コード例 #1
0
    def __init__(self, port, serverFamily="default"):
        super().__init__(prompt=self.STD_PROMPT)
        self._protocolId = 0
        self._selected = None
        self._protocols = {}

        switchobjectHandler = Command("switch", "Switch object to control",
                                      self._switchObjectCommand)
        sendcommandHandler = Command("send", "Send command to object",
                                     self._sendCommand)
        listobjectsHandler = Command("list", "list current connections",
                                     self._listCommand)
        reprogramHandler = Command("reprogram",
                                   "reprogram bot. Careful. Don't BRICK it.",
                                   self._reprogramCommand)
        downloadBrainHandler = Command(
            "download_brain",
            "download the bot's current brain as a tar ball.",
            self._downloadBrainCommand)
        self.registerCommand(switchobjectHandler)
        self.registerCommand(sendcommandHandler)
        self.registerCommand(listobjectsHandler)
        self.registerCommand(reprogramHandler)
        self.registerCommand(downloadBrainHandler)

        coro = playground.create_server(lambda: RemoteControlProtocol(self),
                                        port=port,
                                        family=serverFamily)
        asyncio.ensure_future(coro)
コード例 #2
0
ファイル: asy_severr.py プロジェクト: TsGanT/Live
def main():
    loop = asyncio.get_event_loop()

    coro = playground.create_server(EchoServerProtocol,'localhost', 2001)  
    server = loop.run_until_complete(coro)

    try:
        loop.run_forever()
    except KeyboardInterrupt:
        pass
    server.close()
    loop.run_until_complete(server.wait_close())
    loop.close()
コード例 #3
0
def main(args):
    loop = asyncio.get_event_loop()
    coro = playground.create_server(ServerProtocol, "localhost", PORT_NUM)
    server = loop.run_until_complete(coro)

    printx('Servering on{}'.format(server.sockets[0].getsockname()))
    # loop.set_debug(1)
    try:
        loop.run_forever()
    except KeyboardInterrupt:
        pass

    server.close()
    loop.run_until_complete(server.wait_closed())
    loop.close()
コード例 #4
0
ファイル: escape_room_006.py プロジェクト: TsGanT/Live
def main():
    loop = asyncio.get_event_loop()
    loop.set_debug(enabled=True)
    from playground.common.logging import EnablePresetLogging, PRESET_DEBUG
    EnablePresetLogging(PRESET_DEBUG)

    coro = playground.create_server(EchoServerProtocol, 'localhost', 2001)
    server = loop.run_until_complete(coro)

    try:
        loop.run_forever()
    except KeyboardInterrupt:
        pass
    server.close()
    loop.run_until_complete(server.wait_close())
    loop.close()
コード例 #5
0
def main(argv):
    port = int(argv[1]) if len(argv) >= 2 else 8888
    loop = asyncio.get_event_loop()

    # coro = loop.create_server(EscapeServer, '', port)
    coro = playground.create_server(EscapeServer, '20191.2.5.2554', port)
    server = loop.run_until_complete(coro)

    try:
        loop.run_forever()
    except KeyboardInterrupt:
        pass

    server.close()
    loop.run_until_complete(server.wait_closed())
    loop.close()
コード例 #6
0
ファイル: ex8server.py プロジェクト: soap27century/hello
def main(args):
    username = '******'
    password = '******'
    bank_client = BankClientProtocol(bank_cert, username, password)
    loop = asyncio.get_event_loop()
    coro = playground.create_server(lambda: Ex8Server(bank_client),
                                    'localhost', SERVER_PORT)
    server = loop.run_until_complete(coro)

    try:
        loop.run_forever()
    except KeyboardInterrupt:
        pass

    server.close()
    loop.run_until_complete(server.wait_close())
    loop.close()
コード例 #7
0
    def __init__(self, port, serverFamily="default"):
        super().__init__(prompt=self.STD_PROMPT)
        # Each object (bot) needs a protocol instance to connect to the C&C.
        # _protocols is a dict where the key is the _protocolId, and the value is the protocol (RemoteControlProtocol).
        # _selected is used to identify which object is currently selected.
        # A protocolId will be assigned to self._selected.
        # Therefore, you can get the protocol for current selected object by self._protocols.get(self._selected, None).
        self._protocolId = 0
        self._selected = None
        self._protocols = {}

        switchobjectHandler = Command("switch",
                                      "Switch object to control",
                                      self._switchObjectCommand)
        sendcommandHandler  = Command("send",
                                      "Send command to object",
                                      self._sendCommand)
        listobjectsHandler  = Command("list",
                                      "list current connections",
                                      self._listCommand)
        reprogramHandler    = Command("reprogram",
                                      "reprogram bot. Careful. Don't BRICK it.",
                                      self._reprogramCommand)
        downloadBrainHandler= Command("download_brain",
                                      "download the bot's current brain as a tar ball.",
                                      self._downloadBrainCommand)
        # All cmdHandlers need to be registered
        # so that the shell knows which handler to call when the user inputs a command.
        # For more information, see playground.common.io.ui.CLIShell.
        self.registerCommand(switchobjectHandler)
        self.registerCommand(sendcommandHandler)
        self.registerCommand(listobjectsHandler)
        self.registerCommand(reprogramHandler)
        self.registerCommand(downloadBrainHandler)

        # When creating the shell, a playground server using RemoteControlProtocol will be created.
        # The default port is 10013 and you can specify the protocol stack (default, peep, pls).
        coro = playground.create_server(lambda: RemoteControlProtocol(self), port=port, family=serverFamily)
        asyncio.ensure_future(coro)
コード例 #8
0
ファイル: server.py プロジェクト: muskaankalra/p-protocol
        #self.transport.write(self.homepage.welcome_narratives().encode())

    def data_received(self, data):
        if self.homepage.getSign() == False:
            self.transport.write(self.homepage.welcome_narratives().encode())
            self.homepage.setSign()
        else:
            string = data.decode()
            string = string[:-1]
            output = self.homepage.input(string)
            self.transport.write(output.encode())


loop = asyncio.get_event_loop()

# Each client connection will create a new protocol instance
coro = playground.create_server(HomepageServerProtocol, '20191.157.157.157',
                                9090)

server = loop.run_until_complete(coro)

# Serve requests until Ctrl+C is pressed
print('Serving on {}')
try:
    loop.run_forever()
except KeyboardInterrupt:
    pass

loop.run_until_complete(server.wait_closed())
コード例 #9
0
ファイル: echotest.py プロジェクト: lkostick/netsec_fall2019
    if "-stack" in echoArgs:
        stack = echoArgs["-stack"]

    if not 0 in echoArgs:
        sys.exit(USAGE)

    mode = echoArgs[0]
    loop = asyncio.get_event_loop()
    loop.set_debug(enabled=True)
    from playground.common.logging import EnablePresetLogging, PRESET_DEBUG

    EnablePresetLogging(PRESET_DEBUG)  # Can be commented out

    if mode.lower() == "server":
        coro = playground.create_server(lambda: EchoServerProtocol(),
                                        port=port,
                                        family=stack)
        server = loop.run_until_complete(coro)
        print("Echo Server Started at {}".format(
            server.sockets[0].gethostname()))
        loop.run_forever()
        loop.close()

    else:
        remoteAddress = mode
        control = EchoControl()
        coro = playground.create_connection(control.buildProtocol,
                                            host=remoteAddress,
                                            port=port,
                                            family=stack)
        transport, protocol = loop.run_until_complete(coro)
コード例 #10
0
                                self.transport.write(packk.__serialize__())
                                print('Sent game command: ',
                                      self.escapestep[self.es_iter])
                                self.es_iter += 1
                continue

            print('Warning: None of the packet Type fits.')


if __name__ == "__main__":
    if ('server' in sys.argv[1:]) or ('client' in sys.argv[1:]):
        if ('server' in sys.argv[1:]):
            loop = asyncio.get_event_loop()
            #coro = playground.create_server(EchoServer,'20191.100.100.1',1810)
            coro = playground.create_server(
                lambda: EchoServer('dhaoshu1', 'dhaoshu1_account', 5),
                'localhost', Server_Port_number)
            asyncio.ensure_future(coro)
        else:
            print('The bank client config: ', bank_addr, bank_port,
                  bank_username)
            yngo = input('If the above message is right, continue? [y/n]: ')
            if yngo == 'y':
                loop = asyncio.get_event_loop()
                coro = playground.create_connection(
                    lambda: EchoClient('dhaoshu1', 'dhaoshu1_account'),
                    '20194.0.0.19000', 19008)
                asyncio.ensure_future(coro)
                #client = loop.run_until_complete(coro)
            else:
                raise Exception('Not able to process, need reconfig.')
コード例 #11
0
    def data_received(self, data):
        string = data.decode()
        string = string[:-1]
        output = self.room.command(string)
        self.transport.write(output.encode())

        status = self.room.status()
        if status == "dead":
            self.transport.write(("\r\n" + status).encode())
        elif status == "escaped":
            if string == "open door":
                self.transport.write(("\r\n" + status).encode())


loop = asyncio.get_event_loop()

# Each client connection will create a new protocol instance
coro = playground.create_server(EscapeServerClientProtocol, '20191.10.20.30',
                                62261)

server = loop.run_until_complete(coro)

# Serve requests until Ctrl+C is pressed
print('Serving on {}')
try:
    loop.run_forever()
except KeyboardInterrupt:
    pass

loop.run_until_complete(server.wait_closed())
コード例 #12
0
async def main():
    loop = asyncio.get_event_loop()
    server = playground.create_server(lambda: EchoServerProtocol(),
                                      "localhost", 3456)
    await asyncio.wait([server])
コード例 #13
0
                        self.transport.close()
                    
if __name__=="__main__":
    import sys, argparse
    #from playground.common.logging import EnablePresetLogging, PRESET_DEBUG
    #EnablePresetLogging(PRESET_DEBUG)
    
    parser = argparse.ArgumentParser()
    parser.add_argument("account")
    parser.add_argument("-p", "--port", default=5678)
    parser.add_argument("--price", default=5)
    
    args = parser.parse_args(sys.argv[1:])
    global_payment_processor.configure(args.account, int(args.price))
    
    loop = asyncio.get_event_loop()
    coro = playground.create_server(EscapeRoomServerProtocol, host='20191.2.10.1', port=args.port)
    server = loop.run_until_complete(coro)
    
    # Serve requests until Ctrl+C is pressed
    print('Serving on {}'.format(server.sockets[0].getsockname()))
    try:
        loop.run_forever()
    except KeyboardInterrupt:
        pass

    # Close the server
    server.close()
    loop.run_until_complete(server.wait_closed())
    loop.close()
コード例 #14
0
        asyncio.get_event_loop().stop()
    else:
        flush_output(">> ", end='')


def flush_output(*args, **kargs):
    print(*args, **kargs)
    sys.stdout.flush()


async def main(args):
    loop = asyncio.get_event_loop()
    game = EscapeRoomGame(output=flush_output)
    game.create_game(cheat=("--cheat" in args))
    game.start()
    flush_output(">> ", end='')
    loop.add_reader(sys.stdin, game_next_input, game)
    await asyncio.wait([asyncio.ensure_future(a) for a in game.agents])


if __name__ == "__main__":
    loop = asyncio.get_event_loop()
    coro = playground.create_server(EchoServer, '20191.100.100.1', 1810)
    #coro = playground.create_server(EchoServer,'localhost',1810)
    asyncio.ensure_future(coro)
    #asyncio.ensure_future(main(sys.argv[1:]))
    #loop.run_forever()
    try:
        loop.run_forever()
    except KeyboardInterrupt:
        loop.close()
コード例 #15
0
            print("S: SUBMITRESPONSE {} {} {}".format(packet.submit_status,
                                                      packet.client_status,
                                                      packet.server_status))
        elif isinstance(packet, gc_packet_types.GameCommandPacket):
            command = gc_packet_types.process_game_command(packet)
            time.sleep(.2)
            lines = command.split("<EOL>\n")
            if self.verification:
                for line in lines:
                    if len(line) > 0:
                        print("Sc: ", line)
                        self.game.command(line)

        else:
            raise ValueError(packet.DEFINITION_IDENTIFIER)


if __name__ == "__main__":
    loop = asyncio.get_event_loop()
    coro = playground.create_server(StudentServer, port=7826)
    server = loop.run_until_complete(coro)

    try:
        loop.run_forever()
    except KeyboardInterrupt:
        pass

    server.close()
    loop.run_until_complete(server.wait_close())
    loop.close()
コード例 #16
0
    if switch == 2:
        game.create_game(roomswitch=switch)
        game.start()
        await asyncio.wait([asyncio.ensure_future(a) for a in game.agents])

    if switch == 3:
        game.create_game(roomswitch=switch)
        game.start()
        await asyncio.wait([asyncio.ensure_future(a) for a in game.agents])


if __name__ == "__main__":
    loop = asyncio.get_event_loop()
    # Each client connection will create a new protocol instance
    coro = playground.create_server(EchoServerClientProtocol,
                                    "localhost",
                                    port=8666,
                                    family="crap")
    server = loop.run_until_complete(coro)

    loop.set_debug(enabled=True)
    from playground.common.logging import EnablePresetLogging, PRESET_DEBUG

    EnablePresetLogging(PRESET_DEBUG)
    # Serve requests until Ctrl+C is pressed
    print('Serving on {}'.format(server.sockets[0].getsockname()))
    try:
        loop.run_forever()
    except KeyboardInterrupt:
        pass

    # Close the server
コード例 #17
0
ファイル: ERserver.py プロジェクト: alanlinzy/lzy_NS_homework
            print(lines)
            for line in lines:
                print(line)
                if line !="":
                    # process each line
                    command = line
                    output = self.game.command(command)
                
        else:
            self.transport.close()
        
        
if __name__=="__main__":
    loop = asyncio.get_event_loop()
    # Each client connection will create a new protocol instance
    c = playground.create_server(myserver,'localhost',4219)
    server = loop.run_until_complete(c)

    # Serve requests until Ctrl+C is pressed
    #print('Serving on {}'.format(server.sockets[0].getsockname()))
    try:
        loop.run_forever()
    except KeyboardInterrupt:
        pass

    # Close the server
    server.close()
    loop.run_until_complete(server.wait_closed())
    loop.close()
   
コード例 #18
0
        self.homepage = Homepage()

        #self.transport.write(self.homepage.welcome_narratives().encode())

    def data_received(self, data):
        if self.homepage.getSign() == False:
            self.transport.write(self.homepage.welcome_narratives().encode())
            self.homepage.setSign()
        else:
            string = data.decode()
            string = string[:-1]
            output = self.homepage.input(string)
            self.transport.write(output.encode())


loop = asyncio.get_event_loop()

# Each client connection will create a new protocol instance
coro = playground.create_server(HomepageServerProtocol, '20191.10.20.30', 6261)

server = loop.run_until_complete(coro)

# Serve requests until Ctrl+C is pressed
print('Serving on {}')
try:
    loop.run_forever()
except KeyboardInterrupt:
    pass

loop.run_until_complete(server.wait_closed())
コード例 #19
0
ファイル: es7.py プロジェクト: wdpen/exnetwork
                                    self.escapestep[self.es_iter])
                                print('Sent game command: ',
                                      self.escapestep[self.es_iter])
                                self.transport.write(packk.__serialize__())
                                self.es_iter += 1
                continue

            print('Warning: None of the packet Type fits.')


if __name__ == "__main__":
    if ('server' in sys.argv[1:]) or ('client' in sys.argv[1:]):
        if ('server' in sys.argv[1:]):
            loop = asyncio.get_event_loop()
            #coro = playground.create_server(EchoServer,'20191.100.100.1',1810)
            coro = playground.create_server(EchoServer, 'localhost',
                                            Server_Port_number)
            asyncio.ensure_future(coro)
        else:
            print('The bank client config: ', bank_addr, bank_port,
                  bank_username)
            yngo = input('If the above message is right, continue? [y/n]: ')
            if yngo == 'y':
                loop = asyncio.get_event_loop()
                coro = playground.create_connection(EchoClient,
                                                    '20194.0.0.19000', 19007)
                asyncio.ensure_future(coro)
                #client = loop.run_until_complete(coro)
            else:
                raise Exception('Not able to process, need reconfig.')
        try:
            loop.run_forever()
コード例 #20
0
    def data_received(self, data):
        data = data.decode()
        command = list(filter(None, data.split("<EOL>\n")))
        for commandline in command:
            print('Data recevied:{!r}'.format(commandline))
            self.game.command(commandline)

    # data_send = self.game.command(command[0])
    def data_send(self, data):
        self.transport.write((data + '<EOL>\n').encode())
        print('Data sent:{!r}'.format(data))

    async def flyingkey_event(self):
        await asyncio.wait(
            [asyncio.ensure_future(a) for a in self.game.agents])


if __name__ == "__main__":
    loop = asyncio.get_event_loop()
    coro = playground.create_server(EchoServer, 'localhost', 30000)
    server = loop.run_until_complete(coro)

    try:
        loop.run_forever()
    except KeyboardInterrupt:
        pass

    server.close()
    loop.run_until_complete(server.wait_close())
    loop.close()
コード例 #21
0
        await asyncio.wait([asyncio.ensure_future(a) for a in game.agents])


if __name__ == "__main__":
    if IS_ONLINE:
        IP = '20194.1.1.200'
        PORT = "12345"
        args = []
        loop = asyncio.get_event_loop()
        args.append(loop)
        username = bank_username
        password = getpass.getpass("Enter password for {}: ".format(username))
        args.append(password)
        args.append(sys.argv[1:])
        coro = playground.create_server(lambda: ServerProtocol(args),
                                        host=IP,
                                        port=PORT,
                                        family=STACK)
        server = loop.run_until_complete(coro)
        print('Serving on {}'.format(server.sockets[0].getsockname()))
        try:
            loop.run_forever()
        except KeyboardInterrupt:
            pass

        server.close()
        loop.run_until_complete(server.wait_closed())
        loop.close()
    else:
        asyncio.ensure_future(main(args=sys.argv[1:]))
        asyncio.get_event_loop().run_forever()
コード例 #22
0
    #from playground.common.logging import EnablePresetLogging, PRESET_DEBUG
    #EnablePresetLogging(PRESET_DEBUG)
    
    parser = argparse.ArgumentParser()
    parser.add_argument("account")
    parser.add_argument("-p", "--port", default=5657)
    parser.add_argument("--price", default = 0)
    parser.add_argument("-s", "--stack", default = "pls_roast")
    
    args = parser.parse_args(sys.argv[1:])
    global_payment_processor.configure(args.account, int(args.price))
    global_payment_processor.set_src_account(args.account)
    stack = args.stack
    
    loop = asyncio.get_event_loop()
    coro = playground.create_server(HomepageServerProtocol, host='20191.2.1.0', port=args.port,family = stack)
    server = loop.run_until_complete(coro)

    
    # Serve requests until Ctrl+C is pressed
    print('Serving on {}'.format(server.sockets[0].getsockname()))
    try:
        loop.run_forever()
    except KeyboardInterrupt:
        pass

    # Close the server
    server.close()
    loop.run_until_complete(server.wait_closed())
    loop.close()
コード例 #23
0
if __name__ == "__main__":
    import sys, argparse
    #from playground.common.logging import EnablePresetLogging, PRESET_DEBUG
    #EnablePresetLogging(PRESET_DEBUG)

    parser = argparse.ArgumentParser()
    parser.add_argument("account")
    parser.add_argument("-p", "--port", default=5678)
    parser.add_argument("--price", default=5)

    args = parser.parse_args(sys.argv[1:])
    global_payment_processor.configure(args.account, int(args.price))

    loop = asyncio.get_event_loop()
    coro = playground.create_server(EscapeRoomServerProtocol,
                                    host='localhost',
                                    port=args.port)
    server = loop.run_until_complete(coro)

    # Serve requests until Ctrl+C is pressed
    print('Serving on {}'.format(server.sockets[0].getsockname()))
    try:
        loop.run_forever()
    except KeyboardInterrupt:
        pass

    # Close the server
    server.close()
    loop.run_until_complete(server.wait_closed())
    loop.close()
コード例 #24
0
            asyncio.ensure_future(a)

    def connection_lost(self, ex):
        print("S: closing transport")
        self.transport.close()

    def data_received(self, data):
        text = data.decode()
        print("SR: ", text)
        asyncio.sleep(.2)
        lines = text.split("<EOL>\n")
        if self.game.status == "playing":
            for line in lines:
                if len(line) > 0:
                    print("S: ", line)
                    self.game.command(line)

if __name__ == "__main__":
    loop = asyncio.get_event_loop()
    coro = playground.create_server(StudentServer,"localhost", 1290)
    server = loop.run_until_complete(coro)

    try:
        loop.run_forever()
    except KeyboardInterrupt:
        pass

    server.close()
    loop.run_until_complete(server.wait_close())
    loop.close()
コード例 #25
0
        # input = input+"<EOL>\n"
        print("Server sends:" + input)
        game_packet = GameResponsePacket(res=input, st=str(self.game.status))
        game_packet_bytes = game_packet.__serialize__()
        self.transport.write(game_packet_bytes)
        time.sleep(0.1)

    def playGame(self, data):
        if self.game.status == "playing":
            output = self.game.command(data)

    async def gameAgents(self):
        for a in self.game.agents:
            asyncio.ensure_future(a)


if __name__ == "__main__":
    # EnablePresetLogging(PRESET_DEBUG)
    theGame = None
    loop = asyncio.get_event_loop()
    coro = playground.create_server(lambda: EchoServer(theGame), server_ip,
                                    server_port)
    server = loop.run_until_complete(coro)
    print("server started")
    try:
        loop.run_forever()
    except KeyboardInterrupt:
        pass
    loop.run_until_complete(server.close())
    print("server closed")
    loop.close()
コード例 #26
0
ファイル: server.py プロジェクト: TsGanT/NetworkTeam4
    if switch == 2:
        game.create_game(roomswitch=switch)
        game.start()
        await asyncio.wait([asyncio.ensure_future(a) for a in game.agents])

    if switch == 3:
        game.create_game(roomswitch=switch)
        game.start()
        await asyncio.wait([asyncio.ensure_future(a) for a in game.agents])


if __name__ == "__main__":
    loop = asyncio.get_event_loop()
    # Each client connection will create a new protocol instance
    coro = playground.create_server(EchoServerClientProtocol, 'localhost',
                                    8666)
    server = loop.run_until_complete(coro)

    loop.set_debug(enabled=True)
    from playground.common.logging import EnablePresetLogging, PRESET_DEBUG

    EnablePresetLogging(PRESET_DEBUG)
    # Serve requests until Ctrl+C is pressed
    print('Serving on {}'.format(server.sockets[0].getsockname()))
    try:
        loop.run_forever()
    except KeyboardInterrupt:
        pass

    # Close the server
    server.close()
コード例 #27
0
    parser.add_argument("--count", default=None)
    parser.add_argument("--stack", default="default")
    parser.add_argument("--debug", action="store_true", default=False)

    args = parser.parse_args(sys.argv[1:])

    if args.debug:
        from playground.common.logging import EnablePresetLogging, PRESET_DEBUG
        EnablePresetLogging(PRESET_DEBUG)

    if args.mode == "server":
        if args.msg != None or args.count != None:
            print("Can't specify a message or a count for a server")
            sys.exit(-1)
        coro = playground.create_server(RawEchoServer,
                                        port=201,
                                        family=args.stack)
        asyncio.get_event_loop().run_until_complete(coro)
        asyncio.get_event_loop().run_forever()
    else:
        if args.msg != None and args.count != None:
            print(
                "Can specify an explicity message or a byte count, but not both"
            )
            sys.exit(-1)
        if args.msg != None:
            data_to_send = args.msg.encode()
        elif args.count != None:
            data_to_send = os.urandom(int(int(args.count) / 2)).hex().encode()
        else:
            data_to_send = b"This is a test message from an echo client!"