ball_color = (255,0,0) ball = Circle(ball_color, ball_radius, ball_center) wall = Wall(win, win_size, platform_color) bricks_rows = 3 bricks_cols = 5 wall.fill_bricks(bricks_rows, bricks_cols, 2) FPS = 60 clock = pygame.time.Clock() game_over = False while True: for event in pygame.event.get(): if event.type == pygame.QUIT: exit() win.fill(background_color) if not game_over: #code game_over = ball.random_movement(win_size, platform, wall) wall.draw() ball.draw(win) platform.move_by_keys() platform.draw() else: text_left = (win_size - endgame_text.get_width())/2 text_top = (win_size - endgame_text.get_height())/2 win.blit(endgame_text, (text_left, text_top)) pygame.display.update() clock.tick(FPS)
def main(): screen = display.set_mode(WIN_SIZE) display.set_caption('ARCANOID') bg = Surface(WIN_SIZE) bg.fill((100,100,200)) win = image.load('Spr/win.png') boll = Boll(500, 300) pl = Platform(500, 500) bricks = [ [0, 1, 2, 3, 0, 1, 2, 3, 0, 1], [1, 2, 3, 0, 1, 2, 3, 0, 1, 2], [2, 3, 0, 1, 2, 3, 0, 1, 2, 3], [3, 0, 1, 2, 3, 0, 1, 2, 3, 0], [0, 1, 2, 3, 0, 1, 2, 3, 0, 1], [1, 2, 3, 0, 1, 2, 3, 0, 1, 2], [2, 3, 0, 1, 2, 3, 0, 1, 2, 3], [3, 0, 1, 2, 3, 0, 1, 2, 3, 0], [0, 1, 2, 3, 0, 1, 2, 3, 0, 1], [1, 2, 3, 0, 1, 2, 3, 0, 1, 2], ] left = right = reboot =False timer = pygame.time.Clock() count = True while count: timer.tick(60) for e in event.get(): if e.type == QUIT: count = False if e.type == KEYDOWN and e.key == K_LEFT: left = True if e.type == KEYDOWN and e.key == K_RIGHT: right = True if e.type == KEYUP and e.key == K_LEFT: left = False if e.type == KEYUP and e.key == K_RIGHT: right = False if e.type == KEYDOWN and e.key == K_r: reboot = True bricks = [ [0, 1, 2, 3, 0, 1, 2, 3, 0, 1], [1, 2, 3, 0, 1, 2, 3, 0, 1, 2], [2, 3, 0, 1, 2, 3, 0, 1, 2, 3], [3, 0, 1, 2, 3, 0, 1, 2, 3, 0], [0, 1, 2, 3, 0, 1, 2, 3, 0, 1], [1, 2, 3, 0, 1, 2, 3, 0, 1, 2], [2, 3, 0, 1, 2, 3, 0, 1, 2, 3], [3, 0, 1, 2, 3, 0, 1, 2, 3, 0], [0, 1, 2, 3, 0, 1, 2, 3, 0, 1], [1, 2, 3, 0, 1, 2, 3, 0, 1, 2], ] if e.type == KEYUP and e.key == K_r: reboot = False screen.blit(bg, (0, 0)) win_count = 0 x = y = 0 for row in bricks: for col in row: if col != 4: br = Brick(x+BOLL_D, y+BOLL_D, col) br.draw(screen) win_count = 1 x += BRICK_WIDTH y += BRICK_HEIGHT x = 0 boll.update(bricks, pl, reboot) if not win_count: boll.dx = 0 boll.dy = 0 boll.draw(screen) if not win_count: screen.blit(win, (0, 0)) pl.update(left, right, reboot) pl.draw(screen) display.update()