コード例 #1
0
def test_ma_intersection_40_agent_reset_after_respawn():
    def check_pos(vehicles):
        while vehicles:
            v_1 = vehicles[0]
            for v_2 in vehicles[1:]:
                v_1_pos = v_1.position
                v_2_pos = v_2.position
                assert norm(
                    v_1_pos[0] - v_2_pos[0], v_1_pos[1] - v_2_pos[1]
                ) > v_1.WIDTH / 2 + v_2.WIDTH / 2, "Vehicles overlap after reset()"
            assert not v_1.crash_vehicle, "Vehicles overlap after reset()"
            vehicles.remove(v_1)

    env = MultiAgentIntersectionEnv({
        "horizon": 50,
        "num_agents": 40,
        "use_render": False
    })
    try:
        _check_spaces_before_reset(env)
        obs = env.reset()
        _check_spaces_after_reset(env, obs)
        assert env.observation_space.contains(obs)
        for step in range(50):
            env.reset()
            check_pos(list(env.vehicles.values()))
            for v_id in list(env.vehicles.keys())[:20]:
                env.agent_manager.finish(v_id)
            env.step({k: [1, 1] for k in env.vehicles.keys()})
            env.step({k: [1, 1] for k in env.vehicles.keys()})
            env.step({k: [1, 1] for k in env.vehicles.keys()})
    finally:
        env.close()
コード例 #2
0
def test_ma_no_reset_error():
    # It is possible that many agents are populated in the same spawn place!
    def check_pos(vehicles):
        while vehicles:
            v_1 = vehicles[0]
            for v_2 in vehicles[1:]:
                v_1_pos = v_1.position
                v_2_pos = v_2.position
                assert norm(
                    v_1_pos[0] - v_2_pos[0], v_1_pos[1] - v_2_pos[1]
                ) > v_1.WIDTH / 2 + v_2.WIDTH / 2, "Vehicles overlap after reset()"
            if v_1.crash_vehicle:
                x = 1
                raise ValueError("Vehicles overlap after reset()")
            vehicles.remove(v_1)

    env = MultiAgentIntersectionEnv({
        "horizon": 300,
        "num_agents": 40,
        "delay_done": 0,
        "use_render": False
    })
    try:
        _check_spaces_before_reset(env)
        obs = env.reset()
        _check_spaces_after_reset(env, obs)
        assert env.observation_space.contains(obs)
        for step in range(50):
            check_pos(list(env.vehicles.values()))
            o, r, d, i = env.step({k: [0, 1] for k in env.vehicles.keys()})
            env.reset()
            if d["__all__"]:
                break
    finally:
        env.close()
コード例 #3
0
def test_ma_intersection_close_spawn():
    def _no_close_spawn(vehicles):
        vehicles = list(vehicles.values())
        for c1, v1 in enumerate(vehicles):
            for c2 in range(c1 + 1, len(vehicles)):
                v2 = vehicles[c2]
                dis = norm(v1.position[0] - v2.position[0],
                           v1.position[1] - v2.position[1])
                assert distance_greater(v1.position, v2.position, length=2.2)

    MultiAgentIntersectionEnv._DEBUG_RANDOM_SEED = 1
    env = MultiAgentIntersectionEnv({
        # "use_render": True, "fast": True,
        "horizon": 50,
        "num_agents": 16,
        "map_config": {
            "exit_length": 30
        }
    })
    env.seed(100)
    try:
        _check_spaces_before_reset(env)
        for num_r in range(10):
            obs = env.reset()
            _check_spaces_after_reset(env)
            for _ in range(10):
                o, r, d, i = env.step({k: [0, 0] for k in env.vehicles.keys()})
                assert not any(d.values())
            _no_close_spawn(env.vehicles)
            print('Finish {} resets.'.format(num_r))
    finally:
        env.close()
        MultiAgentIntersectionEnv._DEBUG_RANDOM_SEED = None
コード例 #4
0
def test_randomize_spawn_place():
    last_pos = {}
    env = MultiAgentIntersectionEnv({"num_agents": 4, "use_render": False, "fast": True})
    try:
        obs = env.reset()
        for step in range(1000):
            act = {k: [1, 1] for k in env.vehicles.keys()}
            last_pos = {kkk: v.position for kkk, v in env.vehicles.items()}
            o, r, d, i = env.step(act)
            obs = env.reset()
            new_pos = {kkk: v.position for kkk, v in env.vehicles.items()}
            for kkk, new_p in new_pos.items():
                assert not np.all(new_p == last_pos[kkk]), (new_p, last_pos[kkk], kkk)
    finally:
        env.close()