def delete(self): if self.deathEffect: self.deathEffect.stop() self.deathEffect = None if self.shockwaveRingIval: self.shockwaveRingIval.pause() self.shockwaveRingIval = None if self.shockwaveRingEffect: self.shockwaveRingEffect.stop() self.shockwaveRingEffect = None if self.spiritIval: self.spiritIval.pause() self.spiritIval = None if self.spiritEffect: self.spiritEffect.stop() self.spiritEffect = None Avatar.Avatar.delete(self) UsesAnimationMixer.delete(self) UsesEffectNode.delete(self)
def delete(self): self.loadAnimatedHead = None self.deleteWeaponJoints() Avatar.delete(self) UsesAnimationMixer.delete(self) UsesEffectNode.delete(self)