def OnRealmMOD(): global REALM global PARTY global REALMCHARACTERS if RPG_BUILD_DEMO: TGEObject("DEMOINFO_BITMAP").setBitmap("~/data/ui/demo/MoD") TGEObject("DEMOINFOWIND_LATERBUTTON" ).command = "canvas.popDialog(DemoInfoWnd);" TGEEval("canvas.pushDialog(DemoInfoWnd);") if REALM == RPG_REALM_DARKNESS: return PARTY = [] REALM = RPG_REALM_DARKNESS REALMCHARACTERS = DARKCHARACTERS FillCharacters() from playerSettings import PLAYERSETTINGS getRealm, lastParty = PLAYERSETTINGS.loadLastParty(RPG_REALM_DARKNESS) for lp in lastParty: for ci in REALMCHARACTERS: if ci.name == lp: gotone = True PARTY.append(ci) UpdatePartyList()
def OnRealmMOD(): global REALM global PARTY global REALMCHARACTERS if RPG_BUILD_DEMO: TGEObject("DEMOINFO_BITMAP").setBitmap("~/data/ui/demo/MoD") TGEObject("DEMOINFOWIND_LATERBUTTON").command = "canvas.popDialog(DemoInfoWnd);" TGEEval("canvas.pushDialog(DemoInfoWnd);") if REALM == RPG_REALM_DARKNESS: return PARTY = [] REALM = RPG_REALM_DARKNESS REALMCHARACTERS = DARKCHARACTERS FillCharacters() from playerSettings import PLAYERSETTINGS getRealm,lastParty = PLAYERSETTINGS.loadLastParty(RPG_REALM_DARKNESS) for lp in lastParty: for ci in REALMCHARACTERS: if ci.name == lp: gotone = True PARTY.append(ci) UpdatePartyList()
def OnRealmFOL(): global REALM global PARTY global REALMCHARACTERS if REALM == RPG_REALM_LIGHT: return PARTY = [] REALM = RPG_REALM_LIGHT REALMCHARACTERS = LIGHTCHARACTERS FillCharacters() from playerSettings import PLAYERSETTINGS getRealm, lastParty = PLAYERSETTINGS.loadLastParty(RPG_REALM_LIGHT) for lp in lastParty: for ci in REALMCHARACTERS: if ci.name == lp: gotone = True PARTY.append(ci) UpdatePartyList()
def OnRealmFOL(): global REALM global PARTY global REALMCHARACTERS if REALM == RPG_REALM_LIGHT: return PARTY = [] REALM = RPG_REALM_LIGHT REALMCHARACTERS = LIGHTCHARACTERS FillCharacters() from playerSettings import PLAYERSETTINGS getRealm,lastParty = PLAYERSETTINGS.loadLastParty(RPG_REALM_LIGHT) for lp in lastParty: for ci in REALMCHARACTERS: if ci.name == lp: gotone = True PARTY.append(ci) UpdatePartyList()
def QueryCharactersResults(results): if len(results) == 2: cinfos, mspawns = results maxparty = 6 else: cinfos, mspawns, maxparty = results TGECall("CloseMessagePopup") global CHARACTERS global LIGHTCHARACTERS global DARKCHARACTERS global MONSTERCHARACTERS global REALMCHARACTERS global MONSTERCHOICES global DOLASTPARTY global MAXPARTY global CHARINFOS global REALM MAXPARTY = maxparty CHARACTERS = cinfos DARKCHARACTERS = [] LIGHTCHARACTERS = [] MONSTERCHARACTERS = [] MONSTERCHOICES = mspawns CHARINFOS = {} for ci in cinfos: CHARINFOS[ci.name] = ci if ci.realm == RPG_REALM_DARKNESS: DARKCHARACTERS.append(ci) elif ci.realm == RPG_REALM_MONSTER: MONSTERCHARACTERS.append(ci) else: LIGHTCHARACTERS.append(ci) gotone = False if DOLASTPARTY: DOLASTPARTY = False from playerSettings import PLAYERSETTINGS REALM, lastParty = PLAYERSETTINGS.loadLastParty() if REALM == RPG_REALM_DARKNESS: TGEObject("REALM_MOD_BUTTON").performClick() REALMCHARACTERS = DARKCHARACTERS elif REALM == RPG_REALM_MONSTER: TGEObject("REALM_MONSTER_BUTTON").performClick() REALMCHARACTERS = MONSTERCHARACTERS else: TGEObject("REALM_FOL_BUTTON").performClick() REALMCHARACTERS = LIGHTCHARACTERS for lp in lastParty: for ci in REALMCHARACTERS: if ci.name == lp: gotone = True PARTY.append(ci) else: if REALM == RPG_REALM_DARKNESS: REALMCHARACTERS = DARKCHARACTERS elif REALM == RPG_REALM_MONSTER: REALMCHARACTERS = MONSTERCHARACTERS else: REALMCHARACTERS = LIGHTCHARACTERS FillCharacters() UpdatePartyList() #fill monster selection tc = TGEObject("MOM_MONSTER_LIST") tc.setVisible(False) tc.clear() for i, name in enumerate(mspawns): TGEEval(r'MOM_MONSTER_LIST.addRow(%i,"%s");' % (i, name)) tc.sort(0) # this sorts alphabetically tc.setSelectedRow(0) tc.scrollVisible(0) tc.setActive(True) #this should be based on any worlds found tc.setVisible(True)
def QueryCharactersResults(results): if len(results) == 2: cinfos,mspawns = results maxparty = 6 else: cinfos,mspawns,maxparty = results TGECall("CloseMessagePopup") global CHARACTERS global LIGHTCHARACTERS global DARKCHARACTERS global MONSTERCHARACTERS global REALMCHARACTERS global MONSTERCHOICES global DOLASTPARTY global MAXPARTY global CHARINFOS global REALM MAXPARTY = maxparty CHARACTERS = cinfos DARKCHARACTERS = [] LIGHTCHARACTERS = [] MONSTERCHARACTERS = [] MONSTERCHOICES = mspawns CHARINFOS = {} for ci in cinfos: CHARINFOS[ci.name] = ci if ci.realm == RPG_REALM_DARKNESS: DARKCHARACTERS.append(ci) elif ci.realm == RPG_REALM_MONSTER: MONSTERCHARACTERS.append(ci) else: LIGHTCHARACTERS.append(ci) gotone = False if DOLASTPARTY: DOLASTPARTY = False from playerSettings import PLAYERSETTINGS REALM,lastParty = PLAYERSETTINGS.loadLastParty() if REALM == RPG_REALM_DARKNESS: TGEObject("REALM_MOD_BUTTON").performClick() REALMCHARACTERS = DARKCHARACTERS elif REALM == RPG_REALM_MONSTER: TGEObject("REALM_MONSTER_BUTTON").performClick() REALMCHARACTERS = MONSTERCHARACTERS else: TGEObject("REALM_FOL_BUTTON").performClick() REALMCHARACTERS = LIGHTCHARACTERS for lp in lastParty: for ci in REALMCHARACTERS: if ci.name == lp: gotone = True PARTY.append(ci) else: if REALM == RPG_REALM_DARKNESS: REALMCHARACTERS = DARKCHARACTERS elif REALM == RPG_REALM_MONSTER: REALMCHARACTERS = MONSTERCHARACTERS else: REALMCHARACTERS = LIGHTCHARACTERS FillCharacters() UpdatePartyList() #fill monster selection tc = TGEObject("MOM_MONSTER_LIST") tc.setVisible(False) tc.clear() for i,name in enumerate(mspawns): TGEEval(r'MOM_MONSTER_LIST.addRow(%i,"%s");'%(i,name)) tc.sort(0) # this sorts alphabetically tc.setSelectedRow(0) tc.scrollVisible(0) tc.setActive(True)#this should be based on any worlds found tc.setVisible(True)