コード例 #1
0
ファイル: test_simplesetup.py プロジェクト: nwilbert/pelita
    def test_simple_game(self):
        layout = """
        ##########
        #        #
        #0  ..  1#
        ##########
        """
        server = SimpleServer(
            layout_string=layout,
            rounds=5,
            players=2,
            bind_addrs=(
                "ipc:///tmp/pelita-testplayer1-%s" % uuid.uuid4(),
                "ipc:///tmp/pelita-testplayer2-%s" % uuid.uuid4(),
            ),
        )

        for bind_address in server.bind_addresses:
            self.assertTrue(bind_address.startswith("ipc://"))

        client1_address = server.bind_addresses[0]
        client2_address = server.bind_addresses[1]

        client1 = SimpleClient(SimpleTeam("team1", RandomPlayer()), address=client1_address)
        client2 = SimpleClient(SimpleTeam("team2", RandomPlayer()), address=client2_address)

        client1.autoplay_process()
        client2.autoplay_process()
        server.run()
        server.shutdown()
コード例 #2
0
ファイル: test_simplesetup.py プロジェクト: ASPP/pelita
    def test_simple_failing_bots(self):
        layout = """
        ##########
        #        #
        #0  ..  1#
        ##########
        """
        server = SimpleServer(layout_string=layout, rounds=5, players=2)

        for bind_address in server.bind_addresses:
            assert bind_address.startswith("tcp://")

        client1_address = server.bind_addresses[0].replace("*", "localhost")
        client2_address = server.bind_addresses[1].replace("*", "localhost")

        class FailingPlayer:
            def _set_initial(self, dummy, dummy2):
                pass
            def _set_index(self, dummy):
                pass
            def _get_move(self, universe, game_state):
                pass

        client1 = SimpleClient(SimpleTeam("team1", SteppingPlayer("^>>v<")), address=client1_address)
        client2 = SimpleClient(SimpleTeam("team2", FailingPlayer()), address=client2_address)

        client1.autoplay_process()
        client2.autoplay_process()
        server.run()
        server.shutdown()
コード例 #3
0
ファイル: test_simplesetup.py プロジェクト: ASPP/pelita
    def test_failing_bots_do_not_crash_server(self):
        layout = """
        ##########
        #        #
        #0  ..  1#
        ##########
        """
        server = SimpleServer(layout_string=layout, rounds=5, players=2, timeout_length=0.3)

        for bind_address in server.bind_addresses:
            assert bind_address.startswith("tcp://")

        client1_address = server.bind_addresses[0].replace("*", "localhost")
        client2_address = server.bind_addresses[1].replace("*", "localhost")

        class ThisIsAnExpectedException(Exception):
            pass

        class FailingPlayer(AbstractPlayer):
            def get_move(self):
                raise ThisIsAnExpectedException()
        old_timeout = pelita.simplesetup.DEAD_CONNECTION_TIMEOUT
        pelita.simplesetup.DEAD_CONNECTION_TIMEOUT = 0.3

        client1 = SimpleClient(SimpleTeam("team1", FailingPlayer()), address=client1_address)
        client2 = SimpleClient(SimpleTeam("team2", FailingPlayer()), address=client2_address)

        client1.autoplay_process()
        client2.autoplay_process()
        server.run()
        server.shutdown()

        pelita.simplesetup.DEAD_CONNECTION_TIMEOUT = old_timeout
コード例 #4
0
    def test_simple_remote_game(self):
        layout = """
        ##########
        #        #
        #0      1#
        ##########
        """
        client1 = SimpleClient(SimpleTeam("team1", RandomPlayer()), local=False)
        client2 = SimpleClient(SimpleTeam("team2", RandomPlayer()), local=False)
        server = SimpleServer(layout_string=layout, rounds=5, players=2, local=False)

        self.assertEqual(server.host, "")
        self.assertEqual(server.port, 50007)
        self.assertTrue(server.server.is_alive)

        client1.autoplay_background()
        client2.autoplay_background()
        server.run_simple(AsciiViewer)

        self.assertFalse(server.server.is_alive)
コード例 #5
0
ファイル: test_simplesetup.py プロジェクト: ASPP/pelita
    def test_simple_remote_game(self):
        layout = """
        ##########
        #        #
        #0  ..  1#
        ##########
        """
        server = SimpleServer(layout_string=layout, rounds=5, players=2)

        for bind_address in server.bind_addresses:
            assert bind_address.startswith("tcp://")

        client1_address = server.bind_addresses[0].replace("*", "localhost")
        client2_address = server.bind_addresses[1].replace("*", "localhost")

        client1 = SimpleClient(SimpleTeam("team1", SteppingPlayer("^>>v<")), address=client1_address)
        client2 = SimpleClient(SimpleTeam("team2", SteppingPlayer("^<<v>")), address=client2_address)

        client1.autoplay_process()
        client2.autoplay_process()
        server.run()
        server.shutdown()
コード例 #6
0
    def test_simple_remote_game(self):
        layout = """
        ##########
        #        #
        #0  ..  1#
        ##########
        """
        server = SimpleServer(layout_string=layout, rounds=5, players=2)

        for bind_address in server.bind_addresses:
            self.assertTrue(bind_address.startswith("tcp://"))

        client1_address = server.bind_addresses[0].replace("*", "localhost")
        client2_address = server.bind_addresses[1].replace("*", "localhost")

        client1 = SimpleClient(SimpleTeam("team1", TestPlayer("^>>v<")),
                               address=client1_address)
        client2 = SimpleClient(SimpleTeam("team2", TestPlayer("^<<v>")),
                               address=client2_address)

        client1.autoplay_process()
        client2.autoplay_process()
        server.run()
        server.shutdown()
コード例 #7
0
ファイル: demo_simplegame.py プロジェクト: ASPP/pelita
    # ## # ## ####    # ##.   . .   .#
    #.. .  .  #. . #. #  # ## #####  #
    # ## #### #.## #     #  .  . . ..#
    #..  ..   # #  #  #    ##### #####
    ##### #####    #  #  # #   ..  ..#
    #.. . .  .  #     # ##.# #### ## #
    #  ##### ## #  # .# . .#  .  . ..#
    #.   . .   .## #    #### ## # ## #
    ######### #  .    #    .  #    #.#
    #           ## #   . #    # #   .#
    #0#####     #  #    ### #   # ## #
    #2       #  #     #.      #   ...#
    ##################################
    """

    server = SimpleServer(layout_string=layout, rounds=3000)

    def star_to_localhost(str):
        # server might publish to tcp://* in which case we simply try localhost for the clients
        return str.replace("*", "localhost")

    client = SimpleClient(SimpleTeam("the good ones", NQRandomPlayer(), BFSPlayer()), address=star_to_localhost(server.bind_addresses[0]))
    client.autoplay_process()

    client2 = SimpleClient(SimpleTeam("the bad ones", BFSPlayer(), BasicDefensePlayer()), address=star_to_localhost(server.bind_addresses[1]))
    client2.autoplay_process()

    server.run()
    print(server.game_master.universe.pretty)
    print(server.game_master.game_state)
コード例 #8
0
client2 = SimpleClient(SimpleTeam("the bad ones", BFSPlayer(),
                                  BasicDefensePlayer()),
                       address="ipc:///tmp/pelita-client2")
client2.autoplay_process()

layout = """
    ##################################
    #...   #      .#     #  #       3#
    # ## #   # ###    #  #     #####1#
    #.   # #    # .   # ##           #
    #.#    #  .    #    .  # #########
    # ## # ## ####    # ##.   . .   .#
    #.. .  .  #. . #. #  # ## #####  #
    # ## #### #.## #     #  .  . . ..#
    #..  ..   # #  #  #    ##### #####
    ##### #####    #  #  # #   ..  ..#
    #.. . .  .  #     # ##.# #### ## #
    #  ##### ## #  # .# . .#  .  . ..#
    #.   . .   .## #    #### ## # ## #
    ######### #  .    #    .  #    #.#
    #           ## #   . #    # #   .#
    #0#####     #  #    ### #   # ## #
    #2       #  #     #.      #   ...#
    ##################################
    """

server = SimpleServer(layout_string=layout,
                      rounds=3000,
                      bind_addrs=(client.address, client2.address))
server.run()
コード例 #9
0
    # ## # ## ####    # ##.   . .   .#
    #.. .  .  #. . #. #  # ## #####  #
    # ## #### #.## #     #  .  . . ..#
    #..  ..   # #  #  #    ##### #####
    ##### #####    #  #  # #   ..  ..#
    #.. . .  .  #     # ##.# #### ## #
    #  ##### ## #  # .# . .#  .  . ..#
    #.   . .   .## #    #### ## # ## #
    ######### #  .    #    .  #    #.#
    #           ## #   . #    # #   .#
    #0#####     #  #    ### #   # ## #
    #2       #  #     #.      #   ...#
    ##################################
    """

    server = SimpleServer(layout_string=layout, rounds=3000)

    def star_to_localhost(str):
        # server might publish to tcp://* in which case we simply try localhost for the clients
        return str.replace("*", "localhost")

    client = SimpleClient(SimpleTeam("the good ones", NQRandomPlayer(), BFSPlayer()), address=star_to_localhost(server.bind_addresses[0]))
    client.autoplay_process()

    client2 = SimpleClient(SimpleTeam("the bad ones", BFSPlayer(), BasicDefensePlayer()), address=star_to_localhost(server.bind_addresses[1]))
    client2.autoplay_process()

    server.run()
    print(server.game_master.universe.pretty)
    print(server.game_master.game_state)
コード例 #10
0
def test_remote_game():
    remote = [
        libpelita.get_python_process(), '-m', 'pelita.scripts.pelita_player',
        '--remote'
    ]
    remote_stopping = remote + [
        'pelita/player/StoppingPlayer', 'tcp://127.0.0.1:52301'
    ]
    remote_food_eater = remote + [
        'pelita/player/FoodEatingPlayer', 'tcp://127.0.0.1:52302'
    ]

    remote_procs = [
        Popen_autokill(args) for args in [remote_stopping, remote_food_eater]
    ]

    layout = """
        ##########
        #        #
        #0  ..  1#
        ##########
        """
    server = SimpleServer(layout_string=layout,
                          rounds=5,
                          players=2,
                          bind_addrs=[
                              'remote:tcp://127.0.0.1:52301',
                              'remote:tcp://127.0.0.1:52302'
                          ])

    server.run()
    server.shutdown()

    assert server.game_master.game_state['team_wins'] == 1

    server = SimpleServer(layout_string=layout,
                          rounds=5,
                          players=2,
                          bind_addrs=[
                              'remote:tcp://127.0.0.1:52302',
                              'remote:tcp://127.0.0.1:52301'
                          ])

    server.run()
    server.shutdown()

    assert server.game_master.game_state['team_wins'] == 0

    server = SimpleServer(layout_string=layout,
                          rounds=5,
                          players=2,
                          bind_addrs=[
                              'remote:tcp://127.0.0.1:52301',
                              'remote:tcp://127.0.0.1:52302'
                          ])

    server.run()
    server.shutdown()

    assert server.game_master.game_state['team_wins'] == 1

    # terminate processes
    [p.terminate() for p in remote_procs]
    for p in remote_procs:
        assert p.wait(2) is not None
コード例 #11
0
ファイル: demo_server_game.py プロジェクト: NelleV/pelita
    py_proc = sys.executable
    if not py_proc:
        raise RuntimeError("Cannot retrieve current Python executable.")
    return py_proc

FORMAT = '[%(asctime)s,%(msecs)03d][%(name)s][%(levelname)s][%(funcName)s]' + MAGENTA + ' %(message)s' + RESET
logging.basicConfig(format=FORMAT, datefmt="%H:%M:%S", level=logging.INFO)

layout = (
        """ ##################
            #0#.  . 2# .   3 #
            # #####    ##### #
            #     . #  .  .#1#
            ################## """)

server = SimpleServer(layout_string=layout, rounds=200, bind_addrs=("tcp://*:50007", "tcp://*:50008"))

publisher = SimplePublisher("tcp://*:50012")
server.game_master.register_viewer(publisher)

subscribe_sock = server
tk_open = "TkViewer(%r, %r).run()" % ("tcp://localhost:50012", "tcp://localhost:50013")
tkprocess = subprocess.Popen([get_python_process(),
                              "-c",
                              "from pelita.ui.tk_viewer import TkViewer\n" + tk_open])

try:
    print(server.bind_addresses)
    server.register_teams()
    controller = SimpleController(server.game_master, "tcp://*:50013")
    controller.run()
コード例 #12
0
    if not py_proc:
        raise RuntimeError("Cannot retrieve current Python executable.")
    return py_proc


FORMAT = '[%(asctime)s,%(msecs)03d][%(name)s][%(levelname)s][%(funcName)s]' + colorama.Fore.MAGENTA + ' %(message)s' + colorama.Fore.RESET
logging.basicConfig(format=FORMAT, datefmt="%H:%M:%S", level=logging.INFO)

layout = (""" ##################
            #0#.  . 2# .   3 #
            # #####    ##### #
            #     . #  .  .#1#
            ################## """)

server = SimpleServer(layout_string=layout,
                      rounds=200,
                      bind_addrs=("tcp://*:50007", "tcp://*:50008"))

publisher = SimplePublisher("tcp://*:50012")
server.game_master.register_viewer(publisher)

subscribe_sock = server
tk_open = "TkViewer(%r, %r).run()" % ("tcp://localhost:50012",
                                      "tcp://localhost:50013")
tkprocess = subprocess.Popen([
    get_python_process(), "-c",
    "from pelita.ui.tk_viewer import TkViewer\n" + tk_open
])

try:
    print server.bind_addresses
コード例 #13
0
"""
We start a server using the SimpleServer class and a layout
given by the specified layout file.
"""

from pelita.simplesetup import SimpleServer
from pelita.layout import get_random_layout

layout_name, layout_string = get_random_layout()
server = SimpleServer(layout_string=layout_string, layout_name=layout_name)
# For more control, we could also define a game with 8 Bots,
# run 10000 rounds and want to receive connections on port
#
# server = SimpleServer(layout_string=layout_string, players=8, rounds=10000, port=61009, layout_name=layout_name)

server.run()

コード例 #14
0
ファイル: test_pelitagame.py プロジェクト: ASPP/pelita
def test_remote_game():
    remote = [libpelita.get_python_process(), '-m', 'pelita.scripts.pelita_player', '--remote']
    remote_stopping = remote + ['pelita/player/StoppingPlayer', 'tcp://127.0.0.1:52301']
    remote_food_eater = remote + ['pelita/player/FoodEatingPlayer', 'tcp://127.0.0.1:52302']

    remote_procs = [Popen_autokill(args) for args in [remote_stopping, remote_food_eater]]

    layout = """
        ##########
        #        #
        #0  ..  1#
        ##########
        """
    server = SimpleServer(layout_string=layout, rounds=5, players=2,
                          bind_addrs=['remote:tcp://127.0.0.1:52301', 'remote:tcp://127.0.0.1:52302'])

    server.run()
    server.shutdown()

    assert server.game_master.game_state['team_wins'] == 1

    server = SimpleServer(layout_string=layout, rounds=5, players=2,
                          bind_addrs=['remote:tcp://127.0.0.1:52302', 'remote:tcp://127.0.0.1:52301'])

    server.run()
    server.shutdown()

    assert server.game_master.game_state['team_wins'] == 0

    server = SimpleServer(layout_string=layout, rounds=5, players=2,
                          bind_addrs=['remote:tcp://127.0.0.1:52301', 'remote:tcp://127.0.0.1:52302'])

    server.run()
    server.shutdown()

    assert server.game_master.game_state['team_wins'] == 1

    # terminate processes
    [p.terminate() for p in remote_procs]
    for p in remote_procs:
        assert p.wait(2) is not None
コード例 #15
0
# -*- coding: utf-8 -*-

"""
We start a server using the SimpleServer class and a layout
given by the specified layout file.
"""

from pelita.simplesetup import SimpleServer

server = SimpleServer(layoutfile="layouts/02.layout")
# For more control, we could also define a game with 8 Bots,
# run 10000 rounds and want to receive connections on port
#
# server = SimpleServer(layoutfile="layouts/02.layout", players=8, rounds=10000, port=61009)

# Now we run it with a Tk interface.
# This will only ever return if interrupted or if Tk is closed.
server.run_tk()