def loadZoneLevel(self, level): QuestIndicatorNode.loadZoneLevel(self, level) if level == 0: self.request('At') else: if level == 1: self.request('Far')
def loadZoneLevel(self, level): QuestIndicatorNode.loadZoneLevel(self, level) if level == 0: self.stopTargetRefresh() elif level == 1: self.request('Far') self.requestTargetRefresh()
def loadZoneLevel(self, level): QuestIndicatorNode.loadZoneLevel(self, level) if level == 0: self.request('At') if level == 1: self.request('Near')
def loadZoneLevel(self, level): QuestIndicatorNode.loadZoneLevel(self, level) if level == 0: self.stopTargetRefresh() elif level == 1: self.request('Far') self.requestTargetRefresh()