コード例 #1
0
 def choose_new_music(self):
     self.joust_music = Music(
         random.choice(glob.glob("audio/Joust/music/*")))
     try:
         self.zombie_music = Music(
             random.choice(glob.glob("audio/Zombie/music/*")))
     except Exception:
         self.zombie_music = DummyMusic()
     try:
         self.commander_music = Music(
             random.choice(glob.glob("audio/Commander/music/*")))
     except Exception:
         self.commander_music = DummyMusic()
コード例 #2
0
 def game_loop(self):
     self.play_menu_music = True
     while True:
         if self.play_menu_music:
             self.play_menu_music = False
             try:
                 self.menu_music = Music(
                     random.choice(glob.glob("audio/MenuMusic/*")))
                 self.menu_music.start_audio_loop()
             except Exception:
                 self.menu_music = DummyMusic()
         self.i = self.i + 1
         if not self.pair_one_move and "0" in os.popen(
                 'lsusb | grep "PlayStation Move motion controller" | wc -l'
         ).read():
             self.pair_one_move = True
             self.paired_moves = []
         if self.pair_one_move:
             if psmove.count_connected() != len(self.tracked_moves):
                 for move_num, move in enumerate(self.moves):
                     if move.connection_type == psmove.Conn_USB and self.pair_one_move:
                         self.pair_usb_move(move)
                     elif move.connection_type != psmove.Conn_USB:
                         self.pair_move(move, move_num)
             self.check_for_new_moves()
             if len(self.tracked_moves) > 0:
                 self.check_change_mode()
                 self.check_admin_controls()
                 self.check_start_game()
             self.check_command_queue()
             self.update_status('menu')
コード例 #3
0
    def __init__(self):

        self.command_queue = Queue()
        self.joust_manager = Manager()
        self.ns = self.joust_manager.Namespace()
        self.web_proc = Process(target=webui.start_web,
                                args=(self.command_queue, self.ns))
        self.web_proc.start()
        self.ns.status = dict()
        self.ns.settings = dict()
        self.ns.battery_status = dict()
        self.command_from_web = ''
        self.initialize_settings()
        self.update_settings_file()

        #check for update
        if platform == "linux" or platform == "linux2":
            self.big_update = update.check_for_update(
                self.ns.settings['menu_voice'])
        self.git_hash = update.run_command("git rev-parse HEAD")[:7]

        #defined outside of ns.settings as it's a purely dev option
        self.experimental = False
        self.move_count = psmove.count_connected()
        self.dead_count = Value('i', 0)
        self.moves = [
            psmove.PSMove(x) for x in range(psmove.count_connected())
        ]
        self.admin_move = None
        #move controllers that have been taken out of play
        self.out_moves = {}
        self.random_added = []
        self.rand_game_list = []

        self.show_battery = Value('i', 0)

        #only allow one move to be paired at a time
        self.pair_one_move = True
        self.tracked_moves = {}
        self.force_color = {}
        self.paired_moves = []
        self.move_opts = {}
        self.teams = {}
        self.game_mode = common.Games[self.ns.settings['current_game']]
        self.old_game_mode = self.game_mode
        self.pair = pair.Pair()

        self.menu = Value('i', 1)
        self.controller_game_mode = Value('i', 1)
        self.restart = Value('i', 0)
        self.controller_teams = {}
        self.controller_colors = {}
        self.dead_moves = {}
        self.music_speed = Value('d', 0)
        self.werewolf_reveal = Value('i', 2)
        self.show_team_colors = Value('i', 0)
        self.red_on_kill = Value('i', 0)
        self.zombie_opts = {}
        self.commander_intro = Value('i', 1)
        self.commander_move_opts = {}
        self.commander_powers = [Value('d', 0.0), Value('d', 0.0)]
        self.commander_overdrive = [Value('i', 0), Value('i', 0)]
        self.five_controller_opts = {}
        self.swapper_team_colors = Array('i', [0] * 6)
        self.fight_club_colors = {}
        self.invincible_moves = {}
        self.num_teams = Value('i', 1)
        self.bomb_color = Array('i', [0] * 3)
        self.game_start = Value('i', 0)
        self.false_colors = {}
        self.was_faked = {}
        self.rumble = {}
        self.kill_controller_proc = {}
        self.controller_sensitivity = Array('d', [0] * 10)
        self.dead_invince = Value('b', False)

        self.i = 0
        #load audio now so it converts before the game begins
        self.menu_music = Music("menu")
        self.joust_music = Music("joust")
        self.zombie_music = Music("zombie")
        self.commander_music = Music("commander")
        self.choose_new_music()