def end_game_sound(self, winning_team): #if self.game_mode == common.Games.JoustTeams: if winning_team == Team.red.value: team_win = Audio('audio/Commander/sounds/red winner.wav') if winning_team == Team.blue.value: team_win = Audio('audio/Commander/sounds/blue winner.wav') team_win.start_effect()
def commander_intro_audio(self): #print 'BOOOP' intro_sound = Audio('audio/Commander/sounds/commander intro.wav') intro_sound.start_effect() #need while loop here play_last_one = True commander_select_time = time.time() + 50 battle_ready_time = time.time() + 40 while time.time() < commander_select_time: self.check_commander_select() if self.check_everyone_in(): break if time.time() > battle_ready_time and play_last_one: play_last_one = False Audio('audio/Commander/sounds/10 seconds begins.wav' ).start_effect() intro_sound.stop_effect() if self.current_commander[Team.red.value] == '': self.change_random_commander(Team.red.value) if self.current_commander[Team.blue.value] == '': self.change_random_commander(Team.blue.value) Audio('audio/Commander/sounds/commanders chosen.wav').start_effect() time.sleep(4) self.reset_power(Team.red.value) self.reset_power(Team.blue.value) self.commander_intro.value = 0
def end_game_sound(self, winning_team): if self.game_mode == common.Games.WereJoust: if winning_team == -1: team_win = Audio('audio/Joust/sounds/werewolf win.wav') else: team_win = Audio('audio/Joust/sounds/human win.wav') team_win.start_effect() elif self.game_mode != common.Games.JoustFFA: win_team_name = self.team_colors[winning_team].name if win_team_name == 'Pink': team_win = Audio('audio/Joust/sounds/human win.wav') if win_team_name == 'Magenta': team_win = Audio('audio/Joust/sounds/magenta team win.wav') if win_team_name == 'Orange': team_win = Audio('audio/Joust/sounds/human win.wav') if win_team_name == 'Yellow': team_win = Audio('audio/Joust/sounds/yellow team win.wav') if win_team_name == 'Green': team_win = Audio('audio/Joust/sounds/green team win.wav') if win_team_name == 'Turquoise': team_win = Audio('audio/Joust/sounds/cyan team win.wav') if win_team_name == 'Blue': team_win = Audio('audio/Joust/sounds/blue team win.wav') if win_team_name == 'Purple': team_win = Audio('audio/Joust/sounds/human win.wav') team_win.start_effect()
def reset_round_timer(self): self.revive_time = time.time() + 4 self.revive_noise = True self.round_counter += 1 self.round_time = time.time() + self.round_limit self.timer_beep = 4 self.colors[self.chosen_defender].value = 1 self.colors[self.chosen_fighter].value = 2 print(self.score.items()) self.set_highest_score_color() print(self.get_highest_score()) print(self.high_score) if self.get_highest_score() > self.high_score: self.high_score = self.get_highest_score() if self.current_winner != self.chosen_defender: self.current_winner = self.chosen_defender saying = random.randint(0, 2) if saying == 0: Audio('audio/Fight_Club/vox/' + self.voice + '/defender_lead.wav').start_effect() elif saying == 1: Audio('audio/Fight_Club/vox/' + self.voice + '/defender_winning.wav').start_effect() elif saying == 2: Audio('audio/Fight_Club/vox/' + self.voice + '/Defender_high_score.wav').start_effect() self.check_end_game()
def check_end_game(self): if self.round_counter >= self.round_num: self.check_winner() if self.round_counter == self.round_num - 5: Audio('audio/Fight_Club/5_rounds.wav').start_effect() if self.round_counter == self.round_num - 1: Audio('audio/Fight_Club/last_round.wav').start_effect()
def __init__(self, moves, command_queue, ns, music, controller_colors, dead_moves, music_speed, force_move_colors, controller_opts, controller_teams, restart): self.command_queue = command_queue self.ns = ns #save locally in case settings change from web self.play_audio = self.ns.settings['play_audio'] self.sensitivity = self.ns.settings['sensitivity'] self.color_lock = self.ns.settings['color_lock'] self.color_lock_choices = self.ns.settings['color_lock_choices'] self.random_teams = self.ns.settings['random_teams'] self.move_serials = moves self.tracked_moves = {} self.dead_moves = dead_moves self.teams = controller_teams self.music_speed = music_speed self.music_speed.value = 1 self.running = True self.force_move_colors = force_move_colors self.num_teams = 2 self.restart = restart self.start_timer = time.time() self.audio_cue = 0 self.move_opts = controller_opts self.update_time = 0 self.team_colors = colors.generate_team_colors(self.num_teams,self.color_lock,self.color_lock_choices) self.controller_colors = controller_colors self.controller_colors[0] = self.team_colors[0].value[0] self.controller_colors[1] = self.team_colors[0].value[1] self.controller_colors[2] = self.team_colors[0].value[2] self.controller_colors[3] = self.team_colors[1].value[0] self.controller_colors[4] = self.team_colors[1].value[1] self.controller_colors[5] = self.team_colors[1].value[2] self.generate_random_teams(self.num_teams) if self.play_audio: self.start_beep = Audio('audio/Joust/sounds/start.wav') self.start_game = Audio('audio/Joust/sounds/start3.wav') self.explosion = Audio('audio/Joust/sounds/Explosion34.wav') fast_resample = False end = False try: self.audio = music except: print('no audio loaded') self.change_time = time.time() + 8 self.speed_up = True self.currently_changing = False self.game_end = False self.winning_moves = [] self.game_loop()
def __init__(self, moves, speed, command_queue, status_ns, audio_toggle, music): print("speed is {}".format(speed)) global SLOW_MAX global SLOW_WARNING global FAST_MAX global FAST_WARNING SLOW_MAX = common.SLOW_MAX[speed] SLOW_WARNING = common.SLOW_WARNING[speed] FAST_MAX = common.FAST_MAX[speed] FAST_WARNING = common.FAST_WARNING[speed] self.audio_toggle = audio_toggle self.move_serials = moves self.tracked_moves = {} self.dead_moves = {} self.music_speed = Value('d', 1.5) self.running = True self.force_move_colors = {} self.invince_moves = {} self.start_timer = time.time() self.audio_cue = 0 self.num_dead = 0 self.show_team_colors = Value('i', 0) self.teams = {} self.command_queue = command_queue self.status_ns = status_ns self.update_time = 0 #self.team_num = math.ceil(len(moves)/2) self.team_num = len(moves) self.generate_random_teams(self.team_num) self.tourney_list = self.generate_tourney_list(len(moves)) fast_resample = False if self.audio_toggle: print("tourney list is " + str(self.tourney_list)) ## music = 'audio/Joust/music/' + random.choice(os.listdir('audio/Joust/music')) self.start_beep = Audio('audio/Joust/sounds/start.wav') self.start_game = Audio('audio/Joust/sounds/start3.wav') self.explosion = Audio('audio/Joust/sounds/Explosion34.wav') end = False self.audio = music #self.change_time = self.get_change_time(speed_up = True) self.speed_up = True self.currently_changing = False self.game_end = False self.winning_moves = [] self.game_loop()
def commander_intro_audio(self): intro_sound = Audio('audio/Commander/vox/' + self.voice + '/commander intro.wav') intro_sound.start_effect() #need while loop here play_last_one = True commander_select_time = time.time() + 50 battle_ready_time = time.time() + 40 while time.time() < commander_select_time: self.check_commander_select() if self.check_everyone_in(): break if time.time() > battle_ready_time and play_last_one: play_last_one = False Audio('audio/Commander/vox/' + self.voice + '/10 seconds begins.wav').start_effect() intro_sound.stop_effect() if self.current_commander[Team.alpha.value] == '': self.change_random_commander(Team.alpha.value) if self.current_commander[Team.bravo.value] == '': self.change_random_commander(Team.bravo.value) Audio('audio/Commander/vox/' + self.voice + '/commanders chosen.wav').start_effect_and_wait() self.reset_power(Team.alpha.value) self.reset_power(Team.bravo.value) self.commander_intro.value = 0
def __init__(self, moves): self.move_serials = moves self.tracked_moves = {} self.dead_moves = {} self.scores = {} self.music_speed = Value('d', 1.5) self.running = True self.force_move_colors = {} self.teams = {} self.win_amount = int(math.ceil((len(moves) / 2.0) + 2)) self.team_num = 2 self.generate_random_teams(self.team_num) music = 'audio/Joust/music/' + random.choice( os.listdir('audio/Joust/music')) self.start_beep = Audio('audio/Joust/sounds/start.wav') self.start_game = Audio('audio/Joust/sounds/start3.wav') self.explosion = Audio('audio/Joust/sounds/Explosion34.wav') fast_resample = False if len(moves) >= 5: fast_resample = True self.audio = Audio(music, fast_resample) #self.change_time = self.get_change_time(speed_up = True) self.change_time = time.time() + 8 self.speed_up = True self.currently_changing = False self.game_end = False self.winning_moves = [] self.losing_moves = [] self.game_loop()
def end_game_sound(self, winning_team): #if self.game_mode == common.Games.JoustTeams: if winning_team == Team.alpha.value: team_win = Audio('audio/Commander/vox/' + self.voice + '/red winner.wav') if winning_team == Team.bravo.value: team_win = Audio('audio/Commander/vox/' + self.voice + '/blue winner.wav') team_win.start_effect()
def check_commander_select(self): for move_serial in self.move_opts.keys(): if self.move_opts[move_serial][Opts.selection.value] == Selections.triangle.value and self.move_opts[move_serial][Opts.holding.value] == Holding.holding.value: Audio('audio/Commander/sounds/commanderselect.wav').start_effect() self.change_commander(move_serial) self.move_opts[move_serial][Opts.selection.value] = Selections.nothing.value elif self.move_opts[move_serial][Opts.selection.value] == Selections.a_button.value and self.move_opts[move_serial][Opts.holding.value] == Holding.holding.value: Audio('audio/Commander/sounds/buttonselect.wav').start_effect() self.move_opts[move_serial][Opts.selection.value] = Selections.nothing.value
def __init__(self, moves): self.move_serials = moves self.tracked_moves = {} self.dead_moves = {} self.teams = {} self.music_speed = Value('d', 1) self.running = True self.force_move_colors = {} self.team_num = 2 self.werewolf_timer = 35 self.start_timer = time.time() self.audio_cue = 0 self.move_opts = {} self.current_commander = ["", ""] self.time_to_power = [20, 20] self.activated_time = [time.time(), time.time()] self.activated_overdrive = [time.time(), time.time()] self.powers = [Value('d', 0.0), Value('d', 0.0)] #self.red_power = Value('d', 0.0) #self.blue_power = Value('d', 0.0) self.red_overdrive = Value('i', 0) self.blue_overdrive = Value('i', 0) self.generate_random_teams(self.team_num) self.commander_intro = Value('i', 1) self.powers_active = [False, False] try: music = 'audio/Commander/music/' + random.choice( os.listdir('audio/Commander/music')) except: print('no music in audio/Commander/music') self.start_beep = Audio('audio/Joust/sounds/start.wav') self.start_game = Audio('audio/Joust/sounds/start3.wav') self.explosion = Audio('audio/Joust/sounds/Explosion34.wav') fast_resample = False end = False try: self.audio = Audio(music, end) except: print('no audio loaded') #self.change_time = self.get_change_time(speed_up = True) self.change_time = time.time() + 8 self.speed_up = True self.currently_changing = False self.game_end = False self.winning_moves = [] self.game_loop()
def overdrive(self, team): Audio('audio/Commander/sounds/overdrive.wav').start_effect() if team == Team.red.value: self.red_overdrive.value = 1 self.activated_overdrive[Team.red.value] = time.time() + 10 Audio('audio/Commander/sounds/red overdrive.wav').start_effect() else: self.blue_overdrive.value = 1 self.activated_overdrive[Team.blue.value] = time.time() + 10 Audio('audio/Commander/sounds/blue overdrive.wav').start_effect()
def play_random_instructions(self): if self.game_mode == common.Games.JoustFFA.value: Audio('audio/Menu/FFA-instructions.wav').start_effect() time.sleep(15) if self.game_mode == common.Games.JoustRandomTeams.value: Audio('audio/Menu/Teams-instructions.wav').start_effect() time.sleep(20) if self.game_mode == common.Games.Traitor.value: Audio('audio/Menu/Traitor-instructions.wav').start_effect() time.sleep(18) if self.game_mode == common.Games.WereJoust.value: Audio('audio/Menu/werewolf-instructions.wav').start_effect() time.sleep(20) if self.game_mode == common.Games.Zombies.value: Audio('audio/Menu/zombie-instructions.wav').start_effect() time.sleep(48) if self.game_mode == common.Games.Commander.value: Audio('audio/Menu/commander-instructions.wav').start_effect() time.sleep(41) if self.game_mode == common.Games.Ninja.value: Audio('audio/Menu/Ninjabomb-instructions.wav').start_effect() time.sleep(32) if self.game_mode == common.Games.Swapper.value: Audio('audio/Menu/Swapper-instructions.wav').start_effect() time.sleep(14) if self.game_mode == common.Games.Tournament.value: Audio('audio/Menu/Tournament-instructions.wav').start_effect() time.sleep(21)
def play_random_instructions(self): if self.game_mode == common.Games.JoustFFA: Audio('audio/Menu/FFA-instructions.wav').start_effect_and_wait() if self.game_mode == common.Games.JoustRandomTeams: Audio('audio/Menu/Teams-instructions.wav').start_effect_and_wait() if self.game_mode == common.Games.Traitor: Audio( 'audio/Menu/Traitor-instructions.wav').start_effect_and_wait() if self.game_mode == common.Games.WereJoust: Audio('audio/Menu/werewolf-instructions.wav' ).start_effect_and_wait() if self.game_mode == common.Games.Zombies: Audio('audio/Menu/zombie-instructions.wav').start_effect_and_wait() if self.game_mode == common.Games.Commander: Audio('audio/Menu/commander-instructions.wav' ).start_effect_and_wait() if self.game_mode == common.Games.Ninja: Audio('audio/Menu/Ninjabomb-instructions.wav' ).start_effect_and_wait() if self.game_mode == common.Games.Swapper: Audio( 'audio/Menu/Swapper-instructions.wav').start_effect_and_wait() if self.game_mode == common.Games.Tournament: Audio('audio/Menu/Tournament-instructions.wav' ).start_effect_and_wait() if self.game_mode == common.Games.FightClub: os.popen( 'espeak -ven -p 70 -a 200 "Two players fight, the winner must defend thier title, the player with the highest score wins' ) time.sleep(5)
def play_random_instructions(self): if self.game_mode == common.Games.JoustFFA: Audio('audio/Menu/FFA-instructions.wav').start_effect_and_wait() if self.game_mode == common.Games.JoustRandomTeams: Audio('audio/Menu/Teams-instructions.wav').start_effect_and_wait() if self.game_mode == common.Games.Traitor: Audio( 'audio/Menu/Traitor-instructions.wav').start_effect_and_wait() if self.game_mode == common.Games.WereJoust: Audio('audio/Menu/werewolf-instructions.wav' ).start_effect_and_wait() if self.game_mode == common.Games.Zombies: Audio('audio/Menu/zombie-instructions.wav').start_effect_and_wait() if self.game_mode == common.Games.Commander: Audio('audio/Menu/commander-instructions.wav' ).start_effect_and_wait() if self.game_mode == common.Games.Ninja: Audio('audio/Menu/Ninjabomb-instructions.wav' ).start_effect_and_wait() if self.game_mode == common.Games.Swapper: Audio( 'audio/Menu/Swapper-instructions.wav').start_effect_and_wait() if self.game_mode == common.Games.Tournament: Audio('audio/Menu/Tournament-instructions.wav' ).start_effect_and_wait()
def overdrive(self, team): Audio('audio/Commander/sounds/overdrive.wav').start_effect() if team == Team.alpha.value: self.alpha_overdrive.value = 1 self.activated_overdrive[Team.alpha.value] = time.time() + 10 Audio('audio/Commander/vox/' + self.voice + '/red overdrive.wav').start_effect() else: self.bravo_overdrive.value = 1 self.activated_overdrive[Team.bravo.value] = time.time() + 10 Audio('audio/Commander/vox/' + self.voice + '/blue overdrive.wav').start_effect()
def __init__(self, moves, command_queue, ns, music, show_team_colors, music_speed, teams, dead_moves, force_move_colors, invincible_moves, num_teams, restart): self.command_queue = command_queue self.ns = ns self.sensitivity = self.ns.settings['sensitivity'] self.play_audio = self.ns.settings['play_audio'] self.move_serials = moves self.tracked_moves = {} self.dead_moves = dead_moves self.music_speed = music_speed self.music_speed.value = 1.5 # Value('d', 1.5) self.running = True self.force_move_colors = force_move_colors self.invince_moves = invincible_moves self.start_timer = time.time() self.audio_cue = 0 self.num_dead = 0 self.show_team_colors = show_team_colors self.show_team_colors.value = 0 #Value('i', 0) self.teams = teams self.update_time = 0 self.restart = restart #self.num_teams = math.ceil(len(moves)/2) self.num_teams = len(moves) num_teams.value = self.num_teams self.generate_random_teams(self.num_teams) self.tourney_list = self.generate_tourney_list(len(moves)) fast_resample = False if self.play_audio: print("tourney list is " + str(self.tourney_list)) self.start_beep = Audio('audio/Joust/sounds/start.wav') self.start_game = Audio('audio/Joust/sounds/start3.wav') self.explosion = Audio('audio/Joust/sounds/Explosion34.wav') end = False self.audio = music self.speed_up = True self.currently_changing = False self.game_end = False self.winning_moves = [] self.game_loop()
def check_end_game(self): winning_team = -100 team_win = True for move_serial, dead in self.dead_moves.items(): #if we are alive if dead.value == 1: if winning_team == -100: winning_team = self.get_real_team(self.teams[move_serial]) elif self.get_real_team( self.teams[move_serial]) != winning_team: team_win = False if dead.value == 0: #This is to play the sound effect self.num_dead += 1 dead.value = -1 self.non_stop_deaths[move_serial] += 1 if self.play_audio: self.explosion.start_effect() if dead.value == 2: dead.value = 1 if self.play_audio: self.revive.start_effect() if self.game_mode == common.Games.NonStop: if self.audio_cue == 0 and time.time() > self.non_stop_time - 60: Audio('audio/Zombie/vox/' + self.voice + '/1 minute.wav').start_effect() self.audio_cue += 1 if self.audio_cue == 1 and time.time() > self.non_stop_time - 30: Audio('audio/Zombie/vox/' + self.voice + '/30 seconds.wav').start_effect() self.audio_cue += 1 if time.time() > self.non_stop_time: lowest_score = 100000 for move, score in self.non_stop_deaths.items(): self.dead_moves[move].value = 0 if score == lowest_score: self.winning_moves.append(move) if score < lowest_score: lowest_score = score self.winning_moves = [] self.winning_moves.append(move) self.game_end = True elif team_win: self.update_status('ending', winning_team) if self.play_audio: self.end_game_sound(winning_team) for move_serial in self.teams.keys(): if self.get_real_team(self.teams[move_serial]) == winning_team: self.winning_moves.append(move_serial) self.game_end = True
def __init__(self, moves, speed, command_queue, status_ns, audio_toggle, music): global SLOW_MAX global SLOW_WARNING global FAST_MAX global FAST_WARNING SLOW_MAX = common.SLOW_MAX[speed] SLOW_WARNING = common.SLOW_WARNING[speed] FAST_MAX = common.FAST_MAX[speed] FAST_WARNING = common.FAST_WARNING[speed] self.audio_toggle = audio_toggle self.move_serials = moves self.tracked_moves = {} self.dead_moves = {} self.teams = {} self.music_speed = Value('d', 1) self.running = True self.force_move_colors = {} self.team_num = 2 self.start_timer = time.time() self.audio_cue = 0 self.move_opts = {} self.command_queue = command_queue self.status_ns = status_ns self.update_time = 0 self.generate_random_teams(self.team_num) if self.audio_toggle: ## music = 'audio/Joust/music/' + random.choice(os.listdir('audio/Joust/music')) self.start_beep = Audio('audio/Joust/sounds/start.wav') self.start_game = Audio('audio/Joust/sounds/start3.wav') self.explosion = Audio('audio/Joust/sounds/Explosion34.wav') fast_resample = False end = False try: self.audio = music except: print('no audio loaded') #self.change_time = self.get_change_time(speed_up = True) self.change_time = time.time() + 8 self.speed_up = True self.currently_changing = False self.game_end = False self.winning_moves = [] self.game_loop()
def werewolf_audio_cue(self): if self.game_mode == common.Games.WereJoust.value: #print self.werewolf_timer - (time.time() - self.start_timer) if self.werewolf_timer - (time.time() - self.start_timer) <= 30 and self.audio_cue == 0: Audio('audio/Joust/sounds/30 werewolf.wav').start_effect() self.audio_cue = 1 if self.werewolf_timer - (time.time() - self.start_timer) <= 10 and self.audio_cue == 1: Audio('audio/Joust/sounds/10 werewolf.wav').start_effect() self.audio_cue = 2 if self.werewolf_timer - (time.time() - self.start_timer) <= 0 and self.audio_cue == 2: Audio('audio/Joust/sounds/werewolf reveal 2.wav').start_effect() self.reveal() self.audio_cue = 3
def choose_new_music(self): self.joust_music = Audio( random.choice(glob.glob("audio/Joust/music/*")), False) try: self.zombie_music = Audio( random.choice(glob.glob("audio/Zombie/music/*")), False) except Exception: self.zombie_music = Audio("", False, False) try: self.commander_music = Audio( random.choice(glob.glob("audio/Commander/music/*")), False) except Exception: self.commander_music = Audio("", False, False)
def audio_cue(self): if self.win_time - (time.time() - self.start_time) <= 10 and self.effect_cue <= 4: Audio('audio/Zombie/sound_effects/10 seconds left.wav').start_effect() self.effect_cue = 5 elif self.win_time - (time.time() - self.start_time) <= 30 and self.effect_cue <= 3: Audio('audio/Zombie/sound_effects/30 seconds.wav').start_effect() self.effect_cue = 4 elif self.win_time - (time.time() - self.start_time) <= 1*60 and self.effect_cue <= 2: Audio('audio/Zombie/sound_effects/1 minute.wav').start_effect() self.effect_cue = 3 elif self.win_time - (time.time() - self.start_time) <= 3*60 and self.effect_cue <= 1: Audio('audio/Zombie/sound_effects/3 minutes.wav').start_effect() self.effect_cue = 2
def __init__(self, game_mode, moves, teams): self.move_serials = moves self.game_mode = game_mode self.tracked_moves = {} self.dead_moves = {} self.music_speed = Value('d', 1.5) self.running = True self.force_move_colors = {} self.teams = teams self.team_num = 6 self.game_mode = game_mode self.werewolf_timer = 35 self.start_timer = time.time() self.audio_cue = 0 self.num_dead = 0 self.werewolf_reveal = Value('i', 2) if game_mode == common.Games.JoustFFA.value: self.team_num = len(moves) if game_mode == common.Games.JoustRandomTeams.value: #this should be 3 for smaller number of controllers self.team_num = 4 if game_mode == common.Games.WereJoust.value: self.werewolf_reveal.value = 0 self.team_num = 1 if game_mode != common.Games.JoustTeams.value: self.generate_random_teams(self.team_num) if game_mode == common.Games.WereJoust.value: #were_num = int((len(moves)+2)/4) were_num = int((len(moves)*7)/16) if were_num <= 0: were_num = 1 self.choose_werewolf(were_num) music = 'audio/Joust/music/' + random.choice(os.listdir('audio/Joust/music')) self.start_beep = Audio('audio/Joust/sounds/start.wav') self.start_game = Audio('audio/Joust/sounds/start3.wav') self.explosion = Audio('audio/Joust/sounds/Explosion34.wav') fast_resample = False end = False self.audio = Audio(music, end) #self.change_time = self.get_change_time(speed_up = True) self.change_time = time.time() + 8 self.speed_up = True self.currently_changing = False self.game_end = False self.winning_moves = [] self.game_loop()
def check_admin_controls(self): show_bat = False for move_opt in self.move_opts.values(): if move_opt[Opts.selection.value] == Selections.show_battery.value and move_opt[Opts.holding.value] == Holding.holding.value: show_bat = True if show_bat: self.show_battery.value = 1 else: self.show_battery.value = 0 if self.admin_move: #you can't add custom teams mode to con mode, don't set colors admin_opt = self.move_opts[self.admin_move] #to play instructions or not if admin_opt[Opts.selection.value] == Selections.change_instructions.value: admin_opt[Opts.selection.value] = Selections.nothing.value self.instructions = not self.instructions if self.instructions: Audio('audio/Menu/instructions_on.wav').start_effect() else: Audio('audio/Menu/instructions_off.wav').start_effect() #change sensitivity if admin_opt[Opts.selection.value] == Selections.change_sensitivity.value: admin_opt[Opts.selection.value] = Selections.nothing.value self.sensitivity = (self.sensitivity + 1) % SENSITIVITY_MODES if self.sensitivity == Sensitivity.slow.value: Audio('audio/Menu/slow_sensitivity.wav').start_effect() elif self.sensitivity == Sensitivity.mid.value: Audio('audio/Menu/mid_sensitivity.wav').start_effect() elif self.sensitivity == Sensitivity.fast.value: Audio('audio/Menu/fast_sensitivity.wav').start_effect() #no admin colors in con custom teams mode if self.game_mode == common.Games.JoustTeams.value or self.game_mode == common.Games.Random.value: self.force_color[self.admin_move][0] = 0 self.force_color[self.admin_move][1] = 0 self.force_color[self.admin_move][2] = 0 else: #if game is in con mode, admin is green, otherwise admin is red if self.game_mode in self.con_games: self.force_color[self.admin_move][0] = 0 self.force_color[self.admin_move][1] = 200 else: self.force_color[self.admin_move][0] = 200 self.force_color[self.admin_move][1] = 0 #add or remove game from con mode if admin_opt[Opts.selection.value] == Selections.add_game.value: admin_opt[Opts.selection.value] = Selections.nothing.value if self.game_mode not in self.con_games: self.con_games.append(self.game_mode) Audio('audio/Menu/game_on.wav').start_effect() elif len(self.con_games) > 1: self.con_games.remove(self.game_mode) Audio('audio/Menu/game_off.wav').start_effect() else: Audio('audio/Menu/game_err.wav').start_effect()
def __init__(self, moves, command_queue, ns, music, bomb_color, game_start, five_move_opts, dead_moves, force_move_colors, false_colors, was_faked, rumble, music_speed, restart): self.command_queue = command_queue self.ns = ns self.play_audio = self.ns.settings['play_audio'] self.move_serials = moves self.tracked_moves = {} self.dead_moves = dead_moves self.alive_moves = [] self.teams = {} self.music_speed = music_speed self.music_speed.value = 1 self.running = True self.force_move_colors = force_move_colors self.bomb_color = bomb_color for i in range(3): self.bomb_color[i] = 0 self.start_timer = time.time() self.audio_cue = 0 self.num_bombs = 2 self.move_opts = five_move_opts self.false_colors = false_colors self.was_faked = was_faked self.rumble = rumble self.bomb_length = 5.0 self.restart = restart self.game_start = game_start self.game_start.value = 0 self.current_rand_holder = '' self.next_rand_holder = '' self.prev_rand_holder = '' self.update_time = 0 if self.play_audio: self.start_beep = Audio('audio/Joust/sounds/start.wav') self.start_game = Audio('audio/Joust/sounds/start3.wav') self.explosion = Audio('audio/Joust/sounds/Explosion34.wav') self.fakedout = Audio('audio/Joust/sounds/Fakedout.wav') self.explosion40 = Audio('audio/Joust/sounds/Explosion40.wav') self.countered = Audio('audio/Joust/sounds/countered.wav') self.Fakecountered = Audio( 'audio/Joust/sounds/FakedoutCounter.wav') self.explosiondeath = Audio( 'audio/Joust/sounds/explosiondeath.wav') end = False try: self.audio = music except: print('no audio loaded') self.game_end = False self.game_loop()
def big_update(): Audio('audio/Menu/update_started.wav').start_effect_and_wait() current_hash = run_command( "sudo runuser -l pi -c 'cd /home/pi/JoustMania/;git rev-parse HEAD'" ).strip() run_command( "sudo runuser -l pi -c 'cd /home/pi/JoustMania/;git checkout master'") run_command("sudo runuser -l pi -c 'cd /home/pi/JoustMania/;git pull'") run_command("sudo /home/pi/JoustMania/setup.sh") #it failed if it got this far time.sleep(3) run_command( "sudo runuser -l pi -c 'cd /home/pi/JoustMania/;git checkout {}'". format(current_hash)) Audio('audio/Menu/joustmania_failed.wav').start_effect_and_wait()
def game_loop(self): self.track_moves() if self.game_mode == common.Games.WereJoust.value: self.werewolf_intro() self.werewolf_reveal.value = 1 if self.game_mode == common.Games.JoustRandomTeams.value: Audio('audio/Joust/sounds/teams_form.wav').start_effect() self.show_team_colors.value = 1 time.sleep(6) self.show_team_colors.value = 0 self.count_down() self.change_time = time.time() + 6 time.sleep(0.02) self.audio.start_audio_loop() time.sleep(0.8) if self.game_mode == common.Games.WereJoust.value: self.music_speed.value = SLOW_MUSIC_SPEED self.audio.change_ratio(self.music_speed.value) self.speed_up = False while self.running: if self.game_mode != common.Games.WereJoust.value: self.check_music_speed() self.check_end_game() self.werewolf_audio_cue() if self.game_end: self.end_game() self.stop_tracking_moves()
def __init__(self, cont_alive, command_queue, ns, music, restart, zombie_opts): self.command_queue = command_queue self.ns = ns self.sensitivity = self.ns.settings['sensitivity'] self.play_audio = self.ns.settings['play_audio'] self.music = music self.restart = restart self.update_time = 0 self.humans = [] self.alive_zombies = [] self.dead_zombies = {} self.controller_opts = zombie_opts self.controllers_alive = cont_alive self.win_time = ((len(self.controllers_alive) * 3) / 16) * 60 if self.win_time <= 0: self.win_time = 60 self.start_time = time.time() if self.play_audio: self.pickup = Audio('audio/Zombie/sound_effects/pickup.wav') self.effect_cue = 0 self.kill_game = False self.Start()
def check_start_game(self): #if self.game_mode == common.Games.Random: self.exclude_out_moves() start_game = True for serial in self.move_opts.keys(): #on means off here if self.out_moves[serial] == Alive.on.value and self.move_opts[ serial][Opts.random_start.value] == Alive.on.value: start_game = False if self.move_opts[serial][ Opts.random_start. value] == Alive.off.value and serial not in self.random_added: self.random_added.append(serial) if self.ns.settings['play_audio']: Audio('audio/Joust/sounds/start.wav').start_effect() if start_game: if self.game_mode == common.Games.Random: self.start_game(random_mode=True) else: self.start_game() #else: # if self.ns.settings['move_can_be_admin']: # for move_opt in self.move_opts.values(): # if move_opt[Opts.selection.value] == Selections.start_game.value: # self.start_game() if self.command_from_web == 'startgame': self.command_from_web = '' self.start_game()