コード例 #1
0
    def __on_old_game_teardown_end(self, event):
        assert isinstance(event[0], map.Map)
        del globals.active_objects_list[:]

        globals.active_map = event[0]
        pf.new_game_string(globals.active_map.pfmap_str(),
                           update_navgrid=False)
        minimap_pos = pf.get_minimap_position()
        pf.set_minimap_position(UI_LEFT_PANE_WIDTH + minimap_pos[0],
                                minimap_pos[1])
        self.view.hide()

        if event[1] is not None:
            assert len(globals.active_objects_list) == 0
            try:
                globals.active_objects_list = pf.load_scene(
                    event[1], update_navgrid=False)
                globals.scene_filename = event[1]
                for obj in globals.active_objects_list:
                    obj.selectable = True
                faction_descs = pf.get_factions_list()
            except:
                print("Failed to load scene! [{0}]".format(event[1]))

        if len(pf.get_factions_list()) == 0:
            pf.add_faction(DEFAULT_FACTION_NAME, DEFAULT_FACTION_COLOR)
コード例 #2
0
 def __on_fac_new(self, event):
     if len(pf.get_factions_list()) == DiplomacyVC.MAX_NUM_FACTIONS:
         print("Maximum number of factions reached!")
         return
     new_name = event[0]
     new_clr = event[1]
     pf.add_faction(new_name, new_clr)
     self.view.selected_fac_idx = len(pf.get_factions_list()) - 1
コード例 #3
0
def setup_scene():

    pf.set_ambient_light_color((1.0, 1.0, 1.0))
    pf.set_emit_light_color((1.0, 1.0, 1.0))
    pf.set_emit_light_pos((1664.0, 1024.0, 384.0))

    pf.new_game("assets/maps", "plain.pfmap")

    pf.add_faction("RED", (255, 0, 0, 255))
    pf.add_faction("BLUE", (0, 0, 255, 255))

    pf.set_diplomacy_state(0, 1, pf.DIPLOMACY_STATE_PEACE)

    pf.set_faction_controllable(0, False)
    pf.set_faction_controllable(1, False)
コード例 #4
0
def setup_scene():

    pf.set_ambient_light_color((1.0, 1.0, 1.0))
    pf.set_emit_light_color((1.0, 1.0, 1.0))
    pf.set_emit_light_pos((1664.0, 1024.0, 384.0))

    pf.settings_set("pf.game.fog_of_war_enabled", False, persist=False)

    pf.new_game("assets/maps", "plain.pfmap")

    pf.add_faction("RED", (255, 0, 0, 255))
    pf.add_faction("BLUE", (0, 0, 255, 255))

    pf.set_diplomacy_state(0, 1, pf.DIPLOMACY_STATE_WAR)

    pf.set_faction_controllable(0, False)
    pf.set_faction_controllable(1, False)
コード例 #5
0
# Global settings                                          #
############################################################

pf.set_ambient_light_color((1.0, 1.0, 1.0))
pf.set_emit_light_color((1.0, 1.0, 1.0))
pf.set_emit_light_pos((1664.0, 1024.0, 384.0))
pf.set_active_font("OptimusPrinceps.ttf")

pf.new_game_string(globals.active_map.pfmap_str(), update_navgrid=False)
minimap_pos = pf.get_minimap_position()
pf.set_minimap_position(UI_LEFT_PANE_WIDTH + minimap_pos[0], minimap_pos[1])

pf.disable_unit_selection()
pf.disable_fog_of_war()

pf.add_faction(DEFAULT_FACTION_NAME, DEFAULT_FACTION_COLOR)
mouse_events.install()

############################################################
# Setup UI                                                 #
############################################################

terrain_tab_vc = ttvc.TerrainTabVC(ttw.TerrainTabWindow())
objects_tab_vc = otvc.ObjectsVC(otw.ObjectsTabWindow())
diplo_tab_vc = dtvc.DiplomacyVC(dtw.DiplomacyTabWindow())

tab_bar_vc = tbvc.TabBarVC(tbw.TabBarWindow(), EVENT_TOP_TAB_SELECTION_CHANGED)
tab_bar_vc.push_child("Terrain", terrain_tab_vc)
tab_bar_vc.push_child("Objects", objects_tab_vc)
tab_bar_vc.push_child("Diplomacy", diplo_tab_vc)
tab_bar_vc.activate()