def main(): # tetrahedron vertices and faces: pt = 1 / np.sqrt(2) points = [[1, 0, -pt], [-1, 0, -pt], [0, 1, pt], [0, -1, pt]] faces = [[0, 1, 2], [0, 1, 3], [1, 2, 3], [0, 2, 3]] # colors assigned to vertices colors = [ [0.7, 0, 0], [0, 0.7, 0], [0, 0, 0.7], [1, 1, 1], ] rt = TkOptiX() # create and configure, show the window later rt.set_param(min_accumulation_step=2, max_accumulation_frames=100) rt.setup_camera("cam1", cam_type="DoF", eye=[1, -6, 4], focal_scale=0.9, fov=25) rt.setup_light("light1", pos=[10, -9, -8], color=[14, 13, 12], radius=4) rt.set_ambient([0.2, 0.3, 0.4]) # add mesh geometry to the scene rt.set_mesh("m", points, faces, c=colors) rt.start() print("done")
def main(): n = 100 xyz = 3 * (np.random.random((n, 3)) - 0.5) r = 0.4 * np.random.random(n) + 0.002 rt = TkOptiX() rt.set_param(min_accumulation_step=4, max_accumulation_frames=500) rt.setup_light("light1", pos=[4, 5, 5], color=[8, 7, 6], radius=1.5) rt.setup_light("light2", pos=[4, 15, -5], color=[8, 7, 6], radius=1.5) rt.set_ambient([0.1, 0.2, 0.3]) rt.set_background(1) rt.set_data("plot", xyz, r=r, c=0.8) # shadow catcher makes the object transparent except regions where a light casts shadows, # this can be useful e.g. for making packshot style images rt.setup_material("shadow", m_shadow_catcher) rt.set_data("plane", pos=[-50, -2, -50], u=[100, 0, 0], v=[0, 0, 100], c=1, geom="Parallelograms", mat="shadow") rt.start() print("done")
def main(): optix = TkOptiX() # create and configure, show the window later optix.set_param(max_accumulation_frames=100) # accumulate up to 100 frames optix.set_background(0) # black background optix.set_ambient(0.25) # some ambient light # original Stanford Utah teapot (try also with default value of make_normals=False): # note: this file has no named objects specified, and you have to use load_merged_mesh_obj # method #optix.load_merged_mesh_obj("https://graphics.stanford.edu/courses/cs148-10-summer/as3/code/as3/teapot.obj", # "teapot", c=0.92, make_normals=True) # another public-domain version with normals included: optix.load_mesh_obj("data/utah-teapot.obj", c=0.92) # camera and light position auto-fit the scene geometry optix.setup_camera("cam1") d = np.linalg.norm(optix.get_camera_target() - optix.get_camera_eye()) optix.setup_light("light1", color=10, radius=0.3 * d) optix.start() print("done")
def main(): # Make some data first: n = 3600 s = 50 m = -0.97 # try various m: 0.4, 2.48, -1.383, -2.03, ... m = math.exp(m) k = 1 xyz = [np.array([0, s * (math.e - 2), 0])] t = 0 while t < n: rad = math.pi * t / 180 f = s * (math.exp(math.cos(rad)) - 2 * math.cos(4 * rad) - math.pow(math.sin(rad/m), 5)) xyz.append(np.array([f * math.sin(rad), f * math.cos(rad), f * math.sin(2*rad)])) t += k r = np.linalg.norm(xyz, axis=1) r = 5 - (5 / r.max()) * r + 0.02 # Create the plots: optix = TkOptiX() # create and configure, show the window later optix.set_background(0.99) # white background optix.set_ambient(0.2) # dim ambient light # add plot, BezierChain geometry makes a smooth line interpolating data points optix.set_data("curve", pos=xyz, r=r, c=0.9, geom="BezierChain") # show the UI window here - this method is calling some default # initialization for us, e.g. creates camera, so any modification # of these defaults should come below (or we provide on_initialization # callback) optix.show() # camera auto-configured to fit the plot optix.camera_fit() # 2 spherical light sources, warm and cool, fit positions with respect to # the current camera plane: 45 deg right/left and 25 deg up; # do not include lights in geometry, so they do not appear in the image optix.setup_light("light1", color=15*np.array([0.99, 0.9, 0.7]), radius=250, in_geometry=False) optix.light_fit("light1", horizontal_rot=45, vertical_rot=25, dist_scale=1.1) optix.setup_light("light2", color=20*np.array([0.7, 0.9, 0.99]), radius=200, in_geometry=False) optix.light_fit("light2", horizontal_rot=-45, vertical_rot=25, dist_scale=1.1) # accumulate up to 30 frames (override default of 4 frames) optix.set_param(max_accumulation_frames=200) print("done")
def main(): # Setup the raytracer: rt = TkOptiX() rt.set_param(min_accumulation_step=2, # update image every 2 frames max_accumulation_frames=250) # accumulate 250 frames exposure = 1.1; gamma = 2.2 rt.set_float("tonemap_exposure", exposure) rt.set_float("tonemap_gamma", gamma) rt.add_postproc("Denoiser") # Gamma correction, or use AI denoiser. #rt.add_postproc("Gamma") # *** but not both together *** rt.set_background(0) rt.set_ambient(0) # Prepare a simple scene objects, camera and lights: rt.set_data("plane", geom="Parallelograms", pos=[[-15, 0, -15]], u=[30, 0, 0], v=[0, 0, 30], c=0.94) rt.set_data("block1", geom="Parallelepipeds", pos=[[-6, -0.07, -1]], u=[12, 0, 0], v=[0, 0.1, 0], w=[0, 0, 3], c=0.94) rt.set_data("block2", geom="Parallelepipeds", pos=[[-6, 0, -1]], u=[12, 0, 0], v=[0, 4, 0], w=[0, 0, 0.1], c=0.94) # Setup lights and the camera: rt.setup_light("light1", light_type="Parallelogram", pos=[-2.5, 2.6, 3], u=[0.8, 0, 0], v=[0, -0.8, 0], color=[4, 4.7, 5]) rt.setup_light("light2", light_type="Parallelogram", pos=[-0.5, 3.2, 0], u=[0.8, 0, 0], v=[0, 0, 0.8], color=[6, 5.6, 5.2]) rt.setup_light("light3", light_type="Parallelogram", pos=[1.5, 2.6, 3], u=[0.8, 0, 0], v=[0, -0.8, 0], color=[4, 4.7, 5]) rt.setup_camera("cam1", cam_type="DoF", eye=[0, 0.4, 6], target=[0, 1.2, 0], aperture_radius=0.025, fov=35, focal_scale=0.9) # Make some data: n = 20 x = np.linspace(-3, 3, n) r = 0.8*np.cos(0.4*x) y = np.sin(x + 5) + 1.3 z = np.cos(x + 5) + 0.3 data = np.stack((x, y, z)).T # Add object to scene: rt.set_data("balls", pos=data, r=r, c=0.93) # or use another geometry and save it in the second scene file: #rt.set_data("cubes", geom="Parallelepipeds", pos=data, r=r, c=0.92) # Let's start: rt.start() # Save the scene. This actually can be called also before starting. rt.save_scene("strange_object.json") #rt.save_scene("strange_object_2.json") # the second file will be usefull in the scene loading example print("done")
def main(): ru = rv = (-np.pi, 3*np.pi) # use with trefoil() #ru = rv = (0, 2*np.pi) # use with torus() #ru = (0, np.pi) # use with sphere() #rv = (0, 2*np.pi) n = 500 i = np.linspace(ru[0], ru[1], n) j = np.linspace(rv[0], rv[1], n) U, V = np.meshgrid(i, j) S = trefoil(U, V, 5) #S = sphere(U, V, 7) #S = torus(U, V, 3, 5) S = np.swapaxes(S, 0, 2) rt = TkOptiX(width=750, height=900) rt.set_param(min_accumulation_step=2, max_accumulation_frames=500, light_shading="Hard") rt.set_uint("path_seg_range", 6, 15) rt.setup_material("plastic", m_plastic) exposure = 0.8; gamma = 2.2 rt.set_float("tonemap_exposure", exposure) rt.set_float("tonemap_gamma", gamma) rt.add_postproc("Gamma") rt.set_background(0) rt.set_ambient(0.15) rt.set_surface("surface", S, c=0.94, #wrap_u=True, wrap_v=True, # use wrapping to close a gap that can appear on u or v edges make_normals=True, mat="plastic") rt.set_data("plane", geom="Parallelograms", pos=[[-100, -14, -100]], u=[200, 0, 0], v=[0, 0, 200], c=make_color([0.1, 0.2, 0.3], exposure=exposure, gamma=gamma)[0]) rt.setup_camera("cam1", cam_type="DoF", eye=[-50, -7, -15], target=[0, 0, -1], up=[0, 1, 0], aperture_radius=0.4, aperture_fract=0.2, focal_scale=0.92, fov=35) rt.setup_light("light1", pos=[-15, 20, 15], color=5, radius=6) rt.start() print("done")
def main(): # make some data first: rx = (-15, 5) rz = (-10, 10) n = 50 x = np.linspace(rx[0], rx[1], n) z = np.linspace(rz[0], rz[1], n) X, Z = np.meshgrid(x, z) Y = f(X, Z) rt = TkOptiX() # create and configure, show the window later rt.set_param(max_accumulation_frames=50) # accumulate up to 50 frames rt.set_background(0) # black background rt.set_ambient(0.25) # some ambient light # try commenting out optional arguments rt.set_data_2d("surface", Y, range_x=rx, range_z=rz, c=map_to_colors(Y, "OrRd"), floor_c=[0.05, 0.12, 0.38], floor_y=-1.75, make_normals=True) # add wireframe above the surface rt.set_data_2d("wireframe", Y + 3, range_x=rx, range_z=rz, r=0.06 * np.abs(Y), geom="Graph", c=0.92) # set camera and light position to fit the scene rt.setup_camera("cam1") eye = rt.get_camera_eye() eye[1] = 0.5 * eye[2] rt.update_camera("cam1", eye=eye) d = np.linalg.norm(rt.get_camera_target() - eye) rt.setup_light("light1", color=8, radius=0.3 * d) rt.start() print("done")
def main(): rt = TkOptiX() n = 1000000 # 1M data points xyz = 3 * (np.random.random((n, 3)) - 0.5) r = 0.02 * np.random.random(n) + 0.002 rt.set_data("plot", xyz, r=r) rt.set_ambient(0.9) # set ambient light, brighter than default rt.show() # note: non-blocking in the interactive shell print("done")
def main(): # a mesh from pygmsh example: with pygmsh.geo.Geometry() as geom: poly = geom.add_polygon( [ [+0.0, +0.5], [-0.1, +0.1], [-0.5, +0.0], [-0.1, -0.1], [+0.0, -0.5], [+0.1, -0.1], [+0.5, +0.0], [+0.1, +0.1], ], mesh_size=0.05, ) geom.twist( poly, translation_axis=[0, 0, 1], rotation_axis=[0, 0, 1], point_on_axis=[0, 0, 0], angle=np.pi / 3, ) mesh = geom.generate_mesh() rt = TkOptiX() # create and configure, show the window later rt.set_param(min_accumulation_step=2, max_accumulation_frames=100) rt.setup_camera("cam1", cam_type="DoF", eye=[0.5, -3, 2], target=[0, 0, 0.5], focal_scale=0.9, fov=25) rt.setup_light("light1", pos=[15, 0, 10], color=[8, 7, 6], radius=4) rt.set_ambient([0.1, 0.15, 0.2]) # add mesh geometry to the scene rt.set_mesh("m", mesh.points, mesh.cells_dict['triangle']) rt.start() print("done")
def main(): rt = TkOptiX(on_scene_compute=compute_changes, on_rt_completed=update_scene) # 4 accumulation passes on each compute-update cycle: rt.set_param(min_accumulation_step=4) n = 1000000 xyz = 3 * (np.random.random((n, 3)) - 0.5) r = 0.02 * np.random.random(n) + 0.002 rt.set_data("plot", xyz, r=r) rt.set_ambient(0.9) rt.setup_camera("cam", eye=params.eye) rt.start()
def main(): # a mesh from pygmsh example: geom = pygmsh.built_in.Geometry() # Draw a cross. poly = geom.add_polygon( [[0.0, 0.5, 0.0], [-0.1, 0.1, 0.0], [-0.5, 0.0, 0.0 ], [-0.1, -0.1, 0.0], [0.0, -0.5, 0.0], [0.1, -0.1, 0.0], [0.5, 0.0, 0.0], [0.1, 0.1, 0.0]], lcar=0.05) axis = [0, 0, 1] geom.extrude(poly, translation_axis=axis, rotation_axis=axis, point_on_axis=[0, 0, 0], angle=2.0 / 6.0 * np.pi) mesh = pygmsh.generate_mesh(geom) rt = TkOptiX() # create and configure, show the window later rt.set_param(min_accumulation_step=2, max_accumulation_frames=100) rt.setup_camera("cam1", cam_type="DoF", eye=[0.5, -3, 2], target=[0, 0, 0.5], focal_scale=0.9, fov=25) rt.setup_light("light1", pos=[15, 0, 10], color=[8, 7, 6], radius=4) rt.set_ambient([0.1, 0.15, 0.2]) # add mesh geometry to the scene rt.set_mesh("m", mesh.points, mesh.cells_dict['triangle']) rt.start() print("done")
def main(): rt = TkOptiX() # create and configure, show the window later rt.set_param(max_accumulation_frames=500) # accumulate up to 100 frames rt.set_uint("path_seg_range", 6, 12) # allow some more ray segments rt.set_background(0) # black background rt.set_ambient([0.1, 0.12, 0.15]) # some ambient light #rt.set_param(light_shading="Hard") # nice, accurate caustics, but slower convergence exposure = 1; gamma = 2.2 rt.set_float("tonemap_exposure", exposure) rt.set_float("tonemap_gamma", gamma) rt.add_postproc("Gamma") # gamma correction # setup materials: m_diffuse["VarFloat3"] = { "base_color": [ 0.85, 0.87, 0.89 ] } rt.update_material("diffuse", m_diffuse) m_dispersive_glass["VarFloat3"]["base_color"] = [ 100, 110, 120 ] rt.setup_material("glass", m_dispersive_glass) # read the scene: scene = trimesh.load("data/chemistry.glb") # upload meshes to the ray tracer for name in scene.geometry: mesh = scene.geometry[name] if name in ["bottle", "cap", "testtube"]: rt.set_mesh(name, mesh.vertices, mesh.faces, mat="glass", make_normals=True) else: rt.set_mesh(name, mesh.vertices, mesh.faces) # camera and light rt.setup_light("light1", pos=[6,7.5,-15], color=30, radius=2) rt.setup_camera("cam1", eye=[-2,5,-10], target=[-0.75,1.4,5], fov=23, glock=True) rt.start() print("done")
def main(): rt = TkOptiX() # create and configure, show the window later rt.set_param(max_accumulation_frames=100) # accumulate up to 100 frames rt.set_background(0.99) # white background rt.set_ambient(0.25) # some ambient light # setup materials: m_diffuse["VarFloat3"] = {"base_color": [0.15, 0.17, 0.2]} rt.update_material("diffuse", m_diffuse) m_matt_plastic["VarFloat3"]["base_color"] = [0.5, 0.1, 0.05] rt.setup_material("plastic", m_matt_plastic) rt.load_texture("wing", "data/wing.png") m_transparent_plastic["ColorTextures"] = ["wing"] rt.setup_material("transparent", m_transparent_plastic) rt.load_normal_tilt("transparent", "data/wing.png", prescale=0.002) # prepare dictionary and load meshes; note that both eyes and wings # are assigned with single material by providing only a part of # the mesh name: materials = {"eye": "plastic", "wing": "transparent"} rt.load_multiple_mesh_obj("data/fly.obj", materials, parent="head_Icosphere") # camera and light position auto-fit the scene geometry rt.setup_camera("cam1") d = np.linalg.norm(rt.get_camera_target() - rt.get_camera_eye()) rt.setup_light("light1", color=10, radius=0.3 * d) rt.start() print("done")
def main(): # Setup the raytracer: rt = TkOptiX() rt.set_param(min_accumulation_step=2, # update image every 2 frames max_accumulation_frames=250) # accumulate 250 frames rt.set_uint("path_seg_range", 5, 15) # allow many reflections/refractions exposure = 1.5; gamma = 2.2 rt.set_float("tonemap_exposure", exposure) rt.set_float("tonemap_igamma", 1 / gamma) rt.add_postproc("Gamma") # Gamma correction, or use AI denoiser. #rt.setup_denoiser() # *** but not both together *** rt.set_background(0) rt.set_ambient(0) # Setup materials: m_thin2 = m_thin_walled.copy() # textured material based on the predefined thin-walled material m_thin2["Textures"] = [ { "Baseline": 0.7, # Prescale the texture to make it bright, as one would expect for a bubbles: "Prescale": 0.3, # color = Baseline + Prescale * original_color "Gamma": 2.2, # And compensate the gamma correction applied in 2D postprocessing. "Source": "data/rainbow.jpg", "Format": RtFormat.Float4.value } ] rt.setup_material("glass", m_clear_glass) rt.setup_material("thin", m_thin_walled) rt.setup_material("thin2", m_thin2) # Prepare a simple scene objects, camera and lights: rt.set_data("plane", geom="Parallelograms", pos=[[-15, 0, -15]], u=[30, 0, 0], v=[0, 0, 30], c=0.94) rt.set_data("block1", geom="Parallelepipeds", pos=[[-6, -0.07, -1]], u=[12, 0, 0], v=[0, 0.1, 0], w=[0, 0, 3], c=0.94) rt.set_data("block2", geom="Parallelepipeds", pos=[[-6, 0, -1]], u=[12, 0, 0], v=[0, 4, 0], w=[0, 0, 0.1], c=0.94) # Setup lights and the camera: rt.setup_light("light1", light_type="Parallelogram", pos=[-2.5, 2.5, 3], u=[0.8, 0, 0], v=[0, -0.8, 0], color=[6, 5.7, 5.4]) rt.setup_light("light2", light_type="Parallelogram", pos=[-0.5, 3.2, 0], u=[0.8, 0, 0], v=[0, 0, 0.8], color=[8, 7.6, 7.2]) rt.setup_light("light3", light_type="Parallelogram", pos=[1.5, 2.5, 3], u=[0.8, 0, 0], v=[0, -0.8, 0], color=[6, 5.7, 5.4]) rt.setup_camera("cam1", cam_type="DoF", eye=[0, 0.4, 6], target=[0, 1, 0], aperture_radius=0.025, fov=35, focal_scale=0.9) # Make some bubbles: n = 20 x = np.linspace(-3, 3, n) r = 0.3*np.cos(0.4*x) y = 0.8*np.sin(x) + 1.2 z = 0.8*np.cos(x) + 0.4 b1 = np.stack((x, y, z)).T rt.set_data("bubbles1", mat="thin", pos=b1, r=r, c=0.5+0.5*map_to_colors(x, "rainbow")) y = 0.8*np.sin(x + 3) + 1.2 z = 0.8*np.cos(x + 3) + 0.4 b2 = np.stack((x, y, z)).T rt.set_data("bubbles2", geom="ParticleSetTextured", mat="thin2", pos=b2, r=r) y = np.sin(x + 2) + 1.2 z = np.cos(x + 2) + 0.4 b3 = np.stack((x, y, z)).T rt.set_data("beads", mat="glass", pos=b3, r=0.75*r, c=10) y = np.sin(x + 5) + 1.3 z = np.cos(x + 5) + 0.3 b4 = np.stack((x, y, z)).T rt.set_data("balls", pos=b4, r=0.75*r, c=0.92) # Let's start: rt.start() print("done")
def main(): ru = rv = (0, 2*np.pi) n = 50 i = np.linspace(ru[0], ru[1], 2*n)[:-1] j = np.linspace(rv[0], rv[1], n)[:-1] U, V = np.meshgrid(i, j) S = torus(U, V, 3, 5) S = np.swapaxes(S, 0, 2) rt = TkOptiX() rt.set_param(min_accumulation_step=2, max_accumulation_frames=500, light_shading="Hard") rt.set_uint("path_seg_range", 6, 15) rt.setup_material("plastic", m_plastic) exposure = 0.8; gamma = 2.2 rt.set_float("tonemap_exposure", exposure) rt.set_float("tonemap_gamma", gamma) rt.add_postproc("Gamma") rt.set_background(0) rt.set_ambient(0.0) rt.set_surface("surface", S, c=0.95, wrap_u=True, wrap_v=True, mat="plastic", make_normals=True ) # make data for a bigger torus using normals calculated automatically # for the firts object; note that this surface has normals oriented # inwards - that's not a problem unless you'd like to have a refractive # glass-like material, then use the code below that will flip normals # (or simply change the surface formula, but this would not illustrate # how to access buffers) #with PinnedBuffer(rt.geometry_data["surface"], "Vectors") as N: # print(S.shape, N.shape) # note that internal buffers are flat arrays of mesh vertex properties # S -= N.reshape(S.shape) # flip normals and update data on gpu, note that both normal vectors # and vertex order should be inverted for correct shading with PinnedBuffer(rt.geometry_data["surface"], "Vectors") as N: with PinnedBuffer(rt.geometry_data["surface"], "FaceIdx") as F: N *= -1 # flip shading normals F[:,[0,1]] = F[:,[1,0]] # invert vertex order in faces, so geometry normals are consistent with shading normals rt.update_geom_buffers("surface", GeomBuffer.Vectors | GeomBuffer.FaceIdx, forced=True) # update data on device S += 0.5 * N.reshape(S.shape) # make data for a bigger torus rt.set_surface("wireframe", S, c=[0.4, 0.01, 0], r=0.015, geom="Graph", wrap_u=True, wrap_v=True, ) rt.set_data("plane", geom="Parallelograms", pos=[[-100, -14, -100]], u=[200, 0, 0], v=[0, 0, 200], c=make_color([0.1, 0.2, 0.3], exposure=exposure, gamma=gamma)[0]) rt.setup_camera("cam1", cam_type="DoF", eye=[-50, -7, -15], target=[0, 0, -1], up=[0, 1, 0], aperture_radius=0.4, aperture_fract=0.2, focal_scale=0.92, fov=25) rt.setup_light("light1", pos=[-15, 20, 15], color=5, radius=6) rt.start() print("done")
input_path = "./Nice_flake/" output_path = "./Renders" # dataname=r"full_save.npz" # points= np.load(input_path+dataname,"r+")["arr_0"] rad = 0.13 # points = np.load("full_save.npz","r+")["arr_0"] # Fullpoints = np.zeros([points.shape[1],3]) # Fullpoints[:,0] = points[0,:] # Fullpoints[:,1] = points[1,:] plot = TkOptiX() plot.setup_material("ice", m_metallic) plot.set_ambient(0.7) plot.set_background(0.4) # plot.load_mesh_obj("./mesh/prism", "hexa") fname = "back.jpg" plot.set_float("tonemap_exposure", 0.9) plot.set_float("tonemap_gamma", 1.2) plot.add_postproc("Gamma") plot.set_background_mode("TextureEnvironment") # plot.setup_light("l1", color=1*np.array([0.99, 0.95, 0.9]), radius=3) plot.set_background(fname) plot.set_ambient(0.1)
def main(): b = 7000 # number of curves n = 60 # number pf nodes per curve dt = 0.08 # nodes distance ofs = 50 * np.random.rand(3) inp = 5 * np.random.rand(b, 3, 4) - 2.5 for c in range(b): inp[c, 1:, :3] = inp[c, 0, :3] inp[c, :, 0] *= 1.75 # more spread in X inp[c, :, 3] = ofs # sync the 4'th dim of the noise #print(inp) pos = np.zeros((b, n, 3), dtype=np.float32) r = np.zeros((b, n), dtype=np.float32) rnd = simplex(inp) #print(rnd) for t in range(n): rt = 2.0 * (t + 1) / (n + 2) - 1 rt = 1 - rt * rt r[:, t] = 0.07 * rt * rt for c in range(b): mag = np.linalg.norm(rnd[c]) r[c, t] *= 0.2 + 0.8 * mag # modulate thickness rnd[c] = (dt / mag) * rnd[c] # normalize and scale the step size inp[c, :, :3] += rnd[c] # step in the field direction pos[c, t] = inp[c, 0, :3] rnd = simplex(inp, rnd) # calculate noise at the next pos rt = TkOptiX(start_now=False) rt.set_param( min_accumulation_step=1, max_accumulation_frames=200, rt_timeout=100000 # accept lower fps ) exposure = 1.2 gamma = 1.8 rt.set_float("tonemap_exposure", exposure) rt.set_float("tonemap_gamma", gamma) rt.set_float("denoiser_blend", 0.25) rt.add_postproc("Denoiser") rt.setup_material("plastic", m_plastic) for c in range(b): if np.random.uniform() < 0.05: rt.set_data("c" + str(c), pos=pos[c], r=1.1 * r[c], c=[0.4, 0, 0], geom="BezierChain") else: rt.set_data("c" + str(c), pos=pos[c], r=r[c], c=0.94, geom="BezierChain", mat="plastic") rt.setup_camera("dof_cam", eye=[0, 0, 12], target=[0, 0, 0], fov=57, focal_scale=0.7, cam_type="DoF") rt.setup_light("l1", pos=[8, -3, 13], color=1.5 * np.array([0.99, 0.97, 0.93]), radius=5) rt.setup_light("l2", pos=[-17, -7, 5], u=[0, 0, -10], v=[0, 14, 0], color=1 * np.array([0.25, 0.28, 0.35]), light_type="Parallelogram") rt.set_ambient([0.05, 0.07, 0.09]) rt.set_background(0) rt.show() print("done")
def main(): # make some data first: rx = (-1, 1.8) rz = (-1, 1.8) n = 18 x = np.linspace(rx[0], rx[1], n) z = np.linspace(rz[0], rz[1], n) X, Z = np.meshgrid(x, z) Y = np.sqrt(X**2 + Z**2) # positions of blocks data = np.stack((X.flatten(), np.zeros(n * n), Z.flatten())).T # heights of blocks v = np.zeros(data.shape) v[:, 1] = (Y.flatten() + 0.3 * np.random.rand(n * n))[:] optix = TkOptiX() # create and configure, show the window later optix.set_param(max_accumulation_frames=50) # accumulate up to 50 frames optix.set_background(0) # black background optix.set_ambient([0, 0.2, 0.4]) # cold ambient light # add plot geometry size_u = 0.98 * (rx[1] - rx[0]) / (n - 1) size_w = 0.98 * (rz[1] - rz[0]) / (n - 1) optix.set_data("blocks", pos=data, u=[size_u, 0, 0], v=v, w=[0, 0, size_w], c=np.random.rand(n * n), geom="Parallelepipeds") # set camera and light position optix.setup_camera("cam1", cam_type="DoF", eye=[-0.3, 2, -0.3], target=[1, 1, 1], fov=60, focal_scale=0.85) optix.setup_light("light1", pos=[3, 4.5, 1], color=[6, 5, 4.5], radius=2) # AI denoiser includes exposure and gamma corection, configured with the # same variables as the Gamma postprocessing algorithm. optix.set_float("tonemap_exposure", 0.5) optix.set_float("tonemap_gamma", 2.2) # Denoiser blend allows for different mixing with the raw image. Its value # can be modified also during the ray tracing. # Note: denoising is applied when > 4 accumulation frames are completed. optix.set_float("denoiser_blend", 0.25) optix.add_postproc("Denoiser") # Postprocessing stages are applied after AI denoiser (even if configured # in a different order). optix.set_float("levels_low_range", 0.1, 0.05, -0.05) optix.set_float("levels_high_range", 0.95, 0.85, 0.8) optix.add_postproc("Levels") optix.start() print("done")
def main(): # make some data first: rx = (-1, 1.8) rz = (-1, 1.8) n = 18 x = np.linspace(rx[0], rx[1], n) z = np.linspace(rz[0], rz[1], n) X, Z = np.meshgrid(x, z) Y = np.sqrt(X**2 + Z**2) # positions of blocks data = np.stack((X.flatten(), np.zeros(n * n), Z.flatten())).T # heights of blocks v = np.zeros(data.shape) v[:, 1] = (Y.flatten() + 0.3 * np.random.rand(n * n))[:] optix = TkOptiX() # create and configure, show the window later optix.set_param(max_accumulation_frames=50) # accumulate up to 50 frames optix.set_background(0) # black background optix.set_ambient([0, 0.2, 0.4]) # cold ambient light # add plot geometry size_u = 0.98 * (rx[1] - rx[0]) / (n - 1) size_w = 0.98 * (rz[1] - rz[0]) / (n - 1) optix.set_data("blocks", pos=data, u=[size_u, 0, 0], v=v, w=[0, 0, size_w], c=np.random.rand(n * n), geom="Parallelepipeds") # set camera and light position optix.setup_camera("cam1", cam_type="DoF", eye=[-0.3, 2, -0.3], target=[1, 1, 1], fov=60, focal_scale=0.85) optix.setup_light("light1", pos=[3, 4.5, 1], color=[6, 5, 4.5], radius=2) # Postprocessing configuration - uncomment what you'd like to include # or comment out all stages to see raw image. Try also combining # the mask overlay with one of tonal or levels corrections. # 1. Levels adjustment. #optix.set_float("levels_low_range", 0.1, 0.05, -0.05) #optix.set_float("levels_high_range", 0.9, 0.85, 0.8) #optix.add_postproc("Levels") # 2. Gamma correction. #optix.set_float("tonemap_exposure", 0.8) #optix.set_float("tonemap_igamma", 1 / 1.0) #optix.add_postproc("Gamma") # 3. Tonal correction with a custom curve. optix.set_float("tonemap_exposure", 0.8) # correction curve set explicitly: optix.set_texture_1d("tone_curve_gray", np.sqrt(np.linspace(0, 1, 64))) # correction curve calculated from control input/output values # (convenient if the curve was prepared in an image editor) #optix.set_correction_curve([[13,51], [54, 127], [170, 192]]) optix.add_postproc("GrayCurve") # 4. Tonal correction with a custom RGB curves. #optix.set_float("tonemap_exposure", 0.8) #optix.set_texture_1d("tone_curve_r", np.sqrt(np.linspace(0.1, 1, 64))) #optix.set_texture_1d("tone_curve_g", np.sqrt(np.linspace(0, 1, 64))) #optix.set_texture_1d("tone_curve_b", np.sqrt(np.linspace(0, 1, 64))) #optix.add_postproc("RgbCurve") # 5. Overlay with a mask. #mx = (-1, 1) #mz = (-1, 1) #nm = 20 #x = np.linspace(mx[0], mx[1], nm) #z = np.linspace(mz[0], mz[1], nm) #Mx, Mz = np.meshgrid(x, z) #M = np.abs(Mx) ** 3 + np.abs(Mz) ** 3 #M = 1 - (0.6 / np.max(M)) * M #optix.set_texture_2d("frame_mask", M) #optix.add_postproc("Mask") optix.start() print("done")
def main(): # Setup the raytracer: rt = TkOptiX() rt.set_param(min_accumulation_step=2, # update image every 2 frames max_accumulation_frames=250) # accumulate 250 frames rt.set_uint("path_seg_range", 5, 15) # allow many reflections/refractions exposure = 1.5; gamma = 2.2 rt.set_float("tonemap_exposure", exposure) rt.set_float("tonemap_gamma", gamma) rt.add_postproc("Denoiser") # AI denoiser, or the gamma correction only. #rt.add_postproc("Gamma") # *** but not both together *** rt.set_background(0) rt.set_ambient(0) # Setup texture: # in one go, with gamma and exposure parameters saved to the scene: rt.load_texture("rainbow", "data/rainbow.jpg", prescale=0.3, baseline=0.7, gamma=2.2) # or through ndarray, allowing for custom processing: #rainbow = 0.7 + 0.3 * read_image("data/rainbow.jpg", normalized=True) #rainbow = make_color_2d(rainbow, gamma=2.2, channel_order="RGBA") #rt.set_texture_2d("rainbow", rainbow) # Setup materials: m_thin2 = copy.deepcopy(m_thin_walled) # textured material based on the predefined thin-walled material m_thin2["ColorTextures"] = [ "rainbow" ] # reference texture by name rt.setup_material("glass", m_clear_glass) rt.setup_material("thin", m_thin_walled) rt.setup_material("thin2", m_thin2) # Prepare a simple scene objects, camera and lights: rt.set_data("plane", geom="Parallelograms", pos=[[-15, 0, -15]], u=[30, 0, 0], v=[0, 0, 30], c=0.94) rt.set_data("block1", geom="Parallelepipeds", pos=[[-6, -0.07, -1]], u=[12, 0, 0], v=[0, 0.1, 0], w=[0, 0, 3], c=0.94) rt.set_data("block2", geom="Parallelepipeds", pos=[[-6, 0, -1]], u=[12, 0, 0], v=[0, 4, 0], w=[0, 0, 0.1], c=0.94) # Setup lights and the camera: rt.setup_light("light1", light_type="Parallelogram", pos=[-2.5, 2.5, 3], u=[0.8, 0, 0], v=[0, -0.8, 0], color=[6, 5.7, 5.4]) rt.setup_light("light2", light_type="Parallelogram", pos=[-0.5, 3.2, 0], u=[0.8, 0, 0], v=[0, 0, 0.8], color=[8, 7.6, 7.2]) rt.setup_light("light3", light_type="Parallelogram", pos=[1.5, 2.5, 3], u=[0.8, 0, 0], v=[0, -0.8, 0], color=[6, 5.7, 5.4]) rt.setup_camera("cam1", cam_type="DoF", eye=[0, 0.4, 6], target=[0, 1, 0], aperture_radius=0.025, fov=35, focal_scale=0.9) # Make some bubbles: n = 20 x = np.linspace(-3, 3, n) r = 0.3*np.cos(0.4*x) y = 0.8*np.sin(x) + 1.2 z = 0.8*np.cos(x) + 0.4 b1 = np.stack((x, y, z)).T rt.set_data("bubbles1", mat="thin", pos=b1, r=r, c=0.5+0.5*map_to_colors(x, "rainbow")) y = 0.8*np.sin(x + 3) + 1.2 z = 0.8*np.cos(x + 3) + 0.4 b2 = np.stack((x, y, z)).T rt.set_data("bubbles2", geom="ParticleSetTextured", mat="thin2", pos=b2, r=r) y = np.sin(x + 2) + 1.2 z = np.cos(x + 2) + 0.4 b3 = np.stack((x, y, z)).T rt.set_data("beads", mat="glass", pos=b3, r=0.75*r, c=10) y = np.sin(x + 5) + 1.3 z = np.cos(x + 5) + 0.3 b4 = np.stack((x, y, z)).T rt.set_data("balls", pos=b4, r=0.75*r, c=0.92) # Let's start: rt.start() print("done")