コード例 #1
0
 def onmousedown(self):
     if globals.cli:
         if globals.player_id != globals.player.id:
             return
     for cardbox in globals.cardboxes:
         cardbox.light = False
     player.finish_turn()
コード例 #2
0
 def onmousedown(self):
     self.image = self.image_pressed
     if globals.cli:
         if globals.player_id != globals.player.id:
             return
     for cardbox in globals.cardboxes:
         cardbox.light = False
     player.finish_turn()
コード例 #3
0
 def onmousedown(self):
     self.image = self.image_pressed
     if wzglobals.cli:
         if wzglobals.player_id != wzglobals.player.id:
             return
     for cardbox in wzglobals.cardboxes:
         cardbox.light = False
     player.finish_turn()
コード例 #4
0
ファイル: eventhandler.py プロジェクト: DuVale/wizards-magic
    def event(self, event):
        if event.type == QUIT:
            if not globals.opponent_disconnect:
                sockets.query({"action":"bye","player_id":globals.player_id})
            else:
                sockets.query({"action":"bbye"})
            sys.exit(0)
        if event.type == MOUSEBUTTONDOWN:
            if event.button == 1:
                globals.point.draw(event.pos)
                collided = pygame.sprite.spritecollide(globals.point, globals.cards_in_deck, 0)
                if not collided:
                    collided = pygame.sprite.spritecollide(globals.point, globals.interface, 0)
                if not collided:
                    collided = pygame.sprite.spritecollide(globals.point, globals.panels, 0)
                if not collided:
                    return
                item = collided[len(collided)-1]
                if item.type == "warrior_card": #Карта в колоде! Карта на поле в cardbox
                    exec('selected_card_0 = cards.' + item.name + '()') #Переменной selected_card_0 присваиваем новый объект
                    globals.selected_card = selected_card_0 # из локальной в глобальную
                    if globals.player.id == 1:
                        for cardbox in globals.cardboxes[0:5]:
                            if globals.player.action_points:
                                if cardbox.card.name == "player": #если карты нет
                                    cardbox.light = True
                    else:
                        for cardbox in globals.cardboxes[5:10]:
                            if cardbox.card.name == "player":
                                cardbox.light = True
                    return
                if item.type == "magic_card": #карта магии в колоде
                    if not globals.player.action_points: #если уже ходил
                        globals.gameinformationpanel.display("You've already made a move.")
                        return
                    exec('selected_card = cards.' + item.name + '()') #в переменную selected_card засовываем одну такую карту
                    exec('available_mana = globals.player.' + selected_card.element + '_mana') # Вычисляем сколько маны у нас есть. Значение помещаем в локальную переменную available_mana
                    if available_mana >= selected_card.level:
                        exec('globals.player.' + selected_card.element + '_mana -= ' + str(selected_card.level)) #Отнимаем ману
                        globals.player.action_points = False #ставим запись, что ход сделан
                        selected_card.player = globals.player
                        sockets.query({"action":"card","card":selected_card.name,"type":"magic"})
                        selected_card.cast() #вызываем магию, периодизация делается уже внутри класса, путем добавления в группу globals.magic_cards
                        #Закрываем колоду
                        globals.interface.remove(globals.cardsofelementshower1)
                        globals.interface.remove(globals.cardsofelementshower2)
                        globals.cards_in_deck.empty()
                        for cardbox in globals.cardboxes:
                            cardbox.light = False
                    else:
                        globals.gameinformationpanel.display('Not enough mana.')
                    return
                if globals.cast_focus: #выбор цели для каста
                    if item.type == 'cardbox':
                        globals.cast_focus_wizard.focus_cast_action(item.card)
                        sockets.query({"action":"cast","position":globals.cast_focus_wizard.parent.position,"target":item.position,"focus":True})
                if item.player.id != globals.player_id:
                    return
                if item.player.id != globals.player.id:
                    return
                if item.type == "cardbox": #Если клик на карточный бокс
                    if item.card.name != "player": #Если в этом блоке есть карта
                        if item.card.cast: #если есть каст
                            if not item.card.used_cast: # если еще не кастовали
                                if not item.card.focus_cast:
                                    sockets.query({"action":"cast","position":item.position,"focus":False})
                                item.card.cast_action()
                            else:
                                globals.gameinformationpanel.display("You've already cast.")
                                return
                    if globals.selected_card: #если выбрана карта
                        if item.card.name != "player":
                            globals.gameinformationpanel.display("This sector is busy.")
                            return
                        if not globals.player.action_points: #если уже ходил
                            globals.gameinformationpanel.display("You've already made a move.")
                            return
                        #отключаем подсветку
                        for cardbox in globals.cardboxes:
                            cardbox.light = False
                        #Выводим карту
                        exec('available_mana = globals.player.' + globals.selected_card.element + '_mana') # Вычисляем сколько маны у нас есть. Значение помещаем в локальную переменную available_mana
                        if available_mana < globals.selected_card.level:
                            globals.gameinformationpanel.display("Not enough mana.")
                            return
                        item.card = globals.selected_card
                        item.card.parent = item
                        sockets.query({"action":"card","card":item.card.name,"position":item.position,"type":"warrior"})
                        #item.card.cardboxes = cardboxes
                        #item.card.playerscards = playerscards
                        item.card.field = True
                        item.card.summon() #функция которая хранит описание действий при выводе карты
                        globals.player.action_points = False
                        exec('globals.player.' + globals.selected_card.element + '_mana -= ' + str(globals.selected_card.level)) #Отнимаем ману
                        globals.interface.remove(globals.cardsofelementshower1) #Закрываем окна выбора карты
                        globals.interface.remove(globals.cardsofelementshower2) #Закр. окна выбора карты
                        globals.cards_in_deck.empty() #очищаем группу карты в колоде
                        if item.player.id == 1:
                            globals.ccards_1.add(item.card)
                        else:
                            globals.ccards_2.add(item.card)
                        globals.selected_card = 0
                if item.type == 'elementbutton':
#                    global cards_of_element_shower_element
                    globals.cards_in_deck.empty()
                    if item.element == 'water':
                        globals.cards_of_element_shower_element = "water"
                    elif item.element == 'fire':
                        globals.cards_of_element_shower_element = "fire"
                    elif item.element == 'air':
                        globals.cards_of_element_shower_element = "air"
                    elif item.element == 'earth':
                        globals.cards_of_element_shower_element = "earth"
                    elif item.element == 'life':
                        globals.cards_of_element_shower_element = "life"
                    elif item.element == 'death':
                        globals.cards_of_element_shower_element = "death"
                    if globals.player.id == 1:
                        globals.interface.add(globals.cardsofelementshower1)
                    else:
                        globals.interface.add(globals.cardsofelementshower2)
                    play_bookopen_sound()
                elif item.type == 'completethecoursebutton':
                    player.finish_turn()
            elif event.button == 3: #ПРАВАЯ КНОПКА МЫШИ
                if globals.cast_focus:
                    globals.cast_focus = False
                    for card in globals.ccards_1.sprites()+globals.ccards_2.sprites():
                        card.light_switch(False)
                    return
                globals.point.draw(event.pos)
                collided = pygame.sprite.spritecollide(globals.point, globals.cards_in_deck, 0)
                if not collided:
                    collided = pygame.sprite.spritecollide(globals.point, globals.interface, 0)
                if not collided:
                    collided = pygame.sprite.spritecollide(globals.point, globals.panels, 0)
                if not collided:
                    return
                item = collided[len(collided)-1]
                if item.type == "warrior_card" or item.type == "magic_card" : #по боевой карте
                    globals.card_info_group.add(globals.cardinfo)
                    #globals.cardinfo.text = item.info
                    globals.cardinfo.card = item
                    globals.cardinfo.show = True
                if item.type == "cardbox":
                    if item.card.name != "player":
                        globals.card_info_group.add(globals.cardinfo)
                        #globals.cardinfo.text = item.card.info
                        globals.cardinfo.card = item.card
                        globals.cardinfo.show = True
                if item.type == 'cardsofelementshower':
                    play_bookclose_sound()
                    for cardbox in globals.cardboxes:
                        cardbox.light = False
        elif event.type == MOUSEBUTTONUP: #отпускаем кнопку мыши
            if event.button == 3: #Правую
                if globals.cardinfo.show:
                    globals.cardinfo.show = False
                    globals.card_info_group.empty()
コード例 #5
0
 def periodical_cast(self):
     self.kill()
     # player.switch_position()
     player.finish_turn()
コード例 #6
0
 def periodical_cast(self):
     self.kill()
     # player.switch_position()
     player.finish_turn()