コード例 #1
0
 def __init__(self, cannon):
     CannonGUI.__init__(self, cannon)
     self.exitEvent = None
     self.__dialog = None
     self.helpButton = None
     self.helpUI = None
     self.flashHelp = None
     self.ammoFade = None
     self.__ammoCountersHidden = False
     self.setupExtraButtons()
     self.exitCannon['command'] = self.showExitDialog
     self.volleyLabel.setPos(-0.28, 0, 0.09)
     self.reloadBar.setPos(-0.13, 0, 0.08)
     self.ammoImage.setPos(-0.38, 0, 0.06)
     self.repMeter = ReputationMeter(InventoryType.DefenseCannonRep,
                                     width=0.7)
     self.repMeter.reparentTo(base.a2dBottomCenter)
     self.repMeter.setPos(0.0, 0.0, 0.025)
     self.hud = CannonDefenseHUD()
     self.hud.create()
     self._exp = 0
     self.lastLevel = 1
     self.accept('incDefenseCannonExp', self.increaseExp)
     if __dev__:
         base.dcg = self
     return
コード例 #2
0
 def __init__(self, cannon):
     CannonGUI.__init__(self, cannon)
     self.exitEvent = None
     self._DefenseCannonGUI__dialog = None
     self.helpButton = None
     self.helpUI = None
     self.flashHelp = None
     self.ammoFade = None
     self._DefenseCannonGUI__ammoCountersHidden = False
     self.setupExtraButtons()
     self.exitCannon['command'] = self.showExitDialog
     self.volleyLabel.setPos(-0.28000000000000003, 0, 0.089999999999999997)
     self.reloadBar.setPos(-0.13, 0, 0.080000000000000002)
     self.ammoImage.setPos(-0.38, 0, 0.059999999999999998)
     self.repMeter = ReputationMeter(InventoryType.DefenseCannonRep, width = 0.69999999999999996)
     self.repMeter.reparentTo(base.a2dBottomCenter)
     self.repMeter.setPos(0.0, 0.0, 0.025000000000000001)
     self.hud = CannonDefenseHUD()
     self.hud.create()
     self._exp = 0
     self.lastLevel = 1
     self.accept('incDefenseCannonExp', self.increaseExp)
     if __dev__:
         base.dcg = self
コード例 #3
0
class DefenseCannonGUI(CannonGUI):
    notify = DirectNotifyGlobal.directNotify.newCategory('DefenseCannonGUI')

    def __init__(self, cannon):
        CannonGUI.__init__(self, cannon)
        self.exitEvent = None
        self.__dialog = None
        self.helpButton = None
        self.helpUI = None
        self.flashHelp = None
        self.ammoFade = None
        self.__ammoCountersHidden = False
        self.setupExtraButtons()
        self.exitCannon['command'] = self.showExitDialog
        self.volleyLabel.setPos(-0.28, 0, 0.09)
        self.reloadBar.setPos(-0.13, 0, 0.08)
        self.ammoImage.setPos(-0.38, 0, 0.06)
        self.repMeter = ReputationMeter(InventoryType.DefenseCannonRep,
                                        width=0.7)
        self.repMeter.reparentTo(base.a2dBottomCenter)
        self.repMeter.setPos(0.0, 0.0, 0.025)
        self.hud = CannonDefenseHUD()
        self.hud.create()
        self._exp = 0
        self.lastLevel = 1
        self.accept('incDefenseCannonExp', self.increaseExp)
        if __dev__:
            base.dcg = self
        return

    def destroy(self):
        if self.ammoFade:
            self.ammoFade.finish()
            self.ammoFade = None
        if self.flashHelp:
            self.flashHelp.finish()
            self.flashHelp = None
        if self.helpButton:
            self.helpButton.destroy()
            self.helpButton = None
        if self.helpUI:
            self.helpUI.destroy()
            self.helpUI = None
        if self.hud:
            self.hud.destroy()
            self.hud = None
        base.musicMgr.requestFadeOut(SoundGlobals.MUSIC_MINIGAME_CANNON)
        self.repMeter.destroy()
        self.ignore('incDefenseCannonExp')
        CannonGUI.destroy(self)
        return

    def setupExtraButtons(self):
        weaponIcons = loader.loadModel('models/gui/gui_icons_weapon')
        self.helpButton = DirectButton(
            parent=base.a2dBottomRight,
            relief=None,
            pos=(-0.6, 0, 0.09),
            scale=0.5,
            text='?',
            text_pos=(0, -0.055),
            text_scale=0.21,
            text_fg=PiratesGuiGlobals.TextFG2,
            text_shadow=PiratesGuiGlobals.TextShadow,
            text_font=PiratesGlobals.getPirateBoldOutlineFont(),
            sortOrder=2,
            command=self.toggleHelpUI)
        DirectLabel(parent=self.helpButton,
                    text=PLocalizer.CannonDefense['Help'],
                    text_pos=(0, -0.15),
                    text_scale=0.08,
                    text_fg=PiratesGuiGlobals.TextFG2,
                    text_shadow=PiratesGuiGlobals.TextShadow,
                    text_font=PiratesGlobals.getPirateBoldOutlineFont(),
                    frameColor=(1, 1, 1, 0))
        return

    def increaseExp(self, amt, total):
        self._exp += amt
        if self._exp > total:
            return
        level, leftoverValue = ReputationGlobals.getLevelFromTotalReputation(
            InventoryType.DefenseCannonRep, self._exp)
        self.repMeter.update(self._exp)
        if level > self.lastLevel:
            base.localAvatar.levelUpMsg(InventoryType.DefenseCannonRep, level,
                                        0)
            self.lastLevel = level

    def toggleHelpUI(self):
        if self.helpUI == None:
            self.__createHelpUI()
            self.fadeOutAmmoCounters()
            if self.cannon.ammoPanel.state == pirates.minigame.AmmoPanel.CLOSED:
                self.cannon.ammoPanel.onTabClick()
        else:
            self.__destroyHelpUI()
            self.fadeInAmmoCounters()
            if self.cannon.ammoPanel.state == pirates.minigame.AmmoPanel.OPENED:
                self.cannon.ammoPanel.onTabClick()
        return

    def __createHelpUI(self):
        self.helpUI = CannonDefenseHelpManager(0.5)
        self.helpUI.exit.reparentTo(self.exitCannon)
        self.helpUI.exit.setScale(2.0)
        self.helpUI.help.reparentTo(self.helpButton)
        self.helpUI.help.setScale(2.0)
        self.helpUI.ammoPanel.reparentTo(self.cannon.ammoPanel.panel)
        self.helpUI.ammoPanel.setScale(1.0 / 3.0)
        self.helpUI.ammo.reparentTo(base.a2dBottomCenter)
        self.helpUI.mine.reparentTo(self.hud.goldRemainingUI.mineCounter)
        self.helpUI.mine.setScale(2.0 / 3.0)
        self.helpUI.wave.reparentTo(self.hud.timeRemainingUI.timeRemaining)
        self.helpUI.wave.setScale(1.0 / 0.75)
        self.helpUI.fadeIn.start()

    def __destroyHelpUI(self):
        cleanup = Sequence(Func(self.helpUI.fadeIn.pause),
                           self.helpUI.fadeOut,
                           Func(self.helpUI.destroy),
                           name=self.cannon.uniqueName('HelpUI_FadeIn'))
        cleanup.start()
        self.helpUI = None
        return

    def isHelpUIVisible(self):
        return self.helpUI != None

    def flashHelpButton(self, delay=0.2, length=5):
        if self.flashHelp:
            self.flashHelp.finish()
            self.flashHelp = None
        self.flashHelp = Sequence(
            name=self.cannon.uniqueName('HelpButton_Flash'))

        def setColor(key, value):
            self.helpButton[key] = value

        for i in range(0, length):
            self.flashHelp.append(Wait(delay))
            self.flashHelp.append(
                Func(setColor, 'text_fg', PiratesGuiGlobals.TextFG19))
            self.flashHelp.append(Wait(delay))
            self.flashHelp.append(
                Func(setColor, 'text_fg', PiratesGuiGlobals.TextFG2))

        self.flashHelp.start()
        return

    def fadeOutAmmoCounters(self, length=0.5):
        if self.__ammoCountersHidden:
            return
        transparent = Vec4(1, 1, 1, 0)
        if self.ammoFade:
            self.ammoFade.finish()
        self.ammoFade = Parallel(
            self.volleyLabel.colorScaleInterval(length, transparent),
            self.reloadBar.colorScaleInterval(length, transparent),
            self.ammoImage.colorScaleInterval(length, transparent))
        self.ammoFade.start()
        self.__ammoCountersHidden = True

    def fadeInAmmoCounters(self, length=0.5):
        if self.__ammoCountersHidden == False:
            return
        opaque = Vec4(1, 1, 1, 1)
        transparent = Vec4(1, 1, 1, 0)
        if self.ammoFade:
            self.ammoFade.finish()
        self.ammoFade = Parallel(
            self.volleyLabel.colorScaleInterval(length, opaque, transparent),
            self.reloadBar.colorScaleInterval(length, opaque, transparent),
            self.ammoImage.colorScaleInterval(length, opaque, transparent))
        self.ammoFade.start()
        self.__ammoCountersHidden = False

    def showExitDialog(self):
        if self.__dialog == None:
            self.__dialog = PDialog(
                text=PLocalizer.CannonDefense['ExitCannon'],
                style=OTPDialog.YesNo,
                giveMouse=False,
                command=self.__onDialogItemSelected)
        else:
            self.__dialog.cleanup()
            self.__dialog = None
        return

    def __onDialogItemSelected(self, value):
        if value == 1:
            if self.exitEvent:
                self.exitEvent()
        self.__dialog.cleanup()
        self.__dialog = None
        return
コード例 #4
0
class DefenseCannonGUI(CannonGUI):
    notify = DirectNotifyGlobal.directNotify.newCategory('DefenseCannonGUI')
    
    def __init__(self, cannon):
        CannonGUI.__init__(self, cannon)
        self.exitEvent = None
        self._DefenseCannonGUI__dialog = None
        self.helpButton = None
        self.helpUI = None
        self.flashHelp = None
        self.ammoFade = None
        self._DefenseCannonGUI__ammoCountersHidden = False
        self.setupExtraButtons()
        self.exitCannon['command'] = self.showExitDialog
        self.volleyLabel.setPos(-0.28000000000000003, 0, 0.089999999999999997)
        self.reloadBar.setPos(-0.13, 0, 0.080000000000000002)
        self.ammoImage.setPos(-0.38, 0, 0.059999999999999998)
        self.repMeter = ReputationMeter(InventoryType.DefenseCannonRep, width = 0.69999999999999996)
        self.repMeter.reparentTo(base.a2dBottomCenter)
        self.repMeter.setPos(0.0, 0.0, 0.025000000000000001)
        self.hud = CannonDefenseHUD()
        self.hud.create()
        self._exp = 0
        self.lastLevel = 1
        self.accept('incDefenseCannonExp', self.increaseExp)
        if __dev__:
            base.dcg = self
        

    
    def destroy(self):
        if self.ammoFade:
            self.ammoFade.finish()
            self.ammoFade = None
        
        if self.flashHelp:
            self.flashHelp.finish()
            self.flashHelp = None
        
        if self.helpButton:
            self.helpButton.destroy()
            self.helpButton = None
        
        if self.helpUI:
            self.helpUI.destroy()
            self.helpUI = None
        
        if self.hud:
            self.hud.destroy()
            self.hud = None
        
        base.musicMgr.requestFadeOut(SoundGlobals.MUSIC_MINIGAME_CANNON)
        self.repMeter.destroy()
        self.ignore('incDefenseCannonExp')
        CannonGUI.destroy(self)

    
    def setupExtraButtons(self):
        weaponIcons = loader.loadModel('models/gui/gui_icons_weapon')
        self.helpButton = DirectButton(parent = base.a2dBottomRight, relief = None, pos = (-0.59999999999999998, 0, 0.089999999999999997), scale = 0.5, text = '?', text_pos = (0, -0.055), text_scale = 0.20999999999999999, text_fg = PiratesGuiGlobals.TextFG2, text_shadow = PiratesGuiGlobals.TextShadow, text_font = PiratesGlobals.getPirateBoldOutlineFont(), sortOrder = 2, command = self.toggleHelpUI)
        DirectLabel(parent = self.helpButton, text = PLocalizer.CannonDefense['Help'], text_pos = (0, -0.14999999999999999), text_scale = 0.080000000000000002, text_fg = PiratesGuiGlobals.TextFG2, text_shadow = PiratesGuiGlobals.TextShadow, text_font = PiratesGlobals.getPirateBoldOutlineFont(), frameColor = (1, 1, 1, 0))

    
    def increaseExp(self, amt, total):
        self._exp += amt
        if self._exp > total:
            return None
        
        (level, leftoverValue) = ReputationGlobals.getLevelFromTotalReputation(InventoryType.DefenseCannonRep, self._exp)
        self.repMeter.update(self._exp)
        if level > self.lastLevel:
            base.localAvatar.levelUpMsg(InventoryType.DefenseCannonRep, level, 0)
            self.lastLevel = level
        

    
    def toggleHelpUI(self):
        if self.helpUI == None:
            self._DefenseCannonGUI__createHelpUI()
            self.fadeOutAmmoCounters()
            if self.cannon.ammoPanel.state == pirates.minigame.AmmoPanel.CLOSED:
                self.cannon.ammoPanel.onTabClick()
            
        else:
            self._DefenseCannonGUI__destroyHelpUI()
            self.fadeInAmmoCounters()
            if self.cannon.ammoPanel.state == pirates.minigame.AmmoPanel.OPENED:
                self.cannon.ammoPanel.onTabClick()
            

    
    def _DefenseCannonGUI__createHelpUI(self):
        self.helpUI = CannonDefenseHelpManager(0.5)
        self.helpUI.exit.reparentTo(self.exitCannon)
        self.helpUI.exit.setScale(2.0)
        self.helpUI.help.reparentTo(self.helpButton)
        self.helpUI.help.setScale(2.0)
        self.helpUI.ammoPanel.reparentTo(self.cannon.ammoPanel.panel)
        self.helpUI.ammoPanel.setScale(1.0 / 3.0)
        self.helpUI.ammo.reparentTo(base.a2dBottomCenter)
        self.helpUI.mine.reparentTo(self.hud.goldRemainingUI.mineCounter)
        self.helpUI.mine.setScale(2.0 / 3.0)
        self.helpUI.wave.reparentTo(self.hud.timeRemainingUI.timeRemaining)
        self.helpUI.wave.setScale(1.0 / 0.75)
        self.helpUI.fadeIn.start()

    
    def _DefenseCannonGUI__destroyHelpUI(self):
        cleanup = Sequence(Func(self.helpUI.fadeIn.pause), self.helpUI.fadeOut, Func(self.helpUI.destroy), name = self.cannon.uniqueName('HelpUI_FadeIn'))
        cleanup.start()
        self.helpUI = None

    
    def isHelpUIVisible(self):
        return self.helpUI != None

    
    def flashHelpButton(self, delay = 0.20000000000000001, length = 5):
        if self.flashHelp:
            self.flashHelp.finish()
            self.flashHelp = None
        
        self.flashHelp = Sequence(name = self.cannon.uniqueName('HelpButton_Flash'))
        
        def setColor(key, value):
            self.helpButton[key] = value

        for i in range(0, length):
            self.flashHelp.append(Wait(delay))
            self.flashHelp.append(Func(setColor, 'text_fg', PiratesGuiGlobals.TextFG19))
            self.flashHelp.append(Wait(delay))
            self.flashHelp.append(Func(setColor, 'text_fg', PiratesGuiGlobals.TextFG2))
        
        self.flashHelp.start()

    
    def fadeOutAmmoCounters(self, length = 0.5):
        if self._DefenseCannonGUI__ammoCountersHidden:
            return None
        
        transparent = Vec4(1, 1, 1, 0)
        if self.ammoFade:
            self.ammoFade.finish()
        
        self.ammoFade = Parallel(self.volleyLabel.colorScaleInterval(length, transparent), self.reloadBar.colorScaleInterval(length, transparent), self.ammoImage.colorScaleInterval(length, transparent))
        self.ammoFade.start()
        self._DefenseCannonGUI__ammoCountersHidden = True

    
    def fadeInAmmoCounters(self, length = 0.5):
        if self._DefenseCannonGUI__ammoCountersHidden == False:
            return None
        
        opaque = Vec4(1, 1, 1, 1)
        transparent = Vec4(1, 1, 1, 0)
        if self.ammoFade:
            self.ammoFade.finish()
        
        self.ammoFade = Parallel(self.volleyLabel.colorScaleInterval(length, opaque, transparent), self.reloadBar.colorScaleInterval(length, opaque, transparent), self.ammoImage.colorScaleInterval(length, opaque, transparent))
        self.ammoFade.start()
        self._DefenseCannonGUI__ammoCountersHidden = False

    
    def showExitDialog(self):
        if self._DefenseCannonGUI__dialog == None:
            self._DefenseCannonGUI__dialog = PDialog(text = PLocalizer.CannonDefense['ExitCannon'], style = OTPDialog.YesNo, giveMouse = False, command = self._DefenseCannonGUI__onDialogItemSelected)
        else:
            self._DefenseCannonGUI__dialog.cleanup()
            self._DefenseCannonGUI__dialog = None

    
    def _DefenseCannonGUI__onDialogItemSelected(self, value):
        if value == 1:
            if self.exitEvent:
                self.exitEvent()
            
        
        self._DefenseCannonGUI__dialog.cleanup()
        self._DefenseCannonGUI__dialog = None