コード例 #1
0
def check_start_paths(n, m, c):
	best_p, best_cost = path.find_path(0, m, c)
	for i in range(1,len(m)):
		p, cost = path.find_path(i, m, c)
		if cost < best_cost:
			best_cost = cost
			best_p = p
			# p = k_search(2, n, m, c, best_p, 100000)
        if DEBUG:
                print best_p, best_cost
	return best_p
コード例 #2
0
def approximate_tsp(n, m, c):
	max_edge = 0
	for i in m:
		row_max = max(i)
		if row_max > max_edge:
			max_edge = row_max


	metric_m = []
	for row in m:
		new_row = [max_edge + i for i in row]
		metric_m.append(new_row)

	p, cost = path.find_path(0, m, c)

	p = check_start_paths(n, m, c)
	# k = int(math.ceil(len(m)/8))
	# if k < 2:
		# k = 2
	p = k_search(3, n, m, c, p, 100)
	# p, cost = path.find_path(0, metric_m, c)
	# p = check_start_paths(n, metric_m, c)
	# p = k_search(6, n, metric_m, c, p, 100)
	#p = k_random(10, 10, m, p, c)

	cost, x = check_cost(p, m, c)
        if DEBUG:
                print p, cost
	print p
	return p, cost
コード例 #3
0
ファイル: main.py プロジェクト: SimonWang9610/sdn-with-aco
def main(ant_num, iteration):
    count = 0
    path_list = []

    # each ant completes the search process, count++
    # until all ants complete this job
    while count != ant_num:
        path = find_path(0, 6)
        path_list.append(path)
        count += 1

    # store the path_list of the m-th iteration in final_path_list
    # final_path_list[i] indicates the path_list of the i-th iteration
    store_iteration_result('path.xlsx', path_list, iteration)

    # calculate the threshold of the iteration based on path_list
    # append the threshold to the result list
    # L_list[i] indicates the threshold of the i-th iteration
    path_load_list, path_cost_list = calculate_load_cost(path_list)
    print('****', path_load_list)
    print('####', path_cost_list)
    # get the best path for one iteration
    best_path = [path_list[i] for i in select_best_path(path_cost_list)]
    best_path_load = [[path_load_list[i]] for i in select_best_path(path_cost_list)]
    store_iteration_result('bestPath.xlsx', best_path, iteration)
    store_iteration_result('bestPathLoad.xlsx', best_path_load, iteration)

    # reset local state as the original level after completing one iteration
    # then update global_node_state
    reset_local_node_state(local_node_state)

    global_node_state = global_update_state(path_list, best_path)
    store_global_node_state('globalNodeState.xlsx', global_node_state, iteration)
コード例 #4
0
ファイル: car_define.py プロジェクト: Sulagshan/traffic_sim
    def __init__(self, initial_ent, initial_dir, speed):
        self.initial_ent = initial_ent
        self.initial_dir = initial_dir
        self.final_exit = None
        self.final_dir = 0
        self.speed = speed
        self.acc = 0
        self.wait_time = 0
        self.dist_to_front = 0
        self.next = None
        self.prev = None
        self.position = 0
        self.turn = macros.STRAIGHT
        self.change_lane = 0

        # TODO: could make this random process faster
        while True:
            self.final_exit = (random.randint(1,
                                              len(macros.VER_DIM) - 1),
                               random.randint(1,
                                              len(macros.HOR_DIM) - 1))
            self.final_dir = random.randint(1, 4)
            if map_init.is_exit(self.final_exit, self.final_dir) and \
                    (self.final_exit != self.initial_ent or self.final_dir != self.initial_dir):
                break

        self.my_path = path.find_path(self.initial_ent, self.final_exit)
コード例 #5
0
ファイル: car_define.py プロジェクト: Sulagshan/traffic_sim
    def __init__(self, initial_ent, initial_dir, speed):
        self.initial_ent = initial_ent
        self.initial_dir = initial_dir
        self.final_exit = None
        self.final_dir = 0
        self.speed = speed
        self.acc = 0
        self.wait_time = 0
        self.dist_to_front = 0
        self.next = None
        self.prev = None
        self.position = 0
        self.turn = macros.STRAIGHT
        self.change_lane = 0

        # TODO: could make this random process faster
        while True:
            self.final_exit = (random.randint(1, len(macros.VER_DIM)-1), random.randint(1, len(macros.HOR_DIM)-1))
            self.final_dir = random.randint(1, 4)
            if map_init.is_exit(self.final_exit, self.final_dir) and \
                    (self.final_exit != self.initial_ent or self.final_dir != self.initial_dir):
                break

        self.my_path = path.find_path(self.initial_ent, self.final_exit)
コード例 #6
0
 def calc_path(self, rover):
     return Path(path.find_path(rover.pos, (0.0, 0.0), rover.world))
コード例 #7
0
for x in range(width):
    graph.append([])
    for y in range(height):
        n = Node(x, y, maze[x][y])
        graph[x].append(n)
        if n.type == 'B':
            continue

        if x != 0 and maze[x - 1][y] == 'W':
            n.add_neighbor(graph[x - 1][y])
            graph[x - 1][y].add_neighbor(n)
        if y != 0 and maze[x][y - 1] == 'W':
            n.add_neighbor(graph[x][y - 1])
            graph[x][y - 1].add_neighbor(n)

nodes = []

for i in graph:
    for j in i:
        if j.type == 'W':
            nodes.append(j)

target = find_path(nodes, graph[1][0], graph[width - 2][height - 1])

curr = target
while curr.xy != (1, 0):
    im.putpixel(curr.xy, ImageColor.getrgb('green'))
    curr = curr.prev

im.save("solved.png")