def __init__(self, cr): PVPGameBase.__init__(self, cr) self.teamScore = 0 self.carryingScore = 0 self.otherTeamScore = 0 self.shipsNearBase = {} self.maxTeamScore = 0 self.prevTeamScore = None self.depositSound = loadSfx(SoundGlobals.SFX_PVP_TREASURE_DEPOSIT) self.maxCarry = None self.pendingInstanceRequest = None
def __init__(self, cr): PVPGameBase.__init__(self, cr) self.teamScore = 0 self.carryingScore = 0 self.otherTeamScore = 0 self.shipsNearBase = { } self.maxTeamScore = 0 self.prevTeamScore = None self.depositSound = loadSfx(SoundGlobals.SFX_PVP_TREASURE_DEPOSIT) self.maxCarry = None self.pendingInstanceRequest = None
def __init__(self, cr): PVPGameBase.__init__(self, cr) self.teamScore = 0 self.wrecks = { } self.coinCarriers = [] self.otherTeamScore = 0 self.maxTeamScore = 1 self.maxCarry = 0 self.prevTeamScore = 0 self.prevLoadScore = 0 self.depositSound = loadSfx(SoundGlobals.SFX_PVP_TREASURE_DEPOSIT) self.pendingInstanceRequest = None
def __init__(self, cr): PVPGameBase.__init__(self, cr) self.teamScore = 0 self.wrecks = {} self.coinCarriers = [] self.otherTeamScore = 0 self.maxTeamScore = 1 self.maxCarry = 0 self.prevTeamScore = 0 self.prevLoadScore = 0 self.depositSound = loadSfx(SoundGlobals.SFX_PVP_TREASURE_DEPOSIT) self.pendingInstanceRequest = None
def __init__(self, cr): PVPGameBase.__init__(self, cr) self.pendingInstanceRequest = None return
def __init__(self, cr): PVPGameBase.__init__(self, cr) self.pendingInstanceRequest = None