コード例 #1
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 def __init__(self, air):
     DistributedInteractiveAI.__init__(self, air)
     self.gameVariation = PiratesGlobals.VILLAGER_TEAM
     self.dealerType = PiratesGlobals.VILLAGER_TEAM
     self.tableType = 1
     self.dealerName = 'Dealer'
     self.aiList = []
コード例 #2
0
    def __init__(self, air):
        DistributedInteractiveAI.__init__(self, air)

        self.doorIndex = 0
        self.buildingUid = ''
        self.locked = 0
        self.otherDoorId = 0
        self.questNeeded = ''
コード例 #3
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 def __init__(self, air):
     DistributedInteractiveAI.__init__(self, air)
     LootableAI.__init__(self, air)
     self.index = 0
     self.oceanOffset = 0
     self.onBoat = False
 def __init__(self, air):
     DistributedInteractiveAI.__init__(self, air)
     self.color = [1.0, 1.0, 1.0, 1.0]
    def __init__(self, air):
        DistributedInteractiveAI.__init__(self, air)

        self.potionZone = 0
        self.avatar2game = {}
コード例 #6
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 def __init__(self, air):
     DistributedMovingObjectAI.__init__(self, air)
     DistributedInteractiveAI.__init__(self, air)
     DistributedQuestGiverAI.__init__(self, air)
コード例 #7
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 def __init__(self, air):
     DistributedInteractiveAI.__init__(self, cr)
     DistributedTargetableObjectAI.__init__(self, cr)
     WeaponBase.__init__(self)
コード例 #8
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 def __init__(self, air):
     DistributedInteractiveAI.__init__(self, air)
     self.currentDepth = 0
     self.visZone = ''
コード例 #9
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 def __init__(self, air):
     DistributedInteractiveAI.__init__(self, air)
     self.game = None
コード例 #10
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    def __init__(self, air):
        DistributedInteractiveAI.__init__(self, air)

        self.interactRadius = 0
        self.locationId = 0
        self.siegeTeam = 0