コード例 #1
0
ファイル: Blur.py プロジェクト: Arexxk/pi3d
# Fetch key presses.
mykeys = Keyboard()

# Display scene and rotate shape
while DISPLAY.loop_running():

  defocus.start_blur()
  # 1. drawing objects now renders to an offscreen texture ####################
  mysprite.draw()
  myshape.draw()
  defocus.end_blur()
  # 2. drawing now back to screen. The texture can now be used by defocus.blur()

  # 3. redraw these two objects applying a distance blur effect ###############
  defocus.blur(myshape, 4, 9, 5) # 4 is focal distance, >= 9 distance will get
  defocus.blur(mysprite, 4, 9, 5) # 5 x blurring, nearer than focus also blurs

  myshape.rotateIncY(1.247)
  myshape.rotateIncX(0.1613)

  mystring.draw()
  mystring.rotateIncZ(0.05)

  if time.time() > next_time:
    print("FPS:", tick / 2.0)
    tick=0
    next_time = time.time() + 2.0
  tick+=1

  k = mykeys.read()
コード例 #2
0
# Fetch key presses.
mykeys = Keyboard()

# Display scene and rotate shape
while DISPLAY.loop_running():

    defocus.start_blur()
    # 1. drawing objects now renders to an offscreen texture ####################
    mysprite.draw()
    myshape.draw()
    defocus.end_blur()
    # 2. drawing now back to screen. The texture can now be used by defocus.blur()

    # 3. redraw these two objects applying a distance blur effect ###############
    defocus.blur(myshape, 4, 9,
                 5)  # 4 is focal distance, >= 9 distance will get
    defocus.blur(mysprite, 4, 9,
                 5)  # 5 x blurring, nearer than focus also blurs

    myshape.rotateIncY(1.247)
    myshape.rotateIncX(0.1613)

    mystring.draw()
    mystring.rotateIncZ(0.05)

    if time.time() > next_time:
        print("FPS:", tick / 2.0)
        tick = 0
        next_time = time.time() + 2.0
    tick += 1
コード例 #3
0
            ball.buf[0].set_draw_details(shader, [ballimg], 0.0, 0.0)
            maxdsz += 0.01  # max speed in z direction increases too
            sx, sy, sz = 0, mapheight / 3, 0
            dsx, dsy, dsz = 0.3 * random.random() - 0.15, 0, -0.1

    ball.position(sx, sy, sz)

    ball.rotateIncX(dsz / radius * 50)

    defocus.start_blur()
    ball.draw()
    mymap.draw()
    myecube.draw()
    defocus.end_blur()

    defocus.blur(ball, 4, 15, 2)
    defocus.blur(mymap, 4, 15, 2)
    defocus.blur(myecube, 4, 15, 2)

    monster.draw()

    # write up the score
    score0.draw()
    score1.draw()

    camera.was_moved = False

    #Press ESCAPE to terminate
    k = mykeys.read()

    if k == 27:  #Escape key
コード例 #4
0
ファイル: Pong.py プロジェクト: Arexxk/pi3d
      ball.buf[0].set_draw_details(shader,[ballimg], 0.0, 0.0)
      maxdsz += 0.01 # max speed in z direction increases too
      sx, sy, sz = 0, mapheight/3, 0
      dsx, dsy, dsz = 0.3*random.random()-0.15, 0, -0.1

  ball.position(sx, sy, sz)

  ball.rotateIncX(dsz/radius*50)

  defocus.start_blur()
  ball.draw()
  mymap.draw()
  myecube.draw()
  defocus.end_blur()

  defocus.blur(ball, 4, 15, 2)
  defocus.blur(mymap, 4, 15, 2)
  defocus.blur(myecube, 4, 15, 2)

  monster.draw()

  # write up the score
  score0.draw()
  score1.draw()

  camera.was_moved = False

  #Press ESCAPE to terminate
  k = mykeys.read()

  if k==27: #Escape key