None if there was nothing to read"""

        if not ClientMsg.myConnection:
            return None

        if ClientMsg.cReader.dataAvailable():
            datagram = NetDatagram()
            if ClientMsg.cReader.getData(datagram):
                dgi = PyDatagramIterator(datagram)
                msg = pickle.loads(dgi.getString())
                ClientMsg.notify.info("Client received a message:%s", msg)

                return msg

        return None
コード例 #29
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	def __sendNewGameReq(self, gamename, mapID, numplayers):
		''' Create a new game on the server.
			name (String): the name of the game
			mapID (String): the MD5 ID of the map
			maxplayers (Int): the max players allowed'''
			
		LOG.debug('Sending new game request %s'%map)
		
		# Send Request
		if (self._connected and self._authorized):
			pkg = NetDatagram()
			pkg.addUint16(MSG_NEWGAME_REQ)
			pkg.addString(gamename)
			pkg.addString(mapID)
			pkg.addUint32(numplayers)
			self._cWriter.send(pkg, self._tcpSocket)
コード例 #30
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	def __sendAuthReq(self, username, password):
		''' Send user name and password. The password is encypted first using
			SHA256.
			username (String): the username
			password (String): the password'''
			
		if self._connected:
			LOG.notice("Sending authorization")
			h = hashlib.sha256()
			h.update(password)
			pkg = NetDatagram()
			pkg.addUint16(MSG_AUTH_REQ)
			pkg.addString(username)
			pkg.addString(h.hexdigest())
			self._cWriter.send(pkg, self._tcpSocket)
		else:
			LOG.error("Cant authorize, we are not connected")