コード例 #1
0
ファイル: TestEvents.py プロジェクト: Arexxk/pi3d
    #print("SYN",code,value)
    pass

  inputs = InputEvents( key_handler_func, mouse_handler_func, joystick_handler_func, syn_handler_func, unhandled_handler_func)
  #inputs = InputEvents(key_handler_func)

  while not inputs.key_state("KEY_ESC"):
    inputs.do_input_events()
    if inputs.key_state("KEY_LEFTCTRL"):
      inputs.grab_by_type("keyboard", grab=False)
      print("Name:",)
      s = raw_input()
      print("Hello",s)
      inputs.grab_by_type("keyboard", True)
    if inputs.key_state("BTN_LEFT"):
      v = inputs.get_mouse_movement()
      if v != (0,0,0,0,0):
          print(v)
    if inputs.key_state("BTN_RIGHT"):
      v = inputs.get_mouse_movement(1)
      if v != (0,0,0,0,0):
          print(v)
    if inputs.key_state("BTN_TOP2"):      #gamepad L1
      print(inputs.get_joystick())        #gamepad Left Analogue
    if inputs.key_state("BTN_BASE"):      #gamepad R1
      print(inputs.get_joystickR())      #gamepad Right Analogue
    if inputs.key_state("BTN_PINKIE"):      #gamepad L2
      v = inputs.get_hat()          #gamepad Direction pad
      if v != (0,0):
          print(v)
    if inputs.key_state("BTN_BASE2"):      #gamepad R2
コード例 #2
0
    inputs = InputEvents(key_handler_func, mouse_handler_func,
                         joystick_handler_func, syn_handler_func,
                         unhandled_handler_func)
    #inputs = InputEvents(key_handler_func)

    while not inputs.key_state("KEY_ESC"):
        inputs.do_input_events()
        if inputs.key_state("KEY_LEFTCTRL"):
            inputs.grab_by_type("keyboard", grab=False)
            print("Name:", )
            s = raw_input()
            print("Hello", s)
            inputs.grab_by_type("keyboard", True)
        if inputs.key_state("BTN_LEFT"):
            v = inputs.get_mouse_movement()
            if v != (0, 0, 0, 0, 0):
                print(v)
        if inputs.key_state("BTN_RIGHT"):
            v = inputs.get_mouse_movement(1)
            if v != (0, 0, 0, 0, 0):
                print(v)
        if inputs.key_state("BTN_TOP2"):  #gamepad L1
            print(inputs.get_joystick())  #gamepad Left Analogue
        if inputs.key_state("BTN_BASE"):  #gamepad R1
            print(inputs.get_joystickR())  #gamepad Right Analogue
        if inputs.key_state("BTN_PINKIE"):  #gamepad L2
            v = inputs.get_hat()  #gamepad Direction pad
            if v != (0, 0):
                print(v)
        if inputs.key_state("BTN_BASE2"):  #gamepad R2
コード例 #3
0
#screenshot number
scshots = 1

#avatar camera
rot=0.0
tilt=0.0
avhgt = 5.0
aveyelevel = 4.0

aveyeleveladjust = aveyelevel - avhgt/2

man = SolidObject("man", Size(1, avhgt, 1), Position(0, (mymap.calcHeight(5, 5) + avhgt/2), 0), 1)

inputs = InputEvents()

inputs.get_mouse_movement()
mouseOn = True

frame = 400
record = False
CAMERA = Camera.instance()
while DISPLAY.loop_running() and not inputs.key_state("KEY_ESC"):
  CAMERA.reset()
  CAMERA.rotate(tilt, rot, 0)
  CAMERA.position((man.x(), man.y(), man.z() - aveyeleveladjust))

  myecube.position(man.x(), man.y(), man.z() - aveyeleveladjust)

  SolidObject.drawall()

  building.drawAll()