def CreateArrow( self, vec, colour ): # Create the geometry and collision vec.normalize() line = pm.NodePath( Line( (0, 0, 0), vec ) ) cone = pm.NodePath( Cone( 0.05, 0.25, axis=vec, origin=vec * 0.125 ) ) collTube = pm.CollisionTube( (0,0,0), pm.Point3( vec ) * 0.95, 0.05 ) # Create the axis, add the geometry and collision axis = Axis( self.name, vec, colour ) axis.AddGeometry( line, sizeStyle=SCALE ) axis.AddGeometry( cone, vec, colour ) axis.AddCollisionSolid( collTube, sizeStyle=TRANSLATE_POINT_B ) axis.reparentTo( self ) return axis