コード例 #1
0
ファイル: entity.py プロジェクト: KirillMysnik/Source.Python
from core import SOURCE_ENGINE
from paths import SP_PACKAGES_PATH


# =============================================================================
# >> ALL DECLARATION
# =============================================================================
__all__ = ('Weapon',
           )


# =============================================================================
# >> GLOBAL VARIABLES
# =============================================================================
if SP_PACKAGES_PATH.joinpath(
    'weapons', 'engines', SOURCE_ENGINE, GAME_NAME + '.py'
).isfile():

    # Import the game-specific 'Weapon' class
    Weapon = import_module(
        'weapons.engines.{engine}.{game}'.format(
            engine=SOURCE_ENGINE,
            game=GAME_NAME,
        )
    ).Weapon

elif SP_PACKAGES_PATH.joinpath(
    'weapons', 'engines', SOURCE_ENGINE, '__init__.py'
).isfile():

    # Import the engine-specific 'Weapon' class
コード例 #2
0
# ../auth/paths.py
"""Stores directories used by the auth package."""

# =============================================================================
# >> IMPORTS
# =============================================================================
# Source.Python Imports
#   Paths
from paths import SP_PACKAGES_PATH
from paths import CFG_PATH

# =============================================================================
# >> ALL DECLARATION
# =============================================================================
__all__ = (
    'AUTH_CFG_PATH',
    'AUTH_PROVIDER_PATH',
)

# =============================================================================
# >> GLOBAL VARIABLES
# =============================================================================
# Store the path to the auth providers
AUTH_PROVIDER_PATH = SP_PACKAGES_PATH.joinpath('auth', 'providers')

# Store the path to the auth configurations
AUTH_CFG_PATH = CFG_PATH.joinpath('auth_providers')
コード例 #3
0
ファイル: entity.py プロジェクト: vinci6k/Source.Python
#   Weapons
import weapons._base


# =============================================================================
# >> ALL DECLARATION
# =============================================================================
__all__ = ('Weapon',
           )


# =============================================================================
# >> GLOBAL VARIABLES
# =============================================================================
if SP_PACKAGES_PATH.joinpath(
    'weapons', 'engines', SOURCE_ENGINE, GAME_NAME + '.py'
).isfile():

    # Import the game-specific 'Weapon' class
    Weapon = weapons._base.Weapon = import_module(
        'weapons.engines.{engine}.{game}'.format(
            engine=SOURCE_ENGINE,
            game=GAME_NAME,
        )
    ).Weapon

elif SP_PACKAGES_PATH.joinpath(
    'weapons', 'engines', SOURCE_ENGINE, '__init__.py'
).isfile():

    # Import the engine-specific 'Weapon' class
コード例 #4
0
ファイル: paths.py プロジェクト: MrMalina/Source.Python
# ../auth/paths.py

# =============================================================================
# >> IMPORTS
# =============================================================================
# Source.Python imports
from paths import SP_PACKAGES_PATH
from paths import CFG_PATH


# =============================================================================
# >> ALL DECLARATION
# =============================================================================
# Add all the global variables to __all__
__all__ = [
    'AUTH_CFG_PATH',
    'AUTH_PROVIDER_PATH',
]


# =============================================================================
# >> GLOBAL VARIABLES
# =============================================================================
# Store the path to the auth providers
AUTH_PROVIDER_PATH = SP_PACKAGES_PATH.joinpath('auth', 'providers')

# Store the path to the auth configurations
AUTH_CFG_PATH = CFG_PATH.joinpath('auth_providers')