def __putCompleteData(self, model_mgr, playdata, stagemaster): if 0 < stagemaster.boss and BackendApi.check_event_boss_playable( playdata, stagemaster): # ボス出現. boss = BackendApi.get_boss(model_mgr, stagemaster.boss, using=settings.DB_READONLY) self.html_param['boss'] = Objects.boss(self, boss) self.setFromPage(Defines.FromPages.PRODUCEEVENTSCOUT, stagemaster.id) url = UrlMaker.bosspre(stagemaster.id) self.html_param['url_bossbattle'] = self.makeAppLinkUrl(url) else: nextstagemaster = BackendApi.get_produceevent_next_stagemaster( model_mgr, playdata.mid, stagemaster, using=settings.DB_READONLY) if nextstagemaster and nextstagemaster.stage != stagemaster.stage: if nextstagemaster.area == stagemaster.area: self.html_param['next_stage'] = nextstagemaster.name else: self.html_param['next_area'] = nextstagemaster.areaname url = UrlMaker.produceevent_scoutdo(nextstagemaster.id, playdata.confirmkey) else: url = UrlMaker.produceevent_scoutdo(stagemaster.id, playdata.confirmkey) self.html_param['url_next'] = self.makeAppLinkUrl(url)
def __putCompleteData(self, model_mgr, playdata, stagemaster): if 0 < stagemaster.boss and BackendApi.check_event_boss_playable(playdata, stagemaster): # ボス出現. boss = BackendApi.get_boss(model_mgr, stagemaster.boss, using=settings.DB_READONLY) self.html_param['boss'] = Objects.boss(self, boss) self.setFromPage(Defines.FromPages.SCOUTEVENT, stagemaster.id) url = UrlMaker.bosspre(stagemaster.id) self.html_param['url_bossbattle'] = self.makeAppLinkUrl(url) else: nextstagemaster = BackendApi.get_event_next_stage(model_mgr, playdata.mid, stagemaster, using=settings.DB_READONLY) if nextstagemaster and nextstagemaster.stage != stagemaster.stage: if nextstagemaster.area == stagemaster.area: self.html_param['next_stage'] = nextstagemaster.name else: self.html_param['next_area'] = nextstagemaster.areaname url = UrlMaker.scouteventdo(nextstagemaster.id, playdata.confirmkey) else: url = UrlMaker.scouteventdo(stagemaster.id, playdata.confirmkey) self.html_param['url_next'] = self.makeAppLinkUrl(url) # 早期クリアボーナス. if stagemaster.earlybonus and playdata.result.get('earlybonus'): # 早期クリアボーナス. prizelist = BackendApi.get_prizelist(model_mgr, stagemaster.earlybonus, using=settings.DB_READONLY) self.html_param['earlybonus'] = BackendApi.make_prizeinfo(self, prizelist, using=settings.DB_READONLY)
def _checkBossBattleAble_PRODUCEEVENTSCOUT(self, model_mgr, using): v_player = self.getViewerPlayer() stage = self.getAreaMaster() if stage is None: return False eventmaster = BackendApi.get_current_produce_event_master(model_mgr, using=using) if eventmaster is None: return False playdata = BackendApi.get_produceeventstage_playdata( model_mgr, eventmaster.id, v_player.id, using) if playdata is None: return False return BackendApi.check_event_boss_playable(playdata, stage)
def process(self): v_player = self.getViewerPlayer() uid = v_player.id model_mgr = self.getModelMgr() using = settings.DB_READONLY # イベントマスター. eventmaster = self.getCurrentProduceEvent() mid = eventmaster.id # イベントスカウトのプレイ情報 playdata = BackendApi.get_produceeventstage_playdata(model_mgr, mid, uid, using=using) # 今いるステージ. stagemaster = BackendApi.get_current_produceeventstage_master( model_mgr, eventmaster, playdata, using=using) bossattack = False # 発生中のレイド情報. happeningraidset = self.getHappeningRaidSet() happeningset = None if happeningraidset: happeningset = happeningraidset.happening if happeningset: # レイドがある. if not happeningset.happening.is_end(): bossattack = True # エリアボス出現 areaboss_attack = False allcleared = BackendApi.check_event_boss_playable( playdata, stagemaster) boss = None if 0 < stagemaster.boss and allcleared: boss = BackendApi.get_boss(model_mgr, stagemaster.boss, using=settings.DB_READONLY) if boss is not None: areaboss_attack = True # エリアボス情報 if areaboss_attack: # エリアボス戦へのURL self.html_param['areaboss'] = Objects.boss(self, boss) self.setFromPage(Defines.FromPages.PRODUCEEVENT, stagemaster.id) url = UrlMaker.bosspre(stagemaster.id) self.html_param['url_bossbattle'] = self.makeAppLinkUrl(url) # 現在のステージ情報 obj_scout = self.makeStageObj(stagemaster, playdata, stagemaster.stage, bossattack=bossattack, areaboss_attack=areaboss_attack) self.__putParam('scout', obj_scout) # プレーヤーの情報 self.html_param['player'] = Objects.player(self, v_player, None) # 宝箱の上限チェック. overlimit_treasure_list = BackendApi.get_treasuretype_list_overlimit( model_mgr, uid, using=using) self.__putParam('overlimit_treasure', overlimit_treasure_list) # スキップフラグ self.__putParam('flag_skip', BackendApi.get_scoutskip_flag(uid)) # 全力探索フラグ self.__putParam('flag_search', BackendApi.get_scoutsearch_flag(uid)) # 説明とランキングのリンク. self.putEventTopic(mid) self.writeHtml(eventmaster, 'scout/scout')
def process(self): v_player = self.getViewerPlayer() uid = v_player.id model_mgr = self.getModelMgr() using = settings.DB_READONLY # イベントマスター. eventmaster = self.getCurrentScoutEvent() mid = eventmaster.id # イベントプレイ情報 playdata = BackendApi.get_event_playdata(model_mgr, mid, uid, using) # 今いるステージ. stage = BackendApi.get_current_scouteventstage_master( model_mgr, eventmaster, playdata, using=settings.DB_READONLY) stageid = stage.stage cardget_event = BackendApi.find_scout_event( playdata, Defines.ScoutEventType.GET_CARD) if cardget_event and not cardget_event.is_received: # カード獲得で離脱した. url = UrlMaker.scouteventresult(stage.id, playdata.alreadykey) self.appRedirect(self.makeAppLinkUrlRedirect(url)) return # プレイ情報. self.__putParam('scout', Objects.scoutevent_stage(self, stage, playdata)) # ボス出現. bossattack = False allcleared = BackendApi.check_event_boss_playable(playdata, stage) boss = None if 0 < stage.boss and allcleared: boss = BackendApi.get_boss(model_mgr, stage.boss, using=using) if boss is not None: bossattack = True # ステージ情報. obj_stage = self.makeStageObj(stage, playdata, stageid, bossattack) self.__putParam('stagelist', [obj_stage]) # ボス if bossattack: # ボス戦へのURL. self.__putParam('boss', Objects.boss(self, boss)) self.setFromPage(Defines.FromPages.SCOUTEVENT, stage.id) url = UrlMaker.bosspre(stage.id) self.html_param['url_bossbattle'] = self.makeAppLinkUrl(url) self.html_param['player'] = Objects.player(self, v_player, None) self.html_param['scoutevent'] = Objects.scouteventmaster( self, eventmaster, None) # フィーバー self.html_param['scouteventfever'] = Objects.scoutevent_fever(playdata) # 説明とランキングのリンク. self.putEventTopic(mid, 'top') # カードの上限チェック. if v_player.cardlimit <= BackendApi.get_cardnum( uid, arg_model_mgr=model_mgr, using=using): self.__putParam('overlimit_card', True) # 宝箱の上限チェック. overlimit_treasure_list = BackendApi.get_treasuretype_list_overlimit( model_mgr, uid, using=using) self.__putParam('overlimit_treasure', overlimit_treasure_list) self.__putParam('flag_skip', BackendApi.get_scoutskip_flag(uid)) config = BackendApi.get_current_scouteventconfig( model_mgr, using=settings.DB_READONLY) max_stage = config.get_stage_max() is_all_open = max_stage is None self.__putParam('is_all_open', is_all_open) is_all_cleared = False if is_all_open: if allcleared and not bossattack: stagelist_all = BackendApi.get_event_stage_by_stagenumber( model_mgr, mid, using=settings.DB_READONLY) stagelist_all.sort(key=lambda x: x.stage, reverse=True) is_all_cleared = stagelist_all[0].stage <= playdata.cleared else: is_all_cleared = max_stage <= playdata.cleared self.__putParam('is_all_cleared', is_all_cleared) # 短冊情報. BackendApi.put_scoutevent_tanzakudata(self, uid) self.writeScoutEventHTML('scout', eventmaster)