コード例 #1
0
    letter = 'X'
    while game.empty_squares():
        if letter == 'O':
            square = o_player.get_move(game)
        else:
            square = x_player.get_move(game)
        if game.make_move(square, letter):

            if print_game:
                print(letter + ' makes a move to square {}'.format(square))
                game.print_board()
                print('')

            if game.current_winner:
                if print_game:
                    print(letter + ' wins!')
                return letter  # ends the loop and exits the game
            letter = 'O' if letter == 'X' else 'X'  # switches player

        time.sleep(.8)

    if print_game:
        print('It\'s a tie!')


if __name__ == '__main__':
    x_player = SmartComputerPlayer('X')
    o_player = HumanPlayer('O')
    t = TicTacToe()
    play(t, x_player, o_player, print_game=True)
コード例 #2
0
ファイル: game.py プロジェクト: n-thosar11/TicTacToe
                return letter  # ends the loop and exits the game
            letter = 'O' if letter == 'X' else 'X'  # switches player

        time.sleep(0.8)

    if print_game:
        print('It\'s a tie!')


if __name__ == '__main__':
    x_player = HumanPlayer('X')
    print("You are the X player.")
    while True:
        a = input(
            "do you want to play against random computer player(r) or smart computer player(s) or against another human player(h): "
        )
        if a == "r":
            o_player = RandomComputerPlayer('O')
            break
        elif a == "s":
            o_player = SmartComputerPlayer('O')
            break
        elif a == "h":
            o_player = HumanPlayer('O')
            break
        else:
            print('Enter valid choice!')

    t = TicTacToe()
    play(t, x_player, o_player, print_game=True)
コード例 #3
0
    while game.empty_squares():
        if letter == 'O':
            square = o_player.get_move(game)
        else:
            square = x_player.get_move(game)
        if game.make_move(square, letter):

            if print_game:
                print(letter + ' makes a move to square {}'.format(square))
                game.print_board()
                print('')

            if game.current_winner:
                if print_game:
                    print(letter + ' wins!')
                return letter  # ends the loop and exits the game
            letter = 'O' if letter == 'X' else 'X'  # switches player

        time.sleep(
            .9)  #opcjonalne opóźnienie wykonanie poleceń, tutaj 0.9 sekundy

    if print_game:
        print('It\'s a tie!')


if __name__ == '__main__':
    x_player = SmartComputerPlayer('X')  #smart komputer uzywa znaku x
    #x_player = RandomComputerPlayer('X')                           # wywołac mozna tylko jedno AI, w razie potrzeb, wywolujemy tylko obiekt randomAI
    o_player = HumanPlayer('O')  #gracz ludzki uzywa znaku o
    t = TicTacToe()  #stworzenie obiektu
    play(t, x_player, o_player, print_game=True)  #wywołanie funkcji play
コード例 #4
0
ファイル: driver.py プロジェクト: KrazyKahunaGuy/RandomPieces
                print("It's a tie!")
                game.board = game.generate_board()
                return play(game, player2, player1)
            move = player.get_move(game)
            if game.make_move(move[0], move[1], player.piece):
                print(game)
                if game.current_winner:
                    player.score += 1
                    print("{} WINS!!!".format(player.piece))
                    print(game.score_board(player1, player2))
                    game.current_winner = None
                    prompt = str(input(
                        "Do you want to try again (Y/N)")).strip()[0].upper()
                    if prompt == 'Y':
                        game.board = game.generate_board()
                        return play(game, player2, player1)
                    else:
                        print("\t\tFINAL SCORE")
                        print(game.score_board(player1, player2))
                        sys.exit("THANKS FOR PLAYING.")
            sleep(0.8)
            print(game)
            print("{} was placed at row: {}, col: {}".format(
                player.piece, move[0], move[1]))


if __name__ == "__main__":
    game = TicTacToe()
    player1 = SmartComputerPlayer('X')
    player2 = SmartComputerPlayer('O')
    play(game, player1, player2)
コード例 #5
0
        if choice_letter == 'O':
            place = player_o.get_move(game)
        else:
            place = player_x.get_move(game)

        if game.make_move(place, choice_letter):
            if print_game:
                print(f"{choice_letter}, moved to {place}")
                game.print_board()
                print()

            # Check the winner
            if game.winner:
                if print_game:
                    print(choice_letter + ' Wins!!!')
                return choice_letter

            # Switching players
            choice_letter = 'X' if choice_letter == 'O' else 'O'

    if print_game:
        print("Tie")


if __name__ == '__main__':
    player_x = RealPlayer('X')
    player_y = SmartComputerPlayer('O')
    # player_y = ComputerPlayer('O')
    game_ttt = TicTacToe()
    play_loop(game_ttt, player_x, player_y)
コード例 #6
0
        else:
            square = o_player.get_move(game)

        # Make move
        if game.make_move(square, letter):
            if print_game:
                print(f"{letter} makes a move to square {square}")
                game.print_board()
                print(" ")

            if game.winner:  # check if winner is not None(if someone won)
                if print_game:
                    print(f"{letter} wins!")
                    return letter

            # After the move completes, alternate the letter
            letter = "o" if letter == "x" else "x"  # switch the letter

    # if no empty squares and winner is None, It's a tie
    if game.winner is None:
        print("It's a Tie!")
        return None


if __name__ == "__main__":
    x_player = HumanPlayer("x")
    o_player = SmartComputerPlayer("o")
    # o_player = RandomComputerPlayer("o") #, if you want to win
    t = TicTacToe()
    play(t, x_player, o_player, True)