def _add_one_socket(self, socket: BlockSocket): assert isinstance( socket, BlockSocket), "Socket list only accept BlockSocket Type" # mute warning in T interection # if socket.index is not None and not socket.index.startswith(self._block_name): # logging.warning( # "The adding socket has index {}, which is not started with this block name {}. This is dangerous! " # "Current block has sockets: {}.".format(socket.index, self._block_name, self.get_socket_indices()) # ) if socket.index is None: # if this socket is self block socket socket.set_index(self._block_name, len(self._sockets)) self._sockets[socket.index] = socket
def __init__(self, global_network: RoadNetwork, lane_width: float, lane_num: int, render_root_np: NodePath, pg_physics_world: PGPhysicsWorld, random_seed): place_holder = BlockSocket(Road(Decoration.start, Decoration.end), Road(Decoration.start, Decoration.end)) super(FirstBlock, self).__init__(0, place_holder, global_network, random_seed) basic_lane = StraightLane([0, lane_width * (lane_num - 1)], [10, lane_width * (lane_num - 1)], line_types=(LineType.STRIPED, LineType.SIDE), width=lane_width) ego_v_born_road = Road(self.NODE_1, self.NODE_2) CreateRoadFrom(basic_lane, lane_num, ego_v_born_road, self.block_network, self._global_network) CreateAdverseRoad(ego_v_born_road, self.block_network, self._global_network) next_lane = ExtendStraightLane(basic_lane, 40, [LineType.STRIPED, LineType.SIDE]) other_v_born_road = Road(self.NODE_2, self.NODE_3) CreateRoadFrom(next_lane, lane_num, other_v_born_road, self.block_network, self._global_network) CreateAdverseRoad(other_v_born_road, self.block_network, self._global_network) self._create_in_world() global_network += self.block_network socket = self.create_socket_from_positive_road(other_v_born_road) socket.index = 0 self.add_sockets(socket) self.attach_to_pg_world(render_root_np, pg_physics_world) self._reborn_roads = [other_v_born_road]
def _exclude_lanes(self): para = self.get_config() t_type = para[Parameter.t_intersection_type] self.add_sockets(self.pre_block_socket) start_node = self._sockets[BlockSocket.get_real_index( self._block_name, t_type)].negative_road.end_node end_node = self._sockets[BlockSocket.get_real_index( self._block_name, t_type)].positive_road.start_node for i in range(4): if i == t_type: continue index_i = BlockSocket.get_real_index( self._block_name, i) if i < 3 else self.pre_block_socket_index exit_node = self._sockets[ index_i].positive_road.start_node if i != Goal.ADVERSE else self._sockets[ index_i].negative_road.start_node pos_lanes = self.block_network.remove_all_roads( start_node, exit_node) entry_node = self._sockets[ index_i].negative_road.end_node if i != Goal.ADVERSE else self._sockets[ index_i].positive_road.end_node neg_lanes = self.block_network.remove_all_roads( entry_node, end_node) # if (i + 2) % 4 == t_type: # # for vis only, solve a bug existing in a corner case, # for lane in neg_lanes: # lane.reset_start_end(lane.start, lane.position(lane.length / 2, 0)) # self.block_network.add_road(Road(Decoration.start, Decoration.end), neg_lanes) # # for lane in pos_lanes: # lane.reset_start_end(lane.position(lane.length / 2, 0), lane.end) # self.block_network.add_road(Road(Decoration.start, Decoration.end), pos_lanes) self._change_vis(t_type) self._sockets.pop(self.pre_block_socket.index) socket = self._sockets.pop( BlockSocket.get_real_index(self._block_name, t_type)) self.block_network.remove_all_roads(socket.positive_road.start_node, socket.positive_road.end_node) self.block_network.remove_all_roads(socket.negative_road.start_node, socket.negative_road.end_node) self._respawn_roads.remove(socket.negative_road)
def _try_plug_into_previous_block(self) -> bool: self.set_part_idx(0) # only one part in simple block like straight, and curve para = self.get_config() length = para[Parameter.length] basic_lane = self.positive_basic_lane assert isinstance(basic_lane, StraightLane), "Straight road can only connect straight type" new_lane = ExtendStraightLane(basic_lane, length, [LineType.STRIPED, LineType.SIDE]) start = self._pre_block_socket.positive_road.end_node end = self.add_road_node() socket = Road(start, end) _socket = -socket # create positive road no_cross = CreateRoadFrom(new_lane, self.positive_lane_num, socket, self.block_network, self._global_network) # create negative road no_cross = CreateAdverseRoad(socket, self.block_network, self._global_network) and no_cross self.add_sockets(BlockSocket(socket, _socket)) return no_cross
def __init__(self, global_network: RoadNetwork, lane_width: float, lane_num: int, render_root_np: NodePath, pg_physics_world: PGPhysicsWorld, random_seed, length: float = 50): place_holder = BlockSocket(Road(Decoration.start, Decoration.end), Road(Decoration.start, Decoration.end)) super(FirstBlock, self).__init__(0, place_holder, global_network, random_seed) assert length > self.ENTRANCE_LENGTH basic_lane = StraightLane( [0, lane_width * (lane_num - 1)], [self.ENTRANCE_LENGTH, lane_width * (lane_num - 1)], line_types=(LineType.BROKEN, LineType.SIDE), width=lane_width) ego_v_spawn_road = Road(self.NODE_1, self.NODE_2) CreateRoadFrom(basic_lane, lane_num, ego_v_spawn_road, self.block_network, self._global_network) CreateAdverseRoad(ego_v_spawn_road, self.block_network, self._global_network) next_lane = ExtendStraightLane(basic_lane, length - self.ENTRANCE_LENGTH, [LineType.BROKEN, LineType.SIDE]) other_v_spawn_road = Road(self.NODE_2, self.NODE_3) CreateRoadFrom(next_lane, lane_num, other_v_spawn_road, self.block_network, self._global_network) CreateAdverseRoad(other_v_spawn_road, self.block_network, self._global_network) self._create_in_world() # global_network += self.block_network global_network.add(self.block_network) socket = self.create_socket_from_positive_road(other_v_spawn_road) socket.set_index(self._block_name, 0) self.add_sockets(socket) self.attach_to_pg_world(render_root_np, pg_physics_world) self._respawn_roads = [other_v_spawn_road]
def _try_plug_into_previous_block(self) -> bool: para = self.get_config() decrease_increase = -1 if para[Parameter.decrease_increase] == 0 else 1 if self.positive_lane_num <= 1: decrease_increase = 1 elif self.positive_lane_num >= 4: decrease_increase = -1 self.lane_num_intersect = self.positive_lane_num + decrease_increase * para[ Parameter.change_lane_num] no_cross = True attach_road = self.pre_block_socket.positive_road _attach_road = self.pre_block_socket.negative_road attach_lanes = attach_road.get_lanes(self._global_network) # right straight left node name, rotate it to fit different part intersect_nodes = deque([ self.road_node(0, 0), self.road_node(1, 0), self.road_node(2, 0), _attach_road.start_node ]) for i in range(4): right_lane, success = self._create_part(attach_lanes, attach_road, para[Parameter.radius], intersect_nodes, i) no_cross = no_cross and success if i != 3: lane_num = self.positive_lane_num if i == 1 else self.lane_num_intersect exit_road = Road(self.road_node(i, 0), self.road_node(i, 1)) no_cross = CreateRoadFrom(right_lane, lane_num, exit_road, self.block_network, self._global_network) and no_cross no_cross = CreateAdverseRoad(exit_road, self.block_network, self._global_network) and no_cross socket = BlockSocket(exit_road, -exit_road) self.add_respawn_roads(socket.negative_road) self.add_sockets(socket) attach_road = -exit_road attach_lanes = attach_road.get_lanes(self.block_network) return no_cross
def _try_plug_into_previous_block(self) -> bool: no_cross = True parameters = self.get_config() lane_num_changed = parameters[Parameter.lane_num] start_ndoe = self.pre_block_socket.positive_road.end_node straight_lane_num = int(self.positive_lane_num - lane_num_changed) straight_lane_num = max(1, straight_lane_num) circular_lane_num = self.positive_lane_num - straight_lane_num # part 1, straight road 0 basic_lane = self.positive_lanes[straight_lane_num - 1] ref_lane = ExtendStraightLane(basic_lane, self.BOTTLENECK_LEN, [LineType.NONE, LineType.NONE]) straight_road = Road(start_ndoe, self.road_node(0, 0)) no_cross = CreateRoadFrom( ref_lane, straight_lane_num, straight_road, self.block_network, self._global_network, center_line_type=LineType.CONTINUOUS, side_lane_line_type=LineType.NONE, inner_lane_line_type=LineType.NONE) and no_cross no_cross = CreateAdverseRoad( straight_road, self.block_network, self._global_network, inner_lane_line_type=LineType.NONE, side_lane_line_type=LineType.NONE, center_line_type=LineType.CONTINUOUS) and no_cross # extend for socket ,part 1 road 1 ref_lane = ExtendStraightLane(ref_lane, parameters[Parameter.length], [LineType.NONE, LineType.NONE]) socket_road = Road(self.road_node(0, 0), self.road_node(0, 1)) no_cross = CreateRoadFrom( ref_lane, straight_lane_num, socket_road, self.block_network, self._global_network, center_line_type=LineType.CONTINUOUS, side_lane_line_type=LineType.SIDE, inner_lane_line_type=LineType.BROKEN) and no_cross no_cross = CreateAdverseRoad( socket_road, self.block_network, self._global_network, inner_lane_line_type=LineType.BROKEN, side_lane_line_type=LineType.SIDE, center_line_type=LineType.CONTINUOUS) and no_cross negative_sockect_road = -socket_road self.add_sockets(BlockSocket(socket_road, negative_sockect_road)) # part 2, circular part for index, lane in enumerate(self.positive_lanes[straight_lane_num:], 1): lateral_dist = index * self.lane_width / 2 inner_node = self.road_node(1, index) side_line_type = LineType.SIDE if index == self.positive_lane_num - straight_lane_num else LineType.NONE # positive part circular_1, circular_2, _ = create_wave_lanes( lane, lateral_dist, self.BOTTLENECK_LEN, 5, self.lane_width) road_1 = Road(start_ndoe, inner_node) no_cross = CreateRoadFrom( circular_1, 1, road_1, self.block_network, self._global_network, center_line_type=LineType.NONE, side_lane_line_type=side_line_type, inner_lane_line_type=LineType.NONE) and no_cross road_2 = Road(inner_node, self.road_node(0, 0)) no_cross = CreateRoadFrom( circular_2, 1, road_2, self.block_network, self._global_network, center_line_type=LineType.NONE, side_lane_line_type=side_line_type, inner_lane_line_type=LineType.NONE) and no_cross # adverse part lane = negative_sockect_road.get_lanes(self.block_network)[-1] circular_2, circular_1, _ = create_wave_lanes( lane, lateral_dist, self.BOTTLENECK_LEN, 5, self.lane_width, False) road_2 = -road_2 no_cross = CreateRoadFrom( circular_2, 1, road_2, self.block_network, self._global_network, center_line_type=LineType.NONE, side_lane_line_type=side_line_type, inner_lane_line_type=LineType.NONE) and no_cross road_1 = -road_1 no_cross = CreateRoadFrom( circular_1, 1, road_1, self.block_network, self._global_network, center_line_type=LineType.NONE, side_lane_line_type=side_line_type, inner_lane_line_type=LineType.NONE) and no_cross return no_cross
def _add_one_parking_space( self, in_socket: BlockSocket, out_socket: BlockSocket, part_idx: int, radius, dist_to_in, dist_to_out ) -> bool: no_cross = True # lane into parking space and parking space, 1 if in_socket.is_same_socket(self.pre_block_socket) or in_socket.is_same_socket( self.pre_block_socket.get_socket_in_reverse()): net = self._global_network else: net = self.block_network in_lane = in_socket.positive_road.get_lanes(net)[0] start_node = in_socket.positive_road.end_node if dist_to_in > 1e-3: # a straight part will be added in_lane = ExtendStraightLane(in_lane, dist_to_in, [LineType.NONE, LineType.NONE]) in_road = Road(in_socket.positive_road.end_node, self.road_node(part_idx, 0)) CreateRoadFrom( in_lane, self.positive_lane_num, in_road, self.block_network, self._global_network, center_line_type=LineType.NONE, inner_lane_line_type=LineType.NONE, side_lane_line_type=LineType.NONE ) start_node = self.road_node(part_idx, 0) bend, straight = create_bend_straight( in_lane, self.parking_space_length, radius, self.ANGLE, True, self.parking_space_width ) bend_road = Road(start_node, self.road_node(part_idx, 1)) bend_no_cross = CreateRoadFrom( bend, self.positive_lane_num, bend_road, self.block_network, self._global_network, center_line_type=LineType.NONE, inner_lane_line_type=LineType.NONE, side_lane_line_type=LineType.SIDE if dist_to_in < 1e-3 else LineType.NONE ) if dist_to_in < 1e-3: no_cross = no_cross and bend_no_cross straight_road = Road(self.road_node(part_idx, 1), self.road_node(part_idx, 2)) self.dest_roads.append(straight_road) no_cross = no_cross and CreateRoadFrom( straight, self.positive_lane_num, straight_road, self.block_network, self._global_network, center_line_type=LineType.CONTINUOUS, inner_lane_line_type=LineType.NONE, side_lane_line_type=LineType.SIDE if dist_to_in < 1e-3 else LineType.NONE, center_line_color=LineColor.GREY ) # lane into parking space and parking space, 2 neg_road: Road = out_socket.negative_road if out_socket.is_same_socket(self.pre_block_socket) or out_socket.is_same_socket( self.pre_block_socket.get_socket_in_reverse()): net = self._global_network else: net = self.block_network neg_lane = \ neg_road.get_lanes(net)[0] start_node = neg_road.end_node if dist_to_out > 1e-3: # a straight part will be added neg_lane = ExtendStraightLane(neg_lane, dist_to_out, [LineType.NONE, LineType.NONE]) neg_road = Road(neg_road.end_node, self.road_node(part_idx, 3)) CreateRoadFrom( neg_lane, self.positive_lane_num, neg_road, self.block_network, self._global_network, center_line_type=LineType.NONE, inner_lane_line_type=LineType.NONE, side_lane_line_type=LineType.NONE ) start_node = self.road_node(part_idx, 3) bend, straight = create_bend_straight( neg_lane, self.lane_width, radius, self.ANGLE, False, self.parking_space_width ) bend_road = Road(start_node, self.road_node(part_idx, 4)) CreateRoadFrom( bend, self.positive_lane_num, bend_road, self.block_network, self._global_network, center_line_type=LineType.NONE, inner_lane_line_type=LineType.NONE, side_lane_line_type=LineType.NONE ) straight_road = Road(self.road_node(part_idx, 4), self.road_node(part_idx, 1)) CreateRoadFrom( straight, self.positive_lane_num, straight_road, self.block_network, self._global_network, center_line_type=LineType.NONE, inner_lane_line_type=LineType.NONE, side_lane_line_type=LineType.NONE ) # give it a new road name to make it be a two way road (1,2) = (5,6) = parking space ! parking_road = Road(self.road_node(part_idx, 5), self.road_node(part_idx, 6)) self.spawn_roads.append(parking_road) CreateTwoWayRoad( Road(self.road_node(part_idx, 1), self.road_node(part_idx, 2)), self.block_network, self._global_network, parking_road, center_line_type=LineType.NONE, inner_lane_line_type=LineType.NONE, side_lane_line_type=LineType.SIDE if dist_to_out < 1e-3 else LineType.NONE ) # out part parking_lane = parking_road.get_lanes(self.block_network)[0] # out part 1 bend, straight = create_bend_straight( parking_lane, 0.1 if dist_to_out < 1e-3 else dist_to_out, radius, self.ANGLE, True, parking_lane.width ) out_bend_road = Road( self.road_node(part_idx, 6), self.road_node(part_idx, 7) if dist_to_out > 1e-3 else out_socket.positive_road.start_node ) bend_success = CreateRoadFrom( bend, self.positive_lane_num, out_bend_road, self.block_network, self._global_network, center_line_type=LineType.NONE, inner_lane_line_type=LineType.NONE, side_lane_line_type=LineType.SIDE if dist_to_out < 1e-3 else LineType.NONE ) if dist_to_out < 1e-3: no_cross = no_cross and bend_success if dist_to_out > 1e-3: out_straight_road = Road(self.road_node(part_idx, 7), out_socket.positive_road.start_node) no_cross = no_cross and CreateRoadFrom( straight, self.positive_lane_num, out_straight_road, self.block_network, self._global_network, center_line_type=LineType.NONE, inner_lane_line_type=LineType.NONE, side_lane_line_type=LineType.NONE ) # out part 2 extend_lane = ExtendStraightLane(parking_lane, self.lane_width, [LineType.NONE, LineType.NONE]) CreateRoadFrom( extend_lane, self.positive_lane_num, Road(self.road_node(part_idx, 6), self.road_node(part_idx, 8)), self.block_network, self._global_network, center_line_type=LineType.NONE, inner_lane_line_type=LineType.NONE, side_lane_line_type=LineType.NONE ) bend, straight = create_bend_straight( extend_lane, 0.1 if dist_to_in < 1e-3 else dist_to_in, radius, self.ANGLE, False, parking_lane.width ) out_bend_road = Road( self.road_node(part_idx, 8), self.road_node(part_idx, 9) if dist_to_in > 1e-3 else in_socket.negative_road.start_node ) CreateRoadFrom( bend, self.positive_lane_num, out_bend_road, self.block_network, self._global_network, center_line_type=LineType.NONE, inner_lane_line_type=LineType.NONE, side_lane_line_type=LineType.NONE ) if dist_to_in > 1e-3: out_straight_road = Road(self.road_node(part_idx, 9), in_socket.negative_road.start_node) CreateRoadFrom( straight, self.positive_lane_num, out_straight_road, self.block_network, self._global_network, center_line_type=LineType.NONE, inner_lane_line_type=LineType.NONE, side_lane_line_type=LineType.NONE ) return no_cross