def announceGenerate(self): self._respawnLocation = None self._respawnResponseDelayedCall = None DistributedSimpleShip.announceGenerate(self) self._repairSpotMgr.setShipId(self.doId) if self.badInitTeam != None: self._verifyTeam(self.badInitTeam)
def setupLocalStats(self): DistributedSimpleShip.setupLocalStats(self) if self.customHull: tempArmorState = [ 100.0 * self.armor[0] / self.maxArmor[0], 100.0 * self.armor[1] / self.maxArmor[1], 100.0 * self.armor[2] / self.maxArmor[2] ] tempHealthState = 100.0 * self.Hp / self.maxHp tempMastState = [] for mastIndex in range(len(self.maxMastHealth)): if self.maxMastHealth[mastIndex] > 0.0: tempMastState.append(100.0 * self.mastHealth[mastIndex] / self.maxMastHealth[mastIndex]) continue tempMastState.append(0.0) armorUpgrade = ShipUpgradeGlobals.HULL_TYPES[ self.customHull]['Armor'] self.maxHp *= armorUpgrade self.Hp *= armorUpgrade newArmor = [] for entry in self.maxArmor: newArmor.append(entry * armorUpgrade) self.maxArmor = newArmor newMastHealth = [] for entry in self.maxMastHealth: newMastHealth.append(entry * armorUpgrade) self.maxMastHealth = newMastHealth self.maxSp *= armorUpgrade cargoUpgrade = ShipUpgradeGlobals.HULL_TYPES[ self.customHull]['Cargo'] self.setMaxCargo(int(cargoUpgrade * self.maxCargo))
def setLocation(self, parentId, zoneId): DistributedSimpleShip.setLocation(self, parentId, zoneId) if self._respawnLocation is not None and self._respawnLocation == (parentId, zoneId): self.updateCurrentZone() self._respawnLocation = None if not self._respawnResponseDelayedCall: self._respawnResponseDelayedCall = FrameDelayedCall('PlayerShip-respawnLocation-gridInterestComplete', Functor(base.cr.setAllInterestsCompleteCallback, self._sendRespawnLocationResponse))
def announceGenerate(self): self.setupAggroCollisions() DistributedSimpleShip.announceGenerate(self) if self.gameFSM.state in ['Docked', 'Pinned', 'Adrift']: self.model.instantDocked() else: self.model.instantSailing()
def localPirateArrived(self, av): DistributedSimpleShip.localPirateArrived(self, av) self.enableOnDeckInteractions() localAvatar.guiMgr.radarGui.zoomFSM.setLevels([1000]) mapObj = self.getMinimapObject() if mapObj: mapObj.setAsLocalAvShip(av.getCrewShipId() == self.doId)
def handleChildArrive(self, child, zoneId): DistributedSimpleShip.handleChildArrive(self, child, zoneId) if child.isLocal(): localAvatar.guiMgr.radarGui.zoomFSM.setLevels([1000]) mapObj = self.getMinimapObject() if mapObj: mapObj.setAsLocalAvShip(child.getCrewShipId() == self.doId)
def d_setLocation(self, parentId, zoneId): theStack = StackTrace(start = 1) if self.prevLocStack and len(theStack.trace) == len(self.prevLocStack.trace) and map(lambda x: x[1], theStack.trace) == map(lambda x: x[1], self.prevLocStack.trace): base.cr.centralLogger.writeClientEvent('bad ship team: %s setLoc' % self.doId) else: base.cr.centralLogger.writeClientEvent('bad ship team: %s' % self.doId + theStack.compact()[1:len(theStack.compact())]) self.prevLocStack = theStack DistributedSimpleShip.d_setLocation(self, parentId, zoneId)
def loadStats(self): DistributedSimpleShip.loadStats(self) speedUpgrade = 1.0 turningUpgrade = 1.0 if self.customHull: speedUpgrade = ShipUpgradeGlobals.HULL_TYPES[self.customHull]['Speed'] turningUpgrade = ShipUpgradeGlobals.HULL_TYPES[self.customHull]['Turning'] self.setSpeedMods(baseMod = None, speedUpgradeMod = speedUpgrade, turnUpgradeMod = turningUpgrade)
def localPirateArrived(self, av): DistributedSimpleShip.localPirateArrived(self, av) self.enableOnDeckInteractions() localAvatar.guiMgr.radarGui.zoomFSM.setLevels([ 1000]) mapObj = self.getMinimapObject() if mapObj: mapObj.setAsLocalAvShip(av.getCrewShipId() == self.doId)
def handleChildArrive(self, child, zoneId): DistributedSimpleShip.handleChildArrive(self, child, zoneId) if child.isLocal(): localAvatar.guiMgr.radarGui.zoomFSM.setLevels([ 1000]) mapObj = self.getMinimapObject() if mapObj: mapObj.setAsLocalAvShip(child.getCrewShipId() == self.doId)
def generate(self): DistributedSimpleShip.generate(self) self._repairSpotWoodPile = None self._repairSpotWoodPiles = {} self._repairSpotHole = None self._repairSpotHoleFixed = None self._repairSpotHoles = {} self._repairSpotIvals = {} self._wheelInUse = StateVar(False)
def setSiegeTeam(self, team): different = team != self.getSiegeTeam() DistributedSimpleShip.setSiegeTeam(self, team) if different: self._doSiegeAndPVPTeamColors() self._repairSpotMgr.updateSiegeTeam(team) minimapObj = self.getMinimapObject() if minimapObj: minimapObj.setSiegeTeam(team)
def generate(self): DistributedSimpleShip.generate(self) self._repairSpotWoodPile = None self._repairSpotWoodPiles = { } self._repairSpotHole = None self._repairSpotHoleFixed = None self._repairSpotHoles = { } self._repairSpotIvals = { } self._wheelInUse = StateVar(False)
def announceGenerate(self): self.setupAggroCollisions() DistributedSimpleShip.announceGenerate(self) if self.gameFSM.state in [ 'Docked', 'Pinned', 'Adrift']: self.model.instantDocked() else: self.model.instantSailing()
def __init__(self, cr): DistributedSimpleShip.__init__(self, cr) self._respawnLocation = None self.checkAnchor = None self.lastAttacked = None self.threatLevel = 0 self.openPort = 0 self.allowCrewState = True self.allowFriendState = True self.allowGuildState = False self.allowPublicState = False self._repairSpotMgr = ShipRepairSpotMgr(self.cr) self._team = PiratesGlobals.PLAYER_TEAM self.badInitTeam = None self.prevLocStack = None
def disable(self): self._wheelInUse.destroy() if self._respawnResponseDelayedCall: self._respawnResponseDelayedCall.destroy() self._respawnResponseDelayedCall = None if self.checkAnchor: self.checkAnchor.remove() self.checkAnchor = None self._repairSpotMgr.destroy() for ival in self._repairSpotIvals.itervalues(): ival.pause() del self._repairSpotIvals self.prevLocStack = None DistributedSimpleShip.disable(self)
def __init__(self, cr): DistributedSimpleShip.__init__(self, cr) self._respawnLocation = None self.checkAnchor = None self.lastAttacked = None self.threatLevel = 0 self.openPort = 0 self.allowCrewState = True self.allowFriendState = True self.allowGuildState = False self.allowPublicState = False self._repairSpotMgr = ShipRepairSpotMgr(self.cr) self._team = PiratesGlobals.PLAYER_TEAM self.badInitTeam = None self.prevLocStack = None self.customHull = 0 self.customRigging = 0 self.customSailPattern = 0 self.customSailLogo = 0 self.customProw = 0 self.customCannon = 0 self.boardingPanel = None
def __init__(self, cr): DistributedSimpleShip.__init__(self, cr) self.interactTube = None
def setArmorStates(self, rear, left, right): DistributedSimpleShip.setArmorStates(self, rear, left, right) self._repairSpotMgr.updateArmor((rear + left + right) / 3.0)
def setTeam(self, team): if not self._verifyTeam(team): return None DistributedSimpleShip.setTeam(self, team)
def loadShipStatusDisplay(self): DistributedSimpleShip.loadShipStatusDisplay(self) self.shipStatusDisplay.hidePermissionButton()
def setupLocalStats(self): DistributedSimpleShip.setupLocalStats(self)
def localPirateArrived(self, av): DistributedSimpleShip.localPirateArrived(self, av) self.enableOnDeckInteractions() mapObj = self.getMinimapObject() if mapObj: mapObj.setAsLocalAvShip(av.getCrewShipId() == self.doId)
def setShipClass(self, shipClass): DistributedSimpleShip.setShipClass(self, shipClass) self._repairSpotMgr.updateShipClass(self.shipClass)
def setShipClass(self, shipClass): (self.hpModifier, self.cargoModifier, self.expModifier) = ShipGlobals.getModifiedShipStats(self.level) DistributedSimpleShip.setShipClass(self, shipClass)
def recoverFromSunk(self): self.lastAttacked = None DistributedSimpleShip.recoverFromSunk(self)
def setWheelInUse(self, wheelInUse): DistributedSimpleShip.setWheelInUse(self, wheelInUse) self._wheelInUse.set(wheelInUse)
def setHealthState(self, health): DistributedSimpleShip.setHealthState(self, health) self._repairSpotMgr.updateHealth(self.healthState)
def setMastStates(self, mainMast1, mainMast2, mainMast3, aftMast, foreMast): DistributedSimpleShip.setMastStates(self, mainMast1, mainMast2, mainMast3, aftMast, foreMast) self._repairSpotMgr.updateSpeed(100.0 * self.Sp / self.maxSp)
def setLocation(self, parentId, zoneId): DistributedSimpleShip.setLocation(self, parentId, zoneId) if self._respawnLocation is not None and self._respawnLocation == (parentId, zoneId): self._respawnLocation = None if not self._respawnResponseDelayedCall: self._respawnResponseDelayedCall = FrameDelayedCall('PlayerShip-respawnLocation-gridInterestComplete', Functor(base.cr.setAllInterestsCompleteCallback, self._sendRespawnLocationResponse))
def __init__(self, cr): DistributedSimpleShip.__init__(self, cr)
def localPirateArrived(self, av): DistributedSimpleShip.localPirateArrived(self, av) if av.isLocal(): self.gameFSM.stopCurrentMusic() self.gameFSM.startCurrentMusic(SoundGlobals.MUSIC_CUBA_COMBAT)
def localPirateLeft(self, av): DistributedSimpleShip.localPirateLeft(self, av)
def setShipClass(self, shipClass): self.hpModifier, self.cargoModifier, self.expModifier = ShipGlobals.getModifiedShipStats( self.level) DistributedSimpleShip.setShipClass(self, shipClass)
def disable(self): self.cleanupAggroCollisions() DistributedSimpleShip.disable(self)
def disable(self): self.removeBoardingSphere() DistributedSimpleShip.disable(self)
def localAvatarExitShip(self, boardingFlagship = 0): DistributedSimpleShip.localAvatarExitShip(self, boardingFlagship) self.gameFSM.stopCurrentMusic()
def __init__(self, cr): DistributedSimpleShip.__init__(self, cr) self.isNpc = 1 self.hunterLevel = 0
def announceGenerate(self): DistributedSimpleShip.announceGenerate(self) self.setupBoardingSphere(bitmask=PiratesGlobals.WallBitmask | PiratesGlobals.SelectBitmask | PiratesGlobals.RadarShipBitmask) self.addDeckInterest()
def announceGenerate(self): DistributedSimpleShip.announceGenerate(self) self.setupBoardingSphere(bitmask = PiratesGlobals.WallBitmask | PiratesGlobals.SelectBitmask | PiratesGlobals.RadarShipBitmask) self.addDeckInterest()
def handleChildArrive(self, child, zoneId): DistributedSimpleShip.handleChildArrive(self, child, zoneId) if child.isLocal(): self.gameFSM.stopCurrentMusic() self.gameFSM.startCurrentMusic(SoundGlobals.MUSIC_CUBA_COMBAT)