def sp_ignite(source, command): if command.get_arg_count() == 1: source.message("c=(white)[c=(purple)SPc=(white)] Usage: " "c=(purple)sp_ignite $c=(white)<name|#userid|@filter> [time: 0]") return CommandReturn.BLOCK targets = target_filter(command[1], source.index) time = int(command[2]) if command.get_arg_count() > 2 else 0 if len(targets) == 0: source.message("c=(white)[c=(purple)SPc=(white)] No Targets found.") else: for target in targets: player = Player(target) player.ignite_lifetime(time) if time > 0 else player.ignite() message_client(player.index, "You have been set on fire for " + str(time) + " seconds.") source.message("c=(white)[c=(purple)SPc=(white)] Set " + str(len(targets)) + " players on fire.") return CommandReturn.BLOCK
def sp_ignite(source, command): if command.get_arg_count() == 1: source.message( "c=(white)[c=(purple)SPc=(white)] Usage: " "c=(purple)sp_ignite $c=(white)<name|#userid|@filter> [time: 0]") return CommandReturn.BLOCK targets = target_filter(command[1], source.index) time = int(command[2]) if command.get_arg_count() > 2 else 0 if len(targets) == 0: source.message("c=(white)[c=(purple)SPc=(white)] No Targets found.") else: for target in targets: player = Player(target) player.ignite_lifetime(time) if time > 0 else player.ignite() message_client( player.index, "You have been set on fire for " + str(time) + " seconds.") source.message("c=(white)[c=(purple)SPc=(white)] Set " + str(len(targets)) + " players on fire.") return CommandReturn.BLOCK
def _setfx_command(command): todo = str(command[1]) userid = int(command[2]) operator = str(command[3]) amount = command[4] if len(command) > 5: time = float(command[5]) else: time = 0 player = Player(index_from_userid(userid)) if todo == "blind": if operator == "=": if time == 0.0: time == 10000.0 color = Color(255, 255, 255, int(amount)) Fade(int(time), int(time), color, FadeFlags.PURGE).send(player.index) if todo == "flicker": if time == 0.0: time == 10000.0 if int(amount) == 1: player.set_key_value_int("renderfx", 13) if int(amount) == 0: player.set_key_value_int("renderfx", 0) if time: Delay(time, removefx, ("flicker", player, int(amount))) if todo == "1stclip": clip = player.get_weapon(is_filters="primary").clip if operator == "=": player.get_weapon(is_filters="primary").clip = int(amount) if time: Delay(time, player.get_weapon(is_filters="primary").set_clip, (clip, )) if operator == "+": player.get_weapon(is_filters="primary").clip += int(amount) if time: Delay(time, player.get_weapon(is_filters="primary").set_clip, (player.get_weapon(is_filters="primary").clip - int(amount), )) if operator == "-": player.get_weapon(is_filters="primary").clip -= int(amount) if time: Delay(time, player.get_weapon(is_filters="primary").set_clip, (player.get_weapon(is_filters="primary").clip + int(amount), )) if todo == "2ndclip": clip = player.get_weapon(is_filters="secondary").clip if operator == "=": player.get_weapon(is_filters="secondary").clip = int(amount) if time: Delay(time, player.get_weapon(is_filters="secondary").set_clip, (clip, )) if operator == "+": player.get_weapon(is_filters="secondary").clip += int(amount) if time: Delay(time, player.get_weapon(is_filters="primary").set_clip, (player.get_weapon(is_filters="secondary").clip - int(amount), )) if operator == "-": player.get_weapon(is_filters="secondary").clip -= int(amount) if time: Delay(time, player.get_weapon(is_filters="primary").set_clip, (player.get_weapon(is_filters="secondary").clip + int(amount), )) if todo == "1stammo": ammo = player.get_weapon(is_filters="primary").ammo if operator == "=": player.get_weapon(is_filters="primary").ammo = int(amount) if time: Delay(time, player.get_weapon(is_filters="primary").set_ammo, (ammo, )) if operator == "+": player.get_weapon(is_filters="primary").ammo += int(amount) if time: Delay(time, player.get_weapon(is_filters="primary").set_clip, (player.get_weapon(is_filters="primary").ammo - int(amount), )) if operator == "-": player.get_weapon(is_filters="primary").ammo -= int(amount) if time: Delay(time, player.get_weapon(is_filters="primary").set_clip, (player.get_weapon(is_filters="primary").ammo + int(amount), )) if todo == "2ndammo": ammo = player.get_weapon(is_filters="secondary").ammo if operator == "=": player.get_weapon(is_filters="secondary").ammo = int(amount) if time: Delay(time, player.get_weapon(is_filters="secondary").set_ammo, (ammo, )) if operator == "+": player.get_weapon(is_filters="secondary").ammo += int(amount) if time: Delay(time, player.get_weapon(is_filters="secondary").set_ammo, (player.get_weapon(is_filters="primary").ammo - int(amount), )) if operator == "-": player.get_weapon(is_filters="secondary").ammo -= int(amount) if time: Delay(time, player.get_weapon(is_filters="secondary").set_ammo, (player.get_weapon(is_filters="primary").ammo + int(amount), )) if todo == "invisp": old_color = player.color if operator == "=": old_invisp = float(player.color.a) / 2.55 amount = float(amount) * 2.55 amount = 255 - amount player.color = Color(old_color[0], old_color[1], old_color[2], int(amount)) if time: old_invisp = float(old_invisp) * 2.55 - float(amount) Delay(time, removefx, ('invisp', player, old_invisp)) if operator == "-": old_invisp = float(player.color.a) / 2.55 amount = float(amount) * 2.55 if (player.color.a - int(amount)) <= 0: player.color = Color(old_color[0], old_color[1], old_color[2], 0) else: player.color = Color(old_color[0], old_color[1], old_color[2], old_color[3] - int(amount)) if time: Delay(time, removefx, ('invisp', player, old_invisp)) if operator == "+": old_invisp = float(player.color.a) / 2.55 amount = float(amount) * 2.55 if (player.color.a + int(amount)) >= 255: player.color = Color(old_color[0], old_color[1], old_color[2], 255) else: player.color = Color(old_color[0], old_color[1], old_color[2], old_color[3] + int(amount)) if time: Delay(time, removefx, ('invisp', player, -old_invisp)) if todo == "invis": old_color = player.color amount = int(amount) if operator == "=": old_invisp = player.color.a player.color = Color(old_color[0], old_color[1], old_color[2], int(amount)) if time: old_invisp = old_invisp - amount Delay(time, removefx, ('invis', player, old_invisp)) if operator == "-": old_invisp = player.color.a if (player.color.a - amount) <= 0: player.color = Color(old_color[0], old_color[1], old_color[2], 0) else: player.color = Color(old_color[0], old_color[1], old_color[2], old_color[3] - int(amount)) if time: Delay(time, removefx, ('invis', player, old_invisp)) if operator == "+": old_invisp = player.color.a amount = amount if (player.color.a + amount) >= 255: player.color = Color(old_color[0], old_color[1], old_color[2], 255) else: player.color = Color(old_color[0], old_color[1], old_color[2], old_color[3] + int(amount)) if time: Delay(time, removefx, ('invis', player, -amount)) if todo == "longjump": longjump = wcsgroup.getUser(userid, 'longjump') if longjump != None: longjump = float(longjump) else: longjump = 1.0 if operator == "=": wcsgroup.setUser(userid, 'longjump', amount) if time > 0: Delay(time, wcsgroup.setUser, (userid, 'longjump', 0)) if operator == "+": wcsgroup.setUser(userid, 'longjump', longjump + float(amount)) if time > 0: Delay(time, wcsgroup.setUser, (userid, 'longjump', float(wcsgroup.getUser(userid, 'longjump')) - float(amount))) if operator == "-": wcsgroup.setUser(userid, 'longjump', longjump - float(amount)) if time > 0: Delay(time, wcsgroup.setUser, (userid, 'longjump', float(wcsgroup.getUser(userid, 'longjump')) + float(amount))) if todo == "speed": current_speed = player.speed if time: time = float(time) if operator == "=": oldspeed = player.speed player.speed = float(amount) dif = oldspeed - player.speed if time: Delay(time, removefx, ('speed', player, float(dif))) if operator == "+": player.speed += float(amount) if time: Delay(time, removefx, ('speed', player, -float(amount))) if operator == "-": player.speed -= float(amount) if time: Delay(time, removefx, ('speed', player, float(amount))) if todo == 'jetpack': if operator == "=": player.set_jetpack(int(amount)) if time: Delay(time, removefx, ('jetpack', player, amount)) wcsgroup.setUser(player.userid, 'jetpack', int(player.jetpack)) if todo == 'gravity': old_grav = player.gravity if operator == "=": player.gravity = float(amount) if time: return_value = float(amount) - old_grav Delay(time, removefx, ('gravity', player, return_value)) if operator == "-": player.gravity -= float(amount) if time: Delay(time, removefx, ('gravity', player, -amount)) if operator == "+": player.gravity += float(amount) if time: Delay(time, removefx, ('gravity', player, amount)) wcsgroup.setUser(player.userid, 'gravity', player.gravity) if todo == 'health': old_health = player.health if operator == "=": player.health = int(round(float(amount))) if time: Delay(time, removefx, ('health', player, old_health)) if operator == "-": player.health -= int(round(float(amount))) if time: Delay(time, removefx, ('health', player, -amount)) if operator == "+": player.health += int(round(float(amount))) if time: Delay(time, removefx, ('health', player, amount)) if todo == 'freeze': if operator == "=": if amount == "0": player.move_type = MoveType.WALK if amount == "1": player.move_type = MoveType.NONE if time: Delay(time, removefx, ('freeze', player, amount)) if todo in "cash;money": if operator == "=": old_amount = player.cash old_amount = old_amount - int(amount) player.cash = int(amount) if time: Delay(time, removefx, ('cash', player, old_amount)) if operator == "-": old_amount = player.cash player.cash -= int(amount) if time: Delay(time, removefx, ('cash', player, -amount)) if operator == "+": old_amount = player.cash player.cash += int(amount) if time: Delay(time, removefx, ('cash', player, amount)) if todo == "burn": if operator == "=": if int(amount) == 1: if time: if time == 0: time = 999 else: time = 999 player.ignite_lifetime(float(time)) else: player.ignite_lifetime(0) if todo == "god": if operator == "=": player.godmode = int(amount) if time: Delay(time, removefx, ('god', player, int(amount))) if todo == "disguise": if operator == "=": if int(amount) == 2: player.model = Model( "models/player/custom_player/legacy/tm_leet_variantB.mdl") if int(amount) == 3: player.model = Model( "models/player/custom_player/legacy/ctm_idf_variantC.mdl") if time: Delay(time, removefx, ('disguise', player, amount))