コード例 #1
0
ファイル: __init__.py プロジェクト: ch333/OpenPoGoBot
class PokemonGoBot(object):
    process_ignored_pokemon = False

    def __init__(self, config):
        self.config = config
        self.item_list = json.load(open('data/items.json'))
        self.pokemon_list = json.load(open('data/pokemon.json'))

        self.log = None
        self.stepper = None
        self.api = None
        self.inventory = []
        self.ignores = []
        self.position = (0, 0, 0)
        self.plugin_manager = None
        self.last_session_check = time.gmtime()

    def _init_plugins(self):
        # create a plugin manager
        self.plugin_manager = PluginManager('./plugins', log=logger)

        # load all plugin modules
        for plugin in self.plugin_manager.get_available_plugins():
            if plugin not in self.config.exclude_plugins:
                self.plugin_manager.load_plugin(plugin)
            else:
                logger.log("Not loading plugin \"{}\"".format(plugin))

    def start(self):
        self._setup_logging()
        self._setup_api()
        self._setup_ignored_pokemon()
        self._init_plugins()
        self.stepper = Stepper(self)
        random.seed()

    def fire(self, event, *args, **kwargs):
        manager.fire_with_context(event, self, *args, **kwargs)

    def take_step(self):
        self.stepper.take_step()

    def work_on_cell(self, cell, include_fort_on_path):
        # check if token session has expired
        self.check_session()

        self._remove_ignored_pokemon(cell)

        if (self.config.mode == "all" or self.config.mode == "poke") and 'catchable_pokemons' in cell and len(cell['catchable_pokemons']) > 0:
            logger.log('[#] Something rustles nearby!')
            # Sort all by distance from current pos- eventually this should
            # build graph & A* it
            cell['catchable_pokemons'].sort(key=lambda x: distance(self.position[0], self.position[1], x['latitude'], x['longitude']))

            user_web_catchable = 'web/catchable-%s.json' % self.config.username
            for pokemon in cell['catchable_pokemons']:
                with open(user_web_catchable, 'w') as outfile:
                    json.dump(pokemon, outfile)

                if self.catch_pokemon(pokemon) == PokemonCatchWorker.NO_POKEBALLS:
                    break
                with open(user_web_catchable, 'w') as outfile:
                    json.dump({}, outfile)

        if (self.config.mode == "all" or self.config.mode == "poke") and 'wild_pokemons' in cell and len(cell['wild_pokemons']) > 0:
            # Sort all by distance from current pos- eventually this should
            # build graph & A* it
            cell['wild_pokemons'].sort(key=lambda x: distance(self.position[0], self.position[1], x['latitude'], x['longitude']))
            for pokemon in cell['wild_pokemons']:
                if self.catch_pokemon(pokemon) == PokemonCatchWorker.NO_POKEBALLS:
                    break
        if include_fort_on_path:
            if 'forts' in cell:
                # Only include those with a lat/long
                forts = [fort for fort in cell['forts'] if 'latitude' in fort and 'type' in fort]
                # gyms = [gym for gym in cell['forts'] if 'gym_points' in gym]

                # Sort all by distance from current pos- eventually this should
                # build graph & A* it
                forts.sort(key=lambda x: distance(self.position[0], self.position[1], x['latitude'], x['longitude']))
                for fort in forts:
                    walk_worker = WalkTowardsFortWorker(fort, self)
                    walk_worker.work()

                    if self.config.mode == "all" or self.config.mode == "farm":
                        spinner_worker = SeenFortWorker(fort, self)
                        spinner_worker.work()

    def catch_pokemon(self, pokemon):
        catch_worker = PokemonCatchWorker(pokemon, self)
        return_value = catch_worker.work()

        if return_value == PokemonCatchWorker.BAG_FULL:
            transfer_worker = InitialTransferWorker(self)
            transfer_worker.work()

        return return_value

    def _work_on_forts(self, position, map_cells):
        forts = filtered_forts(position[0], position[1], sum([cell.get("forts", []) for cell in map_cells], []))
        if forts:
            walk_worker = WalkTowardsFortWorker(forts[0], self)
            walk_worker.work()

            spinner_worker = SeenFortWorker(forts[0], self)
            spinner_worker.work()

    def _remove_ignored_pokemon(self, map_cells):
        if self.process_ignored_pokemon:
            for cell in map_cells:
                wild_pokemons = cell.get('wild_pokemons')
                catchable_pokemons = cell.get('catchable_pokemons')
                if wild_pokemons is not None:
                    for pokemon in wild_pokemons[:]:
                        pokemon_id = pokemon['pokemon_data']['pokemon_id']
                        pokemon_name = [x for x in self.pokemon_list if int(x.get('Number')) == pokemon_id][0]['Name']

                        if pokemon_name in self.ignores:
                            wild_pokemons.remove(pokemon)
                if catchable_pokemons is not None:
                    for pokemon in catchable_pokemons[:]:
                        pokemon_id = pokemon['pokemon_id']
                        pokemon_name = [x for x in self.pokemon_list if int(x.get('Number')) == pokemon_id][0]['Name']

                        if pokemon_name in self.ignores:
                            catchable_pokemons.remove(pokemon)

    def _work_on_catchable_pokemon(self, map_cells):
        for cell in map_cells:
            if 'catchable_pokemons' in cell and len(cell['catchable_pokemons']) > 0:
                logger.log('[#] Something rustles nearby!')
                # Sort all by distance from current pos- eventually this should
                # build graph & A* it
                cell['catchable_pokemons'].sort(
                    key=lambda x: distance(self.position[0], self.position[1], x['latitude'], x['longitude']))
                for pokemon in cell['catchable_pokemons']:
                    with open('web/catchable-%s.json' % self.config.username, 'w') as outfile:
                        json.dump(pokemon, outfile)
                    worker = PokemonCatchWorker(pokemon, self)
                    if worker.work() == -1:
                        break
                    with open('web/catchable-%s.json' % self.config.username, 'w') as outfile:
                        json.dump({}, outfile)

    def _work_on_wild_pokemon(self, map_cells):
        for cell in map_cells:
            if 'wild_pokemons' in cell and len(cell['wild_pokemons']) > 0:
                # Sort all by distance from current pos- eventually this should
                # build graph & A* it
                cell['wild_pokemons'].sort(
                    key=lambda x: distance(self.position[0], self.position[1], x['latitude'], x['longitude']))
                for pokemon in cell['wild_pokemons']:
                    worker = PokemonCatchWorker(pokemon, self)
                    if worker.work() == -1:
                        break

    def _setup_logging(self):
        self.log = logging.getLogger(__name__)
        # log settings
        # log format
        logging.basicConfig(
            level=logging.DEBUG,
            format='%(asctime)s [%(module)10s] [%(levelname)5s] %(message)s')

        if self.config.debug:
            logging.getLogger("requests").setLevel(logging.DEBUG)
            logging.getLogger("pgoapi").setLevel(logging.DEBUG)
            logging.getLogger("rpc_api").setLevel(logging.DEBUG)
        else:
            logging.getLogger("requests").setLevel(logging.ERROR)
            logging.getLogger("pgoapi").setLevel(logging.ERROR)
            logging.getLogger("rpc_api").setLevel(logging.ERROR)

    @staticmethod
    def same_minute(current_time, last_time):

        # Time Structure
        # (tm_year=2016, tm_mon=7, tm_mday=28, tm_hour=9, tm_min=26, tm_sec=57, tm_wday=3, tm_yday=210, tm_isdst=0)

        current_time_list = [
            current_time.tm_year,
            current_time.tm_mon,
            current_time.tm_mday,
            current_time.tm_hour,
            current_time.tm_min
        ]

        last_time_list = [
            last_time.tm_year,
            last_time.tm_mon,
            last_time.tm_mday,
            last_time.tm_hour,
            last_time.tm_min
        ]
        return bool(current_time_list == last_time_list)

    # noinspection PyProtectedMember
    def check_session(self):
        # Check session expiry
        remaining_time = None
        current = time.gmtime()

        # pylint: disable=protected-access
        if self.api._auth_provider and self.api._auth_provider._ticket_expire:
            remaining_time = self.api._auth_provider._ticket_expire / 1000 - time.time()
        if remaining_time is not None and remaining_time < 30:
            logger.log("[X] Session stale, re-logging in", 'red')
            self.login()

        if not self.same_minute(current, self.last_session_check):
            self.last_session_check = current
            remaining_time_string = str(datetime.timedelta(seconds=remaining_time))
            logger.log("[#] Remaining Session Time: %s" % remaining_time_string, 'yellow')

    def login(self):
        logger.log('[#] Attempting login to Pokemon Go.', 'white')
        self.api.set_position(*self.position)

        while not self.api.login(self.config.auth_service, str(self.config.username), str(self.config.password)):
            logger.log('[X] Login Error, server busy', 'red')
            logger.log('[X] Waiting 10 seconds to try again', 'red')
            time.sleep(10)

        logger.log('[+] Login to Pokemon Go successful.', 'green')
        self.api.get_player()
        response_dict = self.api.call()
        try:
            player = response_dict['responses']['GET_PLAYER']['player_data']
            self.print_player_data(player)
            self.get_player_info()
        except TypeError:
            logger.log("[X] Unable to parse player object from API", 'red')
            logger.log("Forced Exit!", 'red')
            exit(1)

    def _setup_api(self):
        # instantiate pgoapi
        self.api = PGoApi()
        # provide player position on the earth

        self._set_starting_position()

        if not self.api.login(self.config.auth_service,
                              str(self.config.username),
                              str(self.config.password)):
            logger.log('Login Error, server busy', 'red')
            exit(0)

        # chain subrequests (methods) into one RPC call

        # get player profile call
        # ----------------------
        self.api.get_player()

        response_dict = self.api.call()
        if response_dict is not None:
            # print('Response dictionary: \n\r{}'.format(json.dumps(response_dict, indent=2)))
            try:
                player = response_dict['responses']['GET_PLAYER']['player_data']
                self.print_player_data(player)
                self.get_player_info()
            except TypeError:
                logger.log("[X] Unable to parse player object from API: %s", 'red')
                logger.log("Forced Exit!", 'red')
                exit(1)
        # Testing
        # self.drop_item(Item.ITEM_POTION.value,1)
        # exit(0)

        if self.config.initial_transfer:
            worker = InitialTransferWorker(self)
            worker.work()

        if self.config.recycle_items:
            recycle_worker = RecycleItemsWorker(self)
            recycle_worker.work()

        logger.log('[#]')
        self.update_inventory()

    def print_player_data(self, player):
        # @@@ TODO: Convert this to d/m/Y H:M:S
        creation_date = datetime.datetime.fromtimestamp(
            player['creation_timestamp_ms'] / 1e3)

        balls_stock = self.pokeball_inventory()

        pokecoins = player['currencies'][0].get('amount', '0')
        stardust = player['currencies'][1].get('amount', '0')

        logger.log('[#]')
        logger.log('[#] Username: {username}'.format(**player))
        logger.log('[#] Account Creation: {}'.format(creation_date))
        logger.log('[#] Bag Storage: {}/{}'.format(
            self.get_inventory_count('item'),
            player['max_item_storage']))
        logger.log('[#] Pokemon Storage: {}/{}'.format(
            self.get_inventory_count('pokemon'),
            player['max_pokemon_storage']
        ))
        logger.log('[#] Stardust: {}'.format(stardust))
        logger.log('[#] Pokecoins: {}'.format(pokecoins))
        logger.log('[#] PokeBalls: {}'.format(balls_stock[1]))
        logger.log('[#] GreatBalls: {}'.format(balls_stock[2]))
        logger.log('[#] UltraBalls: {}'.format(balls_stock[3]))

    def _setup_ignored_pokemon(self):
        pass
        # try:
        #     with open("./data/catch-ignore.yml", 'r') as ignore_file:
        #         self.ignores = yaml.load(ignore_file)['ignore']
        #         if len(self.ignores) > 0:
        #             self.process_ignored_pokemon = True
        # except Exception:
        #     pass

    def drop_item(self, item_id, count):
        self.api.recycle_inventory_item(item_id=item_id, count=count)
        self.api.call()

    def update_inventory(self):
        self.api.get_inventory()
        response = self.api.call()
        self.inventory = list()
        inventory_items = response.get('responses', {}).get('GET_INVENTORY', {}).get('inventory_delta', {}).get('inventory_items')
        if inventory_items is None:
            return
        for item in inventory_items:
            item_data = item.get('inventory_item_data', {}).get('item')
            if item_data is None or 'item_id' not in item_data or 'count' not in item_data:
                continue
            self.inventory.append(item_data)

    def pokeball_inventory(self):
        self.api.get_player().get_inventory()

        inventory_req = self.api.call()
        inventory_list = convert_to_utf8(inventory_req['responses']['GET_INVENTORY']['inventory_delta']['inventory_items'])
        with open('web/inventory-{}.json'.format(self.config.username), 'w') as outfile:
            json.dump(inventory_list, outfile)

        # get player balls stock
        # ----------------------
        balls_stock = {Item.ITEM_POKE_BALL.value: 0,
                       Item.ITEM_GREAT_BALL.value: 0,
                       Item.ITEM_ULTRA_BALL.value: 0,
                       Item.ITEM_MASTER_BALL.value: 0}

        for item in inventory_list:
            item_data = item.get('inventory_item_data', {}).get('item')
            if item_data is None:
                continue
            if "item_id" in item_data and "count" in item_data:
                item_id = int(item_data['item_id'])
                item_count = int(item_data['count'])
                if item_id in balls_stock:
                    balls_stock[item_id] = item_count
        return balls_stock

    def _set_starting_position(self):

        if self.config.test:
            return

        if self.config.location_cache:
            try:
                #
                # save location flag used to pull the last known location from
                # the location.json
                with open('data/last-location-%s.json' % self.config.username) as last_location_file:
                    location_json = json.load(last_location_file)

                    self.position = (location_json['lat'], location_json['lng'], 0.0)
                    self.api.set_position(*self.position)

                    logger.log('')
                    logger.log('[x] Last location flag used. Overriding passed in location')
                    logger.log('[x] Last in-game location was set as: {}'.format(self.position))
                    logger.log('')

                    return
            except IOError:
                if not self.config.location:
                    sys.exit("No cached Location. Please specify initial location.")
                else:
                    self._read_config_location()
        else:
            self._read_config_location()

        logger.log('[x] Position in-game set as: {}'.format(self.position))
        logger.log('')

    def _read_config_location(self):
        self.position = self._get_pos_by_name(self.config.location)
        self.api.set_position(*self.position)
        logger.log('')
        logger.log(u'[x] Address found: {}'.format(self.config.location))

    def _get_pos_by_name(self, location_name):
        if location_name.count(',') == 1:
            try:
                logger.log("[x] Fetching altitude from google")
                parts = location_name.split(',')

                pos_lat = float(parts[0])
                pos_lng = float(parts[1])

                # we need to ask google for the altitude
                gmaps = googlemaps.Client(key=self.config.gmapkey)
                response = gmaps.elevation((pos_lat, pos_lng))

                if len(response) and "elevation" in response[0]:
                    return pos_lat, pos_lng, response[0]["elevation"]
                else:
                    raise ValueError
            except ApiError:
                logger.log("[x] Could not fetch altitude from google. Trying geolocator.")
            except ValueError:
                logger.log("[x] Location was not Lat/Lng.")

        # Fallback to geolocation if no Lat/Lng can be found
        geolocator = GoogleV3(api_key=self.config.gmapkey)
        loc = geolocator.geocode(location_name, timeout=10)

        # self.log.info('Your given location: %s', loc.address.encode('utf-8'))
        # self.log.info('lat/long/alt: %s %s %s', loc.latitude, loc.longitude, loc.altitude)

        return loc.latitude, loc.longitude, loc.altitude

    def heartbeat(self):
        self.api.get_player()
        self.api.get_hatched_eggs()
        self.api.get_inventory()
        self.api.check_awarded_badges()
        self.api.call()

    def get_inventory_count(self, what):
        self.api.get_inventory()
        response_dict = self.api.call()

        if response_dict is None:
            return 0
        pokecount = 0
        itemcount = 1
        inventory_items = response_dict.get('responses', {}).get('GET_INVENTORY', {}).get('inventory_delta', {}).get('inventory_items')
        if inventory_items is None:
            return 0
        for item in inventory_items:
            if 'inventory_item_data' in item:
                item_data = item['inventory_item_data']
                if 'pokemon_data' in item_data:
                    pokecount += 1
                if 'item' in item_data and 'count' in item_data['item']:
                    itemcount += item_data['item']['count']

        if 'pokemon' in what:
            return pokecount
        if 'item' in what:
            return itemcount
        return 0

    def get_player_info(self):
        self.api.get_inventory()
        response_dict = self.api.call()
        if response_dict is None:
            logger.log("Couldn't get player info!", "red")
            return
        inventory_items = inventory_items = response_dict.get('responses', {}).get('GET_INVENTORY', {}).get('inventory_delta', {}).get('inventory_items')
        if inventory_items is None:
            return
        for item in inventory_items:
            if item.get("inventory_item_data", {}).get("player_stats") is None:
                continue
            player_stats = item['inventory_item_data']['player_stats']

            if 'experience' not in player_stats:
                player_stats['experience'] = 0

            if 'level' in player_stats:
                logger.log('[#] -- Level: {level}'.format(**player_stats))

            if 'next_level_xp' in player_stats:
                nextlvlxp = int(player_stats['next_level_xp']) - int(player_stats['experience'])
                logger.log('[#] -- Experience: {experience}'.format(**player_stats))
                logger.log('[#] -- Experience until next level: {}'.format(nextlvlxp))

            if 'pokemons_captured' in player_stats:
                logger.log('[#] -- Pokemon Captured: {pokemons_captured}'.format(**player_stats))

            if 'poke_stop_visits' in player_stats:
                logger.log('[#] -- Pokestops Visited: {poke_stop_visits}'.format(**player_stats))
コード例 #2
0
class PokemonGoBot(object):
    def __init__(self, config):
        self.config = config
        self.pokemon_list = config.pokemons
        self.item_list = config.items

    def start(self):
        self._setup_api()
        self.stepper = Stepper(self)
        random.seed()

    def setup_logging(self, logger):
        self._setup_logging()
        self.logger = logger
    
    def take_step(self):
        self.stepper.take_step()

    def work_on_cell(self, cell, position, include_fort_on_path):
        if self.config.evolve_all:
            # Run evolve all once. Flip the bit.
            print('[#] Attempting to evolve all pokemons ...')
            worker = EvolveAllWorker(self)
            worker.work()
            self.config.evolve_all = []

        self._filter_ignored_pokemons(cell)

        if (self.config.mode == "all" or self.config.mode ==
                "poke") and 'catchable_pokemons' in cell and len(cell[
                    'catchable_pokemons']) > 0:
            self.logger.info('[#] Something rustles nearby!')
            # Sort all by distance from current pos- eventually this should
            # build graph & A* it
            cell['catchable_pokemons'].sort(
                key=
                lambda x: distance(self.position[0], self.position[1], x['latitude'], x['longitude']))

        if (self.config.mode == "all" or self.config.mode == "poke"
            ) and 'wild_pokemons' in cell and len(cell['wild_pokemons']) > 0:
            # Sort all by distance from current pos- eventually this should
            # build graph & A* it
            cell['wild_pokemons'].sort(
                key=
                lambda x: distance(self.position[0], self.position[1], x['latitude'], x['longitude']))
            for pokemon in cell['wild_pokemons']:
                if self.catch_pokemon(pokemon) == PokemonCatchWorker.NO_POKEBALLS:
                    break
        if (self.config.mode == "all" or
                self.config.mode == "farm") and include_fort_on_path:
            if 'forts' in cell:
                # Only include those with a lat/long
                forts = [fort
                         for fort in cell['forts']
                         if 'latitude' in fort and 'type' in fort]
                gyms = [gym for gym in cell['forts'] if 'gym_points' in gym]

                # Sort all by distance from current pos- eventually this should
                # build graph & A* it
                forts.sort(key=lambda x: distance(self.position[
                           0], self.position[1], x['latitude'], x['longitude']))
                for fort in forts:
                    worker = MoveToFortWorker(fort, self)
                    worker.work()

                    worker = SeenFortWorker(fort, self)
                    hack_chain = worker.work()
                    if hack_chain > 10:
                        #print('need a rest')
                        break

    def _setup_logging(self):
        # log settings
        # log format
        logging.basicConfig(
            level=logging.DEBUG,
            format='%(asctime)s [%(module)10s] [%(levelname)5s] %(message)s')

        if self.config.debug:
            logging.getLogger("requests").setLevel(logging.DEBUG)
            logging.getLogger("pgoapi").setLevel(logging.DEBUG)
            logging.getLogger("rpc_api").setLevel(logging.DEBUG)
        else:
            logging.getLogger("requests").setLevel(logging.ERROR)
            logging.getLogger("pgoapi").setLevel(logging.ERROR)
            logging.getLogger("rpc_api").setLevel(logging.ERROR)

    def _setup_api(self):
        # instantiate pgoapi
        self.api = PGoApi()

        # provide player position on the earth
        self._set_starting_position()

        if not self.api.login(self.config.auth_service,
                              str(self.config.username),
                              str(self.config.password)):
            self.logger.error('Login Error, server busy', 'red')
            exit(0)

        # chain subrequests (methods) into one RPC call

        # get player profile call
        # ----------------------
        self.api.get_player()

        response_dict = self.api.call()
        currency_1 = "0"
        currency_2 = "0"

        player = response_dict['responses']['GET_PLAYER']['player_data']
        print response_dict

        # @@@ TODO: Convert this to d/m/Y H:M:S
        creation_date = datetime.datetime.fromtimestamp(
            player['creation_timestamp_ms'] / 1e3)

        pokecoins = '0'
        stardust = '0'
        balls_stock = self.pokeball_inventory()

        if 'amount' in player['currencies'][0]:
            pokecoins = player['currencies'][0]['amount']
        if 'amount' in player['currencies'][1]:
            stardust = player['currencies'][1]['amount']

        self.logger.info('[#] Username: {username}'.format(**player))
        self.logger.info('[#] Acccount Creation: {}'.format(creation_date))
        self.logger.info('[#] Bag Storage: {}/{}'.format(
            self.get_inventory_count('item'), player['max_item_storage']))
        self.logger.info('[#] Pokemon Storage: {}/{}'.format(
            self.get_inventory_count('pokemon'), player[
                'max_pokemon_storage']))
        self.logger.info('[#] Stardust: {}'.format(stardust))
        self.logger.info('[#] Pokecoins: {}'.format(pokecoins))
        self.logger.info('[#] PokeBalls: ' + str(balls_stock[1]))
        self.logger.info('[#] GreatBalls: ' + str(balls_stock[2]))
        self.logger.info('[#] UltraBalls: ' + str(balls_stock[3]))

        self.get_player_info()

        if self.config.initial_transfer:
            worker = InitialTransferWorker(self)
            worker.work()

        self.logger.info('[#]')
        self.update_inventory()

    def catch_pokemon(self, pokemon):
        worker = PokemonCatchWorker(pokemon, self)
        return_value = worker.work()

        if return_value == PokemonCatchWorker.BAG_FULL:
            worker = InitialTransferWorker(self)
            worker.work()

        return return_value

    def drop_item(self, item_id, count):
        self.api.recycle_inventory_item(item_id=item_id, count=count)
        inventory_req = self.api.call()

        # Example of good request response
        #{'responses': {'RECYCLE_INVENTORY_ITEM': {'result': 1, 'new_count': 46}}, 'status_code': 1, 'auth_ticket': {'expire_timestamp_ms': 1469306228058L, 'start': '/HycFyfrT4t2yB2Ij+yoi+on778aymMgxY6RQgvrGAfQlNzRuIjpcnDd5dAxmfoTqDQrbz1m2dGqAIhJ+eFapg==', 'end': 'f5NOZ95a843tgzprJo4W7Q=='}, 'request_id': 8145806132888207460L}
        return inventory_req

    def update_inventory(self):
        self.api.get_inventory()
        response = self.api.call()
        self.inventory = list()
        if 'responses' in response:
            if 'GET_INVENTORY' in response['responses']:
                if 'inventory_delta' in response['responses']['GET_INVENTORY']:
                    if 'inventory_items' in response['responses'][
                            'GET_INVENTORY']['inventory_delta']:
                        for item in response['responses']['GET_INVENTORY'][
                                'inventory_delta']['inventory_items']:
                            if not 'inventory_item_data' in item:
                                continue
                            if not 'item' in item['inventory_item_data']:
                                continue
                            if not 'item_id' in item['inventory_item_data'][
                                    'item']:
                                continue
                            if not 'count' in item['inventory_item_data'][
                                    'item']:
                                continue
                            self.inventory.append(item['inventory_item_data'][
                                'item'])

    def pokeball_inventory(self):
        self.api.get_player().get_inventory()

        inventory_req = self.api.call()
        inventory_dict = inventory_req['responses']['GET_INVENTORY'][
            'inventory_delta']['inventory_items']

        # get player balls stock
        # ----------------------
        balls_stock = {1: 0, 2: 0, 3: 0, 4: 0}

        for item in inventory_dict:
            try:
                # print(item['inventory_item_data']['item'])
                item_id = item['inventory_item_data']['item']['item_id']
                item_count = item['inventory_item_data']['item']['count']

                if item_id == Item.ITEM_POKE_BALL.value:
                    # print('Poke Ball count: ' + str(item_count))
                    balls_stock[1] = item_count
                if item_id == Item.ITEM_GREAT_BALL.value:
                    # print('Great Ball count: ' + str(item_count))
                    balls_stock[2] = item_count
                if item_id == Item.ITEM_ULTRA_BALL.value:
                    # print('Ultra Ball count: ' + str(item_count))
                    balls_stock[3] = item_count
            except:
                continue
        return balls_stock

    def item_inventory_count(self, id):
        self.api.get_player().get_inventory()

        inventory_req = self.api.call()
        inventory_dict = inventory_req['responses'][
            'GET_INVENTORY']['inventory_delta']['inventory_items']

        item_count = 0

        for item in inventory_dict:
            try:
                if item['inventory_item_data']['item']['item_id'] == int(id):
                    item_count = item[
                        'inventory_item_data']['item']['count']
            except:
                continue
        return item_count

    def _set_starting_position(self):

        if self.config.test:
            # TODO: Add unit tests
            return

        if self.config.location:
            try:
                location_str = str(self.config.location)
                location = (self._get_pos_by_name(location_str.replace(" ", "")))
                self.position = location
                self.api.set_position(*self.position)
                self.logger.info('')
                self.logger.info(u'[x] Address found: {}'.format(self.config.location.decode(
                    'utf-8')))
                self.logger.info('[x] Position in-game set as: {}'.format(self.position))
                self.logger.info('')
                return
            except:
                self.logger.info('[x] The location given using -l could not be parsed.')
                pass
        else:
            raise ValueError("No usable location")

    def _get_pos_by_name(self, location_name):
        # Check if the given location is already a coordinate.
        if ',' in location_name:
            possibleCoordinates = re.findall("[-]?\d{1,3}[.]\d{6,7}", location_name)
            if len(possibleCoordinates) == 2:
                # 2 matches, this must be a coordinate. We'll bypass the Google geocode so we keep the exact location.
                self.logger.info(
                    '[x] Coordinates found in passed in location, not geocoding.')
                return (float(possibleCoordinates[0]), float(possibleCoordinates[1]), float("0.0"))
            else:
                raise ValueError("Invalid GPS")
        else:
            raise ValueError("Invalid GPS")

    def _filter_ignored_pokemons(self, cell):
        process_ignore = False
        ignores = self.config.ignores
        if len(ignores) > 0:
            process_ignore = True

        if process_ignore:
            # remove any wild pokemon
            try:
                for p in cell['wild_pokemons'][:]:
                    pokemon_id = p['pokemon_data']['pokemon_id']
                    pokemon_name = filter(
                        lambda x: int(x.get('Number')) == pokemon_id,
                        self.pokemon_list)[0]['Name']

                    if pokemon_name in ignores:
                        cell['wild_pokemons'].remove(p)
            except KeyError:
                pass

            #
            # remove catchable pokemon
            try:
                for p in cell['catchable_pokemons'][:]:
                    pokemon_id = p['pokemon_id']
                    pokemon_name = filter(
                        lambda x: int(x.get('Number')) == pokemon_id,
                        self.pokemon_list)[0]['Name']

                    if pokemon_name in ignores:
                        cell['catchable_pokemons'].remove(p)
            except KeyError:
                pass

    def heartbeat(self):
        self.api.get_player()
        self.api.get_hatched_eggs()
        self.api.get_inventory()
        self.api.check_awarded_badges()
        self.api.call()

    def get_inventory_count(self, what):
        self.api.get_inventory()
        response_dict = self.api.call()
        if 'responses' in response_dict:
            if 'GET_INVENTORY' in response_dict['responses']:
                if 'inventory_delta' in response_dict['responses'][
                        'GET_INVENTORY']:
                    if 'inventory_items' in response_dict['responses'][
                            'GET_INVENTORY']['inventory_delta']:
                        pokecount = 0
                        itemcount = 1
                        for item in response_dict['responses'][
                                'GET_INVENTORY']['inventory_delta'][
                                    'inventory_items']:
                            #print('item {}'.format(item))
                            if 'inventory_item_data' in item:
                                if 'pokemon_data' in item[
                                        'inventory_item_data']:
                                    pokecount = pokecount + 1
                                if 'item' in item['inventory_item_data']:
                                    if 'count' in item['inventory_item_data'][
                                            'item']:
                                        itemcount = itemcount + \
                                            item['inventory_item_data'][
                                                'item']['count']
        if 'pokemon' in what:
            return pokecount
        if 'item' in what:
            return itemcount
        return '0'

    def get_player_info(self):
        self.api.get_inventory()
        response_dict = self.api.call()
        if 'responses' in response_dict:
            if 'GET_INVENTORY' in response_dict['responses']:
                if 'inventory_delta' in response_dict['responses'][
                        'GET_INVENTORY']:
                    if 'inventory_items' in response_dict['responses'][
                            'GET_INVENTORY']['inventory_delta']:
                        pokecount = 0
                        itemcount = 1
                        for item in response_dict['responses'][
                                'GET_INVENTORY']['inventory_delta'][
                                    'inventory_items']:
                            #print('item {}'.format(item))
                            if 'inventory_item_data' in item:
                                if 'player_stats' in item[
                                        'inventory_item_data']:
                                    playerdata = item['inventory_item_data'][
                                        'player_stats']

                                    nextlvlxp = (
                                        int(playerdata.get('next_level_xp', 0)) -
                                        int(playerdata.get('experience', 0)))

                                    if 'level' in playerdata:
                                        self.logger.info(
                                            '[#] -- Level: {level}'.format(
                                                **playerdata))

                                    if 'experience' in playerdata:
                                        self.logger.info(
                                            '[#] -- Experience: {experience}'.format(
                                                **playerdata))
                                        self.logger.info(
                                            '[#] -- Experience until next level: {}'.format(
                                                nextlvlxp))

                                    if 'pokemons_captured' in playerdata:
                                        self.logger.info(
                                            '[#] -- Pokemon Captured: {pokemons_captured}'.format(
                                                **playerdata))

                                    if 'poke_stop_visits' in playerdata:
                                        self.logger.info(
                                            '[#] -- Pokestops Visited: {poke_stop_visits}'.format(
                                                **playerdata))
コード例 #3
0
ファイル: __init__.py プロジェクト: RedSparr0w/OpenPoGoBot
class PokemonGoBot(object):
    process_ignored_pokemon = False

    def __init__(self, config):
        self.config = config
        self.item_list = json.load(open('data/items.json'))
        self.pokemon_list = json.load(open('data/pokemon.json'))

        self.log = None
        self.stepper = None
        self.api = None
        self.inventory = []
        self.ignores = []
        self.position = (0, 0, 0)
        self.plugin_manager = None

    def _init_plugins(self):
        # create a plugin manager
        self.plugin_manager = PluginManager('./plugins', log=logger)

        # load all plugin modules
        for plugin in self.plugin_manager.get_available_plugins():
            if plugin not in self.config.exclude_plugins:
                self.plugin_manager.load_plugin(plugin)
            else:
                logger.log("Not loading plugin \"{}\"".format(plugin))

    def start(self):
        self._setup_logging()
        self._setup_api()
        self._setup_ignored_pokemon()
        self._init_plugins()
        self.stepper = Stepper(self)
        random.seed()

    def fire(self, event, *args, **kwargs):
        manager.fire_with_context(event, self, *args, **kwargs)

    def take_step(self):
        self.stepper.take_step()

    def work_on_cell(self, cell, include_fort_on_path):
        self._remove_ignored_pokemon(cell)

        if (self.config.mode == "all" or self.config.mode == "poke") and 'catchable_pokemons' in cell and len(cell['catchable_pokemons']) > 0:
            logger.log('[#] Something rustles nearby!')
            # Sort all by distance from current pos- eventually this should
            # build graph & A* it
            cell['catchable_pokemons'].sort(key=lambda x: distance(self.position[0], self.position[1], x['latitude'], x['longitude']))

            user_web_catchable = 'web/catchable-%s.json' % (self.config.username)
            for pokemon in cell['catchable_pokemons']:
                with open(user_web_catchable, 'w') as outfile:
                    json.dump(pokemon, outfile)

                if self.catch_pokemon(pokemon) == PokemonCatchWorker.NO_POKEBALLS:
                    break
                with open(user_web_catchable, 'w') as outfile:
                    json.dump({}, outfile)

        if (self.config.mode == "all" or self.config.mode == "poke") and 'wild_pokemons' in cell and len(cell['wild_pokemons']) > 0:
            # Sort all by distance from current pos- eventually this should
            # build graph & A* it
            cell['wild_pokemons'].sort(key=lambda x: distance(self.position[0], self.position[1], x['latitude'], x['longitude']))
            for pokemon in cell['wild_pokemons']:
                if self.catch_pokemon(pokemon) == PokemonCatchWorker.NO_POKEBALLS:
                    break
        if include_fort_on_path:
            if 'forts' in cell:
                # Only include those with a lat/long
                forts = [fort for fort in cell['forts'] if 'latitude' in fort and 'type' in fort]
                # gyms = [gym for gym in cell['forts'] if 'gym_points' in gym]

                # Sort all by distance from current pos- eventually this should
                # build graph & A* it
                forts.sort(key=lambda x: distance(self.position[0], self.position[1], x['latitude'], x['longitude']))
                for fort in forts:
                    walk_worker = WalkTowardsFortWorker(fort, self)
                    walk_worker.work()

                    if self.config.mode == "all" or self.config.mode == "farm":
                        spinner_worker = SeenFortWorker(fort, self)
                        spinner_worker.work()

    def catch_pokemon(self, pokemon):
        catch_worker = PokemonCatchWorker(pokemon, self)
        return_value = catch_worker.work()

        if return_value == PokemonCatchWorker.BAG_FULL:
            transfer_worker = InitialTransferWorker(self)
            transfer_worker.work()

        return return_value

    def _work_on_forts(self, position, map_cells):
        forts = filtered_forts(position[0], position[1], sum([cell.get("forts", []) for cell in map_cells], []))
        if forts:
            walk_worker = WalkTowardsFortWorker(forts[0], self)
            walk_worker.work()

            spinner_worker = SeenFortWorker(forts[0], self)
            spinner_worker.work()

    def _remove_ignored_pokemon(self, map_cells):
        if self.process_ignored_pokemon:
            try:
                for cell in map_cells:
                    for pokemon in cell['wild_pokemons'][:]:
                        pokemon_id = pokemon['pokemon_data']['pokemon_id']
                        pokemon_name = [x for x in self.pokemon_list if int(x.get('Number')) == pokemon_id][0]['Name']

                        if pokemon_name in self.ignores:
                            cell['wild_pokemons'].remove(pokemon)
            except KeyError:
                pass

            try:
                for cell in map_cells:
                    for pokemon in cell['catchable_pokemons'][:]:
                        pokemon_id = pokemon['pokemon_id']
                        pokemon_name = [x for x in self.pokemon_list if int(x.get('Number')) == pokemon_id][0]['Name']

                        if pokemon_name in self.ignores:
                            cell['catchable_pokemons'].remove(pokemon)
            except KeyError:
                pass

    def _work_on_catchable_pokemon(self, map_cells):
        for cell in map_cells:
            if 'catchable_pokemons' in cell and len(cell['catchable_pokemons']) > 0:
                logger.log('[#] Something rustles nearby!')
                # Sort all by distance from current pos- eventually this should
                # build graph & A* it
                cell['catchable_pokemons'].sort(
                    key=lambda x: distance(self.position[0], self.position[1], x['latitude'], x['longitude']))
                for pokemon in cell['catchable_pokemons']:
                    with open('web/catchable-%s.json' % (self.config.username), 'w') as outfile:
                        json.dump(pokemon, outfile)
                    worker = PokemonCatchWorker(pokemon, self)
                    if worker.work() == -1:
                        break
                    with open('web/catchable-%s.json' % (self.config.username), 'w') as outfile:
                        json.dump({}, outfile)

    def _work_on_wild_pokemon(self, map_cells):
        for cell in map_cells:
            if 'wild_pokemons' in cell and len(cell['wild_pokemons']) > 0:
                # Sort all by distance from current pos- eventually this should
                # build graph & A* it
                cell['wild_pokemons'].sort(
                    key=lambda x: distance(self.position[0], self.position[1], x['latitude'], x['longitude']))
                for pokemon in cell['wild_pokemons']:
                    worker = PokemonCatchWorker(pokemon, self)
                    if worker.work() == -1:
                        break

    def _setup_logging(self):
        self.log = logging.getLogger(__name__)
        # log settings
        # log format
        logging.basicConfig(
            level=logging.DEBUG,
            format='%(asctime)s [%(module)10s] [%(levelname)5s] %(message)s')

        if self.config.debug:
            logging.getLogger("requests").setLevel(logging.DEBUG)
            logging.getLogger("pgoapi").setLevel(logging.DEBUG)
            logging.getLogger("rpc_api").setLevel(logging.DEBUG)
        else:
            logging.getLogger("requests").setLevel(logging.ERROR)
            logging.getLogger("pgoapi").setLevel(logging.ERROR)
            logging.getLogger("rpc_api").setLevel(logging.ERROR)

    def _setup_api(self):
        # instantiate pgoapi
        self.api = PGoApi()
        # provide player position on the earth

        self._set_starting_position()

        if not self.api.login(self.config.auth_service,
                              str(self.config.username),
                              str(self.config.password)):
            logger.log('Login Error, server busy', 'red')
            exit(0)

        # chain subrequests (methods) into one RPC call

        # get player profile call
        # ----------------------
        self.api.get_player()

        response_dict = self.api.call()
        if response_dict is not None:
            # print('Response dictionary: \n\r{}'.format(json.dumps(response_dict, indent=2)))

            player = response_dict['responses']['GET_PLAYER']['player_data']

            # @@@ TODO: Convert this to d/m/Y H:M:S
            creation_date = datetime.datetime.fromtimestamp(
                player['creation_timestamp_ms'] / 1e3)

            balls_stock = self.pokeball_inventory()

            pokecoins = player['currencies'][0].get('amount', '0')
            stardust = player['currencies'][1].get('amount', '0')

            logger.log('[#]')
            logger.log('[#] Username: {username}'.format(**player))
            logger.log('[#] Acccount Creation: {}'.format(creation_date))
            logger.log('[#] Bag Storage: {}/{}'.format(
                self.get_inventory_count('item'), player['max_item_storage']))
            logger.log('[#] Pokemon Storage: {}/{}'.format(
                self.get_inventory_count('pokemon'), player[
                    'max_pokemon_storage']))
            logger.log('[#] Stardust: {}'.format(stardust))
            logger.log('[#] Pokecoins: {}'.format(pokecoins))
            logger.log('[#] PokeBalls: {}'.format(balls_stock[1]))
            logger.log('[#] GreatBalls: {}'.format(balls_stock[2]))
            logger.log('[#] UltraBalls: {}'.format(balls_stock[3]))
        # Testing
        # self.drop_item(Item.ITEM_POTION.value,1)
        # exit(0)
        self.get_player_info()

        if self.config.initial_transfer:
            worker = InitialTransferWorker(self)
            worker.work()

        if self.config.recycle_items:
            recycle_worker = RecycleItemsWorker(self)
            recycle_worker.work()

        logger.log('[#]')
        self.update_inventory()

    def _setup_ignored_pokemon(self):
        pass
        # try:
        #     with open("./data/catch-ignore.yml", 'r') as ignore_file:
        #         self.ignores = yaml.load(ignore_file)['ignore']
        #         if len(self.ignores) > 0:
        #             self.process_ignored_pokemon = True
        # except Exception:
        #     pass

    def drop_item(self, item_id, count):
        self.api.recycle_inventory_item(item_id=item_id, count=count)
        self.api.call()

    def update_inventory(self):
        self.api.get_inventory()
        response = self.api.call()
        self.inventory = list()
        try:
            inventory_items = response['responses']['GET_INVENTORY']['inventory_delta']['inventory_items']
            for item in inventory_items:
                try:
                    item_data = item['inventory_item_data']['item']
                    if 'item_id' not in item_data or 'count' not in item_data:
                        continue
                    self.inventory.append(item_data)
                except KeyError:
                    pass
        except KeyError:
            pass

    def pokeball_inventory(self):
        self.api.get_player().get_inventory()

        inventory_req = self.api.call()
        inventory_list = convert_to_utf8(inventory_req['responses']['GET_INVENTORY']['inventory_delta']['inventory_items'])
        with open('web/inventory-{}.json'.format(self.config.username), 'w') as outfile:
            json.dump(inventory_list, outfile)

        # get player balls stock
        # ----------------------
        balls_stock = {Item.ITEM_POKE_BALL.value: 0,
                       Item.ITEM_GREAT_BALL.value: 0,
                       Item.ITEM_ULTRA_BALL.value: 0,
                       Item.ITEM_MASTER_BALL.value: 0}

        for item in inventory_list:
            try:
                item_id = int(item['inventory_item_data']['item']['item_id'])
                item_count = int(item['inventory_item_data']['item']['count'])
                if item_id in balls_stock:
                    balls_stock[item_id] = item_count
            except KeyError:
                continue
        return balls_stock

    def _set_starting_position(self):

        if self.config.test:
            return

        if self.config.location_cache:
            try:
                #
                # save location flag used to pull the last known location from
                # the location.json
                with open('data/last-location-%s.json' % (self.config.username)) as last_location_file:
                    location_json = json.load(last_location_file)

                    self.position = (location_json['lat'], location_json['lng'], 0.0)
                    self.api.set_position(*self.position)

                    logger.log('')
                    logger.log('[x] Last location flag used. Overriding passed in location')
                    logger.log('[x] Last in-game location was set as: {}'.format(self.position))
                    logger.log('')

                    return
            except Exception:
                if not self.config.location:
                    sys.exit("No cached Location. Please specify initial location.")
                else:
                    pass
        else:
            # this will fail if the location.json isn't there or not valid.
            # Still runs if location is set.
            self.position = self._get_pos_by_name(self.config.location)
            self.api.set_position(*self.position)
            logger.log('')
            logger.log(u'[x] Address found: {}'.format(self.config.location))

        logger.log('[x] Position in-game set as: {}'.format(self.position))
        logger.log('')

    def _get_pos_by_name(self, location_name):
        geolocator = GoogleV3(api_key=self.config.gmapkey)
        loc = geolocator.geocode(location_name, timeout=10)

        # self.log.info('Your given location: %s', loc.address.encode('utf-8'))
        # self.log.info('lat/long/alt: %s %s %s', loc.latitude, loc.longitude, loc.altitude)

        return (loc.latitude, loc.longitude, loc.altitude)

    def heartbeat(self):
        self.api.get_player()
        self.api.get_hatched_eggs()
        self.api.get_inventory()
        self.api.check_awarded_badges()
        self.api.call()

    def get_inventory_count(self, what):
        self.api.get_inventory()
        response_dict = self.api.call()

        if response_dict is None:
            return 0
        pokecount = 0
        itemcount = 1
        try:
            inventory_items = response_dict['responses']['GET_INVENTORY']['inventory_delta']['inventory_items']
            for item in inventory_items:
                # print('item {}'.format(item))
                if 'inventory_item_data' in item:
                    item_data = item['inventory_item_data']
                    if 'pokemon_data' in item_data:
                        pokecount += 1
                    if 'item' in item_data and 'count' in item_data['item']:
                        itemcount += item_data['item']['count']
        except KeyError:
            pass

        if 'pokemon' in what:
            return pokecount
        if 'item' in what:
            return itemcount
        return 0

    def get_player_info(self):
        self.api.get_inventory()
        response_dict = self.api.call()
        if response_dict is None:
            logger.log("Couldn't get player info!", "red")
            return
        try:
            inventory_items = response_dict['responses']['GET_INVENTORY']['inventory_delta']['inventory_items']
            for item in inventory_items:
                # print('item {}'.format(item))
                try:
                    player_stats = item['inventory_item_data']['player_stats']

                    if 'experience' not in player_stats:
                        player_stats['experience'] = 0

                    if 'level' in player_stats:
                        logger.log('[#] -- Level: {level}'.format(**player_stats))

                    if 'next_level_xp' in player_stats:
                        nextlvlxp = int(player_stats['next_level_xp']) - int(player_stats['experience'])
                        logger.log('[#] -- Experience: {experience}'.format(**player_stats))
                        logger.log('[#] -- Experience until next level: {}'.format(nextlvlxp))

                    if 'pokemons_captured' in player_stats:
                        logger.log('[#] -- Pokemon Captured: {pokemons_captured}'.format(**player_stats))

                    if 'poke_stop_visits' in player_stats:
                        logger.log('[#] -- Pokestops Visited: {poke_stop_visits}'.format(**player_stats))
                except KeyError:
                    pass
        except KeyError:
            pass