#!/usr/bin/python import pdata pdb=pdata.pdata() def error(str): print ("ERROR: "+str) return class Country(object): def __init__(self, name, player): self.name=name self.player=player self.provinces=[] self.province_names=[] self.unit_locations=[] self.surrendered=False self.dislodged_units=[] def surrender(self): if (self.surrendered==False): self.surrendered=True print(self.name+" (Player "+str(player)+") has surrendered.") else: error(self.name+" (Player "+str(player)+") has already surrendered.") return def start_provinces(self): if (self.name=="Austria"): self.provinces=[ Province("Bohemia",False,self), Province("Budapest",True,self,"Army"), Province("Galicia",False,self),
#!/usr/bin/python import pdata pdata = pdata.pdata() def a_print(str): print("ADJUDICATOR: " + str) return class Adjudicator(object): def __init__(self): self.countries = None self.retreat_units = [] # a list of units to retreat self.retreat_players = [] # a list of players who must retreat self.build_surplus = 0 # the surplus or debt of supply centers self.build_players = [] # a list of players who must resolve their surplus or deficit self.conflict_provinces = [] return def last(self, list, reverse_index=1): if len(list) >= reverse_index: return list[-reverse_index] else: return None def get_province(self, name): for p in self.get_all_provinces(): if p.name == name: return p