コード例 #1
0
ファイル: gamescenecontroller.py プロジェクト: parpg/parpg
 def pump(self, dt):
     """Routine called during each frame. Our main loop is in ./run.py"""
     # uncomment to instrument
     # t0 = time.time()
     if self.paused: 
         return
     ControllerBase.pump(self, dt)
     PARPGWorld.pump(self, dt)
     self.updateMouse()
     if self.model.active_map:
         self.view.highlightFrontObject(self.last_mousecoords)
         self.view.refreshTopLayerTransparencies()
         self.handleScrolling()
     self.handleCommands()
コード例 #2
0
 def __init__(self, engine, view, model, application):
     """Construct a new L{CharacterCreationController} instance.
        @param engine: Rendering engine used to display the associated view.
        @type engine: L{fife.Engine}
        @param view: View used to display the character creation screen.
        @type view: L{ViewBase}
        @param model: Model of the game state.
        @type model: L{GameModel}
        @param application: Application used to glue the various MVC
            components together.
        @type application: 
            L{fife.extensions.basicapplication.ApplicationBase}"""
     ControllerBase.__init__(self, engine, view, model, application)
     PARPGWorld.__init__(self, engine)
     self.settings = self.model.settings
     self.view.start_new_game_callback = self.startNewGame
     self.view.cancel_new_game_callback = self.cancelNewGame
コード例 #3
0
ファイル: gamescenecontroller.py プロジェクト: parpg/parpg
    def __init__(self, engine, view, model, application):
        '''
        Constructor
        @param engine: Instance of the active fife engine
        @type engine: fife.Engine
        @param view: Instance of a GameSceneView
        @param type: parpg.GameSceneView
        @param model: The model that has the current gamestate
        @type model: parpg.GameModel
        @param application: The application that created this controller
        @type application: parpg.PARPGApplication
        @param settings: The current settings of the application
        @type settings: fife.extensions.fife_settings.Setting
        '''
        ControllerBase.__init__(self,
                                engine,
                                view,
                                model,
                                application)
        PARPGWorld.__init__(self, engine)

        #setup functions for the GameEnvironment        
        createItemByID = lambda identifier : (
                self.model.createItemByID(
                                    identifier=identifier, 
                                    world=self)
            )
        createItemByType = lambda item_type, identifier: (
                self.model.createItemByType(
                                      item_type=item_type, 
                                      identifier=identifier, 
                                      world=self)
            )
        funcs = {
         "createItemByID": createItemByID, 
         "createItemByType": createItemByType, 
         }
        self.model.game_state.funcs.update(funcs)
        self.systems.scripting.game_state = self.model.game_state
        
        #this can be helpful for IDEs code analysis
        if False:
            assert(isinstance(self.engine, fife.Engine))
            assert(isinstance(self.view, GameSceneView))
            assert(isinstance(self.view, GameModel))
            assert(isinstance(self.application, PARPGApplication))
            assert(isinstance(self.event_manager, fife.EventManager))
        
        # Last saved mouse coords        
        self.action_number = 1

        self.has_mouse_focus = True
        self.last_mousecoords = None
        self.mouse_callback = None
        self.original_cursor_id = self.engine.getCursor().getId()
        self.scroll_data = {"mouse":[], "kb":[], "offset":[0,0]}
        self.scroll_timer = extensions.fife_timer.Timer(
            100,
            lambda: self.view.moveCamera(self.scroll_data["offset"]),
        )
        
        #this is temporary until we can set the native cursor
        self.resetMouseCursor()
        self.paused = False

        if model.settings.get("fife", "PlaySounds"):
            if not self.view.sounds.music_init:
                music_path = 'music'
                music_file = random.choice(
                    glob.glob('/'.join([music_path, '*.ogg']))
                )
                self.view.sounds.playMusic(music_file) 
        self.initHud()