def save_player(player): storage.save_object(config.path.player_file_pattern % convert.uuid_to_base32(player.uuid), player)
def save_universe(path, universe): """ Save the Universe data to the given path. """ return storage.save_object(path, universe)
def save_user(user): storage.save_object(config.path.user_file_pattern % convert.uuid_to_base32(user.uuid), user)
def test_save_object(self): storage.save_object(self.path, self.obj) self.assertTrue(os.path.exists(self.path)) data = storage.load(self.path) self.assertDictEqual(data, self.d1)