def register(): from . import custom_props, custom_ui bpy.utils.register_class(V3D_OT_export_gltf) bpy.utils.register_class(V3D_OT_export_glb) custom_props.register() custom_ui.register() bpy.types.TOPBAR_MT_file_export.append(menuExportGLTF) bpy.types.TOPBAR_MT_file_export.append(menuExportGLB) if AppManagerConn.isAvailable(getRoot()): AppManagerConn.start(getRoot(), 'BLENDER', True) else: printLog('WARNING', 'Verge3D App Manager is not available!')
def loadHandler(dummy): printLog('INFO', 'Reexporting ' + V3D_OT_ReexportAll.currBlend) bpy.ops.export_scene.v3d_gltf(filepath=V3D_OT_ReexportAll.currGLTF) V3D_OT_ReexportAll.reexportNext()