コード例 #1
0
    def main_loop(self):
        """Run the main game loop.
        """
        try:
            clock = pygame.time.Clock()
            self.led_startup.switch_on()
            self.initialize()
            menu = None
            fps = 40

            while True:
                events = list(pygame.event.get())

                if self.find_quit_event(events):
                    break

                if self.find_fullscreen_event(events):
                    self.window.toggle_fullscreen()

                event = self.find_resize_event(events)
                if event:
                    self.window.resize(event.size)

                if not menu and self.find_settings_event(events):
                    menu = PiConfigMenu(self.window, self.config, fps)
                    menu.show()

                if menu and menu.is_shown():
                    # Convert HW button events to keyboard events for menu
                    if self.find_settings_event(events, BUTTON_DOWN):
                        events.insert(0, menu.create_back_event())
                    if self.find_capture_event(events, BUTTON_DOWN):
                        events.insert(0, menu.create_next_event())
                    elif self.find_print_event(events, BUTTON_DOWN):
                        events.insert(0, menu.create_click_event())

                    menu.process(events)
                elif menu and not menu.is_shown():
                    self.initialize()
                    menu = None
                else:
                    self.state_machine.process(events)

                pygame.display.update()
                clock.tick(
                    fps
                )  # Ensure the program will never run at more than x frames per second

        finally:
            self.makers_pool.quit()
            self.led_startup.quit()
            self.led_preview.quit()
            self.led_capture.quit()
            self.led_print.quit()
            GPIO.cleanup()
            self.camera.quit()
            self.printer.quit()
            pygame.quit()
コード例 #2
0
    def __init__(self, pin, bouncetime=0.1):
        self.pin = pin
        # Use internal pull up/down resistors
        GPIO.setup(pin, GPIO.IN, pull_up_down=GPIO.PUD_UP)

        GPIO.add_event_detect(self.pin,
                              GPIO.FALLING,
                              callback=self.on_button_down,
                              bouncetime=int(bouncetime * 1000))
コード例 #3
0
    def __init__(self, config):
        self.config = config

        # Clean directory where pictures are saved
        self.savedir = config.getpath('GENERAL', 'directory')
        if not osp.isdir(self.savedir):
            os.makedirs(self.savedir)
        if osp.isdir(self.savedir) and config.getboolean(
                'GENERAL', 'clear_on_startup'):
            shutil.rmtree(self.savedir)
            os.makedirs(self.savedir)

        # Prepare GPIO, physical pins mode
        GPIO.setmode(GPIO.BOARD)

        # Prepare the pygame module for use
        os.environ['SDL_VIDEO_CENTERED'] = '1'
        pygame.init()
        # Dont catch mouse motion to avoid filling the queue during long actions
        pygame.event.set_blocked(pygame.MOUSEMOTION)

        # Create window of (width, height)
        init_size = self.config.gettyped('WINDOW', 'size')
        init_debug = self.config.getboolean('GENERAL', 'debug')
        init_color = self.config.gettyped('WINDOW', 'background')
        init_text_color = self.config.gettyped('WINDOW', 'text_color')
        if not isinstance(init_color, (tuple, list)):
            init_color = self.config.getpath('WINDOW', 'background')
        if not isinstance(init_size, str):
            self.window = PtbWindow('Pibooth',
                                    init_size,
                                    color=init_color,
                                    text_color=init_text_color,
                                    debug=init_debug)
        else:
            self.window = PtbWindow('Pibooth',
                                    color=init_color,
                                    text_color=init_text_color,
                                    debug=init_debug)

        self.state_machine = StateMachine(self)
        self.state_machine.add_state(StateWait())
        self.state_machine.add_state(
            StateChoose(30))  # 30s before going back to the start
        self.state_machine.add_state(StateChosen(4))
        self.state_machine.add_state(StateCapture())
        self.state_machine.add_state(StateProcessing())
        self.state_machine.add_state(StatePrint())
        self.state_machine.add_state(StateFinish(0.5))

        self.camera = camera.get_camera(
            config.getint('CAMERA', 'iso'),
            config.gettyped('CAMERA', 'resolution'),
            config.getint('CAMERA', 'rotation'),
            config.getboolean('CAMERA', 'flip'),
            config.getboolean('CAMERA', 'delete_internal_memory'))

        # Initialize the hardware buttons
        self.led_capture = PtbLed(config.getint('CONTROLS', 'picture_led_pin'))
        self.button_capture = PtbButton(
            config.getint('CONTROLS', 'picture_btn_pin'),
            config.getfloat('CONTROLS', 'debounce_delay'))

        self.led_print = PtbLed(config.getint('CONTROLS', 'print_led_pin'))
        self.button_print = PtbButton(
            config.getint('CONTROLS', 'print_btn_pin'),
            config.getfloat('CONTROLS', 'debounce_delay'))

        self.led_startup = PtbLed(config.getint('CONTROLS', 'startup_led_pin'))
        self.led_preview = PtbLed(config.getint('CONTROLS', 'preview_led_pin'))

        # Initialize the printer
        self.printer = PtbPrinter(config.get('PRINTER', 'printer_name'))

        # Variables shared between states
        self.dirname = None
        self.makers_pool = PicturesMakersPool()
        self.capture_nbr = None
        self.capture_choices = (4, 1)
        self.nbr_duplicates = 0
        self.previous_picture = None
        self.previous_animated = []
        self.previous_picture_file = None
コード例 #4
0
ファイル: light.py プロジェクト: RosemanJ/pibooth-1
 def switch_off(self):
     """Switch off the LED.
     """
     if threading.current_thread() != self._blinking_thread:
         self._blinking_thread.unregister(self)
     GPIO.output(self.pin, GPIO.LOW)
コード例 #5
0
ファイル: light.py プロジェクト: RosemanJ/pibooth-1
 def __init__(self, pin):
     self.pin = pin
     GPIO.setup(pin, GPIO.OUT)
コード例 #6
0
    def __init__(self, config):
        self.config = config

        # Clean directory where pictures are saved
        self.savedir = config.getpath('GENERAL', 'directory')
        if not osp.isdir(self.savedir):
            os.makedirs(self.savedir)
        if osp.isdir(self.savedir) and config.getboolean(
                'GENERAL', 'clear_on_startup'):
            shutil.rmtree(self.savedir)
            os.makedirs(self.savedir)

        # Prepare GPIO, physical pins mode
        GPIO.setmode(GPIO.BOARD)

        # Prepare the pygame module for use
        os.environ['SDL_VIDEO_CENTERED'] = '1'
        pygame.init()
        # Dont catch mouse motion to avoid filling the queue during long actions
        pygame.event.set_blocked(pygame.MOUSEMOTION)

        # Create window of (width, height)
        init_size = self.config.gettyped('WINDOW', 'size')
        if not isinstance(init_size, str):
            self.window = PtbWindow('Pibooth', init_size)
        else:
            self.window = PtbWindow('Pibooth')

        self.state_machine = StateMachine(self)
        self.state_machine.add_state(StateWait())
        self.state_machine.add_state(
            StateChoose(30))  # 30s before going back to the start
        self.state_machine.add_state(StateChosen(4))
        self.state_machine.add_state(StateCapture())
        self.state_machine.add_state(StateProcessing())
        self.state_machine.add_state(StatePrint())
        self.state_machine.add_state(StateFinish(0.5))

        # Initialize the camera. If gPhoto2 camera is used, try to kill
        # any process using gPhoto2 as it may block camera access
        if camera.gp_camera_connected() and camera.rpi_camera_connected():
            cam_class = camera.HybridCamera
            pkill('*gphoto2*')
        elif camera.gp_camera_connected():
            cam_class = camera.GpCamera
            pkill('*gphoto2*')
        elif camera.rpi_camera_connected():
            cam_class = camera.RpiCamera
        elif camera.cv_camera_connected():
            cam_class = camera.CvCamera
        else:
            raise EnvironmentError(
                "Neither Raspberry Pi nor GPhoto2 nor OpenCV camera detected")

        self.camera = cam_class(config.getint('CAMERA', 'iso'),
                                config.gettyped('CAMERA', 'resolution'),
                                config.getint('CAMERA', 'rotation'),
                                config.getboolean('CAMERA', 'flip'))

        # Initialize the hardware buttons
        self.led_capture = PtbLed(config.getint('CONTROLS', 'picture_led_pin'))
        self.button_capture = PtbButton(
            config.getint('CONTROLS', 'picture_btn_pin'),
            config.getfloat('CONTROLS', 'debounce_delay'))

        self.led_print = PtbLed(config.getint('CONTROLS', 'print_led_pin'))
        self.button_print = PtbButton(
            config.getint('CONTROLS', 'print_btn_pin'),
            config.getfloat('CONTROLS', 'debounce_delay'))

        self.led_startup = PtbLed(config.getint('CONTROLS', 'startup_led_pin'))
        self.led_preview = PtbLed(config.getint('CONTROLS', 'preview_led_pin'))

        # Initialize the printer
        self.printer = PtbPrinter(config.get('PRINTER', 'printer_name'))

        # Variables shared between states
        self.dirname = None
        self.makers_pool = PicturesMakersPool()
        self.capture_nbr = None
        self.capture_choices = (4, 1)
        self.nbr_duplicates = 0
        self.previous_picture = None
        self.previous_animated = []
        self.previous_picture_file = None