def __init__(self, cr): DistributedBattleNPC.DistributedBattleNPC.__init__(self, cr) Boss.__init__(self, cr) JollyRoger.JollyRoger.__init__(self) self.canPlaySfx = False self.recentlyPlayedDamage = False self.recentlyPlayedAttack = False
def __init__(self, cr): DistributedGhost.__init__(self, cr) Boss.__init__(self, cr) self.enemyColor = 13 self.attackGhostMode = 2 self.peaceGhostMode = 2 self.runawaySound = None self.killSound = None self.damageSound = None self.recentlyPlayedDamage = False
def __init__(self, cr): DistributedVoodooZombie.__init__(self, cr) Boss.__init__(self, cr)
def __init__(self, cr): DistributedNPCSkeleton.__init__(self, cr) Boss.__init__(self, cr)
def __init__(self, cr): DistributedNPCTownfolk.__init__(self, cr) Boss.__init__(self, cr)
def __init__(self, cr): DistributedNPCNavySailor.__init__(self, cr) Boss.__init__(self, cr)
def __init__(self, cr): DistributedCreature.__init__(self, cr) Boss.__init__(self, cr)