コード例 #1
0
def zero_up(puzzle, element_row, zero_x, zero_y,
            size):  # to move the zero upwards
    zx = zero_x
    for i in range(zx - 1, element_row - 1, -1):
        puzzle[zero_x][zero_y], puzzle[i][zero_y] = swap(
            puzzle, zero_x, zero_y, i, zero_y)
        zero_x = i
        pigame.display(size, puzzle, 0)
    return (zero_x, zero_y)
コード例 #2
0
def zero_left(puzzle, element_column, zero_x, zero_y,
              size):  #  to move the zero leftwards
    zy = zero_y
    for i in range(zy - 1, element_column - 1, -1):
        puzzle[zero_x][zero_y], puzzle[zero_x][i] = swap(
            puzzle, zero_x, zero_y, zero_x, i)
        zero_y = i
        pigame.display(size, puzzle, 0)
    return (zero_x, zero_y)
コード例 #3
0
def first_row(puzzle, size, row, column, element_row,
              element_column):  # solves the topmost row in the given matrix.

    cornercase = 0
    shuffle = 0
    starting_row = row
    (zero_x, zero_y) = zero(puzzle, starting_row, size)
    if column == size - 2:  # when the element is to be placed in the
        if element_row == row and element_column == size - 1:  # second rightmost column,it places the element
            cornercase = 1  # in the next row of the same column.
        if element_row == row + 1 and element_column == size - 1 and zero_x == row and zero_y == size - 1:
            puzzle[zero_x][zero_y], puzzle[zero_x + 1][zero_y] = swap(
                puzzle, zero_x, zero_y, zero_x + 1, zero_y)
            cornercase = 1
            element_row = element_row - 1
            zero_x = zero_x + 1
            pigame.display(size, puzzle, 0)
        row += 1
        shuffle = 1

    if column == size - 1:  # when the element is to be placed in the rightmost column
        column -= 1  # it places the element in the second rightmost column
        # of the same row.

    if zero_x <= row:  # to move the zero when it is in the row smaller than
        (zero_x, zero_y) = zero(
            puzzle, starting_row,
            size)  # or equal to the concerned row as it might effect
        puzzle[zero_x][zero_y], puzzle[zero_x + 1][zero_y] = swap(
            puzzle, zero_x, zero_y, zero_x + 1, zero_y)  # already solved
        if zero_x + 1 == element_row and zero_y == element_column:  #ones.
            element_row = element_row - 1

        zero_x = zero_x + 1
        pigame.display(size, puzzle, 0)

# different moves based on the position of the element with respect to that of the position where it has
# to be brought

    if element_column - column < 0:
        (zero_x, zero_y,
         flag) = shift_zero_tomove_ele_left(puzzle, zero_x, zero_y,
                                            element_row, element_column,
                                            column, size)
        if flag == 1:
            puzzle[zero_x][zero_y], puzzle[zero_x][zero_y - 1] = swap(
                puzzle, zero_x, zero_y, zero_x, zero_y - 1)
            zero_y = zero_y - 1
            element_column = element_column + 1
            pigame.display(size, puzzle, 0)

        (zero_x, zero_y,
         element_column) = shift_col_right(puzzle, zero_x, zero_y, element_row,
                                           element_column, column, size)
    if element_column - column > 0:
        (zero_x, zero_y) = zero(puzzle, starting_row, size)
        (zero_x, zero_y,
         flag) = shift_zero_tomove_ele_right(puzzle, zero_x, zero_y,
                                             element_row, element_column,
                                             column, row, size)

        if flag == 1:
            puzzle[zero_x][zero_y], puzzle[zero_x][zero_y + 1] = swap(
                puzzle, zero_x, zero_y, zero_x, zero_y + 1)
            zero_y = zero_y + 1
            element_column = element_column - 1
            pigame.display(size, puzzle, 0)

        (zero_x, zero_y,
         element_column) = shift_col_left(puzzle, zero_x, zero_y, element_row,
                                          element_column, column, size)

    if element_row - row > 0:
        (zero_x, zero_y) = zero(puzzle, starting_row, size)
        (zero_x, zero_y,
         flag) = shift_zero_tomove_ele_up(puzzle, zero_x, zero_y, element_row,
                                          element_column, row, column, size)
        if flag == 1:
            puzzle[zero_x][zero_y], puzzle[zero_x + 1][zero_y] = swap(
                puzzle, zero_x, zero_y, zero_x + 1, zero_y)
            zero_x = zero_x + 1
            element_row = element_row - 1
            pigame.display(size, puzzle, 0)

        (zero_x, zero_y, element_row) = shift_row_up(puzzle, zero_x, zero_y,
                                                     element_row,
                                                     element_column, row, size)

# in the case where the element has to be placed in the last and second last column

    if shuffle == 1 and cornercase == 0:

        if zero_y == size - 3:
            puzzle[zero_x][zero_y], puzzle[zero_x + 1][zero_y] = swap(
                puzzle, zero_x, zero_y, zero_x + 1, zero_y)
            zero_x = zero_x + 1
            pigame.display(size, puzzle, 0)

        while zero_y < size - 1:
            puzzle[zero_x][zero_y], puzzle[zero_x][zero_y + 1] = swap(
                puzzle, zero_x, zero_y, zero_x, zero_y + 1)
            zero_y = zero_y + 1
            pigame.display(size, puzzle, 0)

        while zero_x > starting_row:
            puzzle[zero_x][zero_y], puzzle[zero_x - 1][zero_y] = swap(
                puzzle, zero_x, zero_y, zero_x - 1, zero_y)
            zero_x = zero_x - 1
            pigame.display(size, puzzle, 0)

        puzzle[zero_x][zero_y], puzzle[zero_x][zero_y - 1] = swap(
            puzzle, zero_x, zero_y, zero_x, zero_y - 1)
        zero_y = zero_y - 1
        pigame.display(size, puzzle, 0)

        puzzle[zero_x][zero_y], puzzle[zero_x + 1][zero_y] = swap(
            puzzle, zero_x, zero_y, zero_x + 1, zero_y)
        zero_x = zero_x + 1
        pigame.display(size, puzzle, 0)


# a cornercase where a problem gets created when the element to be placed on the second most column
# is present in the last column of the same row.

    if cornercase == 1:
        for i in range(2):
            (zero_x, zero_y) = zero_down(puzzle, element_row + 2 - i, zero_x,
                                         zero_y, size)
            (zero_x, zero_y) = zero_left(puzzle, element_column, zero_x,
                                         zero_y, size)
            (zero_x, zero_y) = zero_up(puzzle, element_row, zero_x, zero_y,
                                       size)
            element_row += 1
            (zero_x, zero_y) = zero_right(puzzle, element_column + 1, zero_x,
                                          zero_y, size)
        (zero_x, zero_y) = zero_down(puzzle, element_row, zero_x, zero_y, size)
        (zero_x, zero_y, abc) = shift_row_up(puzzle, zero_x, zero_y, row,
                                             size - 1, row - 1, size)
        (zero_x, zero_y) = zero_left(puzzle, element_column, zero_x, zero_y,
                                     size)
        (zero_x, zero_y) = zero_up(puzzle, row - 1, zero_x, zero_y, size)
        (zero_x, zero_y) = zero_right(puzzle, element_column + 1, zero_x,
                                      zero_y, size)

        current = (row - 1) * size + size - 2
        (i, j) = element(puzzle, row, size, current, final_puzzle)
        first_row(puzzle, size, row - 1, size - 2, i, j)
コード例 #4
0
def puzzle_solver(
        puzzle, final_puzzle, start,
        size):  # function which gets recursively called to solve the problem.

    if start == size - 2:  # base case when the matrix becomes a 2X2 matrix.
        flag = 0
        count = 0
        (zero_x, zero_y) = zero(puzzle, start, size)
        if check(size, puzzle, final_puzzle):
            flag = 1
            pigame.exit(size, flag, puzzle)
        while count < 12 and flag == 0:  # it tries to solve the 2X2 matrix by rotating it anticlockwise.
            # there are 12 such possibilities.
            while zero_y < size - 1:
                puzzle[zero_x][zero_y], puzzle[zero_x][zero_y + 1] = swap(
                    puzzle, zero_x, zero_y, zero_x, zero_y + 1)
                zero_y = zero_y + 1
                count += 1
                pigame.display(size, puzzle, 0)
                if check(size, puzzle, final_puzzle):
                    flag = 1
                    pigame.exit(size, flag, puzzle)

            while zero_x < size - 1:
                puzzle[zero_x][zero_y], puzzle[zero_x + 1][zero_y] = swap(
                    puzzle, zero_x, zero_y, zero_x + 1, zero_y)
                zero_x = zero_x + 1
                count += 1
                pigame.display(size, puzzle, 0)
                if check(size, puzzle, final_puzzle):
                    flag = 1
                    pigame.exit(size, flag, puzzle)

            while zero_y > size - 2:
                puzzle[zero_x][zero_y], puzzle[zero_x][zero_y - 1] = swap(
                    puzzle, zero_x, zero_y, zero_x, zero_y - 1)
                zero_y = zero_y - 1
                count += 1
                pigame.display(size, puzzle, 0)
                if check(size, puzzle, final_puzzle):
                    flag = 1
                    pigame.exit(size, flag, puzzle)

            while zero_x > size - 2:
                puzzle[zero_x][zero_y], puzzle[zero_x - 1][zero_y] = swap(
                    puzzle, zero_x, zero_y, zero_x - 1, zero_y)
                zero_x = zero_x - 1
                count += 1
                pigame.display(size, puzzle, 0)
                if check(size, puzzle, final_puzzle):
                    flag = 1
                    pigame.exit(size, flag, puzzle)

        if flag == 0:
            pigame.exit(size, flag, puzzle)

    else:

        for column in range(
                start,
                size - 2):  # to look at different columns in the topmost row
            # till the third last column.
            current = start * size + column
            (i, j) = element(puzzle, start, size, current, final_puzzle)
            first_row(puzzle, size, start, column, i, j)

        current = start * size + size - 1  # after that it sends the last column of that row to be placed in its position.
        (i, j) = element(puzzle, start, size, current, final_puzzle)
        first_row(puzzle, size, start, size - 1, i, j)

        current = start * size + size - 2  # after that it sends the second last column of that row to be placed in its position.
        (i, j) = element(puzzle, start, size, current, final_puzzle)
        first_row(puzzle, size, start, size - 2, i, j)

        for row in range(
                start + 1, size -
                2):  # to look at different row in the leftmostmost column
            # till the third last row.
            current = row * size + start
            (i, j) = element(puzzle, start, size, current, final_puzzle)
            first_column(puzzle, size, row, start, i, j)

        current = (
            size - 1
        ) * size + start  # after that it sends the last row  of the column to be placed in its position.
        (i, j) = element(puzzle, start, size, current, final_puzzle)
        first_column(puzzle, size, size - 1, start, i, j)

        current = (
            size - 2
        ) * size + start  # after that it sends the secondlast row  of the column to be placed in its position.
        (i, j) = element(puzzle, start, size, current, final_puzzle)
        first_column(puzzle, size, size - 2, start, i, j)

        puzzle_solver(puzzle, final_puzzle, start + 1, size)
コード例 #5
0
def first_column(puzzle, size, row, column, element_row,
                 element_column):  #solves the leftmost column in the matrix.
    shuffle = 0
    starting_column = column
    cornercase = 0

    (zero_x, zero_y) = zero(puzzle, starting_column, size)
    if row == size - 2:  # when the element is to be placed in the
        if element_column == column and element_row == size - 1:  # second last row, it places the element
            cornercase = 1  # in the next column of the same row.
        if element_column == column + 1 and element_row == size - 1 and zero_y == column and zero_x == size - 1:
            cornercase = 1
            puzzle[zero_x][zero_y], puzzle[zero_x][zero_y + 1] = swap(
                puzzle, zero_x, zero_y, zero_x, zero_y + 1)
            element_column = element_column - 1
            zero_y = zero_y + 1
            pigame.display(size, puzzle, 0)
        column += 1
        shuffle = 1

    if row == size - 1:  # when the element is to be placed in the last row, it places the
        row -= 1  # element in the second last row of the same column.

# different moves based on the position of the element with respect to that of the position where it has
# to be brought

    if zero_y <= column:
        (zero_x, zero_y) = zero(puzzle, starting_column, size)
        puzzle[zero_x][zero_y], puzzle[zero_x][zero_y + 1] = swap(
            puzzle, zero_x, zero_y, zero_x, zero_y + 1)
        if zero_x == element_row and zero_y + 1 == element_column:
            element_column = element_column - 1
        zero_y = zero_y + 1
        pigame.display(size, puzzle, 0)

    if element_row - row < 0:
        (zero_x, zero_y,
         flag) = shift_zero_tomove_ele_down(puzzle, zero_x, zero_y,
                                            element_row, element_column, row,
                                            size)
        if flag == 1:
            puzzle[zero_x][zero_y], puzzle[zero_x - 1][zero_y] = swap(
                puzzle, zero_x, zero_y, zero_x - 1, zero_y)
            zero_x = zero_x - 1
            element_row = element_row + 1
            pigame.display(size, puzzle, 0)

        (zero_x, zero_y,
         element_row) = shift_row_down(puzzle, zero_x, zero_y, element_row,
                                       element_column, row, size)

    if element_row - row > 0:
        (zero_x, zero_y) = zero(puzzle, starting_column, size)
        (zero_x, zero_y,
         flag) = shift_zero_tomove_ele_up(puzzle, zero_x, zero_y, element_row,
                                          element_column, row, column, size)
        if flag == 1:
            puzzle[zero_x][zero_y], puzzle[zero_x + 1][zero_y] = swap(
                puzzle, zero_x, zero_y, zero_x + 1, zero_y)
            zero_x = zero_x + 1
            element_row = element_row - 1
            pigame.display(size, puzzle, 0)

        (zero_x, zero_y, element_row) = shift_row_up(puzzle, zero_x, zero_y,
                                                     element_row,
                                                     element_column, row, size)

    if element_column - column > 0:
        (zero_x, zero_y) = zero(puzzle, starting_column, size)
        (zero_x, zero_y,
         flag) = shift_zero_tomove_ele_right(puzzle, zero_x, zero_y,
                                             element_row, element_column,
                                             column, row, size)
        if flag == 1:
            puzzle[zero_x][zero_y], puzzle[zero_x][zero_y + 1] = swap(
                puzzle, zero_x, zero_y, zero_x, zero_y + 1)
            zero_y = zero_y + 1
            element_column = element_column - 1
            pigame.display(size, puzzle, 0)

        (zero_x, zero_y,
         element_column) = shift_col_left(puzzle, zero_x, zero_y, element_row,
                                          element_column, column, size)

# in the case where the element has to be placed in the last and second last column

    if shuffle == 1 and cornercase == 0:
        if zero_x == size - 3:
            puzzle[zero_x][zero_y], puzzle[zero_x][zero_y + 1] = swap(
                puzzle, zero_x, zero_y, zero_x, zero_y + 1)
            zero_y = zero_y + 1
            pigame.display(size, puzzle, 0)

        while zero_x < size - 1:
            puzzle[zero_x][zero_y], puzzle[zero_x + 1][zero_y] = swap(
                puzzle, zero_x, zero_y, zero_x + 1, zero_y)
            zero_x = zero_x + 1
            pigame.display(size, puzzle, 0)

        while zero_y > starting_column:
            puzzle[zero_x][zero_y], puzzle[zero_x][zero_y - 1] = swap(
                puzzle, zero_x, zero_y, zero_x, zero_y - 1)
            zero_y = zero_y - 1
            pigame.display(size, puzzle, 0)

        puzzle[zero_x][zero_y], puzzle[zero_x - 1][zero_y] = swap(
            puzzle, zero_x, zero_y, zero_x - 1, zero_y)
        zero_x = zero_x - 1
        pigame.display(size, puzzle, 0)

        puzzle[zero_x][zero_y], puzzle[zero_x][zero_y + 1] = swap(
            puzzle, zero_x, zero_y, zero_x, zero_y + 1)
        zero_y = zero_y + 1
        pigame.display(size, puzzle, 0)


# a cornercase where a problem gets created when the element to be placed on the second most row
# is present in the last row of the same column.

    if cornercase == 1:
        for i in range(2):
            (zero_x, zero_y) = zero_right(puzzle, element_column + 2, zero_x,
                                          zero_y, size)
            (zero_x, zero_y) = zero_up(puzzle, element_row, zero_x, zero_y,
                                       size)
            (zero_x, zero_y) = zero_left(puzzle, element_column, zero_x,
                                         zero_y, size)
            (zero_x, zero_y) = zero_down(puzzle, element_row + 1, zero_x,
                                         zero_y, size)
        (zero_x, zero_y) = zero_right(puzzle, element_column + 2, zero_x,
                                      zero_y, size)
        (zero_x, zero_y, abc) = shift_col_left(puzzle, zero_x, zero_y,
                                               size - 1, element_column + 1,
                                               element_column, size)
        (zero_x, zero_y) = zero_up(puzzle, row, zero_x, zero_y, size)
        (zero_x, zero_y) = zero_left(puzzle, element_column, zero_x, zero_y,
                                     size)
        (zero_x, zero_y) = zero_down(puzzle, size - 1, zero_x, zero_y, size)

        current = (size - 2) * size + column - 1
        (i, j) = element(puzzle, column, size, current, final_puzzle)
        first_column(puzzle, size, size - 1, column - 1, i, j)
コード例 #6
0
        ) * size + start  # after that it sends the last row  of the column to be placed in its position.
        (i, j) = element(puzzle, start, size, current, final_puzzle)
        first_column(puzzle, size, size - 1, start, i, j)

        current = (
            size - 2
        ) * size + start  # after that it sends the secondlast row  of the column to be placed in its position.
        (i, j) = element(puzzle, start, size, current, final_puzzle)
        first_column(puzzle, size, size - 2, start, i, j)

        puzzle_solver(puzzle, final_puzzle, start + 1, size)


if __name__ == "__main__":
    size = input(
        "enter the size of the square matrix: ")  # size of the sliding puzzle
    print
    print "Give 0 to represent the blank space to represent the blank space in the initial and final state"
    print "You can only slide a block if it is adjacent to the blank space."
    print
    print "enter the initial state of puzzle : "
    puzzle = [raw_input().strip().split()[:size]
              for i in range(size)]  # take the initial state of the puzzle.
    print "enter the final state of the solver:"
    final_puzzle = []
    for x in range(size):
        final_puzzle.extend(
            raw_input().strip().split()[:size])  # final state of the puzzle.
    pigame.display(size, puzzle, 0)
    puzzle_solver(puzzle, final_puzzle, 0, size)
コード例 #7
0
def shift_row_down(puzzle, zero_x, zero_y, element_row, element_column, row,
                   size):  # to move the column of the element
    while element_row < row:  # downwards
        flag = 0

        if element_column == size - 1:
            puzzle[zero_x][zero_y], puzzle[zero_x][zero_y - 1] = swap(
                puzzle, zero_x, zero_y, zero_x, zero_y - 1)
            zero_y = zero_y - 1
            pigame.display(size, puzzle, 0)
            flag = 1

        else:
            puzzle[zero_x][zero_y], puzzle[zero_x][zero_y + 1] = swap(
                puzzle, zero_x, zero_y, zero_x, zero_y + 1)
            zero_y = zero_y + 1
            pigame.display(size, puzzle, 0)

        for x in range(2):
            puzzle[zero_x][zero_y], puzzle[zero_x + 1][zero_y] = swap(
                puzzle, zero_x, zero_y, zero_x + 1, zero_y)
            zero_x = zero_x + 1
            pigame.display(size, puzzle, 0)

        if flag == 1:
            puzzle[zero_x][zero_y], puzzle[zero_x][zero_y + 1] = swap(
                puzzle, zero_x, zero_y, zero_x, zero_y + 1)
            zero_y = zero_y + 1
            pigame.display(size, puzzle, 0)

        else:
            puzzle[zero_x][zero_y], puzzle[zero_x][zero_y - 1] = swap(
                puzzle, zero_x, zero_y, zero_x, zero_y - 1)
            zero_y = zero_y - 1
            pigame.display(size, puzzle, 0)

        puzzle[zero_x][zero_y], puzzle[zero_x - 1][zero_y] = swap(
            puzzle, zero_x, zero_y, zero_x - 1, zero_y)
        zero_x = zero_x - 1
        element_row = element_row + 1
        pigame.display(size, puzzle, 0)

    return (zero_x, zero_y, element_row)
コード例 #8
0
def shift_col_left(puzzle, zero_x, zero_y, element_row, element_column, column,
                   size):  # to move the column of the element
    while element_column > column:  # towards left
        flag = 0
        if element_row == size - 1:
            puzzle[zero_x][zero_y], puzzle[zero_x - 1][zero_y] = swap(
                puzzle, zero_x, zero_y, zero_x - 1, zero_y)
            zero_x = zero_x - 1
            pigame.display(size, puzzle, 0)
            flag = 1
        else:
            puzzle[zero_x][zero_y], puzzle[zero_x + 1][zero_y] = swap(
                puzzle, zero_x, zero_y, zero_x + 1, zero_y)
            zero_x = zero_x + 1
            pigame.display(size, puzzle, 0)

        for x in range(2):
            puzzle[zero_x][zero_y], puzzle[zero_x][zero_y - 1] = swap(
                puzzle, zero_x, zero_y, zero_x, zero_y - 1)
            zero_y = zero_y - 1
            pigame.display(size, puzzle, 0)

        if flag == 1:
            puzzle[zero_x][zero_y], puzzle[zero_x + 1][zero_y] = swap(
                puzzle, zero_x, zero_y, zero_x + 1, zero_y)
            zero_x = zero_x + 1
            pigame.display(size, puzzle, 0)
        else:
            puzzle[zero_x][zero_y], puzzle[zero_x - 1][zero_y] = swap(
                puzzle, zero_x, zero_y, zero_x - 1, zero_y)
            zero_x = zero_x - 1
            pigame.display(size, puzzle, 0)

        puzzle[zero_x][zero_y], puzzle[zero_x][zero_y + 1] = swap(
            puzzle, zero_x, zero_y, zero_x, zero_y + 1)
        zero_y = zero_y + 1
        element_column = element_column - 1
        pigame.display(size, puzzle, 0)

    return (zero_x, zero_y, element_column)