def __init__(self, w, h, mag, root): # Please add variables as appropriate # Variables of class self.WIDTH = w self.HEIGHT = h self.MAG = mag self.root = root self.scene_cnt = 0 self.goal_order = [] # Variables of function self.var_start_menu = (1, None) self.var_select_menu = (3, 2, None) # Keyboard config self.frame = tk.Frame(self.root, width=w, height=h) self.frame.bind("<KeyPress>", self.key_pressed) self.frame.bind("<KeyRelease>", self.key_released) self.frame.focus_set() self.frame.pack() self.pressed = {} #pressed key # Create canvas canvas = tk.Canvas(bg="black", width=self.WIDTH, height=self.HEIGHT) canvas.place(x=0, y=0) # Array of field self.field = FIELD(w, h, mag) # Create instance self.player = [PLAYER(i) for i in range(4)] self.turn = 0 self.start_menu()
def __init__(self): init() self.n = 0 self.balls = [] self.player = PLAYER() self.target = TARGET() self.target.new() display.set_caption('Ball Game') self.clock = time.Clock() self.Font = font.SysFont("arial", 40)
def start(): global now_turn get_data = request.args.to_dict() name = get_data.get('name') ip = get_data.get('ip') print(name) player = PLAYER(name, ip) dict = start_give(black, white) for j in dict: player.Hand.append(j) players.append(player) now_turn = name #print(now_turn) return 'good luck'
def reset(self): self.n = 0 self.balls = [] self.player = PLAYER()