コード例 #1
0
ファイル: play.py プロジェクト: pombredanne/Obb
	def handlerightclick(self, mousepos):
		if vista.prect.collidepoint(mousepos):  # Click on panel
			self.clearselections()
			if settings.trashonrightclick:
				jtile = panels.iconpoint(mousepos)
				if jtile in range(mechanics.ntiles):
					panels.claimtile(jtile)
					noise.play("trash")
		elif vista.vrect.collidepoint(mousepos):  # Click on main window
			if settings.panonrightclick:
				vista.jumptoscreenpos(mousepos)
			else:
				self.clearselections()
コード例 #2
0
ファイル: play.py プロジェクト: pombredanne/Obb
	def handleleftclick(self, mousepos):
		# TODO: handle dragging vs clicking more reliably
		if self.clickat is None:  # It's a drag
			return
		(x0, y0), (x1, y1) = self.clickat, mousepos
		if abs(x0-x1) + abs(y0-y1) > 25:
			return
		
		vicon = vista.iconhit(mousepos)  # Any vista icons pointed to
		if vicon is not None:
			self.handleiconclick(vicon)
			return
		
		bicon = panels.iconpoint(mousepos)  # Any panel tile or icon pointed to
		if bicon is not None:
			panels.selecticon(bicon)
			return
		
		
		# Click on the main gameplay area
		if vista.vrect.collidepoint(mousepos):
			if self.cutmode and self.target is not None:
				self.target.die()
				self.clearselections()
			elif self.healmode and self.target is not None:
				self.target.autoheal = not self.target.autoheal
			elif self.parttobuild is not None and self.canbuild and game.state.body.canaddpart(self.parttobuild):
				if panels.selectedtile is not None:
					panels.claimtile()
				if panels.selectedorgan is not None:
					panels.claimorgan()
				game.state.body.addpart(self.parttobuild)
				self.clearselections()
			else:
				worldpos = vista.screentoworld(mousepos)
				if vista.HexGrid.nearesttile(worldpos) == (0,0):
					settings.showtips = not settings.showtips
					noise.play("addpart")
			return
		
		# Click on one of the panels
		self.clearselections()
コード例 #3
0
ファイル: play.py プロジェクト: pombredanne/Obb
	def choosetip(self, mousepos):
		bicon = panels.iconpoint(mousepos)  # Any build icons pointed to
		vicon = vista.iconhit(mousepos)  # Any vista icons pointed to
		if vicon == "trash":
			if panels.selectedtile is not None:
				return _("want to get rid of the stalk option? click here!")
			else:
				return _("want to get rid of a stalk option? click on the stalk, then click here! you can also right-click on the stalk option")
		elif vicon == "zoomin":
			return
		elif vicon == "zoomout":
			return
		elif vicon == "menu":
			return _("click to pause or quit game and pick options. it okay. me wait")
		elif vicon == "music":
			return _("click to hear new song or turn songs off")
		elif vicon == "heal":
			if self.healmode:
				return _("green organs will heal themself with ooze. red organs won't. click on organs you want to change")
			return _("me organs will use ooze to heal when they get hurt. if you want some organs not to take ooze, click here to change them")
		elif vicon == "cut":
			return _("you no like a stalk or a organ on me body? use this to get rid of it! it okay, me not get hurt")
		elif bicon is not None:
			if bicon in range(mechanics.ntiles):
				return _("these me stalk options, har har har! can grow stalks where colors match, and can make stalks cross each other. try to make lots of branches.")
			elif bicon == "ncube":
				return _("the more me have of that organ, the faster the new stalks come")
			elif bicon == "control":
				return _("me need brains to grow. the more brains me have, the more organs me can have")
			elif bicon == "mutagenmeter":
				return _("that show how much mutagen me have. me like mutagen. it let me grow")
			elif bicon == "oozemeter":
				return _("that show how much ooze me have. hurt organs will use ooze to heal selfs")
			elif bicon in mechanics.info:
				return mechanics.info[bicon]
			return None
		elif vista.vrect.collidepoint(mousepos):
			worldpos = vista.screentoworld(mousepos)
			if vista.HexGrid.nearesttile(worldpos) == (0,0):
				return _("click me mouth to turn me tips on or off")